Development Cycle Archive

Thread: Weekly Rountdable Discussion (Week Ending 1-18-04)

mythronde
Tue Jan 13, 2004 1:32 am
#235






BlueChris wrote:

Wait a second...


Did you just turn the discussion forum into one thread?


Who is going to read or discuss anything inonegargantuan towerof Babel with attention deficit disorder?







Exactly what they wanted Chris...



Peacekeeper
Master Bounty Hunter -since August 2003
Master Carbineer
Combat Medic 4-0-0-0
earlmarinus
Tue Jan 13, 2004 1:32 am
#236

I hope so too!



Opasish Starsider: Master Bounty Hunter / Master Carbineer / Imperial Ace Pilot

Blatel Starsider:Master TKA / Master Fencer / Master Swordsman

dpbad
Tue Jan 13, 2004 1:39 am
#237






BlueChris wrote:

Wait a second...


Did you just turn the discussion forum into one thread?


Who is going to read or discuss anything inonegargantuan towerof Babel with attention deficit disorder?







This is what we should be talking about . . .



Arkin' Gethae
Artisan 4/4/4/4
Droid Engineer 0/0/0/1
Marksman 1/0/0/1
Scout 1/0/0/1

Falling asleep February 3, 2004 . . . and death following soon.
earlmarinus
Tue Jan 13, 2004 1:41 am
#238

So thunderheart what about it when is BH DROIDS GOING TO BE FIXED?



Opasish Starsider: Master Bounty Hunter / Master Carbineer / Imperial Ace Pilot

Blatel Starsider:Master TKA / Master Fencer / Master Swordsman

Sten_II
Tue Jan 13, 2004 1:42 am
#239

Things for Architects / Housing:


Ability to move objects up and down


More interaction with Furniture (lie on beds)


Ability to play ambient music in the house / cantina, etc. Similar to what you get when you go to Guild Hall in Bestine (Jabba's Barge theme)


More furniture - things like paintings, smaller fountains, lights that work (and different colours).


Ability to change colour of sofas, etcwhen crafting. Perhaps make it possible for Tailors to Dye Hides to different colours.


I think there is a bug whereby anyone can release creatures in a creature habitat in a house.


Increase the size of the Live Sample Jars so they look good as ornaments



Sten






STEN
EX-Leader of SMEG, RIP
Proud ex-member of EEVIL, RIP


"It's all about the Jedi..."
Caliwyrm
Tue Jan 13, 2004 1:46 am
#240

Why am I still getting incapped and/or dying when my spice downer hits? Of course I won't have full mind when the downer hits--I sure as he## don't need Muon when I'm crafting..



----Insert Sig----
"We want the GCW to be everything it can be. We want factional PvP to be fun and exciting. We understand that as players, you don't want the 1% decay. We think it is an important game mechanic in the right situations, but we want to remove it from factional battles." --JustG 02/04/2004
Uh, so WE don't want it, and YOU don't want it in for PvP--then why is it still there??
Tantuine
Tue Jan 13, 2004 1:47 am
#241

Address the Wookiee issues.



Tommyknocker
~ Master Doctor ~
+ Aspiring Master Pistoleer +


VolatileMan
Tue Jan 13, 2004 1:47 am
#242






BlueChris wrote:

Wait a second...


Did you just turn the discussion forum into one thread?


Who is going to read or discuss anything inonegargantuan towerof Babel with attention deficit disorder?








You got it my friend, WORKING AS INTENDID!


VolatileMan


earlmarinus
Tue Jan 13, 2004 1:47 am
#243

Fix the bounty hunter and Jedi missions



Opasish Starsider: Master Bounty Hunter / Master Carbineer / Imperial Ace Pilot

Blatel Starsider:Master TKA / Master Fencer / Master Swordsman

Bonedome
Tue Jan 13, 2004 1:50 am
#244

Lag/local server crashes/rollback on Dantooine/Eclipse, especially in the Fields of Banir/Isle of Misfits player city area.


-Lens Larque/Eclipse

Malicoire
Tue Jan 13, 2004 1:53 am
#245



Naufragus wrote:

Sad to see Thunderheart becime a tool for SOE as opposed to the player advocate he was billed as






heh. You said tool.



________________________
w ]|V|[alicoire

DuckMaestro
Tue Jan 13, 2004 1:54 am
#246

how about we smooth the animations for the speeders.... they (especially the x34) get really jittering when traveling over rocky terrain, because the speeder is always trying to stay perpendicular to the polygon below it. Also when using a speeder over water, the speeder tilts down and up, keeping perpendicular with the terrain below the water, instead of just staying level and perpendicular with the water itself.


-duck




- Duck
I give up.
maddog0606
Tue Jan 13, 2004 1:55 am
#247

Don't nerf, sorry that should be "adjust", me anymore. Pretty please, with sugar on top. I promise to be good. Honest.


If the SWG Discussion forum was still here I would be posting this in that forum. I would not be cluttering up this nice thread with garbage. Take away a persons home and he can do anything. See ya latter alligator. After while crocodile. Catch ya on the flip side. Bo Bo Be Do.




I should do the world a favor and cap you like ol Yeller
"Weird Al" Yankovic, songwritter, Philosopher, Man about Town.
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