Development Cycle Archive

Thread: Roundtable Discussion: GCW and TEFs

josfe
Tue Jun 29, 2004 12:48 am
#222

Here is my 2 cents on the issue.


The whole idea behind being a "covert" operative in theory is that you can walk around and do your thing unless your "found out" by the enemy. If you defeat all the enemies in the vacinity then your TEF should dissappear. The idea here being that you've killed all the people who saw you, and you know the old pirate saying "Dead men tell no tales". If your seen by a player of the opposing faction then your TEF should last longer, the idea here being that they can run away and inform others of your identity.


Onto another game play mechanic. I can't tell you the number of times I've been in a starport when I see an overt gunning down someone in my faction, yet because I'm covert I can do little to nothing about it. If I heal the poor guy before his death I gain a TEF yet can't participate in battle until attacked. I could run to a recruiter, go overt and run back but by thenno one's left to help.So the opponent always seems to have an advantage. I understand that the point of this is so people can't grief others and to me that's an acceptable decision, however there really should be a way to allow coverts to assist other members in their faction. Perhaps it could simply be done on a number basis. For example if a single rebel is being shot at by 3 imperials then perhaps to even the odds a request would be sent to 2 covert rebels in the immediate vacinity asking them to join in the battle automatically. Thus evening up the odds. This would turn you fully overt and you'd have to go to a recruiter in order to return to covert. Just something to think about.
Eraint
Tue Jun 29, 2004 12:49 am
#223

This has happened to me twice now.(covert Rebel)

I get knocked off my bike and inspected, turned overt. Run for my life to a Rebel recruiter, change status back to covert. Wait for an hour, receive message that my status has changed. Ctrl-C to verify. Walk out into public and get shot by another player.


Also with TEF, we should at least be allowed into our own houses please.
Thanks



Llew Eraint-Corbantis:Master Rifleman/Master Swordsman:
Ohock Backnaru-Corbantis: 10 pt Master WS/Merchant: Loot Vendor, Melee Sliced and unsliced Weapons -171, -5796 Corellia, South of Coronet
Jediblues
Tue Jun 29, 2004 12:59 am
#224

I strongly think we should just remove TEF. If you want to PVE the GCW, be covert. If you want the added fun of the GCW, go overt. Enough said.





-Jediblues

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Asharin
Tue Jun 29, 2004 5:24 am
#225

Personally I think all ranked imperials should be overt ALL the time, after all they are highly regarded officers of the empire

All rebels should be covert all the time, but can attack an overt at will...like true terrorism, after all rebels are terrorists.
Guerilla warfare and all that

Course this would leave imperials being griefed left right and center..so really an unworkable system, unfair to one faction..but in a realistic GCW that is how it should be...just wouldn't really work



___________________________________
Asharin Anderan - Melting your face since '03. / Schtufbox - Random Trader Alt.
"I am Dyslexic of Borg. Resemblance is fertile, your ass will be laminated."
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My EmoSpace

oxycontinrush
Tue Jun 29, 2004 11:24 am
#226

Remove TEFs for low level terminalmissions.


At the launch of the game, it made sense to have TEFs for all missions. Now 1year in, I think low level players should be protected.
ArkonPhoenix
Tue Jun 29, 2004 12:38 pm
#227



Ok, hear me out. I know this might seem crazy to ya'll, but this idea seemed neeto to me :-)


I would say that 80+% of the players are always Covert. You ever run into a situation where an Overt is running their mouth, or you want to join a PvPbattle you see going on in front of you? Well then do I have a solution for us all.


Make it where a Covert player can attack any Overt player of the opposite Faction. Now hear me out. The Covert playerwill get the first shot as its a suprise/cheap shot, but the Overt player instantly gets 2 shots back at the player as a type of Addreniline rush bonus. This way you have the choice to reveal your true colors when needed. Of course you would have to talk withyour Factions Recruiter to back to Covert status. But this will add the element of suprise and even strategy (I think mosthave forgotten what strategy is) to the game.


