Development Cycle Archive

Thread: Declaring overt

TGB_Bane
Tue Oct 07, 2003 9:05 am
#235

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There is no reason that I should have to be within 50m to put on my uniform or flash my military ID and fight for my ideals.
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That statement makes me feel all fuzzy lol. I agree completley, Its a civil war, who says you have to go and officially register to shoot someone? Think of the american civil war, the minute men, jumping out of bed at an instants notice to go fight for his cause. None of them went to the leadign general while the town was being attacked and said, "id like to declare and fight sir", they grabbed their guns and started shooting, hell women and children did too.

So why report to an official to aide in a battle? I see no reason






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Hazoron
Tue Oct 07, 2003 9:15 am
#236

After this next patch takes care of TEF. I'd like a way to keep overt faction even after death. Dying in Theed then having to shuttle back to Moenia just to redeclare will really suck. Thats the only thing I liked about TEF.. the fact that you could to a points remain overt after attacking again



Hazoron



ps JellyDoughnut is a cutie! never died a happier rebel than at her hands!

Potillan
Tue Oct 07, 2003 9:32 am
#237






Holocron wrote:





Larathorn wrote:

My opinion, make it so you can declare Overt anywhere, anytime. To become Covert you have to go back to the recruiter and wait an hour. There is no reason that I should have to be within 50m to put on my uniform or flash my military ID and fight for my ideals.






That would let you move in armies of safe people to the location of a fight, and have them all go overt at once and ambush...




I haven't read all 11 pages so this may have been suggested before. But why not give the people around some kind of warning that they are going overt, or maybe 20 seconds where they can be attacked but they can't attack yet.





Game Name: Potillan Gondas
Profession: Master Chef, Rifleman, and TKA
My store: -1411 -5623 in the TLC mall, part of the city of Da'Vinci on the planet Tatooine.
2km west of AH and 3km south of Bestine


Timpop
Tue Oct 07, 2003 9:33 am
#238

I think that the highest rebel ranking player officials should also be able to recruit people while not fighting. They could Click ona player and type /recruit and a message will show up "Would you like to recruit? Yes or No?"


Timmypop


Ahazi

GrelDuron
Tue Oct 07, 2003 9:56 am
#239

Why not a faction pet that can be purchased by the highest rank officer? This pet follows the owner but acts as the recruitment officer. It can be attacked and destroyed, but can also fight back. This would mean that a battle would require some forethought since the highest ranking officer and his "recruiter" pet would need to be protected. No more random running around shooting at whatever.



Grell Durronn
Renegade Master Ranger
Starsider
Mordib1
Tue Oct 07, 2003 9:58 am
#240






Takei_Urawaza wrote:

argghh dang lack of edit function..


ok this time the full version...


more value should be placed on the rank attained by a Player.


My take on declaring overt should be that you can declare overt if you are within 50m of the recruiter or if you are within 50 meters of an OVERT player Colonell.


benifts :


rank adds value to the position of Colonell


allows overt player of the opposing side to target them and stop other players becomming overt. It would be important that players who are high ranking have this denoted in some way that is apparent (perhaps by examining there character (ie looking for the badge))


Cons :


chain overting.. where many colonells stand in a line, and sync going overt to a large mass of coverts who then go overt them selves.


how to fix : allow a colonell to only allow up to x number of people to go overt off him over a period of time (10 minutes?) ie: he's only got so many duputy badges on him to thow out to make people go overt. also players that wish to go overt must at least target the player in question to denote who they're shouting they're overt toAND/OR Only allow a colonell to be used as like this if they've been overt for over 30 minutes (so 1 cornel can't over 10 more and inturn have an instant 100 people be able ot come overt off of them). basically it's like having to have the time to set up your communication lines and logistics to support your men "in the field".


Large numbers of high ranking players could then orgainise larger group of sneak attack groups but to do so would require decent co-ordination. And a cirtian ammount of risk in that overt colonells would have to be on radar to any opposing faction member placing them in the fireing line.


Further expansion on the idea :


Allow lesser ranks to do the same but for decreasing ammounts of people and for an increased ammount of required overt time (ie: even a private could let 1 person become overt but they'd have had to have been overt for over 12 hours).


Allow COVERTplayer Colonell's to let players become covert themselves but on a 2 hour timer instead (ie can pull the strings but orgainising fake ID's isn't really there job .. it's the recruiters..)


maybe tie a faction point cost to the whole process so it's not exactly free to do this but it can be done


THROW THE SQUAD LEADER CHARACTER CLASS A ***edit**ing BONE


for pittys sake let the squad leader class influence this whole process in some way shape or form, I don't play one and am unlike to but surely this is the sort of thing that squad leaders will be able to enhance in some way (reduced costs/time, increased number's/distance)







Any system that allows a "travelling recruiter" is extremely unbalanced and will ruin game design.


Have a factional base out in the middle of nowhere? No problem! Traveling recruiter on the way!


Have a player city far from NPC civilizations? No problem! Traveling recruiter on the way!


Want to keep up the battle on an Imperial/Rebel town or base with the removal of the revenge TEF? No problem! Traveling recruiter on the way!


No, this is a horrible idea. All you are doing is replacing one retarded idea (revenge TEF) with another one.




********************************

Master Bounty Hunter
Kiri Storm - Imperial Inquisition

Mordib1
Tue Oct 07, 2003 10:01 am
#241






Nitti wrote:

The current switching of overt/covert leads to some very silly situations and a lot of exploiting/griefing in the game. The solution - to me - seems simple.


1) Anyone can switch to overt from covert at any time


2) Switching to covert from overt should take a very long time. Perhaps a real world time of multiple weeks or in game play time of 40 plus hours of play.


