Development Cycle Archive
Thread: In-Concept Open Discussion (Week Ending 2-16-04)
Concepts that need to be fleshed out:
In-game ambient and situational music needs a drastic overhaul - they're far to sparse and/or broken.
Player-city streets- this is needed for atmosphere
Combat vehicles
Here is a really nice idea:
Mods for speeders! Something we can use to make them go faster. Even if this is implemented in much the same way as Burst run or Gallop for mounts. Just enough to give us some boosters on these babies.
The Lunatic Fringer
LunaticFringer wrote:
Here is a really nice idea:
Mods for speeders! Something we can use to make them go faster. Even if this is implemented in much the same way as Burst run or Gallop for mounts. Just enough to give us some boosters on these babies.
The Lunatic Fringer
how about other mods like light weapons, storage, sheilds etc
Bounty Hunter Rocket pack with two purposes.
1. General Travel, Many players have said that a Bounty Hunter should not show up on radar until in combat, and that a BH should have more efficient methodds of transportation than the average Joe. Use the BH rocket pack as an alternative means of travel. While in flight you dont show up on radar and you move reasonlably quicker than a swoop. Make it so that you have limited fuel load so that you have to land from time to time and re-load.
2. If you enter combat in flight or enter combat then take flight, your height is limited to stay in range and you again appear on radar. Also because staying level to shoot means that you have to lean back, have it that you take DOT action damage as the backpack singes the backs of your legs, limiting the amount of time you can stay air-born in combat. Have it as a means of escape for BH against Melee class or Jedi. Also have accuracy reduced on weapons whilst in air. Make the act of taking off limited to once every 1 min or so, as the initial charge for takeoff needs to recharge or whatever, so that a BH cant just constantly evade a melee class character.
Give shematic for BH jet pack at Investigation 3 or 4. And sit back and imagine how cool it would be to see a BH engaging atarget and then Jetting off backwards ala Jango Fett whist still opening up with a scatter (or duel pistols .. please) Or in a faction fight imagine two sides clashing with each other and in the middle of it all, 2 or 3 characters simply take off. Of course this will make everyone want to bea BH so your gonna have to think of pretty cool stuff to give to otherproffessions too, or.. make the shematic for the jetpack a very rare very hard to find and very expensive to make item.
Is it possible to have characters exist above ground level? or is this a concept outside the working function of the game. If there is no chance of there ever being a BH Jet pack, or if BH isn't going to be given the skills, abilities and gadgets associated with the proffesion from the Star Wars universe, please say so, as i can start a new character as a chef or something.
Give shematic for BH jet pack at Investigation 3 or 4. And sit back and imagine how cool it would be to see a BH engaging atarget and then Jetting off backwards ala Jango Fett whist still opening up with a scatter (or duel pistols .. please) Or in a faction fight imagine two sides clashing with each other and in the middle of it all, 2 or 3 characters simply take off. Of course this will make everyone want to bea BH so your gonna have to think of pretty cool stuff to give to otherproffessions too, or.. make the shematic for the jetpack a very rare very hard to find and very expensive to make item.
would be kool but a master artisan should make it, but why can't anyone else use it, when they add the space addon there would have too be apilot profession, let pilot profession use it also...still anyone who's trained in it's use should be able too use it