Development Cycle Archive

Thread: Friday Feature Errata: PvP Insurance Yes, 1% decay, not gone.

Walebro
Tue Feb 03, 2004 6:51 pm
#235

TH, you posted on 1-09-04:


I also want the 1% decay to be removed for PVP.






Done. We've removed decay for PvP death. It's just the first pass though. In the future as the developers sink their teeth into the GCW changes, we'll keep the "no decay on death" in PvP, but it will most likely take the form of "Faction Insurance" or some other in-game mechanic, rather than be automatic. For now, it will just be automatic.




So I guess this wasnt actually done then? Did you state this not knowing it wasnt *technically* feasible? I'm sorry, I guess I just feel a little lied to about this, b/c here it is clearly stated that decay for PvP death was removed. We as players now must spend MORE time grinding money missions so we can afford to buy mutliple sets of armor to PvP with now. I've already seen a trend where those of us who cant afford to buy armor that much just run around naked in PvP.


/signed *disgruntled customer*



Wale Bro
Ex Master CH/Master Carbineer
Currently Master Brawler/ Master TKA/Master Swordsman
Corbantis
PlayeroftheDay
Tue Feb 03, 2004 6:51 pm
#236

TH,


All I can add as a suggestion is pushing for a new field in that DB you have (I know you are using Oracle) and have it setup to flag upon deathif killed in PvP. This isn't impossible, just unlikely to be pushed in this publish. I realize that adding a field to a DB (especially one as large as this) is a very lengthy process that takes a lot of processing. Possibly check with the team and see if its possible for the future?


Thanks!

Tesshu

Gorath
neinnunb
Tue Feb 03, 2004 6:54 pm
#237






Thunderheart wrote:







It is being changed to:








with this publish will be the removal of "insurance" from the death penalty in Player versus Player combat.Players will no longer have to insure their items after each death in PVP.




The reason is because there is no way to tell the difference between a "PvP Death" and a "PvE Death".


Isnt this a contradiction? Or am I really really so stupid that I dont get it?



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Zer0Mercy
Tue Feb 03, 2004 6:55 pm
#238

Ive Thought about this for a moment now and i think you should try coding something along the lines of this

on player death or Faction Gain/loss,

If faction = negative (lessthan 0) then
If faction = -45 then
If Faction = Imperial or Rebel then
(some sort of Code checking the name of the thing that killed you for a string that would be involved in PvE death, ie "Joe Imp (some imp/reb tag here)" or a name with a number in it (stormtrooper))
Then if the above code didnt find anything with an imp/rebel tag in it, it would make you imune to Decay for 1 minute or so as long as you were insured
End if
End if
End if


Blam less that a .1 seconds to execute since you probly have the tags for imperial/rebel Npc's in a file somewhere and loged properly (I hope). Doesnt seem that hard to me...



Professions Mastered: Medic, Marksman, Scout, TKA (holo), Musician (holo), Entertainer(holo),-Silent- Bawler, Fencer. Commando.
bennybanglong
Tue Feb 03, 2004 6:57 pm
#239

It's true. It's true! The DEVS HATE US!


Why do they torture us like this. "No decay on PVP on the next publish" and now this!


I hope I get into WoW! WOW. Save us WoW.


11 pages already? Do you realize how many people you have upset?


Halmet
Tue Feb 03, 2004 6:59 pm
#240

guess its time to update the TC patch notes:


  • PvP Death Penalty reduction: PvP deaths will no longer suffer 1% decay if items are insured after the player's death.
  • PvP Death Penalty reduction: PvP deaths will no longer cause items to un-insure after the player's death.




  • Master Commando
    Naritus

    Nothing to see here. Move along citizen.
    meroc
    Tue Feb 03, 2004 7:01 pm
    #241

    A penaltythat you specifically pay to avoid, but still incur, is a double penalty.


    There is also an implied "penalty of convenience" where you don't carry, or cut down on, items that incur a decay.


    There is also the fact that people like me just plain hate to "die".I realizethatdoesn't bother the FPS set, but it annoys the hell out of me to have to restart a quest or travel back to where I was doing what I was doing when I died.


    With all those penalties/annoyances, is it any wonder people hate the system so much?



    Meroc

    Taipan's Pet's and Bio Tissues, Anchorhead, Tatooine 430 -5000, Ahazi
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    FumblerMJM
    Tue Feb 03, 2004 7:01 pm
    #242

    TH, if the Devs are gonna force me to go Overt via Shakedowns and Crackdowns then i want this 1% decay gone please. It never made any sense in the first place. If i insure my items they shouldn't decay at all.


    Like others have already mentioned. Armor already decays at a good pace just from combat...and clothing is still wearable at zero condition, so it doesn't benefit Tailors at all.


    I find your reasoning disturbing...





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    TimeLord
    Tue Feb 03, 2004 7:02 pm
    #243

    "Its a faction subtraction. You suffer the same faction loss regardless of what kills you (MOBs have faction as well.)

    Dont think of the system process death, the challenge is in measuring what kills you - - a laser blast is a laser blast and a slash from a blade is a slash from a blade." -Thunderheart


    So what your saying is.. At the moment of DB, the system checks what killed you and applies a the faction point loss. Then when you click the "respawn with insurance" option the system again checks what just killed you, and clears, or doesn't clear your insurance.. But after respawn, when Decay is applied, all that information is no longer available to be checked..


    So really, what needs to happen is, the Decay has to be applied after you click the respawn button, but pre-zoning to the cloning facility while your still able to verify what did the killing.. instead of post-zoning to the cloning facility.. Which yeah, I can see would probably be a royal pain to recode.. or the alternate option, to write a new system that saves the "Who/what killed you" value, until after you've been loaded into the cloning facility to be checked before Decay.. and change the Decay after respawn system to actually check for that new value..


    Either that or I have no idea what I'm talking about.. which is entirely possible


    ~Met

    Lotussutol
    Tue Feb 03, 2004 7:02 pm
    #244

    11 pages in 3 hours...not bad! I hope it is 20 pages by morning....THIS FRICKEN SUCKS!!! The main thing about this publish that I liked was that I could PVP again!

    DEV's just bent us over a locked container and had their way with us!!!

    Shubalt
    Tue Feb 03, 2004 7:03 pm
    #245

    BULL **edit**!



    =Kettemoor=
    Ruby-Cat
    TKM
    MaggieMay
    Tue Feb 03, 2004 7:05 pm
    #246

    I am one of the largest supporters of PVP on the Bloodfin server. I have been working HARD to get the war back into Star Wars. Guess what, I'm a tailor too. But I would rather have the WAR. Now folks are afraid of that little 1% decay. They are not going to increase the Galactic Civil War until its gone. So if my clothes don't decay 1% if folks are insured, I can deal with that. Do not blame your lack of foresight on the tailors and the armorsmiths. Do not backpedal. We want more from this game than NPC attacks and missions. That means to a lot of players that you need to remove the decay if a person is insured. If you need a money sink, make insurance cost more.


    WE WANT THERE TO ACTUALLY BE A WAR IN STAR WARS.






    Maggie May

    Maggie May, Clothes to Die For at 5831 4905 on Tattoine
    Mayor of Mos Exigo
    Bloodfin Server
    RedMangg
    Tue Feb 03, 2004 7:08 pm
    #247


    I'm just gonna add to the page count to make this longer, as thats going to be a clear indication about the acceptance of this. I want it gone.


    I'm a dev myself, but I am not going to pretend that TH is wrong in it can't be determined.


    Decay could be separate code to insurance, although objects can communicate, and it should be able to be worked out in some fashion.


    And if SWG isn't object orientated I'm going to have a fit


    All said
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