Development Cycle Archive

Thread: Vehicle Issues...

Ragemaster9999
Fri Jan 09, 2004 3:01 pm
#222

Destroyed




Oiwik Kalmor the Rodian. Final profession pending.
I love the NGE... don't you?
Ragemaster9999
Fri Jan 09, 2004 3:13 pm
#223

Sorry, Wrong button. Anyway, as i was GOING to say...



Destroyed vehicles ( pvp and killing someones vehilces ) should be able to be repaired. It should be alot.. but not more expensive than buying a new one.


Going around and blowing peoples vehicles up ( expecially those stuck in overt becaue of a bug ) should be considered griefing. You could work around this by making pvp only disable it for a certain time limit... or actully repairable once a vehicle is 0 health... Last night I was at the vehicle garage, trying to repair. when low and behold an imp comes up. Well its so choppy, and even though im not flagged as overt, because im stuck as overt, he shoots me dbs me and kills my 100% experimented 50 k vehicle in TWO hits or so WITH a pistol. ( i did respawn, come back to where i died and owned him with my rancor ) This is totally stupid. It was so **edit** choppy in moenia i couldnt even store the vehicle for some odd reason... dpad wouldnt work. If vehicles are targetable in the GCW then hell we should make houses targetable too. I do recall the imps destroying the little tatooine house area where lukes uncle lived. Vehicles often cost more than a house its just stupid right now...


Another thing I HATE about vehicles is geting thrown 30 m from where I dismounted. When baby huntng on advance planets theres nothing morefrusteratingthen being thrown 30 m into the middle of a rancor lair on dathomir and getting killed in 5 seconds. Please fix this!


Vehicles , mine atleast, seem to auto store less now... but they still do occasonly... another thing that needs fixing.


Camps- Im sick of my vehicle autostore when it does, I have to make a camp and pull it out THUS more dmg to it... Why cant we just toss the need to make a camp to pull ou ta vehicle its a defenslessmachine for godsake.



In the future id like to see more vehicle types... how about Personal troop carrirers. Wow am I the only one thats thought of that. It make a great faction perk... One imp drives while the rest can hop in backand recieve a free speed boost ride to the destination. Now instead of imps driving a bike to the battle ground, we can have transports take you into the heat of battle. Maybe even add starwarsy tanks, AT AT and snowspeeders yeah now we got a much better GCW... just some random info...........





Oiwik Kalmor the Rodian. Final profession pending.
I love the NGE... don't you?
Ablon
Fri Jan 09, 2004 4:06 pm
#224

Nope. Its a temp solution.






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denmstrsn
Sat Jan 10, 2004 8:30 am
#225

I have been having the trouble with:

1. When I get off the vehicle I jump about a hundred meters in front of it.
2. When I repair the vehicle in Mos Eisley and travel to Anchorhead and then store it, then take it out again to travel the repair becomes undone. With out getting the credits back from doing the repair. I must have lost about 5000 credits from this bug.



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NagaPen
Sun Jan 11, 2004 8:08 am
#226

The largest issue I have found with vehicles is not the vehicles themselves, but rather the increase in lag in cities apparently caused by the increase in the number of non-static objects found in the city. A simple solution for this issue would be to have vehicles auto-store once within a city's wall limits (not the city limits).


Vakir
Sun Jan 11, 2004 2:46 pm
#227

If only SOE created a Vehicle type production Profession, which I'm sure they will do when more vehicles are available. They could add mods to it like Armor Upgrades, Weapons, and other stuff.



That would be nice.

tgtaro
Mon Jan 12, 2004 2:19 am
#228

Problem with duplicating almost always seems to happen while i'm telling my speederbike to store Coronet in front of the starport. The game will lag a little while I tell the bike to store then the bike won't store. If I try to bring up the data pad and click on the bike in the data pad I can call the bike again and store the duplicate...yet I can still get on and ride both of them.



