Development Cycle Archive

Thread: Friday Feature Pt 2 May 7th 2004 Jedi Archives Volume II

sbob
Fri May 07, 2004 9:34 pm
#235


Ok not sure if was delt on fully inside this huge honking thread but my quiestion and still unclear on this is anout chars and slots. So here is way that I understand the three states of a char will be once this all goes live.


1) You have a Jedi already - You still have wo slots, your jedi slot will have all of the 'force sensitive' skills and start working on the path to knight based on how far into jedi you already are. Such as a 4-4-4-4 in the 'padawan' tree will have 16 (or maybe 17) 'points' to buy up skills to get to the 'knight' level. You also have the option to keep it at the padawan level and insted buy up 'normal' skills such as marksman and the like. Will these 'revamped' jedi slots now be full value chars (10 lots and ability to have houses?). You can also work with your main after the publish who will also be 'force sensitive' and move up the trees with that char or will the char that you mastered the proffs with have to start from scratch to be 'force sensitive'?


2) You do not have jedi but have been gridning - In this case your main char gets 'credits' towards the 'Force Sensitive' quest based on how many profs that you have already compleated. Once you finish the quest your main becomes 'Force Sensitive' and you now unlock a 2nd standard char that can play as any other char and take through the quests as well?


3) You just started the game with fresh char - Like above but have to do the full quest from start to finish then follows same pattern as #2?


Am I reading those as the way things will be working? In the end if you have time and dedication could have 2 chars on same server both being full on PVP jedi knights?


Also Say I have a jedi slot on Eclipse already and a char on say Intrepid, can I take my Intrepid char through the quest and get a jedi on both servers along with 2nd char on both servers? Or will the 2nd slot only be on the first server you finish the quests on and all other servers be limited to just a 'force sensitive' main and no 2nd slot?


With the idea posted of galaxy transfers in the publish schedual if I have unlocked and gotten the 2nd char and later transfer will both move together or one at a time (know this one is way down the road but trying to think ahead). In other words will that 2nd slot be tethered to your original till the end of time?


Over all looking like will be intresting to see how it all works out. I just hope that the jedi quests are not all just kill and colect missions of rare drops (RIS armor quest).



Sulic - Something
Beti - Something else
Nhoa - Master freeloader

Armor vendor in Kor Mesa outside Coronet -219, -3348

TyrblGahal
Fri May 07, 2004 9:40 pm
#236

ROXORS!

/nod



/thanksDevs



/thanksTH




.:[ALARIA] Woo'Soo:.
.: A New Hope for the Rebellion :..: Knight of the Republic :.
.: Alaria Stronghold, Naboo Theed :.
TyrblGahal
Fri May 07, 2004 9:45 pm
#237

Oh I just had an IDEA! In these particular Enclaves for light and dark, could we get some kind of terminal that will like say allow us some storage kind of like a locker to store stuff. As Jedi should not have homes and the enclave would be the closest thing to a home. So I propose you maybe look into something to this affect. IE. Banking terms, well Enclave Terms (These will provide some basic storage.)




OH AND IN ADVANCED PLEASE DEVS DON'T LET PEOPLE BUILD HOUSES AND CITY'S AROUND THE ENCLAVES AS I WOULD HATE TO SEE A IMP CITY AT THE DOOR.






.:[ALARIA] Woo'Soo:.
.: A New Hope for the Rebellion :..: Knight of the Republic :.
.: Alaria Stronghold, Naboo Theed :.
klawlegna
Fri May 07, 2004 9:45 pm
#238






Keldarin wrote:




Upon completing the Dark Jedi Knight trials they will be required to be Overt Imperial and upon completing the Light Jedi Knight trials they will be required to be Overt Rebel.







I hope the BH terminal text will reflectbetter. Nothing worse than reading a mission description on the terminals that says the Empire seeks to kill John Doe Dark Jedi when he's on the terminals for killing rebels FOR the Empire.



