Development Cycle Archive

Thread: Design Topic: Player City locations

Jaberwoki
Thu Oct 30, 2003 11:48 pm
#222

Our Guild has already moved to a remote part ready for the player cities. We have already set up boundries and streets just waiting for the cities to be release.



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DutchMacWalleaugh
Fri Oct 31, 2003 1:15 am
#223

Just for the record, our clan/group has been planning on building a Player City since day 1. In fact, that was the one thing everyone could agree on as a priority in our group. We have had a site picked out for months now, about 6-7k from any other regular city. We 're currently getting evryones houses near enough to fit in the outpost radius, planning out the area for the eventual larger layout, and every one of us is mining LGO so our architect has that City Hall ready for our mayor as soon as this goes live.
jphillips1868
Fri Oct 31, 2003 1:27 am
#224

OurPA is in a remote location on tatooine and the plan has always been to have the houses placed around it to be the core of a player city. So our PA and the location of a nearby rebel base with a recruiter are the motivating factors for me.
Wong_Fei_Hong
Fri Oct 31, 2003 5:26 am
#225

i am planning for one out in the boonies on dantooine on the bria server .


its non guild related just a city for any one interested in a scenic location...any one who spends enough thime on dantooine or would live there wont mind the run till a shuttle port gets built cause they probably do a lot of it any way.


if any one is interested in seting up out that way let me know in game!


Wong-fei Hong


bria

Akasar
Fri Oct 31, 2003 5:51 am
#226

Our Pa have left Tatooine and removed their City (houses).


After we build up there, too many other players have build in our planed City Area.


So our great planed City can't accomplish there anymore.


Our complete Concept must be chanced, HP, ...


We have moved to LOK , there we have found a nice Place away from Stronghold to build our City.


We created a City Map and our Members build as planed their Houses.


We hope that no one will disturb our plans a second time...


We wish all other who build up a Player City good luck.




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Degasai
Fri Oct 31, 2003 7:22 am
#227

I think it will be a staged migration, for the most part.


The way you have it set up, you are going to see PA's and such make "starter cities" relatively close to existing shuttleportsto level up their mayor. 4 or 5 weeks later, when they have the ability to set a shuttleport, they will uproot and move to much more remote locations.






Degas
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Degasai
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Fort23
Fri Oct 31, 2003 7:48 am
#228

PLEASE, don't let people build too close, or close at all, to things like Krayts, unless there's a 50/50 chance that the krayts will come in the night and smash everything flat and eat the contents of their homes. I can't think of anything more annoying in-game than undertaking an expedition to a remote location to see a seldom-seen sight or have a look at some fabled, rarely seen beast and, just as I'm topping the rise, there's a CITY sitting there populated with houses bearing signs offering me souvenirs of the thing I came so far out to see for whatever price. What am I saying? It's already annoying.


I also don't think it likely someone like Jabba would tolerate a small town popping up next to his out of the way palace for very long before starting a fire.


I have a little proposal as well. Make the player cities destructible. Why not? Alderaan was destroyed, and that was an entire planet Cities are much easier.


It probably sounds as if I hate the idea of player cities, which isn't at all true since I definitely plan on joining one, but I DO hate the idea of player cities becoming an even easier means of powergaming the economy into the ground and everyone running around in one giant barter session. Not to mention ruining the scenery.


Thanks





Levitt Cardo, Captain of the 'Shrike VII'
Pirita
Fri Oct 31, 2003 8:36 am
#229

We are located on the SW area of Keren, Naboo. Is a walk of 3k more or less, we like to be in a remote location on purpose so we can grow as we see fit, at this present moment we do not need to be close to a major city, so far we are self sufficient. We are aiming to have our own bank, mission terminals, shuttleport, player baseand if possible Starport terminal. Our major goal is to become not only a town but a major city within naboo.


We cannot wait for this to go into effect already, once the player cities take effect in the game our goal is that within two weeks tops we will become a great city in Naboo. We are rebels in an imp controlled city so our city will be a Rebel safe area.



TylerDurdon
Fri Oct 31, 2003 9:37 am
#230

You think the destruction of wilderness by real man is bad, what about virtual man? I foresee hills as the last refuge from on gigantic city on all buildable planets...



Art Vandelay
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Kane_Firestalker
Fri Oct 31, 2003 10:30 am
#231

Personally, I think that player-cities should be placed as far away from exisiting cities as possible. The majority of players havent been out to the remote locations on planets yet because its just too hard to travel out there. I think that the most popular cities will be out near popular poi's, an outpost of sorts near a beautiful area well less travelled than normal. I personally dont mind having to take a shuttle to a town for the starport, it adds to the realism. I think most player cities will end up being right next to existing cities, and therefore, at least in my book, should be considered as lame extensions of the original. I am going to try to talk my guild into creating a city as far out as possible, but who knows.



-=tEh ChEf's fOod & dRinK=-
Oasis, Naboo -1227, -4936

-=Oasis Master Sales=-
Coronet, Corellia: -200 -5500
Mining OP, Dant: -190, 2620
Kane_Firestalker
Fri Oct 31, 2003 10:36 am
#232

Not to flame you, but spell check, spell check, spell check. 'I intent(sp) to be a part of a player city.' I cant intent anything, but I can intend to do something



-=tEh ChEf's fOod & dRinK=-
Oasis, Naboo -1227, -4936

-=Oasis Master Sales=-
Coronet, Corellia: -200 -5500
Mining OP, Dant: -190, 2620
Varelus
Fri Oct 31, 2003 10:53 am
#233

move = no
Corrupt-Jedi
Fri Oct 31, 2003 11:35 am
#234

Already have a 30house/shop city up and running on ShadowFire



  • Name: Themos

  • Location: A small peninsula 2.5km SE of Theed and 2.5km NE of the Lake Retreat/ Naboo

  • Current Population: 30

  • A small out-of-the way town

  • Pupose: Vacationing; We are a peninsula and surrounded by a beautiful lake on 3 sides

  • Until the real PA city patch up, its ran by the CoSF guild (Corsairs of ShadowFire)



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