I know there are ways to get TEFed so you can fight, but its so ridiculous of a work-around. This would seem more natural and realistic.



Just imagine it~~~

You land at your favorite Starport, your about to go to the Cantina for a drink. Just then two Overts of opposing factions start arguing in front of the Starport. A croud forms in a circle to watch. The croud starts chanting "Fight Fight Fight!". The Overt Imperial yells at the other saying "Your gonna regret this" and he pulls out a pistol from a hidden holster strapped under his coat and shoots the Overt Rebelplayer to the ground. The croud boo's. TheOvert Imperialplayer says "Is there anyone here who thinks they can defeat me or the Empire?". A cheap shot comes from the croud hitting the the cocky Imperial (most likely drunk) soldier in the arm, stunning him for a second. But now knowing where the shot came from, he retaliates with a couple qucik blasts that knock the now TEFed/Overt Rebelin the croud to the ground. Right then 5 Covert Rebs decide to reveal themselvesand open fire on the Overt Imperial and then 10 Covert Imperials open fire on the now TEFed/Overt rebels shooting from within the croud. This causing a chain reaction to where the whole city errupts in a Faction (do I dare say GCW) war.



I hope that sounded cool and inspiring. Now of course there are a ton of little details, but that all relative to the main point. Making the desicion to join a fight is a big one, you will become Overt or TEFed for some time. Most people cannot live very long if they make a rash descision like this, so I dont see a big problem here. Plus it will add lots of excitment to the game.


Let me know your thoughts and veiws of my Crazzzzzy Concept!




I just hit a bunch of buttons and hope everything works out.

Click here for "Arkon’s Ideas and Suggestions for SWG".
Grally
Tue Jun 29, 2004 2:35 pm
#228

I saw the best suggestion yet already, If you group with an overt you get flipped overt too. Guilty by association.



Gralloch
Starsider
Weird Lizzard in Hot Pants
dread187
Tue Jun 29, 2004 3:41 pm
#229


Just to take thisthread one step more I am tired of getting gank by a squad of the oppsite faction that just got off of a shuttle. They have their overt status hidden by game mechanic then all of sudden you have five or six players FORCING you into PvP. I understand why this was put into place but think that it could have been done better. For example when they are done loading from the shuttle screen and start to move by either the mouse or keybroad they should get their overt status back and be able to attack and be attacked.
Rubicon49BC
Wed Jun 30, 2004 6:03 am
#230






Asharin wrote:
Personally I think all ranked imperials should be overt ALL the time, after all they are highly regarded officers of the empire

All rebels should be covert all the time, but can attack an overt at will...like true terrorism, after all rebels are terrorists.
Guerilla warfare and all that

Course this would leave imperials being griefed left right and center..so really an unworkable system, unfair to one faction..but in a realistic GCW that is how it should be...just wouldn't really work






Actually, I am an Imperial Colonel and I agree. However, for the sense of realism, high ranking Imperial officers should have the ability to open fire on any non-Imperial at any time. We are after all, high ranking Imperial Officers and as such we should have the perks that officers in a totalitarian regime have. Perhaps even add the ability to confiscate goods from vendors without payingto supply the 'Imperial War Effort'.


Like you said, not really workable




Colonel Malachon Draco, Imperial Army
Commander of The Imperial Order
Starsider
Liani
Fri Jul 02, 2004 12:59 am
#231

Asharin wrote:
Personally I think all ranked imperials should be overt ALL the time, after all they are highly regarded officers of the empire

All rebels should be covert all the time, but can attack an overt at will...like true terrorism, after all rebels are terrorists.
Guerilla warfare and all that

Course this would leave imperials being griefed left right and center..so really an unworkable system, unfair to one faction..but in a realistic GCW that is how it should be...just wouldn't really work




There is a way to work this system....its called GTEF.


Anyone attacking an overt player who is grouped should EXPECT to get fired on by tef'd targets.


This upsets gamers who see SWG as just another PvP map....but it was never supposed to be that. It is an immersion game where roleplaying is valued.