--------------------------------------------------------------
Sudelaya - Rage of Carkoon
"The Villain of Kettemoor"


knite16
Fri May 07, 2004 10:29 pm
#239






KyleKnox wrote:





knite16 wrote:











I am probaly older than you are, boy. Even after i get the skill boxes, I still wont be a jedi Knight until i complete the trials whatever in the hell they are gonna be...well I AM A JEDI KNIGHT now and way past it, and I should be after any transition. Instead of throwing around stupid names, read my points describing the failure of this revamp and logically tell me where I am off.




Dude, did you even READ the damn archives? It CLEARLY states (if you werent too intimidated by more than one paragraph) that you still have all the credit to get all the possible skill boxes any Jedi can get if you are a current 4-4-4-4 Guardian. It, in plain english, states that your character will begindown the Knight trials, but you will already be, in essance, a master Knight.You will RIGHT AWAY FROM DAY ONE be able to begin PvP among other things to gain your ranking in the underground council. You will be considered a "Jedi Master" because you have no skills besides force skills and are maxed out on those, but each Jedi Master will have their own specialty. You build them how you see fit. Understand, or are you going to waste more of our time by calling the devs idiots, when in reality you are the one confused by larger than average words and multiple paragraphs? You may be older than some of the people here, but the fact that you are not asking questions and just flaming without asking for clarification constitutes you as a child, no matter your age. Take your flames elsewhere and try to put yourself in the DEV's shoes for a sec. you have no idea what its like to have to appeal to the tastes of thousands upon thousands of people, while trying to keep the game balanced and fun. It is alright to disagree, but yelling isn't gonna do **edit**.


There will never be aMMO where everyone is completely happy, but I have confidence that the DEVs are doing everything they can to make this game a blast for everyone.


Now, I have better things to do than to lecture, unless you are still going to be grumpy about things you do not know and decide to try and make a witty comeback. In that case I look forward to your comments.



Ciao,


--Athos (Flurry)







You are mistaken. Funny how you berate me for not reading and paying attention when that is your EXACT shortcoming. You will not be able to PvP, in this sense, unitl AFTER you complete the jedi knight trials. Who knows what those are? Or how long they will take. I imagine it will take longer thatn a day. What I do know is that I WILL NOT be a jedi KNIGHT int he new system until I complete it.



And when a whole community gets together and lists its top fiveissues, andDevs try to pitch a revamp THAT DOES NOTDIRECTLY address each of them, then yes that is idiotic from a customer relations - and developer - point of view.







Your problem is you are presuming the worst. You will already haveall of thepossible skill points that Jedi can have to use for however you want to customize your Jedi. Even if the "Knight Trials" are a years worth of killing gnorts what does it matter? You are already as advanced asa Jedi will be able to be without entering the PvP. If you really want to think about it in a positive way (which I know may be difficult for you) then listen to this. You are, at the moment, a 4-4-4-4 Guardian, or so you say. You are as advanced as you can possibly be in the current system- so whats left for you? Nothing at all. You can run around with your fancy powers and pvp a bit and gain nothing. The Devs are giving you continuation. They do not want toforce the Jedi, the people who have worked so hard to get where they're at, to grind like any other combat profession until they are 4-4-4-4 Guardians and then have no content. If they were to throw you into the re-vamp at the top rung of the Jedi ladder, you will have missed out on the training that is essential for a Jedi. You have to think of it not as them taking something away from you, but as them completing your training. God knows you have enough combat training to last 3 lifetimes by now, but who's to say that the Knight trials- the trials that MAKE you a Jedi (notice how Anakin was corrected when he called himself a Jedi?) are based on other aspects of a Jedi's life? You have no idea, I have no idea. All I know is I amexceedingly happy that it doesnt stop at 4-4-4-4 Guardian. In the Expanded Universe, Luke was not complete being a light Jedi Master. In one saga he yearned to master every aspect of the force. The problem is, we are in a game world, and a MMO at that. This game is supposed to have no ending. We are leaving an echo of ourselves as we create our own saga, yet you seem so eager to find an ending and "beat" and unbeatable game.


