Development Cycle Archive

Thread: IT 6-6: Imperial Crackdown: Some changes made based on In-Test Feedback

Rhelamos
Tue Feb 03, 2004 5:43 pm
#235

My point is that in signing up for the rebels (or Imperials) you ARE agreeing to PvP, IF only limited.

The ONLY way to NOT be forced to PvP is to stay nuetral.

IF YOU JOIN THE REBELS OR IMPERIALS YOU ARE ALREADY AGREEING TO PVP.

If you stay Neutral you are NOT EVER forced to PvP, but instead pay a small fine since you are breaking the law.



Once you signed up for the alliance you signed the contract agreeing to PvP, do NOT throw a "we're being forced to PvP" into this, if you don't want to PvP at all then become nuetral.



----------------------------------------------------------------------------------------
"Shoot a valuable pearl at a sparrow flying overhead and the world will laugh at you..."

"The water is a mirror. I cannot see the bottom, but i am ashamed for the bottom can see me clearly..."

"It is the unity of an army, not it's numerical strength, that insures victory over an enemy."
silversaber
Tue Feb 03, 2004 5:49 pm
#236






Rhelamos wrote:
My point is that in signing up for the rebels (or Imperials) you ARE agreeing to PvP, IF only limited.

The ONLY way to NOT be forced to PvP is to stay nuetral.

IF YOU JOIN THE REBELS OR IMPERIALS YOU ARE ALREADY AGREEING TO PVP.

If you stay Neutral you are NOT EVER forced to PvP, but instead pay a small fine since you are breaking the law.



Once you signed up for the alliance you signed the contract agreeing to PvP, do NOT throw a "we're being forced to PvP" into this, if you don't want to PvP at all then become nuetral.






sorry, but no.


If I sign up with a faction, it is to participate inthe content which is 90% of the game, not PvP.


RayvinCorp
Tue Feb 03, 2004 5:51 pm
#237






silversaber wrote:





RayvinCorp wrote:

For those who say its forced PvP you are wrong. If you don't have contraban on you, you won't be forced into pvp. Go buy some droids. Name one armor storage, name one weapon storage and one spice storage. Put your sliced/spice stuff in there. Simple enough.







Wow lets see.


I have the choice of doing without Spice and sliced weapons and armor and be significantly reduced in capability, or I can be dragged into Overt status unless im a Smuggler.


Golly gee, such choices.







Its what I do with my different sets of armor, toolsand bio clothing now to avoid decay, yet still have it with me. You don't like the idea of being scanned, don't have contraband. You don't like the idea that you can be "forced" into pvp, though its your choice to work up that 200 points of rebel faction, don't pick a side. Be a fence sitter.


Half the things in the game give TEFs. Trading with, training or healing an overt. Killing a factioned npc. being grouped with an overt that is attacked by the oposite faction. If you don't like being "forced", swing buy the recruiter and drop your affiliation.


Sometimes simple choices are the hardest to see for those of simple minds.



"Anybody can die to a durni, but it takes a Commando to do it with just the right flare...."
RedVenom400
Tue Feb 03, 2004 5:52 pm
#238

the only content in this game is GCW? how so ?

maybe you are refering to the rebel theme park that is so broke and the reward not so worth it that i never got halfway trough it ,


perhaps you are refering to the green armor we get that would make baby jesus cry at the sight of it ,


thats about it ?? what content are you refering to excactly


there is more stuff you can do neutral that in a faction (if you dont like pvp that is )


the warren = awesome


missions in a group in endor or another adventrure planet = lots of fun


nym missions = preatty fun


grinding for jedi =boring but some people like it


jabba's park = some people like it , i didnt


you can craft and sell and own a house :neutral


raid tusken forth and do the tusken 1000 = fun for a while


visit the ewok village and help defend it against the evil ones = cute


visit the force caves from the night sisters=awesome !!! those night sisters are way fun and they drop good stuff , not to say you get the best tapes at the tressure vaults


visit the village in lok =never been there but i heard is fun


over 1000 npc missions that dont require you to be factioned , and now i heard they tell you if the mission is above your level or below


so compare that to teh 3 acts we get for content and the only content we get is pvp , and pvp rocks !



