Development Cycle Archive

Thread: In-Concept Open Discussion (Week Ending 3-1-04)

ScDarkKnight
Tue Feb 17, 2004 11:12 am
#14

I really want to see some Player HQs improvement ... We really need Blast Doors, Shield Generator maybe a Main Gate ... mainly in Tactical HQ and Higher .... we should need a Smuggler to advance in the HQ because of all the doors everywhere ... or maybe a Commando to blast them .... A shield generator protecting the turrets would be nice .. having to destroy it 1st before being able to target the turrets ...


Also ... I'd like to see these damn HQs explose !!! not only disapear .. the CoA III Building explosed ... whynot the player owned HQs ?? Having to run out of the HQ before the end of the timer would be really cool ...


And ... Players HQs fixes ... Vuln times are still changing... Some turrets are still invinsible (The 0 HAM shotting turrets) ... sometimes they Terms don't spawn at all ... NPCs are too dumb ...


My though ..



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Account Ended August 8th 2005
AlbeAmunkyzunkl
Tue Feb 17, 2004 11:25 am
#15






TopazViper wrote:
I would really like to see the main character NPC's being played by humans. Obviously it would be rather impossible to have them walking around and interacting 24-7, but an occasional trip out of The emperor's retreat would serve them well. The Empire should recognize those players who host an event in the name of the empire, perhaps by sending Vader to attend. Who knows, maybe a planned "chance encounter" between Vader and Luke could occur, with some high powered Jedi battling. Maybe Vader could question other Jedi as to the whereabouts of luke. Perhaps Han could make an attempt to pay Jabba, and be sighted at Jabba's palace. Who knows, the options are endless.

Everyone says that Galaxies should be MY story, but I maybe would like my story to include the Main Characters more directly.

Just a thought. (also if you need anyone to sit in as Luke or Vader for a day, give me a ring)

~Sirn Mage
Eclipse




I wholeheartedly second this.. I thought this was what they meant early on by "dynamic content" :/





___________________________________________
Solekh res'Mayneh
Hellacious Abandon -HA-
Mercator, Talus, Corbantis
Explorer 73% Socializer 66% Killer 46% Achiever 13%

"You cannot Mount while Dead."
Aiya1
Tue Feb 17, 2004 11:27 am
#16

Reply feature like EQ where you can scroll through names instead of a generic /r where mistells happen a lot.


Aiya
KardenTyrell
Tue Feb 17, 2004 11:30 am
#17

Would you care to start one of those Talk with the dev's thread in the near future?



- "TK-231 reporting in" -
[|Arresting hawtpants members for a living|]
DeQuosaek
Tue Feb 17, 2004 11:31 am
#18

I was killed as a covert Rebel by a Storm Trooper while defending the base in the last part of Act 3. No decay, no insurance reset. Awesome.


I was killed by an Imperial player while I was an overt Rebel. I suffered decay and insurance reset. Big problem.


Is this a known issue, or am I the unlucky target of an unknown bug? I /bug ged it immediately.






Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

Mizraal
Tue Feb 17, 2004 11:36 am
#19

I'm working on the Jabba Theme Park and the new loots are awsome. I especially love the paintings.


As far as ideas and wants for the game here are ones I can think of.


*




@ Mizraal @
The man took all my proffesions away. I ain't jack no more.
"Some kind of high powered mutant never even considered for mass production"
Jinxx0r
Tue Feb 17, 2004 11:40 am
#20

Why did you stealth nerf the jedi unlock process?



"I mastered 23 professions and all I got was this lousy force slot..."

Dark Jedi in training...
Rear_Admiral_Ackbar
Tue Feb 17, 2004 11:43 am
#21

Do we have a timeline for when all the species are going to get a pass over? Wookiees and Trandoshans still have some serious armor holes, and a lot of the racial specials don't work very well. Thanks.
Settbacca
Tue Feb 17, 2004 11:44 am
#22

I have never posted here before as I just felt I never needed to. Well I'd like to bring back to light a topic I know hasbeen discussed probably on numerous occasions but I felt the brunt of it last night like you wouldn't believe -- No player made defenses for wookiees other than natural defense.


I'm not here to say we need composite or any other type of uber armor, im just saying that we are at a distinct disadvantage to those species that can wear armor. I'm not even talking about PvP here.....PvE is where I play. With everyone getting buffed for anywhere from 1000-3000+ on each of our stats where does our extra 300 HAM get us?


Let me put it to you this way, I went to Dath to fight some NS and saw another toon there doing the same thing as myself. We were both TKM, but he was donning high kinetic resist armor. He lasted significantly longer than myself in the same situations.....obviously. I don't want to ramble on and on about all this, but would just simply like to suggest the possibility of something being done to compensate how awfully unbalanced and unfair this is to our species. ANY help from some player made defensives for wooks would be greatly appreciated. (shield gens are out of the picture, unless they start to work soon and even then when I had one that did work for kinetic damage it lasted all of 20 minutes.)


I know this has been reitterated probably a million times, but I would just like the opportunity to do the things other characters are doing without having to sit on the side lines saying "man I wish I could do that, but I can't because I won't last 2 seconds" Nor do I want to restart a new toon as I have been playing with my original since a week after launch.


Thx





Sett'bacca
TacD
Mizraal
Tue Feb 17, 2004 12:02 pm
#23

Um sorry about that computer went nuts and posted... starting over.


I'm working on the Jabba Theme Park and the new loots are awsome. I especially love the paintings.

