Development Cycle Archive

Thread: Friday Feature Errata: PvP Insurance Yes, 1% decay, not gone.

Trystan1969
Tue Feb 03, 2004 6:34 pm
#222






OnlyOneShot wrote:

I don't think decay should ever be removed. I'm sick of people making this game too easy. For god's sake, crafters have the most boring job in the game. So how do you make their lives a little less miserable? Give them more of a market. And I'm not just talking about uber elite crafted items. You can't fit into the schedule to get 200k composite? Then buy a suit of Ubese for 100k from a non master armorsmith or whatever. Since when did you always need the best ... anda bonus to that is, if you buy a suit for 100k, it'll last just as long as the 200k suit, and the sting of decay won't hurt as much.


BTW, die!





Because Ubese has very little resistances. Sure it's great for kinetic, but that does crap good against someone wielding a laser rifle or any of the other weapons that does other type of damage. I carry 3 carbines that do 3 different types of damage, Heat, Acid, and Energy. I have yet see Ubese get any of those protections high enough to warrant 100k.


Also, your logic is off. Those same crafters that people need to wait in line for to get composite, are the same ones that can make Ubese. So, you're not saving them any less clicks by buying cheaper armor.

Darkatem
Tue Feb 03, 2004 6:34 pm
#223

I honestly believe that tailors and armorsmiths wouldn't mind at all if the 1% decay was totally removed from the game. Armors in particular get damaged by actually using them in combat. Clothes are a bit harder though, how to ensure repeat business for tailors? Decay-on-equip? Color fading from 100% to 50% (no lower) in a couple of weeks? I dunno, just get rid of the 1% decay please.
Thorez
Tue Feb 03, 2004 6:36 pm
#224

FIX REPAIR TOOLS FIRST.


How stupid I should have known you people would blow it. Lame.
angristVong
Tue Feb 03, 2004 6:41 pm
#225

what you don't realize is that CRAFTERS and more importantly TAILORS do not DRIVE THIS GAME and pay your salary.


if there isn't anybody willing to buy armor or clothing then crafters are worthless.



armorsmiths sure aren't hurting for money decay or no decay.



this game is being ground to its knees because of tailors?



pathetic.


Racius
Tue Feb 03, 2004 6:43 pm
#226

This is UNBELIEVABLE. WHY is it considered more important to make sure we lose 1% when we die to NPCs then it is to make PVP fun again!


I am shocked, this is INSANE.



----------
Racius Vespin
REIGN
RSQViper
Tue Feb 03, 2004 6:43 pm
#227

This is crap. AND a LIE! If you can't tell the difference between a PvP death and a PvE death HOW can you tell the difference as to not make it so you have to reinsure after a PvP death? Why fill our heads with lies and misinformation like this? UNACCEPTABLE!! Change it to NO 1% loss in PvP. BRING the GCW back! PLEASE!!!



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Lobaca-Scylla
Tue Feb 03, 2004 6:43 pm
#228

get rid of it completely thats the idea no 1% on insured items...and up the insurance cost greatly....quadruple it if you need to.....but get rid of the 1%
Rencon
Tue Feb 03, 2004 6:44 pm
#229

So basically what you are saying TH, is that you people want to keep PvP dead and make sure there is little to no encouragement to participating in PvP. Also, you haven't addressed the fact that Armor has 2 decay systems in place, penalizing those who choose to PvP with armor. Death decay was removed from weapons for this very reason, but you don't see fit to treat armor the same say.


Thanks for continuing to make PvP a stupid waste of time.



__________________________________________________
Col. Rincon Sari
Left For Dead, Bria.

ARR Armor: -4435 -5180
Rincon's Weapons: -4415 -5270
STRONGBADIA, NABOO


Booma
Tue Feb 03, 2004 6:47 pm
#230

I guess the tailors and armorsmiths will only be selling stuff to the rich folk who pvp and the permanently covert/nuetral

Please remove decay entirely if cannot remove pvp death decay..
My sliced weapons/armor are soon to be worthless due to the crackdown,
at least let us have no decay on death.
at least in pvp
MrBo666
Tue Feb 03, 2004 6:48 pm
#231

Lets see how many ways we can accuse Thunderheart of lying because we have no clue how this game was programmed. Get real people, I doubt Thunderheart would lie about something like this.


Thank you Thunderheart for all the hard work you've put forth in these past months to help this game and community grow. Despite a mistake of words I still trully respect everything you've done, and hope you dont let all of the ignorant people that visit these forums get to you.


