Development Cycle Archive

Thread: Publish 6: Released Wednesday Morning

Emiae
Wed Feb 11, 2004 5:15 am
#235

Will they fix the Bugs ?... like the Ubese armor bug and cloth with female chars... we still crashing atm..
Byallbacca
Wed Feb 11, 2004 5:16 am
#236

Don't do the patch. Fix the stupid Bazaar/Vendor Terminals. I completely understand the smugglers on this, no one has any idea how annoying it is to work hard to get where you wanna be just for the game to scr*w you everyday


I'm a Merchant btw


Byallbacca


Master Artisan/Tailor on Bria





"In three words I can sum up everything I've learned about life: it goes on." -Robert Frost


apocalypse1228
Wed Feb 11, 2004 5:16 am
#237

Let the st farming begine
Nind
Wed Feb 11, 2004 5:28 am
#238

It will be fun with some changes in the game, alltho it will be strange on FarStar where the Imperials allready are a majority.. Alltho our little rebbys are some hardneacked pvp brutes



Thx Devs for a good job, alltho a ETA om the server down would be appritiated



LONG LIVE THE EMPIRE AND HAIL PALPATINE!!



--------------------------------------------------------------------------

Cera - Kronos Imperial <KI>

Welcome to the City of Kronos in southern Tatooine! (Rebels will be Shoot on Sight!)

Europe-FarStar



- out
batboy74
Wed Feb 11, 2004 5:41 am
#239

Maybe they will fix the Imperial Uniform Hat issue, too? It's really annoying.
AlaManQ5
Wed Feb 11, 2004 5:42 am
#240

HeHe I just read more of the notes LOL


A few more professions had some touch ups and changes, like Pistoleer, Pikeman, Fencer, weaponsmith and of course chef. Some of these are minor, like rearranging a weapon certification location, or the stats on certain weapons. They moved the scythe cert on fencer to a higher level, made it harder to obtain the nightsister energy lance, etc. yada yada yada







\\\ Sethrak Felbovv ///
\\\ Master Carbineer - Rifleman - Master Bounty Hunter ///
\\\ Corbantis Mercenary and Freelance Pilot ///

WarNerve5776
Wed Feb 11, 2004 5:42 am
#241






Solo4114 wrote:
I take it the Imperials will still be given 100% immunity to scans, thereby essentially giving them skills that Smugglers had to invest skill points to get, huh?






We're Imperials.If you are not,then that's why you are a smuggler,so you cab smuggle. We shouldn't have,we should be above the law,because we are the law. ......Something like that



Baiyne
Eeloominath
Wed Feb 11, 2004 5:45 am
#242



AlaManQ5 wrote:
Guys, please read the notes for yourself.




Well, i'd even say (to the whinerboys): Go read ANY information at all on the topic before starting to howl around here...it gets annoying....
batboy74
Wed Feb 11, 2004 5:55 am
#243

What kind of Crackdown will this be, without proper Imperial Uniform hats?!
KardenTyrell
Wed Feb 11, 2004 6:05 am
#244

Posting some facts


- Covert rebels, Neutrals, Low ranking imperials get scanned "Overt rebels get shot at"

- Covert rebels when caught are forced overt (not a tef...and this is a good thing, want reasons why? Ill explain if you want me to)

- Neutrals pay a fine, but if they cant pay...they loose factional points

- low Ranking Imperials get caught, they will loose faction points (*note one heck of allot of faction points are needed to be high ranking, so this will slow fp grinding as well)


- Smugglers can avoid scans for themselves and whole groups, master smugglers have 95% chance of not being scanned.

- You can avoid scans by using more things then just a smuggler ("droids, safety deposit")


- High ranking imperials will be saluted by the scanning crew, we still dont know what High ranking means exactly...so we imperials need to find that out as well!



- Imperial security is intensified, rebel recruiters go into hiding , Wilderniss scans happen....not often...but happen enough not to be something frequent...but always have an edge...will they be coming? will they be coming? nono please dont come


-------------------------------------------------




- "TK-231 reporting in" -
[|Arresting hawtpants members for a living|]
eznihm
Wed Feb 11, 2004 6:06 am
#245

What's the rush?


Is anyone else slightly disappointed that they came out with this a day early?


SodaPopinski
Wed Feb 11, 2004 6:12 am
#246

The least they could have done was kiss us Smugglers before they bent us over like a hostess in Kobe's Hotel Room.


-Average Joe



-Average Joe
*sig edited by admin*

Ostracized
Wed Feb 11, 2004 6:14 am
#247

Yeah good defense people.



"I am the law!" (done in his best bad acting Stallon voice)



So this is exactly the point us Smugglers are making.



Now that imps have 100% verses small time smuggling. WTH will happen when ships get implemented??



Smugglers can smuggle up to 100 tons of illigal goods at 90%, but wait.. any Imps with a ship can smuggle the same amount for 100%.



If they try to lower the Imps percentage THIS day will be used as a rally and the famous "I am the law!!" will sing again.



Way to gut my profession before it was even introduced Devs.



For those telling the Smugglers to shut up. Why dont you try defending your arguements with something that can prove your case??? So far i havent seen anything to do so since it has ALL been debunked. Real world reason, Star Wars cannon reasons... and gameplay reasons all side to the Skill points should matter more then faction points.



Lets see someone defend the previous examples I and many others have given. Frankly i know its too late... doesnt stop me from expressing my discontent.





1st holo = Jedi

DOH !!!!
Page 19 of 35