Development Cycle Archive
Thread: IT 6-1: Player City Items
hasibert wrote:
only a little stupid question:
Why ist it "IT 6-1" and not "IT 1-1" ??
This is publish 6, and the first post of this type that TH has posted for this publish.
I'm still showing as a Citizen on the MP City Management Terminal, which wont give me an option to remove myself, and I'm still being deducted City Tax.
MP have been great about it, refunded the credits, etc, but it's a pain for them and a pain for me.
AND!! Why won't you publish, say in the Help Holocron, a full list of / codes?! How is anyone supposed to find out things like, being able to remove yourslef from a guild (/removeguild, i believe) if you haven't a list? The only way is to ask other players, which pesters them, and removes the 'ambiance' of the game.
LeBob wrote:
from the Test Center Patch Notes
______________________________________________________________________
Citizens will now be removed from a city if they haven't been online for about 3 weeks.
Players will now get a popup when they are city warned, incase they miss the message behind other windows.
The game has been ruined and resurrected for myself several times with changes. This change will ruin us. We have city residents that are on active duty in the military and are able to play intermittently. Removing them from the city for a three week abscence is a "straw that broke the camels back" issue.
Reconsider this move.
I must chime in and voice my support that this is too extreme a measure. There are too many people in my city who put their real lives first and this game second. Not only would this ruin things for them but our city as well!
If this is going to be enforced, then player cities like mine who have people who are intermittent players, will be in constant danger of losing their City Rank status because of the population/citizenship requirements.
And if the city drops below their current level minimum population limit, it causes widespread destruction in the city for the city limits shrink back down to the previous level limits and anything, save for maybe houses, is automatically destroyed without warning and without chance of recovery!
This is really an insane move by the devs. One that should be recalled IMMEDIATELY. You cannot, I repeat CANNOT make PAYING subscribers to the game, suffer because of their inactivity. It is just going way to far.
And as mayor of my city I have to protest this FIRMLY, for the sake of my citizens. This must be removed ASAP.
Player cities already have enough worries and troubles with keeping citizenship up to have to worry about yet another danger like this.
You (the devs) are putting way too much of a strain on both player cities and the mayors who are trying to keep them together.
I have many other concerns about this as well. For example: Maintenance costs/City Taxes: My city has reached a level where the city tax rates will no longer support the weekly maintenance needs of the city. Even MAXing out the taxes would not allow it to meet the needs of the maintenance. The citizens agreed a while back to up the weekly income tax to 6k a week, I can't raise it past 2k, that is SEVERLY messed up. Tax limits should be raised in order to allow the citizens to ensure their city maintenance is being kept up to par!
Mayors should also have the ability to organize their city, by means of re-arranging structures and homes to make things more accessible. You grant a person zoning rights then show them where to put their house, they can't or don't want to and put their house where they want, ruining the "city floor-plan" the mayor and possibly the citizens had in mind.
There REALLY needs to be a re-examination of player cities, things like this 3 weeks no activity and the citizen is removed, should not even be considered. Mayors should be given access to the abilities they need to make their city functional, well organized, and they need to have fewer worries about things such as this 3 week citizen loss deal.
COPIED FROM MY ORIGINAL THREAD HERE:
http://forums.station.sony.com/swg/board/message?board.id=csystems&message.id=3054&page=1
Player City Garages will be introduced into the game some time soon (we have been told)
my concern is that the DEVs may have overlooked a very important aspect of these very usefull tools...
as you all know a couple of months back /citywarn was removed from the game... this has left militias crippled... (please don't make this a thread about bringing back /citywarn) with the addition of PC garages the strength of militias and indeed player cities as a whole can be boosted by making /cityban apply to PC garages
it's my understanding that PC garages will be payed for by the city in which they are located therefore I see no reason why they should not be subject to the rules by which the shuttleport, cloning center and bank are subject
DEVs I implor you... please make PC garages suspect to /cityban
if anyone can't visualize what I have in mind it's this:
player city 'A' has a PC garage... troublemaker 'b' well, is a troublemaker.... 'b'is /citybanned from 'A' and therefore cannot use the shuttleport to leave... well that's ok because 'b' has a speeder... 'b' generates his speeder to find that it is due for a 'repair' 'b' makes his/her way to 'A's PC garage to repair said speeder... when 'b' tries to do so he/she receives a system message saying "We're sorry but you are banned from 'A'... you do not have permission to repair your vehicle here... have a good day."
this will be great initiative for 'b' not to return to 'A'
finum wrote:
LeBob wrote:
from the Test Center Patch Notes
______________________________________________________________________
Citizens will now be removed from a city if they haven't been online for about 3 weeks.
Players will now get a popup when they are city warned, incase they miss the message behind other windows.
The game has been ruined and resurrected for myself several times with changes. This change will ruin us. We have city residents that are on active duty in the military and are able to play intermittently. Removing them from the city for a three week abscence is a "straw that broke the camels back" issue.
Reconsider this move.
and, might I add... this will be barely be a splinter in the lot zombie's/lot mule's finger... anyone that puts enough time into the game to bother with cross-server lot trades (because it is not a simple matter to maintain)
WOULD see this change as an extremely minor inconvenience... "what? I gotta log in all my characters once every threeish weeks? no problem! that only takes 15 minutes"
however as my benefactor posted above MANY players that do not ( or cannot ) play the game religiously but still want to count as a citizen so they can pay their taxes and help support their city will be SOL
again we are seeing the devs cater to the hard core gamers and leaving casual gamers out in the sandstorm...
"Citizens will now be removed from a city if they haven't been online for about 3 weeks."