Development Cycle Archive
Thread: Weekly Roundtable Discussion (Week Ending 3-29-04)
Thunderheart wrote:
Ragnaat wrote:
You missed the point of the question. IF the mayor is absentee *AND* some other player form the town are also absentee then there is NOTHING that the active players ca currently do about this situaton.
Thunderheart wrote:
How do you vote out a mayor who no longer plays when alot of the town no longer plays?
An incumbent mayor has to run against the absentee mayor and everyone has to vote for the new mayor.
How do you verify that all of these people are indeed AWOL?
Are multiple stat SEAs ever going to be fixed?
Thanks!
Oumack
Thunderheart wrote:
Where'd all the entertainers go?
To the cantina?
Shimond wrote:
Also, poisons/diseases have no damage type that can be resisted, and have no defense to counter their 'to hit'. They also tend to have a range greater than any firearm and take a very high level elite class to counter.
Actually there is something called Posion/Disease Resistance that directly counters a poison's 'to hit'. If you successfully resist a poison, the poison does no damage to you, so essentially it misses. I don't believe you get a combat message when a poison is resisted though, and that might be what's leading everyone to believe that CM's never miss. It also depends on the quality of the poison and level of the CM. I can tell you that CM's do miss. Of course if I have a well crafted poison and you have no defense (resistance)vs poison the chance of missing is very slim.
There are foods and maybe spices now that will give you a certain resistance to poisons. There are also SEAs, but those are somewhat borked anyway. If you can get one attached properly I believe it does work to raise your resistance to poison.
DeQuosaek wrote:
Shimond wrote:
Also, poisons/diseases have no damage type that can be resisted, and have no defense to counter their 'to hit'. They also tend to have a range greater than any firearm and take a very high level elite class to counter.Actually there is something called Posion/Disease Resistance that directly counters a poison's 'to hit'. If you successfully resist a poison, the poison does no damage to you, so essentially it misses. I don't believe you get a combat message when a poison is resisted though, and that might be what's leading everyone to believe that CM's never miss. It also depends on the quality of the poison and level of the CM. I can tell you that CM's do miss. Of course if I have a well crafted poison and you have no defense (resistance) vs poison the chance of missing is very slim.
There are foods and maybe spices now that will give you a certain resistance to poisons. There are also SEAs, but those are somewhat borked anyway. If you can get one attached properly I believe it does work to raise your resistance to poison.
I have seen poisons with potency as high as 120%, there could be higher.
The poison resistance food gets as high as about 20%. With max SEA you get another 25%, which gives you 45%.
120 - 45 = 75%
That is not a viable solution to the problem at hand.
-Shi
Shimond wrote:
I have seen poisons with potency as high as 120%, there could be higher.
The poison resistance food gets as high as about 20%. With max SEA you get another 25%, which gives you 45%.
120 - 45 = 75%
That is not a viable solution to the problem at hand.
But it is better than nothing, which is what everyone swears they have. It's simply not true. Yes, there is no 90% resist that everyone thinks they should have to every type of damage, but it's far better than nothing.
Plus, you may have seen poisons with 120% potency, but that means experimentation points had to be used to raise that, instead of power or range, so those will be less.
Something does need to be done about it, but there are currently resistances that are available. If you choose not to use them because they aren't good enough for you, that's your own fault.
DeQuosaek wrote:But it is better than nothing, which is what everyone swears they have. It's simply not true. Yes, there is no 90% resist that everyone thinks they should have to every type of damage, but it's far better than nothing.
Plus, you may have seen poisons with 120% potency, but that means experimentation points had to be used to raise that, instead of power or range, so those will be less.
Something does need to be done about it, but there are currently resistances that are available. If you choose not to use them because they aren't good enough for you, that's your own fault.
It is far easier to get good armor than it is to get SEAs and high quality limited use food.
I don't understand how you can possibly consider camping bat caves and/or participating in auctions for millions of credits to get SEAs a viable defense against poison.
-Shi
Thunderheart wrote:
Krayvex wrote:What's the status on stomachs being emptied on cloning? Wasn't it supposed to be in the last publish?
No. The effects of food buffs are not cleared when you clone. They have to naturally time out.
Can you still target bases and damage them? What's going to happen to players who knowingly did this?I don't know. I havent been on any Base Attacks in a few weeks. If something is wrong, please let Jester know. Probably nothing unless a CSR saw them do it.
Any thoughts on how to stop everyother pvp player from using a jawa rifle or stun baton?No. Do you find this to be a problem?
How do you vote out a mayor who no longer plays when alot of the town no longer plays?An incumbent mayor has to run against the absentee mayor and everyone has to vote for the new mayor.