Roberto Venomancer Teras Kazi Master Rip
Bounty hunter and Ace Imperial pilot
Regarding jedi nerfs:"All who gain power are afraid to lose it, even the Jedi"Chancelor palpatine
Nazmo
Tue Feb 03, 2004 5:55 pm
#239



silversaber wrote:

sorry, but no.

If I sign up with a faction, it is to participate inthe content which is 90% of the game, not PvP.






You mentioned this earlier in this thread as well. I think you're inflating your numbers a bit. There is definitely content that's only available to certain faction members, but this is a gross exaggeration. Me arguing that my inability to do a theme park would be a valid instance of content that was inaccessible to me, but I can hardly say that it's 9/10 of the available game content.



______________________________________________________
Nazmo Kilboth 1/04/2004 - 7/09/2004
Master of the non sequitur
(Score:0, Troll)
JierHolln
Tue Feb 03, 2004 5:59 pm
#240






RayvinCorp wrote:


Half the things in the game give TEFs. Trading with, training or healing an overt. Killing a factioned npc. being grouped with an overt that is attacked by the oposite faction. If you don't like being "forced", swing buy the recruiter and drop your affiliation.







Those are "half the things in the game"? Hardly. Besides, one must purposely engage in those actions to get a TEF. Having a "crackdown" find you in the wild is a little different.


Give me a TEF for being caught in a scan? Fine, I don't like that either but at least it's on par with Neutral or Imperial penalties. Force me to become Overt? Uh, no. I shouldn't have to fend off Imperials for an hour because I had a sliced set of VKs on me. Also, I'd LOVE to know why having contraband allows an Imperial to discover if a player is a Rebel. That makes loads of sense.



-----------
Ralrinag
New Solah, Naboo - Bria
Master Brawler - Teras Kasi Master - Master Heavy Swordsman - Explorer
JierHolln
Tue Feb 03, 2004 6:02 pm
#241








Rhelamos wrote:


The GCW is supposed to be the PvP aspect of the game, NOT a PvE aspect. JUST because there are NPC faction members does not make it PvE content. It was originally intended (and still is to my knowledge) THE PvP aspect of this game.






Sort of like Covert was (and is) intended to allow a player to participate in PVP when he chooses and to be safe from PVP when he chooses to not participate?






-----------
Ralrinag
New Solah, Naboo - Bria
Master Brawler - Teras Kasi Master - Master Heavy Swordsman - Explorer
Rhelamos
Tue Feb 03, 2004 6:07 pm
#242

You are not forced into PvP though.

Not only do you have to lose a dice roll, but you have to be cought with contraband or attack the ST scanning you.

How does this FORCE you into PvP? You CAN avoid it. Think for a second, find a way around. God knows we've all found a way around EVERYTHING else in this game.



----------------------------------------------------------------------------------------
"Shoot a valuable pearl at a sparrow flying overhead and the world will laugh at you..."

"The water is a mirror. I cannot see the bottom, but i am ashamed for the bottom can see me clearly..."

"It is the unity of an army, not it's numerical strength, that insures victory over an enemy."
silversaber
Tue Feb 03, 2004 6:14 pm
#243






Rhelamos wrote:



Then you, my friend, did not read the manual (which, I will admit, is terribly out of date) and had very little idea as to what you were getting yourself into.

The GCW is supposed to be the PvP aspect of the game, NOT a PvE aspect. JUST because there are NPC faction members does not make it PvE content. It was originally intended (and still is to my knowledge) THE PvP aspect of this game.




I was here before the manual was being written.


I was on these boards before the they went to the Outcasting rules, then abandoned these rules for the current rules.


I have been on these boards it seemsforever, trying to fight for a valid PvE GCW. All in vain.


Me, Neko, Caellaand manyothers wanted to play this game without PK griefers destroying it. Now, it seems i'm the only one left, SoE has chased all the others away by listening onlyto the PvP minority.


Holo has promised us a long time ago that we never had to PvP if we chose not to. Now since he has been promoted, the Devs have wasted no time in tossing this promise into the trash.


