Development Cycle Archive

Thread: 19 Answers 4-29-04

Drunkenjedi420
Sat May 01, 2004 12:11 am
#222

Thanks TH for putting your time into this post to answer some important questions. That is some nice info.


-Sazo



Sazo - Radiant
MY DIARY OF NGE
Serraphin
Sat May 01, 2004 12:49 am
#223

Second posting:




Serraphin wrote:

Thunderheart,


The Ranger profession continues to have issues despite past "Vague" responses and has only been made worse by essentiallytaking the only adequate benefit of creature harvesting and allowing nearly everyone through the use of a droid to achieve near Ranger-like results. Mayhap you would come and post something directly on the Ranger forum. Essentially it "appears" that since August 2003 the Ranger profession has become defunct with no real improvements or those improvements that have been made have been broken, ie. Camouflage. You already know the Camping issues and trapping issues. Lets see that leaves one skill line in the profession Tracking which includes creature harvesting. Droids have that now and tracking is "pooched" as well.


Thank you









Owen-Lars
Sat May 01, 2004 4:30 am
#224


Jedi:


I really hope that the new lightsaber damage type is something that doesnt slice through bounty hunters like melted butter.







Whatever type it is you can expect your swanky new mando armour to be resistive to it



THORTAC BALCOR
The Lost Ranger
RANGER
Serraphin
Sat May 01, 2004 1:16 pm
#225






Serraphin wrote:
Second posting:




Serraphin wrote:

Thunderheart,


The Ranger profession continues to have issues despite past "Vague" responses and has only been made worse by essentiallytaking the only adequate benefit of creature harvesting and allowing nearly everyone through the use of a droid to achieve near Ranger-like results. Mayhap you would come and post something directly on the Ranger forum. Essentially it "appears" that since August 2003 the Ranger profession has become defunct with no real improvements or those improvements that have been made have been broken, ie. Camouflage. You already know the Camping issues and trapping issues. Lets see that leaves one skill line in the profession Tracking which includes creature harvesting. Droids have that now and tracking is "pooched" as well.


Thank you















Third posting



Serraphin
Sat May 01, 2004 1:30 pm
#226

Rangers, Bounty Hunters, Commandos, and ANY other profession that is tired of new content and excuses coming before any issues have been fixed should unite to present one common voice. We need to SHOUT loud enough as one so that the deaf ears will listen. All new content should cease until the professions have been fixed. Fix the broken professions or remove them.
Serraphin
Sat May 01, 2004 5:03 pm
#227

/bump
COOLMAN55
Sat May 01, 2004 7:47 pm
#228

cool stuff
Serendipity007
Sat May 01, 2004 8:38 pm
#229

Ok, i hate to bash TH, but he does work for SOE and that mysterious man behind the curtian that is making tons of profit off this game.


No new weapons for carbineers. Why don't you just remove the profession if you aren't going to give equal attention to it.


And who is going to be in on this "sandbox" CB server hmm? All the SOE cronies and "approved" beta testers(cough, *bought out brainwashed SOE thugs* cough!) Certianly its not going to be mr average joe SWG player. And even if they let SWG players in on it, they will refuse to listen to them, and go with the absolute minimum of code and effort to fix the game.


/sigh


this game has NEVER GOTTEN OUT OF BETA!!!


If i were a game designer, i would have never released this game in this condition in the first place.


and i hate to say it, but it may never get out of beta.


And all our eggs are in the Space Expansion, with TIE fighters engine exaust coming out of their solor ionization reactors.


/big sigh





Serendipity Runningwaver
Master Doc/Master Rifleman
Tarquinas
DarkGuard Fleet XO

If they introduced a nerf creature (animal used by Corellians as meat animal, Leia called Han a "Nerfherder" in ESB) and it was too strong, would they nerf the nerf?
Dozer2
Sun May 02, 2004 12:07 am
#230