Why don't poisons/diseases get the pvp damage reduction?All combat questions will be in the combat balance. It is being discussed at a pretty high level at the moment and I dont know what the outcome is yet.
Do any players still use creature mounts?Yes.
What happened to the Republic Blaster cert?It is in the Novice Pistoleer Box
Why are the "crackdown's" a joke to anyone over novice level?We beefed it up in Publish 7 and recieved a lot of positive feedback. We're looking at other ways to make it tougher, but its a tough balancing act. Thats why it happens slowly.
Where'd all the entertainers go?To the cantina?
Who killed Jimmy Hoffa?
I tend to side with Jimmy "The Weasel" Fratianno. He stated in his book, "The Last Mafioso," that Hoffa wasn’t killed by the New Jersey Mob at all, but by the local Detroit Mafia bosses. He says that Tony "Tony Jack" Giacalone, a close friend of Hoffa set him up, and Tony Zerilli and Mike Polizi ordered him killed. I agree with that line of thought.
a. Agreed... but the buff icon goes away, so it's a little difficult to track, especially on the non stat buffs. I'd rather see the food buffs clear on death. Also spice buffs can behave wierdly (for about 40 minutes I was still under the effect of a Neutron pixie dose after death.. no downer)
b. No comment
c. Due to the fact that stun protection is rare, and not as effective, many dedicated pvp'ers are switching from uber-stacked defense tka's to classes with high quality stun weapons, especially riflemen.
d. The problem is in a city that is half abandoned. It seems like there was either a lot of cross server trading or there has been a lot of churn. In some cases it's players switching servers to play alts... in any case there are cities where 70% of the vote is just waiting on their 6 weeks to run out.
e. My only comment is that this plays strongly into the combo of Rifleman stun attacks, making rifleman-CM's very dangerous in pvp.
f. I do, but rarely. The speed of the vehicles is just too impressive. Most of the time when my mount is out, it's because it's also my pet.
g. The republic blaster cert was moved into Novice pistoleer but as of Monday (last chance I had to play) My Master Marksman/BH Pistols IV character (no pistoleer skill) was able to use my republic blaster(s) just fine. Reports are they stop giving the 'not certified' message at pistols III
h. Crackdown forces either seem to be a joke (3 low ham ST's) or a slaughterfest (AT-ST and support troops).
i. The entertainers have all gone to either their city cantinas, or are in Coronet Cantina. Frankly the entertainer, while a social class, simply has not attracted the socializers to the game.
j. As often is the case TH, you mean well but your information is inaccurate... everyone knows that Jimmy Hoffa was killed by a 3 way conspiracy between MI6, Castro, and the Greys, with support from the Illuminati. The actual assassin remains unknown at this point, but the conspiracy is plainly evident if you follow the paper trail.
Shimond wrote:
It is far easier to get good armor than it is to get SEAs and high quality limited use food.
DeQuosaek wrote:
Something does need to be done about it, but there are currently resistances that are available. If you choose not to use them because they aren't good enough for you, that's your own fault.
I don't understand how you can possibly consider camping bat caves and/or participating in auctions for millions of credits to get SEAs a viable defense against poison.
I guess you overlooked what I said here? I agree that something needs to be done about CM damage. I'm also saying that anyone who says there is "no defense against CM poison" is misinformed and flat out WRONG.
I'm not saying it's the 90% resist that you want, I'm just saying if you don't even try to get resistances, that's your problem. 25% resist is much better than 0% resist, is it not?
And please point out where I said anything about "a viable defense against poison"?
Thunderheart wrote:
Krayvex wrote:
What's the status on stomachs being emptied on cloning? Wasn't it supposed to be in the last publish?
No. The effects of food buffs are not cleared when you clone. They have to naturally time out.
So, are you saying that when my toon dies, my buffs go away, my spice effects go away, my food effects go away, but my stomach contents remain? If this is in fact, what you are saying I would like to see some reasoning. Given the current state of combat, and that fact that our specials will kill us, PVPing without some sort of enhancement (buffs/spice/food) is pointless. Since buffs cost money and you usually have to stand in line to get them, and spice has a crash x minutes after you take it, food is an excellent compromise. But given that some foods/drinks take 45 minute to decay from my stomach, and after my toon dies I lose the benefits, that means I am effectively sidelined until my stomach empties.
Why don't poisons/diseases get the pvp damage reduction?
All combat questions will be in the combat balance. It is being discussed at a pretty high level at the moment and I dont know what the outcome is yet.
I thought the combat balance has been postponed indefinitley. Given that every type of damage that a player can deal out is affected by the pvp damage reduction, and CMs do not, does this seem right to you? Are you stating that this inequity will not be addressed until whenever the combat balance occurs?