In game name is
Trader961
Mon Jan 12, 2004 11:34 am
#229

One of the biggest issues i have with the vehicals is everytime I generate it. It starts loosing Hit points and continues as i ride it. I rode my Swoop Bike from Coronet to Kor Valla never got attacked and it was at Half whenI got there. SoI repaired it to max condition at a cost of 1000cr. and stored it. Iwalked around and did a few things. and whenI generated it again. It came out at Max condition and started loosing points. so i got on it and rode back to Coronet and lost Half of myHit Points. I'm not sure if thisis suppost to happen but at this rate it would have been cheaper to buy amount or just run everywhere. Otherpeople i talk to say they have the same problems.
Indene
Tue Jan 13, 2004 1:51 am
#230


denmstrsn wrote:
I have been having the trouble with:

1. When I get off the vehicle I jump about a hundred meters in front of it.
2. When I repair the vehicle in Mos Eisley and travel to Anchorhead and then store it, then take it out again to travel the repair becomes undone. With out getting the credits back from doing the repair. I must have lost about 5000 credits from this bug.




When repairing your vehicle.

Get off.
Repair.
Store.
Generate.
get on
Travel.

When you store it at the end of a (short) trip and call it again it will have the damage from the latest trip and not the (more severe?) damage from before you repaired it.

Now if it is a long trip then you will have more 'damage' Think of it as gas and oil rather than 'damage'

-Indene-



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Indene
Tue Jan 13, 2004 1:54 am
#231


Trader961 wrote:
One of the biggest issues i have with the vehicals is everytime I generate it. It starts loosing Hit points and continues as i ride it. I rode my Swoop Bike from Coronet to Kor Valla never got attacked and it was at Half when I got there. So I repaired it to max condition at a cost of 1000cr. and stored it. I walked around and did a few things. and when I generated it again. It came out at Max condition and started loosing points. so i got on it and rode back to Coronet and lost Half of my Hit Points. I'm not sure if this is suppost to happen but at this rate it would have been cheaper to buy a mount or just run everywhere. Other people i talk to say they have the same problems.




1000 cr should mean you have repaired it for 250 hp. If that is true then your vehicle has about 500hp max? If that is true dump that piece of junk and get a good vehicle. Even the poor quality ones I have seen have at least 1000hp (I never sold any with less than 1800 hp )

-Indene-



Master Creature Handler - Kettemoor Nov 2003, Radiant Nov 13, 2005
http://www.swgcreatures.com/forums/phpbb2/index.php
Once Happy contented successful Master Merchant. (RiverBend, Naboo.)
Then came the dark times. The NGE
"its as if i heard a million pets cry out in terror...and they were suddenly silenced...i feel a great disturbance in the force"
We're the few, the proud, the Creature Handlers.
Creature Handler Memorial at -1419 283 Mos Mesric, Tatooine, Kettemoor
BE and CH museum at 6627 5365 Tatooine, Chimaera
Find me on MySpace
jedibossJJ
Tue Jan 13, 2004 2:25 am
#232

You know I thought a lot about that ability to call a vehicle anywhere. Yes I would like it. But in reality it's not practical. I think it was desinged this way to simulate parking. You don't go into the middle of a park and then 'CALL' your vehicle to you. You have to go to the parking lot. Well there are no parking lots in SWG. So you store it. If you want it to be available...you 'park' it in an active state and walk.



JJ

AKA: Cabecca

"May the Force Be With you always"
Zener
Tue Jan 13, 2004 3:15 am
#233

My biggest problem with vehicles is: Even when disabled from combat or whatever, as long as you leave it out, you can repair it to new by getting on a shuttle. This is a PvP nightmare. when I blow up someones bike, I want to know that they have to buy a new one. Not just spend 200 creds on a round trip ticket.
Trader961
Tue Jan 13, 2004 8:48 am
#234

Indene Where can i buy one from you at then?
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