I hope the Cert for the armor is just novice and not master of those professions



Dozer
Master Teri Kasi - Smuggler - Commando
NDIF Mall (210 -5440): S. Coronet
*Perfect Tools, Meds, Food, Armor, and Loot*
"There Is No Death, There Is Only Feign"
Ori666
Sun May 02, 2004 12:27 am
#231

huzzah! being a ranger, am obviously very glad to see us being given the cert to wear the mandalorian armour in defence to the dev's decicision to this from the BHs who want to keep it just for BHs, the armour shouldn't really be linked to those who hunt down people for money: instead should be for the tough lot of the galaxy, or as someone else said the ones best at survival. and yea BHs are a great sort of survial example, but again aren't rangers? we're the ones spending ages in the wilderness, survival is our thing . also, after a quick read of some of links that were posted on swg lore from, the 4 proff withcerts are definatley the right ones if your worried about continuinity. however, i agree totally in only allowing players who have mastered the proffesions who can get the cert to be allowed to wear the armour, still want the armour to be relativly rare (not as rare as that RIS crap tho, ive never even seen a suit on my server). this will ensure that its only the pros out there who can get the honour of wearing it, not all those dabblers out there with just tracking IV or flamers IV.
Golathe
Sun May 02, 2004 4:57 am
#232



SWG Developers / Designers:


Please consider the following items for Star Wars Galaxies:





Star Wars Star Wars Galaxies
------------- -------------------------
Space ships that bring about Same two spacecraft seen
a sense of wonderment and taking off and landing every 10 minutes

awe. making the same droning sounds.



Expectations:

-------------------


I want to believe that we are experiencing "star" wars. Star Wars is known forspaceships and spaceflight. An easy way (reusing existing code) to give players this "Star Wars" feel would be to addtake-offs and landings of various spacecraft around POI and throughout the cities in general.



Suggestions:
-------------------


To increase the sense of wonderment, use the same logic you have in the game currently to introduce spacecraft at various POI and dynamic POI that land and take off.


For example:


  • At Jabba's place: Create the Slave-One model (spaceship) and have it take off and land ever so often.
  • At Rebel Outpost: Have Rebel spacecraft take off and land ever so often.
  • At Emperor's place: Have Emperor's spacecraft take off and land ever so often.
  • At dynamic POI: Have spacecraft land and NPCs appear... such as the Borvo dynamic spawn.
  • At Nym's POI: Have the millenium falcon take off and land ever so often.

The logic is in the game right now (take offs and landings)... just create the models (Slave 1, The Millenium Falcon, Imperial transport, etc.) and do it!!







Star Wars Star Wars Galaxies
--------------------------------------
Music that takes your Silence 80% of the time or the
breath away and brings about 4 same tracks played over and over and over.
a sense of wonderment.



Expectations:

-------------------


I'd likefor SWG to "feel" like a Star Wars movie through the clever use of music based on events and used for mood setting.



Suggestions:
------------------

More music -- especially scripted music sequences based on events.


More music suggestions:



  • Your combat music would be "Duel of the fates" if you fight a real player jedi in the game (instead of default combat music) or the music played when Luke fought Darth Vader in ROTJ as the combat music (their final duel?).
  • Hear special music if you witness or cause a Jedi death (once per day event).
  • Maybe there should be a chance that your combat music should be the Tusken music from Star Wars when you fight a tusken (along with normal combat music).
  • Introduce more "dawn" music and "dusk" music tracks. For example, change out each day of the week (in real life) play one set of tracks for "dawn" and "dusk" events so the game feels a bit more fresh.
  • Play rebel-style "victory" Star Wars Music in that immediate area when aImperial base is destroyed.
  • Play Imperial-style "victory" Star Wars Music in that immediate area when anRebel base destroyed.
  • Planetary music added in the game based on section of planet. Perhaps have a small chance that if the player if travels across a certain area of a planet, they hear a music track of some kind from Star Wars (something for ambience). For example, Dune Music from Star Wars when traveling across that region of Tatooine.
  • Introduce Tusken sounds as ambience on Tatooine (only heard occasionally during the "night" of Tatooine) such as the graul sounds on Dantooine.
  • Play music track when you walk up on a player owned Imperial base (only happens once a day).
  • Play music track when you walk up on a player owned Rebel base (only happens once a day).
  • Play Emperor's music when you see a real Dark Jedi player fighting someone else or thing in the game (PvE) and once to happen once a day. For example, I'm walking around on Lok and I happen to get within 64m of a Dark Jedi (real player) I should hear the eeiry Emperor's music track played (once per day event).
  • Play "Jedish" music when you walk up and see any Jedi player fighting anothernormal player someone else or thing in the game (PvE).
  • Play some moving music if you see 2 real Jedis fighting each other (only played once a day).



