Development Cycle Archive

Thread: In-Concept Open Discussion (Week Ending 3-1-04)

Cakins7005
Tue Feb 17, 2004 12:14 pm
#27

3 combat classes in the game suck so much now. Swordsman, Pikeman, and Carbineer need total revamps to be effective. Swordsman is broken because they do less damage than TKA's and have a -31 accuracy modifier on Powerhammers. Swordsman need to be faster, more accurate and do more damage. Pikeman need to do more damage+ have better knockdowns. Carbineers need to do more damage and shoot faster. All of the above classes need to have special move ham costs brought way down.



Eti Vauspavim
Dark Jedi Templar
Imperial Pilot Ace
Desecrater
Tue Feb 17, 2004 12:19 pm
#28

Un nerf bleeds in PVP....please....



"gIMPs - And You Thought it Was Just a Name."

"The only thing you can count on in SWG is that Desecraters are 100% guaranteed to get the nerf with every new patch."

Proudly Supporting the New & Newer Combat Upgrade

Think Melee Classes are gIMPed? /Duel and I will re-educate you.
Kisedd
Tue Feb 17, 2004 12:41 pm
#29

1) Make it so that people can see if players are manning player cantinas and med centers. As it stands now all player facilities are marked with a star (in use). The ony facilities that work are the ones in NPC cities.


2) Let us keep our xp. We earned it we should be able to use it. I have 300k pistol exp saved up. I had to drop the profession so I could peruse more in crafting. If I ever wish to go back to pistol, I'll loose 299k in exp the moment I train in pistols 1 because of the cap.

In effect you make us delete our work each and everytime we make changes to our character. Other games allow alts so you can experiment with various classes. If these games worked like SWG, you would have to delete you main to play another class. This certainly isn't the flexability that was touted.
Abraxus666
Tue Feb 17, 2004 12:44 pm
#30

I'd say the ONE thing that would improve the SWG feel would be a brand new mechanic profession. Seriously. I mean, if you have an artisan based profession that was focused around the manufature and up-keep of the vehicles. IE was the only class that could produce Speeders. Also, has the ability to fix 'em up and can add extras onto them like...New trims etc just to take the customisationof the vehicles further it would add some serious indivuality into the game. Because you can just imagine that Swoop gangs would NOT be going around on the same looking Swoop They'd have theirs all customised. Also has the power to repair droids etc. If you wanted to take it a stage further you could even add extra parts to Mechanic houses like repair bays and respray pits. In these the mechanic can set an added price to the normal cost of vehicle repairs/customisation to provide them with a good regular income. You could even add new Vendors that are modelled around greasy mechanics. I think it'd be ace. Anywho. Speak up on your views.



Lazzurs.Inc, For All Your IG Needs.
Abraxus' & Aaliyah' Lazzurs
CyberFett
Tue Feb 17, 2004 12:44 pm
#31

These are my suggestions for the Combat Re-Vamp and also for PvP and the Galactic Civil War. Please provide feedback and hopefully we can get some attention and responses from Thunderheart and the Devs'


Class Balancing for Combat Re-Vamp


All classes should have the same basic DPS (Damage per second)
All classes should have the same defenses plus additional defenses that corespond with thier class


Pistoleer:
High Firing speed
Low/medium Damage weapons
Specials can only be used within 25 meters
Good Accuracy while moving
Good Accuracy while standing
Good Accuracy while Kneeling
Good Accuracy while Prone


Carboneer:
Medium Firing Speed
Medium/High Damage Weapons
Specials can only be used from 25-45 meters
Fair accuracy while moving
Good Accuracy while standing
Improved accuracy while kneeling
Improved accuracy while prone


Rifleman:
Low Firing Speed
High/Very High Damage Weapons
Specials can only be used from 45-65 meeters
Poor accuracy while moving
Fair accuracy while standing
Good accuracy while Kneeling
Improved accuracy while Prone


Commando:
Commandos are a Hybrid Class, They should be revamped totally to be true Commando's Incorperate all the prerequisites into the class
TKA Tree - one tree for advanced unarmed combat (requires unarmed XP)
Ranged Combat Tree - One Tree for advanced Ranged weapons combat - If one tree can not use combined ranged weapons (Pistol, Carbine, Rifle) then in my opinion this should be Carbine based.
Heavy Weapons Tree - Would combine Acid Rifle, Flame Thrower and all other Heavy Weapons
Field Tactics Tree - Basically the same as it is now but the defenses should be in this tree.


