Development Cycle Archive
Thread: Live Issues Publish 9: Secrets of the Force
Issue: Lag on most things. Public chat was the only one working. /telland guildchat took me 12min to load. I don't know about mail. Also my 1 day old Chem survey tool is now red. So lag right now is my biggest problem. ![]()
Server: Chimaera.
Planet: All.
Location (x,y): Where ever I walk, run, drive, stand.
Your profession: TKM, Novice doctor, Novice artisan.
Instructionson how to recreate the bug: ?
NOTHING WILL GIVE PROTECTION TO LS, BESIDES SHIELD GENERATOR.
Was this tweaked? If so, pls tell us, because either this is working as intended, or it has been changed. If this has been changed, pls tell us so. If not, pls mark this as bug.
http://www.swgscreenshots.com/index.php?request=photo.view&photoid=3224
Dude have u read half these post.. This is a game breaker and needs to be removed immediately!!
ppl want gameplay not unneeded nerfs
I dont care about seeing my weapon que.I care about seeing my weapon in my fooking hands when I switch it as soon as i click it or press a button.. make weapon switching un macroable or something else not this crap.
lunatin wrote:
well i have read all of yalls complaints about publish 9 but ut is know ones fault but yours...the gave us all the chance to log on to the test center and play for the sole reason of finding bugs...so in my eyes if you did not go to the test center and try it then stop whinning...every time i went to the test i got ambushed by a bounch of jedi that did not care about testing the game...so i stopped going...well later and have fun...
4) Weapon Switching/Combat Cue: Update notes mention that switching weapons during combat goes through the combat command queue. This is not currently visible. We are investigating this now!
DUDE! I don't think your gettin it..Your going to be investigating the classifieds! Where all quiting! You nerfed the game so bad its pointless to pay 15-30 a month!
Flurry TKM/SL XZULA
Message Edited by ThothTheWise on 06-29-2004 05:14 PM
Thunderheart wrote:
9) Jedi - Multiple Death and XP: There are reports of confusion with Jedi experience loss on multiple deaths. If you have information on how to reproduce this problem, please post it here in this thread.
Apparently if you die 5 times and are rezzed by a doctor 5 times, you do not loose experience. However, the deaths are being tracked. If you were to die again, and be forced to clone at a cloning center you would loose 1.2 MILLION experience points. That 200k for the cloning death,PLUS the 1,000,000 experience which was stored up from therezzes.
I am assuming this is not working as intended.
Message Edited by rexan on 06-29-2004 05:13 PM
Issue: After completing the Hero of Tatooine quests and gaining the "Mark of the Hero" ring, I am wondering if the 50 uses will be rechargeable in some way or if it will be 50 uses then a trinket forevermore.
Server: Kettemoor
Planet: Naboo
Location: Unimportant
Profession: Master Brawler/Master Swordsman/Master Fencer
Hope you can help me with my question. ![]()