Development Cycle Archive

Thread: Live Issues Publish 9: Secrets of the Force

lunatin
Tue Jun 29, 2004 4:37 pm
#235


well i have read all of yalls complaints about publish 9 but ut is know ones fault but yours...the gave us all the chance to log on to the test center and play for the sole reason of finding bugs...so in my eyes if you did not go to the test center and try it then stop whinning...every time i went to the test i got ambushed by a bounch of jedi that did not care about testing the game...so i stopped going...well later and have fun...




Uro / Kip-lee
Come Visit WHISKEYVILLE on Rori..
Please drop my winnings on the Mando vendor in the Mall..

Right by shuttle port
\\\\\\\\\////////

Katmer
Tue Jun 29, 2004 4:37 pm
#236

What happened to the Character Transfer service that was supposed to go live with Publish 9?
MacManus
Tue Jun 29, 2004 4:42 pm
#237



Issue: Lag on most things. Public chat was the only one working. /telland guildchat took me 12min to load. I don't know about mail. Also my 1 day old Chem survey tool is now red. So lag right now is my biggest problem.

Server: Chimaera.

Planet: All.


Location (x,y): Where ever I walk, run, drive, stand.



Your profession: TKM, Novice doctor, Novice artisan.



Instructionson how to recreate the bug: ?




------------------------------------------------------------------ ---
May the schwartz be with you! - http://www.gucomics.com
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RedDragon133
Tue Jun 29, 2004 4:44 pm
#238

I remember DEVs statment on TC2:

NOTHING WILL GIVE PROTECTION TO LS, BESIDES SHIELD GENERATOR.

Was this tweaked? If so, pls tell us, because either this is working as intended, or it has been changed. If this has been changed, pls tell us so. If not, pls mark this as bug.

http://www.swgscreenshots.com/index.php?request=photo.view&photoid=3224
platinumzack
Tue Jun 29, 2004 4:48 pm
#239





Thunderhart says


4) Weapon Switching/Combat Cue: Update notes mention that switching weapons during combat goes through the combat command queue. This is not currently visible. We are investigating this now






Dude have u read half these post.. This is a game breaker and needs to be removed immediately!!


ppl want gameplay not unneeded nerfs


I dont care about seeing my weapon que.I care about seeing my weapon in my fooking hands when I switch it as soon as i click it or press a button.. make weapon switching un macroable or something else not this crap.




Zackattack 12pts Master Droid Engineer / 11 pts Chef / 12 pts Artisan (deleting)
MASTAZACK Master Shipwright( to be Chef)/Merchant
PLATINUMZACH Master Doctor/TKM
** Jedi **

* Swoop Territory, Naboo (Merchant Lane 2)
Groovymarlin
Tue Jun 29, 2004 4:59 pm
#240

3) Badges: Clarification: There is no separate tab on the Character Sheet. Character badges are now located on the "personal" tab of the character sheet in the middle box instead of the examine window.






Hmm...mine still display in the examine window as well as in the character sheet. Is this as intended?



La'lepa Ofo

Master Dancer :: Master Swordswoman :: Force Sensitive
AFKing is not entertaining - support real entertainers

JaqUinRha
Tue Jun 29, 2004 5:00 pm
#241






lunatin wrote:


well i have read all of yalls complaints about publish 9 but ut is know ones fault but yours...the gave us all the chance to log on to the test center and play for the sole reason of finding bugs...so in my eyes if you did not go to the test center and try it then stop whinning...every time i went to the test i got ambushed by a bounch of jedi that did not care about testing the game...so i stopped going...well later and have fun...





I'm sorry to hear that people were griefing you on TC2. It's not at all like that on TC usually. The *regulars there are very respectful of one another that I've seen.


As far as "fault" goes, there were more than enough people testing. That wasn't the problem.


I can't help but notice that the complaints in this thread are the same ones the TESTERS complained about over and over again before it was pubished, and were IGNORED. I personally don't understand the purpose of a test server if the pertinent information and opinion given by those testersis ignored and rendered useless.


If anyone on Live doesn't believe this --simply go and read those threads...



....

Rowei and Elei on Kettemoor wish everyone the very best.
Accounts cancelled for May 25 and June 2, 2005 due to the Combat Upgrade changes. Came back to check out the NGE... 6 accounts pending...
xzula
Tue Jun 29, 2004 5:06 pm
#242

Thunderhart says

4) Weapon Switching/Combat Cue: Update notes mention that switching weapons during combat goes through the combat command queue. This is not currently visible. We are investigating this now!