I do understand that you are frusterated, but you are only that way because you think everything is going to be negative. Have some faith. Perhaps the reason that they did not directly state anything about the top 5 issues was that they are doing their best to get them right, and they do not want to waste breath and player hope on uncompleted things. These are the TOP 5 COMMUNITY ISSUES. If I were a DEV, I would put forth my effort into making sure those are right. TH responded about Lightsaber damage saying that he didnt know what was to become of it as of yet, and we could tell that he did not know because it was NOT in the archives like we hoped. They are doing their best to get it right, so don't grief them for that.


I grow tired of this, so unless you have an arguement that I have not explained and one that you wish to persue further with me, then let this rest- Have faith and if you're not happy when the re-vamp comes out- when all is said and done and you know there won't be suprises, then you can come and gripe about anything you like. Right now you're like the kid who doesnt like broccoli because it's green. Wait, have a taste, then see what you think.


Good day.




Ciao,


--Athos (Flurry)







_______________________Athos Mandalorian Commando

(gnnnnn][[[[[[[[[[W9Xggggggggggggggggggggggggggggggggggg)
__________________Knite Shadowbane Jedi Guardian


ColonelT
Fri May 07, 2004 10:40 pm
#240

So if I'm reading this right, the stages to ultimate Jedihood are as follows:


1) Pre-Padawan, Force Sensitivity quests. Allows you to pick up 24 skills boxes to enhance your "main" skills without sacrificing them in any way.

2) Padawan Quests, resulting in Padawan rank, robes, and a lightsaber.

3) Post-Padawan, Pre-Knight Quests. Allows you to sacrifice main skills to pick up Force powers.

4) Knight Quests, resulting in Knight rank, better robes, and other possible goodies.

5) Post Knight PvP action, resulting in more power and ascension in the Jedi Enclave.


I think that's fairly accurate (correct me if I'm wrong).


So here's my question: Who wouldn't do step one? Everyone will feel compelled to do them, to keep pace in the world. I'm not sure how I feel about that.


As for the rest of the Jedi fun, I love it.
G13Kryptic
Fri May 07, 2004 11:13 pm
#241






klawlegna wrote:





Keldarin wrote:




Upon completing the Dark Jedi Knight trials they will be required to be Overt Imperial and upon completing the Light Jedi Knight trials they will be required to be Overt Rebel.








I hope the BH terminal text will reflectbetter. Nothing worse than reading a mission description on the terminals that says the Empire seeks to kill John Doe Dark Jedi when he's on the terminals for killing rebels FOR the Empire.






excellent post, they need to take thier time on this and do it right, not like the current jedi system where half the stuff dont work or is useless. Do it right means everything works, take the necessary time it takes to make it 100% working as intended.



Founder of ASC | Anti-Shuttlewait Coalition
Mastered | More than you!

Unlocked on | Before you did newb


RamhornSWG
Fri May 07, 2004 11:17 pm
#242

After reading the Jedi Archives, I really have no desire to play until the Jedi and Combat balance are complete.


The post is very informative in some ways, giving clues on the direction the game is headed.


Some of the questions I have:



With lightsaber damage being reduced for the combat balance, other combat professions damage and effectiveness will also be reduced.


In the state of the game letter it was mentionedthe combat balance will adjust buffs, armor, weapons and DOT attacks.


How much of a players effectiveness will be taken away?



Under the new Jedi system, professions mastered will be credited to speed up the quests.


Does this mean any profession mastered or holocron " force" professions?


When the badge system for profession mastery was introduced, the devs stated that non-holo professions pre-patch were not recorded.


If a veteran player mastered profession before the badge patch were they recorded? If so, why dont players have the badges?