Thunderheart wrote:
The filling effects are not cleared.
Thunderheart wrote:
The filling effects are not cleared.
Skedoozy wrote:
Thunderheart wrote:
Krayvex wrote:
What's the status on stomachs being emptied on cloning? Wasn't it supposed to be in the last publish?
No. The effects of food buffs are not cleared when you clone. They have to naturally time out.
Okay now you will have to clarify. You say the EFFECTS of Food Buffs are not cleared. But the EFFECTS are what clears when you clone. The only thing that stays is the TIMER. Your HAM goes back to normal when you clone and the TIMER remains. If the EFFECTS are not supposed to be cleared you have a nasty bug on yer hands that needs to be fixed ASAP.
This isn't very fair. The devs are standing their grounds here and not considering the player issues with this.The picking and choosing exactly which effects stay (the filling but not special effects) does not make sense except to serve the devs vision of how food buffs should work. There is no logic behind this decision.
Gameplay would not be negatively affected, as doc patients were able to be killed to remove their buffs and there was no backlash in any way from this. By not allowing stomachs to empty on dieing, you're giving the docs a very unfair advantage over chefs.
It doesn't make sense. The devs want to remove the positive effects of buffs on dieing, because it makes dieing more realistic, but it's also realistic that the stomach would empty when cloned. This can't be something where the devs pick and choose. Either the stomach empties and the positive effects on buffs fade on death, or the stomach stays full and the positive effects stay.
I understand that the devs want death to sting, but I do not think that this is a way to do it. All that this does is take away from the fun factor of the game and hurt sales of chefs. Meanwhile, doctors are making a fortune from customers returning every 5 minutes.
I can find no logical reason for the stomach not to empty on death. If the devs can, please tell me.
-Ahriman BreViary
Master Doctor / Pistoleer
Where'd all the entertainers go?
To the cantina?
Which cantina? Not any that I go to. The last dregs of the hologrinders are always grouped up in one cantina on one planet. Theed, Naboo. If you'd like to test this, pick a server and then travel around to all the player cities you can get to in a night and tell me how many had working entertainers while you were there. I really want to hear your results.
The solution to this is fixing the problems with registering a location with the global map. Currently this is borked - at server reset all player cantinas are set to "occupied", making the entire system purely meaningless. This also has something to do with a lack of system-created content for entertainer professions (if you don't like interacting with people, then there's absolutely no point in being an entertainer) but I don't see this as a problem as much as a feature.
Ragnaat wrote:
You missed the point of the question. IF the mayor is absentee *AND* some other player form the town are also absentee then there is NOTHING that the active players ca currently do about this situaton.
Thunderheart wrote:
How do you vote out a mayor who no longer plays when alot of the town no longer plays?
An incumbent mayor has to run against the absentee mayor and everyone has to vote for the new mayor.
How do you verify that all of these people are indeed AWOL?
What the hell does it matter? Mayors want to be able to resign, and they can't do this without telling people not to vote for them. This is not onlyunrealistic, but it's unnessesary. Because of how long this has been requested, and because of how many players think this is a great idea, we can only assume that for some reason the Devs have decided that this shouldn't be a feature.
Here's a better question: is there a reason why the Devs don't think it's a good idea to let Mayors resign, as long as someone else is on the ballot to run against the incumbent?
Skedoozy wrote:
Thunderheart wrote:
Krayvex wrote:
What's the status on stomachs being emptied on cloning? Wasn't it supposed to be in the last publish?
No. The effects of food buffs are not cleared when you clone. They have to naturally time out.
Okay now you will have to clarify. You say the EFFECTS of Food Buffs are not cleared. But the EFFECTS are what clears when you clone. The only thing that stays is the TIMER. Your HAM goes back to normal when you clone and the TIMER remains. If the EFFECTS are not supposed to be cleared you have a nasty bug on yer hands that needs to be fixed ASAP.
The filling effects are not cleared.
Yeah, we know that Kurt. That's exactly why this is a question at all.
You want one little bit of criticism? You seem totend to answer questions as quickly as possible, in the most vague way possible, and it only leads to people getting angry that you appear to be not paying attention (remember Pikeman answer #3?).
We clone with an empty stomach, we eat and get buffed, we die, we lose buffs, somehow the cloned stomach is full of something. It's not logical and we want to know something about it. Put yourself in the place of a player for a minute and give us an aswer that doesn't seem flippant or ignorant.
Is there a reason that the effects are not cleared? Is it working as intended? Come on buddy, we don't need to keep bringing this up if you just spell it out with a little completeness the first time around.