As far as ideas and wants for the game here are ones I can think of. Most of these are things other people have expressed a desire for and I'm listing the ones I was particularly interested in.


* Ability to move items up and down in homes

* Custimization of houses

* A /find garage command would be great

* Garages for Player Cities (we don't have em, right?)


(next ones a long one)


* Items available to novice elite crafting proffesions that other players want. The droid custimaization kits are allright, but the only other thing DE's can make at novice are Mouse Droids, and no one really wants those (I know the Droid Invasion is coming but this goes for most proffesions). There needs to be items that require little skill to make but are desirable for other players.Something like droid batteries (although this is a Master Artisan item), it is something most people need and buy and provides some income, but ascrafters progress they stop making them in favor of more lucrative high end items. Each crafting proffession needs something that all players can make use of, but isaffordable and requires little skill (experimentation point wise) to create. It also needs to be something that most people don't want to bother with as they progress to the higher branches of the skill tree. I hope thats not too confusing, and I know its a tall order but its just something to think about. I've found that vehicle custimization kits are something that all players need, don't yield a lot of cash flow, but enough to make them worthwhile if you don't have a steady income from other items.


* More artisan Items, like additional fireworks, multiple fishing pole types


* the ability to have a lifestock pen would be great now that milking is possible (this ones a little out there)

* bio-engineered bait




@ Mizraal @
The man took all my proffesions away. I ain't jack no more.
"Some kind of high powered mutant never even considered for mass production"
Mizraal
Tue Feb 17, 2004 12:03 pm
#24

Um sorry about that computer went nuts and posted... starting over.


I'm working on the Jabba Theme Park and the new loots are awsome. I especially love the paintings.

As far as ideas and wants for the game here are ones I can think of. Most of these are things other people have expressed a desire for and I'm listing the ones I was particularly interested in.


* Ability to move items up and down in homes

* Custimization of houses

* A /find garage command would be great

* Garages for Player Cities (we don't have em, right?)


(next ones a long one)


* Items available to novice elite crafting proffesions that other players want. The droid custimaization kits are allright, but the only other thing DE's can make at novice are Mouse Droids, and no one really wants those (I know the Droid Invasion is coming but this goes for most proffesions). There needs to be items that require little skill to make but are desirable for other players.Something like droid batteries (although this is a Master Artisan item), it is something most people need and buy and provides some income, but ascrafters progress they stop making them in favor of more lucrative high end items. Each crafting proffession needs something that all players can make use of, but isaffordable and requires little skill (experimentation point wise) to create. It also needs to be something that most people don't want to bother with as they progress to the higher branches of the skill tree. I hope thats not too confusing, and I know its a tall order but its just something to think about. I've found that vehicle custimization kits are something that all players need, don't yield a lot of cash flow, but enough to make them worthwhile if you don't have a steady income from other items.


* More artisan Items, like additional fireworks, multiple fishing pole types


* the ability to have a lifestock pen would be great now that milking is possible (this ones a little out there)

* bio-engineered bait




@ Mizraal @
The man took all my proffesions away. I ain't jack no more.
"Some kind of high powered mutant never even considered for mass production"
Cafa
Tue Feb 17, 2004 12:06 pm
#25



TH,


The recent publish set Droid Storage Compartments experiementation ofquality to OQ/Conductivity 50%/50% vice the previous 100% OQ.


The direct affect of this is (on Tempest server at least) you have dramtically reduced the ability of any architect joining the game after Aug 2003 to compete in any form with architects that sacked away resources and schematics from that period. At least with the OQ 100% I had a chance to buy the materials little by little until I had enough to make a factory run, as people do hoard to sell later at 40-50 cpu.


From my personal standpoint, I spent 5 months and over 30 million in credits to get near the point where I was ready to compete with the architects that existed a whole 2 weeks before I started playing the game.


From the perspective of new players you have essentially removed them from the ability to produce that product line while giving the older players an advantage that probably cannot be overcome. The BEST spawn ever of OQ/Conductivity on Tempest is Pruton Polysteel Copper at 951 Conductivity and 975 OQ. Even though I have this metal maximum experimentation will still only net 96%. Previous 990+ OQ metals produced 99%. Although you may not think it, in the world of Crafting Stations that 3% difference is enormous on the effect it reduces for the final output of crafting stations and basically removes anyone from over competing with previous schematics.


Besides the fact that this is a stealth change that was not documented or discussed in any manner, I'd like to point out a few other things:



  • This change in experimentation qualities in no way has any effect on Droid Engineer products, as far as I have been able to determine.

  • The only net effect is to change Crafting Stations for architects, therefore making all new players unable to compete with anyone created in Aug 2003 or earlier.

  • Again, it wasnot asked for and does not correct or fix any discernable problem, it only creates them.

  • Changingthe laws of chemistry randomly does not make a happy player base.

I implore you to please give us a comment on this and champion to get it changed back to the OQ only standard. Rules should not change in formulas where there is not a game problem. Please lend an ear onthis subject.


Fivo Asia




- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

StarchMonkey
Tue Feb 17, 2004 12:08 pm
#26

1) Any sort of formal update on Armorsmith issues? Have we ever had a Top 5 response? Missing stats from segments/layers, GDK scale drops, shifting stats on PSG, Tantel, RIS.


2) Can we expect new mounts or vehicles anytime relatively soon?


3) Will the Aqualish Cave badge be fixed so I (and others) can get out Master Explorer badge?





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Joryn Sunnrae
Master Swordsman
Master Medic
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