DUDE! I don't think your gettin it..Your going to be investigating the classifieds! Where all quiting! You nerfed the game so bad its pointless to pay 15-30 a month!
Flurry TKM/SL XZULA
ThothTheWise
Tue Jun 29, 2004 5:07 pm
#243


Im enlarging this in the hope that its seen and , god forbid, adressed befor you start losing more people in a game that has less and less logging in daily.





PEOPLES STRUCTURES ARE DISSAPPEARING


These people corss all servers, have paid (and at time paid 6 months in advance) their maintanance, and most of these occurances i've seen on the forums, are NOT LOT TRADED structures.


What is occuring is that your data that pulls cash from structures goes into overdrive from time to time, and folks cannot keep up with it as a structure can dissappear in 12 hours from months prepaid.



CSR aid is....classicly SOE. total non assitance. When crafters spend months retaining resources and things go poof....you will lose customers, since obviously their effort and preplanning means nothing to the company.



SWG DEVs and SOE CSR's are NOT on the same page. You want us to stay...they do nothing to assist in keeping us, when horrible Bugs happen.


Well, this was a post hoping to warn you of a bad bad issue. Hopefully, it can be adressed befor it happens to me. Otherwise all I can say is 4 accounts will go to another game.


Mythic's DAOC is still a much better PvP @ PvEsituation and game mechanic wise, Tho i admit your crafting has it beat hands down.


Class structured and old graphix..but Game Mechanic Stability, Openess Between Devs and Players of exactly HOW the game works (by the numbers), and good Customer Service = a FUN GAME to play. (When they changed something they TOLD you as it dealt with their Game Mechanics. TRUE COMMUNICATION will help and go along way with most of the "HARDCORE" players possessing multiple accounts per household.)



Sorry to be so damn Blunt, But some things simply need to not be "beat around the bush" about.

Message Edited by ThothTheWise on 06-29-2004 05:14 PM



Semi -Retired

For Public Viewing: LOWCA GALACTIC GALLERY of FINE ART: LOK -3219 -269 (StarForge)
rexan
Tue Jun 29, 2004 5:08 pm
#244









Thunderheart wrote:



9) Jedi - Multiple Death and XP: There are reports of confusion with Jedi experience loss on multiple deaths. If you have information on how to reproduce this problem, please post it here in this thread.





Apparently if you die 5 times and are rezzed by a doctor 5 times, you do not loose experience. However, the deaths are being tracked. If you were to die again, and be forced to clone at a cloning center you would loose 1.2 MILLION experience points. That 200k for the cloning death,PLUS the 1,000,000 experience which was stored up from therezzes.


I am assuming this is not working as intended.






Message Edited by rexan on 06-29-2004 05:13 PM



Rexan Ryu
Master Smuggler
Flurry Server
Simmern
Tue Jun 29, 2004 5:09 pm
#245

-- Jedi heals and Jedi heal states lags on the combat queue, sometimes for a good 5-8 seconds.

-- No color crystals.

-- Lance saber is significantly better than other sabers.

-- No paintings

-- Robes are **edit**

-- Robes look **edit** (arms too short)

-- Master Robe is too short at the bottom and arms are too short.

-- Out of 48 pearls that i tuned today, 40 of which were VERY GOOD, only 3 turned out nice in the conversion. (3x 45-50dmg, -9 etc.)

-- I am now left with 45 ball shaped door stops, which cost me 10million each at one point. (thanks soe!!)

-- Knight trial mobs, like Stintrail Prowlers are INSANELY difficult to find, 7 hours and I only found 1.

-- Forcerun3 uses 500 force... silly.

-- Lightsaber damage is not good enough.

-- People are now able to complete the same pve grind as old 4-4-4-4 guardians in 10% of the time.

-- Previous 4-4-4-4 guardians have been screwed.


I love you SOE!


...no



....really.



_______________
Forgotten Legend.
KillerZeke
Tue Jun 29, 2004 5:10 pm
#246

Leave the weapon delay remove armor delay.

Or else drop the 15 sec wait to pull out each pet.


You all know MCH got the axe 6 month ago and we are dead because of it we have more bugs then any, yes any other group and I have been through alot of them....

BH has now been brought down to our level, worthless.

This is now a game only for jedi as you can see by all the sabers waving around the starports.
MagnusPrez
Tue Jun 29, 2004 5:17 pm
#247

Issue: After completing the Hero of Tatooine quests and gaining the "Mark of the Hero" ring, I am wondering if the 50 uses will be rechargeable in some way or if it will be 50 uses then a trinket forevermore.


Server: Kettemoor


Planet: Naboo


Location: Unimportant


Profession: Master Brawler/Master Swordsman/Master Fencer



Hope you can help me with my question.




Magnus Prez

Warrior of the Light :: SYM :: Dirty Dozen

Speak Without Words

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