Development Cycle Archive

Thread: In-Concept Open Discussion (Week Ending 2-16-04)

Accaba
Sat Feb 14, 2004 3:57 pm
#222


I have to repeat my post, becouse I cant edit



Dear Devs


I like the street from Wayfar to Jabbas Palace, I think (I'm not sure) but its the only street outside a city. Why are there not more streets. Maybee just one from one big NPC-City to an other?. The vehicles could drive a little bit faster on this street THAN "outdoors". So, the players would take the road to get faster from one point to an other on Vehicles. Maybee this will support the RP. Imagine what would happen. There would be some traffic, Houses and Shops would be settle there and not just somewherein the "outdoors" (hopeflully :-)". I think, it would give the way from one city to an other a reasen totake it with your vehicle. And itwould just look great.


Ohhh, what would make this game great, if you could make a break on your journey and stop in cantina on the way :-) from one city to an other. Listen to some entertainers, drinking some beer, talk to other travellars and then continue yourjourney.


I wouldnt go with a shuttle as this dream would be real. It would make a journey from one city to an other to a little adventure.

Xetta
Sat Feb 14, 2004 7:15 pm
#223

Ummmm..i dont know if it has been sugested yet or not, it proboly has, but SWG REALY needs space ships you fly, also Pilot an added skill, maby branching off into a traspot pilot or a Fighter Pilot, Transpot being able to bring people to other planets, or places on planet very quickly.the fighter pilots being able to fight other ships in space. That that sound asome to any one eles. I dont care, id drop every skill i had to be a pilot.


i also think Hoth and Taris should be planets...even though taris would be very dificult.

Another idea i had was a special vehical rebels can get..i feel left out when ever i see at-st's....

Draamal
Sat Feb 14, 2004 8:43 pm
#224

Hi there. It's been a loooong time since I've posted anything. Anyway, just wondering when we were going to get some more emotes to go with our new stuff. I was thinking vehicle emotes like wheelies and doughnuts and maybe even a barrel rolls or climb. Also, it just doesn't seem right that I can't give a /thumbsup while on my bike... I'm sure other people have thought of better I just don't have the time any more to keep up with the discussions. /sigh
Rufkin
Sun Feb 15, 2004 5:19 am
#225

Sorry if this has already been mentioned, I got tired of reading the ignorant thread after page one. Force crystals can already be crafted by the Jedi. Jedi were meant to be rare, and are supposed to be in hiding. I don't want to see ANY interaction between the normal crafters, image designers, tailors or the like and the Jedi. They should be hiding out, and if they aren't they should be hunted down by bounty hunters.


I can't believe how few people really pay attention to the facts before they post complaints on these forums.


FalgornLightfoot
Sun Feb 15, 2004 7:33 am
#226

Have made a few posts about the Bounty Hunter class, and have played a lot of pvp in between. Have noticed the following :


Master TKA = Week or two of playing.


Master BH =Two or Three months. However,with ease in a fight the TKA can knockdown / dizzy and killthe BHbefore your back standing, which you cant evendo cos your dizzy.



Who in SWG can justify this.



Keep Melee class dodge, but have it only effective against melee attack and instead of dodge against ranged attack, offer extra health / action or secondary atributes (strength / willpower) at regular intervals in the skill tree's. PvP is owned by the melee class. I have seen large groups of ranged characters get ko'd by one or two melee characters. And it wasn't the inepitiude of the ranged characters that caused this, it was the unfair advantage that has been stacked onto the melee class by the designers.



Furthermore, if you look at the "in concept" 1-1's the Bh tree goes on forever, yet nothing bar fix's have been implemented. Yes are Proffession needs fix's like investigation XP increase and Mission Bug's, but are characters are so so incapable of handling even the weekest opponents. Give us gadgets, poisons, a quick dodge jet pack jump, a net that works like warcry, anything! If you dont increase our damage output fine, then give us the chance to last for more than a fleeting instance in a battle scenario or one on one. The bounty hunter does not feel like star wars. I dont want to be Boba Fett, but at least i want to have the option to try and be that good, if iseek the best combo's the very best weapons etc etc.



And please, All i see in combat is identicle composite drones, Profession specific Armour, and make the Bounty Hunters very high in Kinetic, and resistant to whatever damage lightsabre's do. Also crafters in my guild find the profession nothing but tedious. Take away the boring element of crafting and have it that Crafters that get really really rare resources get big xp bonuses. Have area's of the galaxy so dangerous that only high lvl groups or rangers with excellent mask scent can travel there, and here have the valuable hide's etc..