Star Wars Star Wars Galaxies
------------- -------------------------


Droids have personality, Lifeless NPCs with no
speak, and are comical. personality.


Expectations:

-------------------

Droids should feel alive, they should speak, and be somewhat comical. When playing SWG, you should feel that droids are alive.



Suggestions:
-------------------


Starport droid to make announcement that are spoken (heard by players within 25m).


In the classical C3PO voice:



  • (At 5 minutes) "The shuttle will be here within 5 minutes."
  • "The shuttle is about to board... please gather round."


If a battle (PvP) is within 25m, a 10% chance that a C3PO droid owned by a player will speak the following and be heard (random saying):


  • "Oh dear, I don't like the looks of this at all."
  • "Master, please take cover this looks dangerous."
  • "Oh my, this activity could cause me to malfunction."
  • ...etc.

Perhaps Droid Engineer modules would control the voice usedand personality type.



Dawn / Dust event:


Maybe a 10% chance the the droid will say in regards to the weather, night, or day.


These droid suggestions would make the Droids feel more like Star Wars Droids (being able to hear them talk).



Sidenotes:



  • Introduce sounds for Wookiees when laughing, snickering, sad, etc... only heard up to 5m distance.

  • Stormtroopers to speak... not often (maybe once an hour), but occasionally hear them say:

    • "Move along"
    • "I suspect this individual is involved in rebel activies"
    • ...etc.

  • Some NPCs should ONLY be able to be communicated with by use ofa protocol droid.
  • Jawa to make sounds (maybe once an hour event?) "Oooteee dee", etc. etc.







Star Wars Star Wars Galaxies
------------- --------------------------

Jedi, Bounty Hunters are kings Combat Medics and Riflemen
of combat and death dealing. are kings of combat and death dealing.

Jedi are defenseless.


Expectations:

-------------------


"The Force", blasters, carbines, rifles should be king of ranged attacks. Lightsabers and melee weapons should be kings of close ranged combat.


A medichybridshouldNOT betheend all, be all ofStar Wars combat.



Suggestions:

-------------------


Star Wars PvP jumped the shark when players began to realize that Combat Medic (with any other mind attacking profession or with TKA) was the unstoppable force.


Combat Medics Suggestions:



  • The /healpoison and /curedisease should be in the medic First Aid 3 and First Aid 4 skill boxes.
  • Doctor's need an area poison cure and area disease cure.
  • CMs should have to be within about 32m to use a CM ranged attack.
  • Chance to miss when throwing a poison or disease attack.
  • No attacks through walls.
  • Need a 75% reduction in PvP for poisons and diseases.
  • No reason that a poison should ever tick for 865 in PvP.

I hope the combat balance will consider these things when it's done.



Rifleman Suggestions:


  • Should have to be standing still or prone at a fair distance to be accurate (around 40m).
  • No reason that any profession should be able to hit the unhealable HAM pool every second (for 500 per hit damage, every 1 second in PvP!?).

A medic should not be the king of combat in Star Wars.






Star WarsStar Wars Galaxies
------------- -------------------------

Imperial officers are seen Imperial officers are seen wearing
wearing Imperial outfits and composite armor or ubese.
Stromtrooper armor.


Expectations:

-------------------

Players that have chosen the Empire should have Imperial armor. Rebels should have rebel armor. I'm not talking junk. I'm talking player crafted and well-made. Imperial armor and Rebel armor should be on-par with composite or better due to slightly lower HAM costs of faction armor. Seeing players wear faction armor would make the game feel more like Star Wars.



Suggestions:
-------------------


Imperial Outfits suggestions:

Allow Imperial armorsmiths to craft Stromtrooper armor. Give Imperial players a GREAT reason to wear this Stormtrooper armor.


