Development Cycle Archive
Thread: Vehicle Issues...
Sorry, Wrong button. Anyway, as i was GOING to say...
Destroyed vehicles ( pvp and killing someones vehilces ) should be able to be repaired. It should be alot.. but not more expensive than buying a new one.
Going around and blowing peoples vehicles up ( expecially those stuck in overt becaue of a bug ) should be considered griefing. You could work around this by making pvp only disable it for a certain time limit... or actully repairable once a vehicle is 0 health... Last night I was at the vehicle garage, trying to repair. when low and behold an imp comes up. Well its so choppy, and even though im not flagged as overt, because im stuck as overt, he shoots me dbs me and kills my 100% experimented 50 k vehicle in TWO hits or so WITH a pistol. ( i did respawn, come back to where i died and owned him with my rancor ) This is totally stupid. It was so **edit** choppy in moenia i couldnt even store the vehicle for some odd reason... dpad wouldnt work. If vehicles are targetable in the GCW then hell we should make houses targetable too. I do recall the imps destroying the little tatooine house area where lukes uncle lived. Vehicles often cost more than a house its just stupid right now...
Another thing I HATE about vehicles is geting thrown 30 m from where I dismounted. When baby huntng on advance planets theres nothing morefrusteratingthen being thrown 30 m into the middle of a rancor lair on dathomir and getting killed in 5 seconds. Please fix this!
Vehicles , mine atleast, seem to auto store less now... but they still do occasonly... another thing that needs fixing.
Camps- Im sick of my vehicle autostore when it does, I have to make a camp and pull it out THUS more dmg to it... Why cant we just toss the need to make a camp to pull ou ta vehicle its a defenslessmachine for godsake.
In the future id like to see more vehicle types... how about Personal troop carrirers. Wow am I the only one thats thought of that. It make a great faction perk... One imp drives while the rest can hop in backand recieve a free speed boost ride to the destination. Now instead of imps driving a bike to the battle ground, we can have transports take you into the heat of battle. Maybe even add starwarsy tanks, AT AT and snowspeeders yeah now we got a much better GCW... just some random info...........
1. When I get off the vehicle I jump about a hundred meters in front of it.
2. When I repair the vehicle in Mos Eisley and travel to Anchorhead and then store it, then take it out again to travel the repair becomes undone. With out getting the credits back from doing the repair. I must have lost about 5000 credits from this bug.
The largest issue I have found with vehicles is not the vehicles themselves, but rather the increase in lag in cities apparently caused by the increase in the number of non-static objects found in the city. A simple solution for this issue would be to have vehicles auto-store once within a city's wall limits (not the city limits).
If only SOE created a Vehicle type production Profession, which I'm sure they will do when more vehicles are available. They could add mods to it like Armor Upgrades, Weapons, and other stuff.
That would be nice.
denmstrsn wrote:
I have been having the trouble with:
1. When I get off the vehicle I jump about a hundred meters in front of it.
2. When I repair the vehicle in Mos Eisley and travel to Anchorhead and then store it, then take it out again to travel the repair becomes undone. With out getting the credits back from doing the repair. I must have lost about 5000 credits from this bug.
When repairing your vehicle.
Get off.
Repair.
Store.
Generate.
get on
Travel.
When you store it at the end of a (short) trip and call it again it will have the damage from the latest trip and not the (more severe?) damage from before you repaired it.
Now if it is a long trip then you will have more 'damage' Think of it as gas and oil rather than 'damage'
-Indene-
Trader961 wrote:
One of the biggest issues i have with the vehicals is everytime I generate it. It starts loosing Hit points and continues as i ride it. I rode my Swoop Bike from Coronet to Kor Valla never got attacked and it was at Half when I got there. So I repaired it to max condition at a cost of 1000cr. and stored it. I walked around and did a few things. and when I generated it again. It came out at Max condition and started loosing points. so i got on it and rode back to Coronet and lost Half of my Hit Points. I'm not sure if this is suppost to happen but at this rate it would have been cheaper to buy a mount or just run everywhere. Other people i talk to say they have the same problems.
1000 cr should mean you have repaired it for 250 hp. If that is true then your vehicle has about 500hp max? If that is true dump that piece of junk and get a good vehicle. Even the poor quality ones I have seen have at least 1000hp (I never sold any with less than 1800 hp
-Indene-