Development Cycle Archive

Thread: Vehicle Issues...

DawnTreader777
Tue Jan 13, 2004 9:31 pm
#235

i have had my speederbike autostore many times. only twice while riding though. the other 3 to 5 times it has been parked while i was tending harvesters or destroying a lair. dang bike dissappears right when i need to run away.


and then there is the 2 times that i couldnt store it and i could pull out another. now mind you this was after the first day. remember that crazy day with all the vehicles parked around the starports? really hated moving near startports cause of all the exploding vehicles.


finally you do know that if i get on a shuttle and go somewhere after leaving my bike out, i can store it from the other end, and then pull it out and it is totally repaired? i heard someone say that this was fixed. just tried it last night after hearing that, still a problem boys.




Understanding is a three edged sword, your side, thier side and the TRUTH
- Captain John Sheridan, Babylon 5

So much for a Smuggler revamp, maybe they should just rename us, it would take less time and be easy to do.
"Useless" would be my first choice as a name suggestion.


of course at this point there is no reason to revamp anything. SOE should just shut the game off.

Lyze
Wed Jan 14, 2004 1:29 am
#236

This is sort of a vehicle issue, tough indirectly. All the duping, autostoring are annoying, but what really gets me is the lack of garages outside starter worlds. Hook up the homies on Lok, no? Or player built ones or something.



Frayshea Treehater, Tarquinas Server
lorildeh
Wed Jan 14, 2004 6:46 am
#237

If you try to repair your vehicle while sitting on it, the repair will be 'undone' when you next retrieve it from your datapad.





Pistoleer (master) Creature Handler (master)
Commando (0,0,4,0) Smuggler (1,0,1,4) Bounty Hunter (0,0,0,4)
Droid Engineer (master) Bio Engineer (master)
Pets don't grow anymore.
Character Advancement via PvP and the GCW
POLL: Should CH be an elite profession or a side profession?
TK316de
Thu Jan 15, 2004 8:49 am
#238

Hi,




lorildeh wrote:

If you try to repair your vehicle while sitting on it, the repair will be 'undone' when you next retrieve it from your datapad.





not only when you're sitting on it...every dang time !!!


We are supposed not to cheat and play fairly right ?


But how am I supposed to do this if every friggin time I repair my swoop for 3900 creds, it autostores eventually and the repair has gone down the drain ?


Wont get backmy money, though...that is gone.


I've repaired my stupid bike 3 times now...with nice, log off pauses in between...Result: I'm rid of almost 12k and my bike is still damaged.
To some rich kickbutt hunters that might not be a lot, but to me it sure is.


So, I think I am forced to use this "leave-shuttle-outside-hop-on-a-shuttle-and-bike-is-repaired" exploit, because there seems to be no other way to have my bike repaired permanently.

So please fix that bug FAST...and think about some compensation to those who want to play without using an exploit...and have lost a bloody fortune due to this bug.



Hotte Hue
Bothan from Hell
Troll Initiate
TARQ > ALL
mutantcoil
Fri Jan 16, 2004 12:16 pm
#239

I like when I dismount 40m from a lair and *POOF* ... I'm standing next tosome very upset rancors. I didn't even wiggle my nose.





- Coil
Jack9C
Fri Jan 16, 2004 2:35 pm
#240

For vehicles, I woulda liked to see a mechanic class.



Customization - Color, trim color, icons, maybe graphical enhancementsfor clans.


Diagnosis - Add gauges to the HUD for SPEED ,INCLINE, DANGER/DAMAGE to avoid damage if it's possible as well as to determine vehicle composition (for salvage mentioned below).


Repair and Modification- Medic for vehicles - requires parts/material, Vehicle power ups, Additional seats, etc.


Salvage - Break down destroyed items that require over 5000 units of material to make for some material back (based on Salvage skill). A true junk dealer profession is born.






"Here we go back to the AT-ST issue. The AT-ST's will allways be weak. If the AT-ST's were the War Machines they're suppose to be, then the Rebels Will Cry, and Threaten to Quit. This is why AT-ST's are garbage. This is also why you'll NEVER see the AT-AT controlled by Imperial players. Notice when ever a rebel player dies by your AT-ST you will Tell after Tell saying how dirty and cheap you are. This is why this game doesnt feel like Starwars, because Rebels will never except(In this game) that the empire is in control. And they feel that their faction should be equal to the imperial faction." - Melanoid the Wise
Convene
Fri Jan 16, 2004 3:37 pm
#241

Issue/not issue...(I consider this an issue, butforgive the postif you do not).



