Development Cycle Archive
Thread: In-Concept Open Discussion (Week Ending 3-1-04)
All classes should have the same defenses plus additional defenses that corespond with thier class
High Firing speed
Low/medium Damage weapons
Specials can only be used within 25 meters
Good Accuracy while moving
Good Accuracy while standing
Good Accuracy while Kneeling
Good Accuracy while Prone
Medium Firing Speed
Medium/High Damage Weapons
Specials can only be used from 25-45 meters
Fair accuracy while moving
Good Accuracy while standing
Improved accuracy while kneeling
Improved accuracy while prone
Low Firing Speed
High/Very High Damage Weapons
Specials can only be used from 45-65 meeters
Poor accuracy while moving
Fair accuracy while standing
Good accuracy while Kneeling
Improved accuracy while Prone
Commandos are a Hybrid Class, They should be revamped totally to be true Commando's Incorperate all the prerequisites into the class
TKA Tree - one tree for advanced unarmed combat (requires unarmed XP)
Ranged Combat Tree - One Tree for advanced Ranged weapons combat - If one tree can not use combined ranged weapons (Pistol, Carbine, Rifle) then in my opinion this should be Carbine based.
Heavy Weapons Tree - Would combine Acid Rifle, Flame Thrower and all other Heavy Weapons
Field Tactics Tree - Basically the same as it is now but the defenses should be in this tree.
Bounty Hunter is also a Hybrid Class and should also incorporate its prerequisites into the class.
Trees are fine the way they are but Additions of Defenses, Tracking, and NPC/PC Traps should be added to the investigation line.
Although I love Meele Classes, and they are fun to play in PvE. I do not really see how they fit into the PvP and the GCW. As the old saying goes "You don't bring a knife to a gun fight" or VK's, Sword, Hammer, ect..... I really have no suggestion on these classes for PvP, they OWN in PvE though.
If you are a Pistoleer and you stand at 50m shooting at a Rifleman, your gonna get OWNED, if you are a Rifleman and kneel at 20m and shoot at a pistoleer your gonna get OWNED, ect....
Honestly I have no problem with a Covert Rebel being able to target an Overt Imperial (or Vise Versa) even with out a group TEF. That is just reality. If you are overt then you want to PvP, so some Rebel covert should be able to take a shot at you, but with a price. They Immediatly should become Overt when the take that shot. At this point not only can any Overt target him, but any Covert as well, so taking that shot could bring a whole town down on you. That is the price, and that would be more realistic.
Example: (No TEF's)
Overt Imperial is walking thru the streets of Bestine, 3 covert members of the Rebel Alliance spot him and decide to try and assasinate him. they all target him and fire. (Immediatly they all become overt) Seeing this the other Imperials standing arround the Starport immediatly come to the aid of thier fellow officer (not having to group or run and ask permission from the recruiter). they target the 3 Rebels and open fire. (all immediatly becoming Overt) Hearing the commotion outside several moreCovert members of the Rebel Alliance and the Empire come out of the Cantina and see what is going on and they immediatly engage to help thier fellow faction members. (and they all immediatly become Overt) A massive battle begins and fun is had by all.
All this has happened with out TEF and anyone who does not want to PvP does not have to, just do not shoot. The only possible problem with this is that usually the first person to shoot is the one who wins a PvP encounter. But hopefully this will be fixed in the combat Re-Vamp to where stratigy has something to do with it.
To me this just seemes more realistic and fun for all who like to PvP. IMHO
TH, can you throw us rangers a bone and tell us what the upcoming camp changes that you have hinted at in the past are? It's been mentioned that camps will be improved to make them more desirable, and NRaas sent in the modular camp proposal from the Outdoorsman, but other than that we have had no imput or news on what any upcoming changes will entail.
On a related note, do you have any news on what the Devs have said about NRaas' Outdoorsman proposal to improve the ranger profession? Also, we could use some information about whether the changes (hunting blinds, /track, tripwire nad lure traps, etc) we were promised back in August are still coming, or if they've been scrapped for other plans.
Thunderheart wrote:
1. We are diligently working the armorsmith stuff. See the In Live thread response for a breif Top 5 Update
(Pleaseput posts like thisIn Live)
With everything that will happen with Space or After Space, can we get some kind of timeframe on when we'll see the Space Expansion at our local video game retailer? Just a general timeframe?
Pleeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeease? ![]()
Note: General Time frame doesn't mean "Later than tomorrow, sooner than next year"! ![]()
Thunderheart wrote:
3) Will the Aqualish Cave badge be fixed so I (and others) can get out Master Explorer badge?
3. I'll look into the Aqualish thing - - are you sure it gets a badge? Not all POIs get badges... (Ill try to head out there tonight)
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It is aBadge. if you Visit This Cave - You Ether get the badge for the spice mines on Rori if you havent visited that yet or - Nothing if you have visted the Rori Spice Mine.
We are also missing 1 Badge to get the "Master Exploration" checkpoint badge - and we're gussingthis bugged Aqualish cave is it...