Crystals and Pearls are key parts to lightsaber construction, currently both require a huge investment of time orcredits.


Whats the logic behind making a "weapon part" so hard to obtain?



The main character will become a Jedi and down the road may decide to enter the PvP arena of gameplay.


Are there any plans to balance the races effectiveness in combat?


If a player has completed a large number of professions on say a Wookie, will he be able to wear the jedi robe?


Will the human race always be able to adjust any stat to 1100?



Without a clear picture of what the combat balance and Jedi Revamp entails in terms of combat effectiveness , race balance, and exactly which professions count..... pre-badge patch.... holo professions etc, I think Ill wait until everything is done to play.



I













G13Kryptic
Fri May 07, 2004 11:19 pm
#243

*really hate how you cant edit on this thread*


it still amazes me that the current jedi system is even on live serverswith all the flaws and moves that are useless or not working. Actually, maybe not amazes me since look at the other professions that were betatested overa year ago stillwith alot of flaws anduseless things.Anyway, sorry for rambling, pls continue on.





Founder of ASC | Anti-Shuttlewait Coalition
Mastered | More than you!

Unlocked on | Before you did newb


DarthConverse
Fri May 07, 2004 11:24 pm
#244






JTGAlpha wrote

3) The only way for a Jedi to avoid being gang-banged is to always travel with a lot of people (they're Jedi, not P-Diddy and his body guards) or to NEVER go busy places. Which is also kinda silly.





haha thats funny


...but true



Rauko [Valor]
Sindar [Valor]
Gaenjin
Fri May 07, 2004 11:46 pm
#245





Thunderheart wrote:





Atiw wrote:
Just one question.

Will sabers still do kinetic damage?

There is no mention of the saber damage type in this at all.





Dont know. We're working to see whats possible.







Odd. Why would Energy or Heat not be viable? I can kind of understand about Energy and worry of the damage range of sabers, but FTs have a high range of Heat damage so seems viable there. Tone saber damage down a little.


Have to understand that it's more of a hmmm, well more of a "realistic" issue forall thingsJedi related, than it is about overpowered/underpowered. Most of us Jedi players are "Jedi purists"... most, not all. We're a tough crowd when it comes to uhm heh can't think of the word... accuracy of things to the Star Wars genre, especially all things Jedi and Force related. We're almost as bad as Trekkies, we're Star Wars geek Jedi fanatics.


Gaenjin
Fri May 07, 2004 11:55 pm
#246






Thunderheart wrote:





speardancer wrote:





Thunderheart wrote:





Atiw wrote:
Just one question.

Will sabers still do kinetic damage?

There is no mention of the saber damage type in this at all.






Dont know. We're working to see whats possible.




how about adjusting it depending on what components are in use?




Thats a really great mechanic. I'll see if its possible given the code restraints....




Hmmm, but Kinetic indicates something solid... I can maybe agree with the Acid and Cold types, because various types oflight energy could be manipulated to do thosetypes (Acid is kind of a stretch),but no way on a solid damage type. A lightsaber is a focused beam of light, the color and intensity depending on the type of crystal used in it's construction. The nice thing about KOTOR is thatmaking your lightsaber is instructional and gives you the feeling of Jedi history immersion through lessons,as well as feeling like you created a part of your unique Jedi pedigree.


I'd like to see that in this game. I honestly don't care if I wtfpwnd Johnny Reb'imp in a fight, but I do care if I feel like I'm playing a hunted Jedi trying to save a dying Order, or a follower of the Sith, carrying out the will of my Emperor and Lord.

Ajo79
Sat May 08, 2004 2:35 am
#247

Wow. That sounds absolutly awesome. Can't wait. Good work.



Ajo Nibor | Ryler Erlovski | Rofy Vrell
Tic Nibor | Jovy Rellno | Inyra D'Forge & Li'wyn Daine
Eclipse - Citizen of Mos Mosel

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