Please consider allowing vehicles to be called from houses. Not just from a single declared residence.



I have yet to see where an exploit lay for justification of this restriction. Those of us w/out scout skills would appreciate the consideration.



Thank you for your time,


Convene

gnakedgn0me
Fri Jan 16, 2004 7:22 pm
#242

I have not had a problem with my vehicle disapearing while I'm still on it since the last vehicle fix, but then again I have stopped riding it long distances. It will disapear if I walk away from it for a period of time. When I caome back it's gone. I usualy have to get far enough from it for it to disapear from my radar and wait a minute or two. I have noticed that it seems to happen more when I get off to enter combat.



squee!
rockanddroll
Sat Jan 17, 2004 1:38 am
#243

I want to take someone for a ride in my landspeeder. I mean it's the moral equivalent of a '77 dodge anyway. Why can't I take a friend for a cruise?



I hope you will be able to take pasengers in the space expansion!




e Order of the Dying Knights f
Jannie Knowing of Eclipse


LeBob
Sat Jan 17, 2004 1:46 am
#244

When player city garages go live will /cityban be effective with them?
I really hope it will because we really need all the leverage we can get since the removal of /citywarn


precisely what I want is that
if someone is /citybanned in city 'A' and tries to use a garage to repair a vehicle in city 'A' the person will not be able to
THANKS ALOT!
Sartinius of Bria




SWGEntertainer.com
Emperor Palpatine (from "Star Wars Episode III: Revenge of the Sith"):
"Every single Jedi is now an enemy of the Republic. Do what must be done. Do not hesitate. Show no mercy."
-I support ATK people and playstyles.
Account cancelled as of June 23, 2005

SNstardust
Sat Jan 17, 2004 5:19 am
#245

its probably been sead but hey.


there isa bug with them relating to auto repair, i will not post it here but will sen a /bug in game.


- snakew

AltharXXX
Sun Jan 18, 2004 12:43 am
#246

Someone suggested allowing vehicles to be called from houses other than primary residence. How about from any house you are on admin on??? (It's outside this topic - but why do I have to own a house to declare residence? consider this, I'm married - but my wife & I cannot have a common residence!)


Warping - yes


Autostore - yes ... might be vehicle related?


Not storing - yes ... seems my droids are doing the same thing. Gets me a bit edgy when I'm planning to get a TEF and someone drops me a tell asking me about my droid... the droid which I stored and saw vanish.


Not repairing - bah! I'm totally against how repair is done. Three words come to mind - PLAYER BASED ECONOMY. The rates for repairs mean that land speeders are disposible vehicles.Swoops may very well be the same. (I can get a new landspeeder CHEAPER than a full repair.) REPAIRS SHOULD BE DONE WITH KITS SOLD BY PLAYERS USED IN PROXIMITY TO A GARAGE. OR BY SOME SKILL LEVEL OF ARTISAN WITH RESOUCES AT A GARAGE. Perhaps FUEL? Maybe another level of artisan can fix vehicles on the field. Maybe DROIDS can repair them...






Althar Maru, Flurry Janta Assassin
status: retired

Would you care to test out a 400 year old sword to see if it's decayed to condition 0? All the prior testers have no comment. Perhaps a gun which was used in WW I and still fires with high accuracy upto 1km?

If that doesn't get you, then start reading current military specifications for combat equipment.
Draii
Sun Jan 18, 2004 11:26 am
#247

When trying to mount my speederbike it sometimes say "exit vehicle" instead of "enter". Steals valuable seconds to re-clic the vehicle.

Simple design issue: Make the vehicles be mute or with a much lesser "repulsor-humm" when parked..instead of the loud engines lit noise it currently have.

Otherwise nice, altough I don't like the store-thingy at all. You want to store your vehicle? Put it in a garage. otherwise you have it with you. Leave it somewhere? Let it dissapear after a while and be able to be bought back from the closest junk vendor. I'm too much of a roleplayer to like the idea with one or multiple vehicles in my pockets.



-------------------------
Cern Tarra´wan (Twi'lek Droid Engineer and Merchant) on Starsider
Draii Anchorfall (Human Imperial fencer) on Eclipse
Cooma (Rodian Dancer and fighter) on FarStar
A'ru'urr (Tusken Raider) on Chimaera
Page 19 of 22