Falgorn Lightfoot --Master of Pistols-- --Master Jedi Slayer-- --Master Bounty Hunter--
Badeb_the_Rebel
Sun Feb 15, 2004 7:50 am
#227

Ok...i dont know if this has been mentioned before or not...i did a search but either i used wrong keywords or it realy wasnt suggested before.



How about giving the data terminals that architects can make some functionality one would expect from them?

What i have in mind is to make it so that when crafting data terminals architects would have some additional slots they could put some extra components in to should they want to. For example make it so that droid engineers would be able to create slightly modified data modules that could be used in the data terminals along with smugglers being able to use their "slicing" skills to create an OS for that data terminal.
The way it would work is that the more skilled a slicer a smuggler would be, the less space would that OS take up in the data module, it would also be a nessecary component(together with, lets say, a micro-processor and that data module...maybe also a few other components that would themselves be a bit complex to manufacture) to make a data terminal more then just a decoration.

This would give players the possibility to use terminals as an alternative to droids, however i want their main use to be something new. We already have the /notepad command but it is very limiting...for one, whatever we write down in the notepad can only be accesed by us(unless we send the file to other players outside the game). I think it would be great if we would be able to create files that would be stored on remote systems and thus be accesible by others with ease. They could be stored in those data terminals only(at least in the begining) and they would only be on the terminal they were created on(also at least in the begining). This would give players the ability to create "libraries".

If disk space is of a concern to you then maybe you could do the following instead. Give the players the ability to host the files themselves with you only hosting a list of files accesible by others and when a player selects a file to view they would download it from the player hosted server. This would also make it so that multiple terminals could host the same files, but then you would of course have to make it so that only one player at a time would be able to acces a single terminal.

Maybe some maintanance costs could be applied to the data terminals as well...



If the above doesn't seem to make much sense just contact me for a better formulated copy of the idea
Up_and_Comming_Architect
Sun Feb 15, 2004 8:06 am
#228

I second the t-shirt idea



Noomie Arei Master Architect & Master Artisan
Shadowfire, Tatooine, Located @ -155 -5692
"I am going to Architect a world of pain all over your candyass"

LJKVEX
Sun Feb 15, 2004 8:36 am
#229

i would likea swordsman prof revamp.
For any further info plz read the forum as it has loadz of posts about whats wrong with the profession.

Thx


Flame = Scylla




>>>EaT-Plasma<<<
Dragoon1500
Sun Feb 15, 2004 9:40 am
#230

-what swg needs is a new compliment of weapons with different types of dmg (such as more cold dmg etc)

-there should also be a repair system where people can see what an armoursmith and weaponsmith do while repairing, to prevent them from running and or switching working armour or weapons for broken ones

-unique abilities for allproffs becauseproffs like swordsman and fencer havebasically all the same attacks =(

-there should be super unique techniques that a player can keep forever..... this is achieved by mastering classes....the combination of the exp of master classes would allow for hybrid techniques perse...... (ie dancer and swordsman mastered= unlocks swordance, or creatue handler and droid engineer= unlocks creature and robot intergration or pistoleer and carbineer=mass critical shot...... etc....)


those are just some suggestions..... plz take into consideration.....
EnneAr
Sun Feb 15, 2004 11:58 am
#231







I have a few minor cosmetic changes that would make the game immensely more enjoyable for those of us who are not combat oriented. These may have been suggested before and I apologize ahead of time for being repetitive.


1. Add some kind of customization to furniture color.

2. Add the secondary compass directions to the rotate feature for placing items.

3. Add a few more plant schematics

4. Seat more than one person on a couch, at the moment they sit on top of each other.

5. Lay down on the beds and divans.

6. Terrain management within city limits.. abilities to level or raise the ground.. add a lake etc...

7. Add height to movement directions for placing items.. IE Up and Down.

8. Make the armoires, chests andthe other similiar types of furnitureactual containers for placing items. IE give them the same inv capability as a backpack. (right now we hang backpacks on the wall and it looks tacky)


That is about I can think of atm. Thank you for taking time to read this.


ZebStokes
Sun Feb 15, 2004 1:44 pm
#232

Some MORE ideas...


I would like to see randomly spawned missions that are both Imp AND Reb... let me explain. A group of Imps is in the wilderness running a "wookie slave camp" The Wookies revolt! If you are Imp.. you can help quell the rebellion, or if reb, help it along!!