Bounty Hunter:
Bounty Hunter is also a Hybrid Class and should also incorporate its prerequisites into the class.
Trees are fine the way they are but Additions of Defenses, Tracking, and NPC/PC Traps should be added to the investigation line.


Meele Classes:
Although I love Meele Classes, and they are fun to play in PvE. I do not really see how they fit into the PvP and the GCW. As the old saying goes "You don't bring a knife to a gun fight" or VK's, Sword, Hammer, ect..... I really have no suggestion on these classes for PvP, they OWN in PvE though.


Well that is about all I can think of right now. Basically to have balance we need to have all Classeswhere they do basically the same amount of DPS (Damage per Second) , have specific ranges set they are most effective at, and have the same defenses except for a few special ones that pertain to thier class. No one class should be more powerful than the other.
If you are a Pistoleer and you stand at 50m shooting at a Rifleman, your gonna get OWNED, if you are a Rifleman and kneel at 20m and shoot at a pistoleer your gonna get OWNED, ect....

Let me (and the Dev's) know what you think.




General Vultan Blackstar

<DwV> Dark Warriors of Valor
Commanding Officer
Imperial Counter-Terrorist Unit
Imperial Headquarters (IHQ), Naboo
CyberFett
Tue Feb 17, 2004 12:54 pm
#32


Please get rid of TEF.


1) First problem is that when I am in a shop, PC cantina, PC Medcenter, ect..... When I trade or get healed with or by someone (since I am always Overt) they get a TEF and they are ejected from the structure. This is really annoying, not only for me but for the person who gets the TEF. I understand why this was put into place, because of all the people who would attack and run into a house, but it really needs to be refined the way it effects healing and trading.


2) Group TEF: The only thing I have to say on this is that it needs to be gone. It is almost as bad as the Revenge TEF. In it's place I propose a total revamp to the way PvP is done in regards to Covert and Overt.



Honestly I have no problem with a Covert Rebel being able to target an Overt Imperial (or Vise Versa) even with out a group TEF. That is just reality. If you are overt then you want to PvP, so some Rebel covert should be able to take a shot at you, but with a price. They Immediatly should become Overt when the take that shot. At this point not only can any Overt target him, but any Covert as well, so taking that shot could bring a whole town down on you. That is the price, and that would be more realistic.


Example: (No TEF's)


Overt Imperial is walking thru the streets of Bestine, 3 covert members of the Rebel Alliance spot him and decide to try and assasinate him. they all target him and fire. (Immediatly they all become overt) Seeing this the other Imperials standing arround the Starport immediatly come to the aid of thier fellow officer (not having to group or run and ask permission from the recruiter). they target the 3 Rebels and open fire. (all immediatly becoming Overt) Hearing the commotion outside several moreCovert members of the Rebel Alliance and the Empire come out of the Cantina and see what is going on and they immediatly engage to help thier fellow faction members. (and they all immediatly become Overt) A massive battle begins and fun is had by all.


All this has happened with out TEF and anyone who does not want to PvP does not have to, just do not shoot. The only possible problem with this is that usually the first person to shoot is the one who wins a PvP encounter. But hopefully this will be fixed in the combat Re-Vamp to where stratigy has something to do with it.