Incentives:



  • Stormtrooper armor crafted by Imperial armorsmith to be indentical to composite armor as far as protection stats and upgradeablility.
  • Stormtrooper armor crafted by Imperial armorsmith to have about 7% less HAM cost than that of composite armor with similar stats.
  • Allow Imperial armorsmiths to craft Imperial outfits with similar protection of Ubese armor.
  • Give Rebel armorsmiths the ability to craft Rebel armor with stats that are almost identical to composite armor with less HAM costs. Give players a reason to wear outfits that create a "Star Warsy" feel to battles.

Of course, you have to have to be either Imperial or Rebel to wear either of these creations.








Star Wars Star Wars Galaxies
--------------------------------------
Darth Vader, Jabba, Darth Vader, Jabba,Boba Fett,
Boba Fett, Han Solo, etc. are doing Han Solo, etc. are standing around lifeless.

something interesting and
noteworthy.


Expectations:

-------------------

The chief baddies and heroes in SWG should feel like they're living when you play SWG. Darth Varder, Jabba, Boba Fett, etc. etc. should not be lifeless NPCs standing around ina darkcorner of a static themepark.



Suggestions:
-------------------


  • Chance to have Darth Vader show up (Imperial ship lands) with battalion (Dark Troopers, AT-ST, AT-AT) at Imperial base that has been in the game for over a week.
  • Darth Vader should be able to float real players off the ground, kill them, silence them, etc... and he should do that to players that he senses do not to respect him. (ie. Darth should be controlled by a good roleplayer at SOE). His Dark Jedi powers should be very apparent... instant death to any that show disrespect. Perhaps he should suggest a Rebel base to destroy.
  • Chance to have Princess Leia show up (Rebel ship lands) with Rebel battalion of Wookiees, Humans, etc. at a Rebel-owned base that has been in the game for over a week. Anyone being rude would loose the ability to talk in spatial for however long she is present (you sense the force keeping you quiet). Perhaps she should suggest an Imperial base to destroy.
  • Han Solo might show up with Chewie (land in the falcon) at Anchorhead give words of encouragement. Anyone being rude would loose the ability to talk in spatial for however long he is present (you sense the force keeping you quiet). Of course, once again controlled by real SOE employees that are good roleplayers.
  • Jabba's sail barge should be seen driving around Tatooine... back and forth between Sarlacc pitat randomtimes through out theday (not often enough to become boring).
  • Maybe once a weekon every galaxy, have Boba Fett land in the starport (with the Slave One model NOT the standard shuttle model) and have him give out a BH mission on a Jedi (real player that made it to the terminals)...asubcontract mission from Boba Fett? Boba would be controlled by SOE employee (role playerand very quiet -- not talkative).
  • Boba Fett and Jabba should give out Master Bounty Hunter missions and be more involved in underworld activities (Bounty Hunter and Smuggler professions).


Miscellaneous items for consideration:


  • Give Wookiees armor that puts them on the same footing as the other species.
  • Fix the Imperial hats.
  • Fix the ability to poison and attack through walls.



I hope someone forwards this thread to the appropriate designers and developers.


Message Edited by nolan007 on 03-12-2004 08:19 PM



umm...since i know some of you swg people will view this maybe tell a co-worker to read it and pass it on because it is great and would make this game all the better




Golathe - Sect of Laereth
________________________________________
1337133713371337133713371337133713371337
1337133713371337133713371337133713371337
1337133713371337133713371337133713371337
1337133713371337133713371337133713371337
1337133713371337133713371337133713371337
1337133713371337133713371337133713371337
1337133713371337133713371337133713371337
1337133713371337133713371337133713371337

RomulusOjibwa
Sun May 02, 2004 6:33 am
#233

Thanks Thunderheart for this great info.
Night_Mayor
Sun May 02, 2004 11:14 am
#234






Atteke wrote:
Thunderheart please make sure 80% of the BH upgrades gets put into the Master box, the last thing we need is another "Master Pistoleer, BH 0,0,4,0" or "Master Carbineer, BH 0,4,0,0" template that gets us nerfed again.






/agree



Swordsman Doctor
N Ronjoi Roham h
Page 18 of 22