Development Cycle Archive
Thread: In-Concept Open Discussion (Week Ending 2-16-04)
How can this game have BH rocket packs when there is no Z axis?? (..or is it we have an x axis and az axis... but no Y?.. I am not sure.) ...all i know is.. We are LOCKED on the ground. We only go "up" if the terrain or structure demands we do. What I wouldnt GIVE to be able to jump!
Vehicles SHOULD have modification factorsm weapons and shields.. I agree.
Zeb
Keto_Jax wrote:
Not to compare this to EQ, but we need something like EQ had.
EQ had many places to go to, where you would find a number of people at the entrance. You couldn't enter without a group of people.
Make new places that required groups, AND, make experiance harder to get. I can't believe people can and have mastered 20+ professions. It took me almost a year to be a level 60 cleric in EQ. I loved every second of it too.
This game seems to be full of Masters of everything. The middle of the road is too short.
E.g. a basic notice board for wants and for sales which can be accessed from any planet. That way artisans could use it as a form of in game order book. Talking of which what about maybe order ledgers for players shops instead of having to send them in game emails.
Billboards or posters type things. Maybe this would be something for the business class players to make for other artisans or players. Each person could maybe have a handful of advertising plots (2 or 3) these could be used to place billboards at strategic locations to advertise your shop or goods.
Ok. In concept: Imperial Crackdown.
What has worked:
1) More Imperial presence in SOME places in the galaxy.
What has NOT worked
1) The Imperial Presence should be more prevelant in ALL MAJOR CITIES.
2) The Imperial Presence has turned into a Faction Farm for Rebels.
3) Crackdown contraband scans seem to be easily dismissed. I'm an Imperial Colonel Master Smuggler. Sure my rank and such should merit me being saluted. But where is the smuggling? ![]()
4) GCW bug fixes have NOT been implemented as promised. There are still tons of exploits with bases. People still seem to be able to hit turrets that don't hit them back from a certain range. People can STILL shoot from inside a base at and hit and kill people and NPC's on the outside WITHOUT retaliation from any NPC's inside or any penalties. Minefields at base entrances are basically useless. Should be replaced with some sort of Shield that goes up preventing entrance to opposing factions any time any element of the base is under attack. Thus making stealth more preferred and having the requirment of more than one or two people to take down a base.
I can go on and on. But in concept, the Imperial Crackdown was nice.
Lets hope the devs can do a revamp of the now-pathetic crackdown soon...
zep95 wrote:
Combine faction scanning and mine devices with speeder racing.
Along rivers, beside mountains, and marking the out-of-bounds, crashpoints are provided with faction based fans whom attack drivers unlucky enough to set of a covert scanner. The winner of the race most likely the one that stays overt.
Forced grouping is good, when it's for dungeons.
Go to some of these barren places. There is nobody around. Groups are what make EQ so successful, and Star Wars the top of the garbage list.
Been looking for a place to post this, but I guess this will have to do.
Subject: Are Exploration POI badges really encouraging exploration?