I'd also like to add that I do believe that decay should be removed. With the inflation of prices on many of the servers its nearly impossible for a casual player who doesnt like to run missions all the time to make the money necessary to PVP effectively with this decay. On the Bloodfin server resource and equipment prices are insane, and it being the "unofficial" PVP server I've found it hard to make the money necessary to compete in a PVP enviroment.

DarkSlayer1977
Tue Feb 03, 2004 6:49 pm
#232






Thunderheart wrote:












The Little Things: The little things matter as much as the big things. There were many sound upgrades, improvements to the graphic user-interface and even a few minor activities for players to find. Many POI's and places where NPC's interact with each other (or NPC theaters). One of the "biggest little" things with this publish will be the removal of "insurance" from the death penalty in Player versus Player combat.Players will no longer have to insure their items after each death in PVP.




The reason is because there is no way to tell the difference between a "PvP Death" and a "PvE Death".I will continue to try and get the development team to remove the 1% decay with insurance. (Any good ideas from you folks for an alternative might help).


There will still be a 1% decay penalty in pvp death but you will not have to re-insure after that death.




You've contradicted yourself. How can you tell that we just died from a player, and leave our items insure
but not tell we died from a player, and not decay our items! OBVIOUSLY if you have the code to tell the difrerence between a PvP-PvE death when it comes to Removing insurance, its not much different to simply not decay the items!

You devs have to realize the only REAL content this game has, is the War, and decay is killing it
Armor already decays from being hit, and armorsmiths are already Rich as he!!, 500k for suits of armor?
Your holocrons pretty much destroyed most of the "True" crafters.

So really, the only people your worried about is tailors and there precious clothing, which STILL works at 0 condition? sure, tapes dont, BE enhances dont, but i'm still wearing my shirt, pants, coat, jacket, 0 condition, i dont need to replace em. they do exactly what they did when i bougt them, prevent me from being naked...

Weapons - Already decay
Armor - Already decays
If your so worried about ONE profession "the tailors" Just put in a decay over time for there clothes

I was just starting to enjoy this game again.. And was actualy excited about this patch, coz you guys were doing Everything right it seemed, now, days before it hits, you yank out one of the best features...

Man I hopeI get picked for WoW beta, Guarntee the devs there will at least realize the players are who make the game. You may code it, but without us, you'll only have empty unprofitiable huge servers..

You keep making the fanbase unhappy. you'll run out of fanbase..

World of Warcraft, here i come..





RaVeNs FuRy - May the force die with you. .:[ Agnon Ogg ]:. Dark Jedi Knight.
Rencon
Tue Feb 03, 2004 6:49 pm
#233






Thunderheart wrote:


*hangs head*


Nope. It really was wishful thinking...


They removed the need to insure after each death. The 1% decay is tougher to do technically, though I wont give up.


The biggest obstacle to that is if nothing decays then Tailors and Weaponsmiths don't get repeat business...and we need to love them too.





God damnit TH, what is wrong with you. Get your facts straight because you continue to make youself look stupid with coments like this. First of all, you made a mistake and you said that 1% decay was being removed, the phrase wasn't made more clearer, it was changed, don't try and cover it up like that... that is so beyond weak.


Second, you just stated that Tailors and Weaponsmiths don't get repeate business if there is no decay, and for saying that, you have proven that you know practically nothing about this game.


WEAPONS DON'T DECAY ON DEATH


CLOATHES DON'T CHANGE WHAT SO EVER WHEN THEY LOOSE ALL CONDITION.


How the hell are we supposed to listen to you or give you any credit what so ever if you can't seem to understand or notice simple game mechanics.



__________________________________________________
Col. Rincon Sari
Left For Dead, Bria.

ARR Armor: -4435 -5180
Rincon's Weapons: -4415 -5270
STRONGBADIA, NABOO


Lrdazure
Tue Feb 03, 2004 6:49 pm
#234

One of the "biggest little" things with this publish will be the removal of "insured decay" from the death penalty. Instead of having a 1% decay for items, players will have no decay as long as they have insurance.




It is being changed to:







The Little Things: The little things matter as much as the big things. There were many sound upgrades, improvements to the graphic user-interface and even a few minor activities for players to find. Many POI's and places where NPC's interact with each other (or NPC theaters). One of the "biggest little" things with this publish will be the removal of "insurance" from the death penalty in Player versus Player combat.Players will no longer have to insure their items after each death in PVP.




The reason is because there is no way to tell the difference between a "PvP Death" and a "PvE Death".



explain to me HOW you can tell its a PVP death so you dont have to pay insurance again, wait a **edit**ing moment there i think we are getting BULL$H1TED so you or you cant tell when its a PVP death? stop lieing to us.

you fuks at SOE realy fuking suck. pull your heads from your a$$'s and stop being us over with no lub
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