Is there a way to add TEXT to my protocol droid so i can make hem say stuff to people the way vendors do???


Imperial patrols should react to things like /spit and /slap. They should also react to keywords if possible... "Leia" "rebel" etc


Jedis should have NEVER been a second character... It should just be your char with a FS open.


Slicers should be able to CONTROL the effect of their slice on an object if a Master.


We SHOULD be able to place public "bounties" on other players...


I like the idea someone had of static bases on each planet that are fought for "control" in the GCW.


(The Genosian Biolab sounds interesting... thanks for that! Keep it up, guys! MORE MORE MORE content!! )


...there should be a way to "buy the bar a round".


ZEB


...oh. ...one more thing. If your server is down.. this is NOT the place to **edit**!! I read ALL the posts.. and cluttering up space with whining is VERY annoying. Please respect that THIS forum is for the greater good, and the enrichment of tis game. If you want to whine about your server being down... go to In LIVE or better still.. YOUR SERVER BOARD!! ..thanks!




Zeb Stokes ....Sabbac, Pazzac, and Holo Chess...PLEASE!!!
ZebStokes
Sun Feb 15, 2004 1:49 pm
#233

...sorry... reading back again.. and


"Remove all XP when AFK is BRILLIANT!! I HATE macro grinders who have turned this game into a SCREENSAVER!!!!! If you are AFK ...no xp. sounds good to me.. .Makes people PLAY!!


Zeb



Zeb Stokes ....Sabbac, Pazzac, and Holo Chess...PLEASE!!!
Badeb_the_Rebel
Sun Feb 15, 2004 3:19 pm
#234

I realize that my previous post must be very confusing as well that it lacks a great deal of info, therefore i have decided to post a follow up with the sole purpose to solve the above mentioned issues
Enjoy!

Let me begin with a "tree" that ilustrates what i have in mind:



NOTE: Because the tree wont display correctly here i have decided to upload it to a web server. If you are interested in seeing the entire content of this post you can download it from http://intor.users.whitehat.dk/swg.doc



The above "tree" shows the way a data terminal could be assambled.

Master Artisan could create some electronics you could come up with just to make the entire thing more complex.

Droid Engineer could create the OS itself as well as the data storage module. Please note that in the previouse post i mentioned smuggler creating the OS, however after some consideration i decided it's more of a task for a droid engineer since (s)he does kinda the same when creating droids.

Architect assambles the entire data terminal by adding the "extra stuff" to the normal "dummy" data terminal during its crafting session. Note that architects will still be capable of creating those "decorational" terminals.

OS: The OS would have different qualities depending on Droid Engineers "Programming Skills". It could for instance take up less data space. It could allow for higher level/quality software to be run on it, as well affect other softwares data space usage trough the "quality" of "file system" used.

Data Storage: Similar to the droids data storage module it would provide storage space in a facon similar to the datapad. In order to allow for storage of player writen documents/books the number would be a direct representation of kilobytes(not kilobits ). A maximum number range of 40 - 60 seems enough as 1 kB allows for ca. 8000 characters(including spaces), and combined with the mandatory OS in order to have a functional data terminal + any "software" nesecary to read/write those documents/books we players could easly be left with around 4 - 19 kB depending on the size of the acctual data space offered - all the "software" and its quality.
The data storage could also be used for storing schematics.

New skills: Amongst new skills the one worth mentioning could be the "Programming skill". A droid engineers proficiency in this skill would allow him/her to write better quality of lower level software as well as unlock new types with each level.

Software: I'll have to leave that to you as i have not thought much about this. One thing that could be usefull tho is a calculator. Make it amongst the first types of software available and the higher level Programming skills a droid engineer has the more functions (s)he can add thus making it more complex. F. eks., level 1 programming skills would grant you the simple add and substract functions as well as allow up to 4 digits, while with level 2 you could also add multiplication and division to the functions list as well as use 5-6 digits. More functions would also mean more space usage.

As to the number of terminals placeble in each house, the number could be directly reflected by the number of lots a structure takes up, thus a guild hall could have 9. Extra manitenance fees would apply to structures depending on the number of terminals placed. Also more terminals would effect the amount paid in maintenance for individual terminals. F. eks. 1 terminal would add 50 to maintenance but 2 terminals would add 150 total.

Phew...I guess that is all, if i forgot anything just point it out...hope my "hard work" will bear some fruits
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