If it worked this way - people could decide to go overt and help out in battles at any time but could not just switch back to covert and suddenly become immune again. People could still pull off large scale sneak attacks but at a cost of opening themselves up to PvP over an extended period of time. It would eliminate virtually all of the silly situations talked about in all these pages of posts.







Once again, as I've pointed out multiple times, this would never work.


You simply cannot propose a system that allows players to bypass all perimeter defenses of player cities and bases. This is what your suggestion does.




********************************

Master Bounty Hunter
Kiri Storm - Imperial Inquisition

Mordib1
Tue Oct 07, 2003 10:06 am
#242






BlasterForHire wrote:





Lotussutol wrote:

This is a nice change!!!!!


Also...do NOT let people declare ANYWHERE!!!! If you do all you will have is battles like the current TEF battles we currently see...a battle with NO end is boring...


make them go back to a recruiter to go overt after dying on a raid!







amen. as nice as it sounds, it would be TEF wars all over again.. though much much worse.


the same is true for having high ranks be able to overt lower ranks.


how 'bout we just get more recruiters? is one in every town such a bad idea?







Yes, having a recruiter in every town IS a bad idea. In fact, its horrible. There is a REASON there isn't a recruiter in every town, and its the same reason that people shouldn't be "traveling recruiters" themselves.


With a recruiter in every town, there will be no "imperial town" or "rebel town". Moenia is a rebel town. Why? There is a rebel recruiter there and no Imperial recruiter. With an Imperial recruiter there, however, it will cease to be a "rebel town". There will be no "safe havens" for any Overts, which is pretty darn stupid.


There will be no such thing as a defense. Get killed? No problem! Just run right back to the local recruiter, declare, and run back into battle! This is just an extension of the retardedness that the revenge TEF is.




********************************

Master Bounty Hunter
Kiri Storm - Imperial Inquisition

Vevy
Tue Oct 07, 2003 10:09 am
#243






Ranxacka wrote:
50meters of recruiter, or in a HQ, or to a higher ranked declared faction member.




Immediate declaring of a higher ranked player is a mistake...this won't work unless you make like a 5 min timer for declaring and I'll tell you why...


The problem with PvP now is the TEF system, you kill someone, they clone and run 200m outside the cloning facility and immediately start fighting again because you now have a TEF. This causes battles to go on forever and most of us hate that.


Allowing players to declare just by being in the vacinity of a higher ranked player will ultimately have the same effect. A player runs into the battle, gets killed, clones...runs right back to within 50m of a higher ranked player...declares and starts all over again. I don't like that idea. In battle, you should NOT have to kill the same people OVER AND OVER AND OVER AND OVER. If you're going to allow them to declare off another player, then there needs to be a time limit before your overt status kicks in. That gives the people who killed you a chance to end the battle and "win" before you can jump back in. Those who DON'T get killed in battle should not be punished by allowing those that died to be able to come right back with full HAM.




Vevy
Master Armorsmith / Master Weaponsmith
mrmark200000
Tue Oct 07, 2003 10:10 am
#244

holo, about the declaring overt anywhere, if you allowed that (any where any time) you cant declare overt inside a town that dosnt have a faction recruiter of that faction, so, if the rebels were to attack theed, they'd have to go overt before attacking, while imps could go overt all over theed, it kinda seems unbalaced, but theres places that have reb recuriters, so i think that'd balance it out




just my 2 cents




Smugger alliance Pilot.





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Tharryth
Tue Oct 07, 2003 10:26 am
#245

Sorry to many post by now to read them all. But my idea I've had for awhile. Let Overt Reb and Imps with particular ranks make people overt if they chose to, like the join commnad. Maybe have them limited to how many that can convert by there ranks, Sarget 1, Major 4, General 10 and so on. Then it would be more like a true and the thing would be to find the Overt commanding officer and kill them.



----
3 Year Vet, still tugging along.
Zaph_Branagin
Tue Oct 07, 2003 10:27 am
#246

Planet: Dantooine
Location: Imperial Outpost
Server: Gorath

The Imperial Outpost Recruiter is bugged and has been for a LONG time now. For a Imperial to turn Overt to run missions on Dantooine, the closest Recruiter is in Bel Vistal on Corellia. So to go Overt, a Imperial must goto Bel Vistal, declare then travel across Corellia, then take a Shuttle to Dantooine.

This is far too much travel time in the Overt status. Half of the time, a Imperial doing this will run into Rebels on Corellia and loose their Overt status. This then forces the player to have to do this excessive traveling again.

Please help us with this problem. It makes running Imperial missions on Dantooine very difficult, if worth it at all. The Dantoine, Imperial Outpost recruiter is completely nerfed and will not spawn at all.



Zaph Branagin - MD
Joined the SWG community on day 2 of the game...
Retired on 8/23/04
Back in action 10/01/04
ISB_Shiggins
Tue Oct 07, 2003 10:40 am
#247






wtds wrote:
Why should players need to be near a recruiter to go overt. Wouldnt it be more realistic if players could declare overt at will. Leavereturning to covert the way it is. Seems to me that this would add alot more unpredictability to the whole GCW.





Hear me out here THIS IS THE BEST IDEA Ever you could just take out TEF totaly and make it that u have to declare Overt where ever u want and If u wnat to go covert u have to go to a Recruiter and make the time 30 mins not 1 hour



But then i could see covert walking up to people and going overt in front of them So here the Thing when u declare overt u get a TEF for 30 Seconds then u got fully Overt how does that sound



Please post Feed back to what u think about this




Shiggins
Pistoleer/Smuggler/Tera Kasi
Ahazi Cords NUMUNJII NABOO
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