Development Cycle Archive
Thread: In-Concept Open Discussion (Week Ending 3-1-04)
TopazViper wrote:
I would really like to see the main character NPC's being played by humans. Obviously it would be rather impossible to have them walking around and interacting 24-7, but an occasional trip out of The emperor's retreat would serve them well. The Empire should recognize those players who host an event in the name of the empire, perhaps by sending Vader to attend. Who knows, maybe a planned "chance encounter" between Vader and Luke could occur, with some high powered Jedi battling. Maybe Vader could question other Jedi as to the whereabouts of luke. Perhaps Han could make an attempt to pay Jabba, and be sighted at Jabba's palace. Who knows, the options are endless.
Everyone says that Galaxies should be MY story, but I maybe would like my story to include the Main Characters more directly.
Just a thought. (also if you need anyone to sit in as Luke or Vader for a day, give me a ring)
~Sirn Mage
Eclipse
I wholeheartedly second this.. I thought this was what they meant early on by "dynamic content" :/
I was killed as a covert Rebel by a Storm Trooper while defending the base in the last part of Act 3. No decay, no insurance reset. Awesome.
I was killed by an Imperial player while I was an overt Rebel. I suffered decay and insurance reset. Big problem.
Is this a known issue, or am I the unlucky target of an unknown bug? I /bug ged it immediately.
I have never posted here before as I just felt I never needed to. Well I'd like to bring back to light a topic I know hasbeen discussed probably on numerous occasions but I felt the brunt of it last night like you wouldn't believe -- No player made defenses for wookiees other than natural defense.
I'm not here to say we need composite or any other type of uber armor, im just saying that we are at a distinct disadvantage to those species that can wear armor. I'm not even talking about PvP here.....PvE is where I play. With everyone getting buffed for anywhere from 1000-3000+ on each of our stats where does our extra 300 HAM get us?
Let me put it to you this way, I went to Dath to fight some NS and saw another toon there doing the same thing as myself. We were both TKM, but he was donning high kinetic resist armor. He lasted significantly longer than myself in the same situations.....obviously. I don't want to ramble on and on about all this, but would just simply like to suggest the possibility of something being done to compensate how awfully unbalanced and unfair this is to our species. ANY help from some player made defensives for wooks would be greatly appreciated. (shield gens are out of the picture, unless they start to work soon and even then when I had one that did work for kinetic damage it lasted all of 20 minutes.)
I know this has been reitterated probably a million times, but I would just like the opportunity to do the things other characters are doing without having to sit on the side lines saying "man I wish I could do that, but I can't because I won't last 2 seconds" Nor do I want to restart a new toon as I have been playing with my original since a week after launch.
Thx
TH,
The recent publish set Droid Storage Compartments experiementation ofquality to OQ/Conductivity 50%/50% vice the previous 100% OQ.
The direct affect of this is (on Tempest server at least) you have dramtically reduced the ability of any architect joining the game after Aug 2003 to compete in any form with architects that sacked away resources and schematics from that period. At least with the OQ 100% I had a chance to buy the materials little by little until I had enough to make a factory run, as people do hoard to sell later at 40-50 cpu.
From my personal standpoint, I spent 5 months and over 30 million in credits to get near the point where I was ready to compete with the architects that existed a whole 2 weeks before I started playing the game.
From the perspective of new players you have essentially removed them from the ability to produce that product line while giving the older players an advantage that probably cannot be overcome. The BEST spawn ever of OQ/Conductivity on Tempest is Pruton Polysteel Copper at 951 Conductivity and 975 OQ. Even though I have this metal maximum experimentation will still only net 96%. Previous 990+ OQ metals produced 99%. Although you may not think it, in the world of Crafting Stations that 3% difference is enormous on the effect it reduces for the final output of crafting stations and basically removes anyone from over competing with previous schematics.
Besides the fact that this is a stealth change that was not documented or discussed in any manner, I'd like to point out a few other things:
- This change in experimentation qualities in no way has any effect on Droid Engineer products, as far as I have been able to determine.
- The only net effect is to change Crafting Stations for architects, therefore making all new players unable to compete with anyone created in Aug 2003 or earlier.
- Again, it wasnot asked for and does not correct or fix any discernable problem, it only creates them.
- Changingthe laws of chemistry randomly does not make a happy player base.
I implore you to please give us a comment on this and champion to get it changed back to the OQ only standard. Rules should not change in formulas where there is not a game problem. Please lend an ear onthis subject.
Fivo Asia
1) Any sort of formal update on Armorsmith issues? Have we ever had a Top 5 response? Missing stats from segments/layers, GDK scale drops, shifting stats on PSG, Tantel, RIS.
2) Can we expect new mounts or vehicles anytime relatively soon?
3) Will the Aqualish Cave badge be fixed so I (and others) can get out Master Explorer badge?