To me this just seemes more realistic and fun for all who like to PvP. IMHO




General Vultan Blackstar

<DwV> Dark Warriors of Valor
Commanding Officer
Imperial Counter-Terrorist Unit
Imperial Headquarters (IHQ), Naboo
ProteusLeafdew
Tue Feb 17, 2004 2:00 pm
#33

multi passenger vehicles with gun mounts for group hunting...


you want us to group then make it fun .. make a driver gunner vehicle that can carry2 passengers


4 persons group makes for good misson payout and 2 passengers to pull hide and provide support ie doctor scout ...



Ixe Starwind ... see ya folks!!!
Emras
Tue Feb 17, 2004 2:03 pm
#34

In any MMORPG the heart, is player communications. I would like to see the following added.


A permanent Rebel and Imperial chat room for each planet. These should be secure in that you have to be rebel or imperial, as the case maybe, to join. Such a channel would increase the GCW team building, planning andexcution greatly. I think based on each planet would be best to reduce the volume level.


Each planet should have a permanent open chat room for players looking for hunting/mission teammates.


Trading is chat rooms. I am unsure the best way to do this but I see two ways possible. One for each planet or a galaxy wide but maybe by item type to reduce volume level.











Em'ras
Master Droid Engineer/Master Merchant/ Master Artisan

Emras
Master Smuggler
PithrenDarkstar
Tue Feb 17, 2004 2:06 pm
#35

TH, can you throw us rangers a bone and tell us what the upcoming camp changes that you have hinted at in the past are? It's been mentioned that camps will be improved to make them more desirable, and NRaas sent in the modular camp proposal from the Outdoorsman, but other than that we have had no imput or news on what any upcoming changes will entail.


On a related note, do you have any news on what the Devs have said about NRaas' Outdoorsman proposal to improve the ranger profession? Also, we could use some information about whether the changes (hunting blinds, /track, tripwire nad lure traps, etc) we were promised back in August are still coming, or if they've been scrapped for other plans.




- Pithren Ðarkstar
¤ Master Ranger ¤
  • in memory of NRaas, Ranger Correspondent

StarchMonkey
Tue Feb 17, 2004 2:07 pm
#36






Thunderheart wrote:



1. We are diligently working the armorsmith stuff. See the In Live thread response for a breif Top 5 Update


(Pleaseput posts like thisIn Live)






Just wanted to add (can't edit in this forum)...


Where is this top 5 update in the In Live thread? I can't find it. Also, sorry about posting this here. I was thinking it was Live for some reason. You may notice that I posted the same questions in Live when I figured it out.



-------------------------------------------------------
Joryn Sunnrae
Master Swordsman
Master Medic
-------------------------------------------------------
Khaigon
Tue Feb 17, 2004 2:10 pm
#37

With everything that will happen with Space or After Space, can we get some kind of timeframe on when we'll see the Space Expansion at our local video game retailer? Just a general timeframe?


Pleeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeease?


Note: General Time frame doesn't mean "Later than tomorrow, sooner than next year"!





Kaigon
Master Kicker of Rear Ends

Tk7569
Tue Feb 17, 2004 2:13 pm
#38







Thunderheart wrote:




3) Will the Aqualish Cave badge be fixed so I (and others) can get out Master Explorer badge?




3. I'll look into the Aqualish thing - - are you sure it gets a badge? Not all POIs get badges... (Ill try to head out there tonight)


----------------------------------------------------------------------------------------------------------------------------


It is aBadge. if you Visit This Cave - You Ether get the badge for the spice mines on Rori if you havent visited that yet or - Nothing if you have visted the Rori Spice Mine.


We are also missing 1 Badge to get the "Master Exploration" checkpoint badge - and we're gussingthis bugged Aqualish cave is it...


TygerBlueEyes
Tue Feb 17, 2004 2:15 pm
#39

Vigeant is right we need a way to remove buffs. A simple right click and select remove would be cool.



Please bring back the miner and farmer profession.



Will armor and heavy weapons power-ups ever make live?




[My new sig]

I'm out of here! I'll be hunting wabbit, again...
O'los 'Zulis - Flurry
Page 3 of 22