Liani



Liani Ivy h Jedi Witch
Galactic Security Agency Riverbend, Nabooze
kimirahi
Fri Jul 02, 2004 2:30 am
#232






BarlokKincaid wrote:






kimirahi wrote:



Group TEF needs to be abolished.

It completly ruins one's fun. Take this for example;


Bobby Tom is an overt imperial raiding coronet he attacks Marey Anne (who is overt) and kills her, suddenly Bobby Is poisoned/diseased by a blue dot? And then head spammed by another blue dot. Tell me how this is fair/fun.


Overts ONLY should be able to participate in PvP.

Message Edited by kimirahi on 06-25-2004 03:36 AM






Well, maybe Bobby Tom should have checked to see if "Marey Anne" was grouped with anyone else. Stupidity causes cancer. Stop trying to blame the game because you weren't bright enough to think just A LITTLE ahead. Most people have the ability to LEARN something. If you get wasted by grouped coverts, then maybe you could LEARN to expect that in the future. The game is A LOT more fun when you understand the basic mechanics of it. As for fair? If you want a fair fight, that's what duels are for. Last time I checked war wasn't supposed to be "fair." It's just naive to assume that an overt is not grouped. It's not the game's fault that you were stupid, so stop trying to blame the game.
Honestly, all it takes is a little thought to see the reasons why TEF or specifically GTEF exists. If you don't like how it works, learn and adapt, like the rest of us do.


Message Edited by BarlokKincaid on 06-25-2004 06:25 PM



Lol, I made a stupid mistake? Of course I saw the group sign, that has no matter. I've been pvp'ing since launch and can always handle gtef'ers. It's the fact that it's disgustingly abused like the above albeit silly example. War IRL is not fair, but we play this game to get away from RL drama and have FUN with the game, I'm sorry but something that game breaking is in the least fun. Please stab yourself, flamer.




AOnokoA
Zenister
Fri Jul 02, 2004 7:33 am
#233

All this talk about removing the 'oh so unfair TEF' is making me sick. I don't PvP much anymore, but seriosly, if all the people crying about it get their way, we'll all be standing around giving each other the care-bear-stare..


-Zzyn
Deerstalker
Sat Jul 03, 2004 2:12 am
#234


One of the ongoing community discussions is the GCW, PvP and the issue of TEF's. TEF's exist because we have a mix of playstyles with a PvP switch. Overts are PvP all the time and Covert's are PvP sometimes. Because of this situation, there are a list of actions that happen in the game that cause a player to get a "Temporary Enemy Flag" that makes them Overt for a short period of time or prevents them from trading to an enemy, etc.


To kick things off, lets create a "players handbook" listfor GCW TEF's that catalogue's all of the possible TEF's and use it as a point of discussion so we can identify which items promote exciting Overt / Covert combat situations and which are problematic.

-----------------------------------------------------------------------


Tef Scanners

Healing other Teffed Players

Trading with overts

Healing Overts


I don't pvp, I refuse to that includes any gwc content that involves pvp play.

For 2 reasons

1. ATST's having a pet that can kill me in two hits is stupid,

2. Group Tefs and Grief killing


I understand that on the US servers the overt rebels out number the imperials, but on Farstar it's the Imperials that are overt all the time. Having overt imperials in a group with 3 - 4 atst's parked somewhere close for back up is not fun, balance the faction pets, make them equivelent and disposable, put in random patrols with at-st's and the same for rebels on the rebel aligned planets.



Tef scanners, Remove them.

TH, Create a covertrebel and land at mos lowlands on tatooine - farstar.Try and get to the tuskan fort there without getting killed

I'm a covert rebel who enjoys doing the rebel missions / pve missions if I get caught while attacking the other side that's fine, but if I Don't want to do pvp I shouldn't be forced into it because someone has placed a tef scanner to trap players who are new to the area.


I spoke to a jedi a couple of months ago who had put a safe house down to log in and log out under security, someone had put a tef scanner outside the front door so that he couldn't get back inside his house.. this is greifing not gcw.





Deerstalker

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