PvE Battlefields? They ended up so broken they were unusable and were eventually taken out. Another promise broken.


Coverts included so that we may have a PvE GCW, with only the rare PK if we were seen with a TEF? This Crackdown makes this a lie by switching us to Overt.


TH, Q-3PO, Holo, why dont you finish the job and take out Covert altogether? You have destroyed the origional intent for Covert already by including Covert Detectors, and now these crackdown scans. In for a penny, in for a pound.


Conlaw
Tue Feb 03, 2004 6:14 pm
#244

I am a smuggler and an imperial and I like the changes. Everyone is saying that imps are now smugglers. This is absurd. Smugglers can make spice, slice weapons, get deals on factions perks, and shield GROUPS of people from scans. Regular Imps cannot do ANY of those things. These new changes are a good thing and it does add content to smugglers - it may not be perfect but it sure the heck is better than what the smugglers had before.


As for forced PvP, what a crock of an arguement. First, being a rebel puts you into the GCW so if you don't want to PvP then be neutral. Heck, even being covert doesn't assure that you'll get a TEF or turned overt. You will need to be carrying contraband (i.e. rebel faction perks, spice, sliced goods). If you don't want to PvP then don't carry contraband. Nobody forces you to use a sliced weapon or armor. Nobody forces you to carry spice. Nobody forces you to buy rebel faction perks. The decision to PvP is strickly decided by your actions in-game and can easily be avoided by anyone who chooses to avoid it.


I think it is absolutely amazing how many people are taking a "the sky is falling" approach to these changes without even seeing it in action. We sit and complain that they don't make changes then when they do we complain some more - regardless of whether we have even seen the changes yet. I for one am grateful that we have these forums to voice our concerns. The Devs don't need to listen to us. They don't have to waste their time with these boards. Hell, they could just get rid of them altogether and impliment the game they want without our input at all. And with all the complaining that goes on here I hope they do that.


Con Law


JierHolln
Tue Feb 03, 2004 6:16 pm
#245








Rhelamos wrote:

How does this FORCE you into PvP? You CAN avoid it. Think for a second, find a way around. God knows we've all found a way around EVERYTHING else in this game.







Well, once I'm FORCED into being Overt, I'm also pretty much FORCED into PVP, aren't I? Unless you actually believe that all Imperials will just step aside and not attack.


The problem isn't the penalty itself. I've no problem with having a penalty for carrying illegal goods. The problem is that this particular penalty opens the door for MAJOR griefing. If you won't admit that, then there's no reason to continue this discussion.






-----------
Ralrinag
New Solah, Naboo - Bria
Master Brawler - Teras Kasi Master - Master Heavy Swordsman - Explorer
PwyllTwiceborn
Tue Feb 03, 2004 6:18 pm
#246

Find the no forcing PvP here:



http://forums.station.sony.com/swg/board/message?board.id=TestCenter&message.id=47547&highlight=#M47547



Because its being used as a widespread, horrible exploit to:



  • Prevent players (all types of players) from getting to cool, fun content in the game.


  • Its being used as a horrible grief tactic to just waylay and kill unsuspecting players. Even players who have _zero_ interest in conflict or PvP.

Remember that one of the main philosophies of this game is if you do not want to play PvP, you do not have to.




Kurt "Thunderheart" Stangl Assistant Community Relations Manager


This is the no forcing PvP by TH dated 12-07-03



=====================================================================
Pwyll Twiceborn - Bloodfin Server, Master Fencer / Doc
Masakari - Intrepid Server, TKM / 0444 Pistoleer / 0040 Smuggler
Ngamok - Orc Warrior still in my Orc mother's Womb

*Disclaimer* Posts are my opinions, not FIGHT CLUBS *Disclaimer*
RedVenom400
Tue Feb 03, 2004 6:18 pm
#247

bottom line : you cant please everyone


my opinion and everyone in my guild and a ally guild (wich are lots ) says good job devs





Roberto Venomancer Teras Kazi Master Rip
Bounty hunter and Ace Imperial pilot
Regarding jedi nerfs:"All who gain power are afraid to lose it, even the Jedi"Chancelor palpatine
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