Development Cycle Archive
Thread: Declaring overt
Lotussutol wrote:
This is a nice change!!!!!
Also...do NOT let people declare ANYWHERE!!!! If you do all you will have is battles like the current TEF battles we currently see...a battle with NO end is boring...
make them go back to a recruiter to go overt after dying on a raid!
amen. as nice as it sounds, it would be TEF wars all over again.. though much much worse.
the same is true for having high ranks be able to overt lower ranks.
how 'bout we just get more recruiters? is one in every town such a bad idea?
What about a 1-2 minute declaration timer :
Declare at recruiter, onscreen countdown.
This will give you time to get away from the recruiter without letting campers ambush you and you can't just suddenly declare anywhere either.
Add this to the PC recruiter idea.
The current switching of overt/covert leads to some very silly situations and a lot of exploiting/griefing in the game. The solution - to me - seems simple.
1) Anyone can switch to overt from covert at any time
2) Switching to covert from overt should take a very long time. Perhaps a real world time of multiple weeks or in game play time of 40 plus hours of play.
If it worked this way - people could decide to go overt and help out in battles at any time but could not just switch back to covert and suddenly become immune again. People could still pull off large scale sneak attacks but at a cost of opening themselves up to PvP over an extended period of time. It would eliminate virtually all of the silly situations talked about in all these pages of posts.
Kona_Combine wrote:
How about allowing a higher ranking faction member too make some one Overt. Kind of like training. What I mean is, Colonel can make a Private - LT. Colonel Overt. Then you could do away with the group TEF.
Just an idea.
YES!!!! that would actually make there a reason for being a high ranking officer. I think that would be awesome.
Holocron wrote:
Larathorn wrote:
My opinion, make it so you can declare Overt anywhere, anytime. To become Covert you have to go back to the recruiter and wait an hour. There is no reason that I should have to be within 50m to put on my uniform or flash my military ID and fight for my ideals.
That would let you move in armies of safe people to the location of a fight, and have them all go overt at once and ambush...
And your point?
Ambush is a oft used tactic in wars. The enemy sneaks into a city under cover of night, sets up a defensive bunker then when dawn comes lays waste. Ambush also happens very frequently in the wilds. Guerilla Warfare is the most successful tactic of any out manned and out gunned army, get under camofalge on an enemy supply route and attack their supply trucks from cover. Look at the reports of the Vietnam Conflict... The enemy hid in the forrests waiting for soldiers to come by, once they saw someone they would open fire from camoflaged locations.
Now truthfully, any actively declared faction member should be able to /declare <Target>. Give it an animation, and a timer so it couldn't be spammed. Like a 5 second timer, nothing too bad, but let ANY declared player declare another. You could add a rank based bonus to this that any covert player within x distance would be declared, as rank goes up the radius goes up. It would also give a confirm box to the player, in case you have a covert running through the area that doesn't want to be declared. You could also make it cost 5 FP to declare another person.
Just some ideas.
Kona_Combine wrote:
How about allowing a higher ranking faction member too make some one Overt. Kind of like training. What I mean is, Colonel can make a Private - LT. Colonel Overt. Then you could do away with the group TEF.
Just an idea.
I like this Idea!
Ambushes are OK... ambushes are a valid combat tactic.
As long as there is a counter-tactic, it would be OK in a game.
Since I feel that PvP is still horribly broken in this game, I am neutral. But I thought that factioned players could purchase minefields and covert scanners? If you've established a PvP base, then a possible counter-tactic for dealing with coverts would involve the use of turrets and covert scanners. Don't scanners make a covert attackable?
What you might want to ask yourself is if *defenders* (incoming reinforcements) should be able to sneak through an attacking army to shore up a PvP base's defenses. Could the overt attackers counter this through the use of their own covert-detecting scanners?
In the end, being able to declare and turn overt anywhere should be fine. Ambushes are an acceptable and valid tactic. The existing 1 hour timer on returning to covert status is fine. If bases could be equipped with covert scanners, and if "portable" covert scanners (droids on patrol???) were available, then that would probably be a sufficient counter-tactic against covert ambushes too.
Ok, by now this is the millionth post in this thread and I doubt anyone sees it...but here goes:
My suggesstion is to make a perk available at the highest rank: New pet - Recruitment officer. Give Surface Marshals the ability to buy Recruitment officer pets from the recruiter. These act like normal support troops, but you can converse with them and declare. The act just like the static recruiters, but these you can take with you. I think this adds a whole new variety of gameplay to the GCW.
Keeping that pet and his owner alive would be a key strategy for both sides. At the highest rank, only the most decorated officers have this ability. Either make it a pet they can buy (would they be able to transfer it to others?) or just give them the abiilty to let others declare via new radial menu option. Incap or deathblow that player, and no one can use him to declare again.
I think this puts alot of strategy into the fighting.
Larathorn wrote:After watching a battle in Tyrena where 5 Imps walked in and a horde of Rebel's ran out the back to declare and come back in and overrun the Imps, I think that something needs to be done. The big issue wasn't that the Rebels could declare, it was that the 5 Covert Imperials that were in the cantina couldn't do anything to help their Overt buddies.
My opinion, make it so you can declare Overt anywhere, anytime. To become Covert you have to go back to the recruiter and wait an hour. There is no reason that I should have to be within 50m to put on my uniform or flash my military ID and fight for my ideals.
I agree.
Reading through alot of post I see I'm not the only person to suggest this...I think what I like more is not having a faction pet as a recruiter...but the player be the recruiter. This doubles the effect because now the ranks have actual meaning to the player, and a reason to achieve them rather than just increasing your faction cap.
Basically, transfer all the static NPC's powers to a player of that given rank. If I'm a survace marshal, people could click on me and get the same radial options they would get from static recruiter. All they would need is for me to be overt and to stay still. I would become a REAL leader, giving faction pets to players as they die, essentially giving reinforcments as casualties happen.
-the top rank (surface marshall?) allows all perks.
- a lower rank allows installations
- a lower rank allows support troops to be purchased
- then weapons and armor
- etc..
Strategically, it's important for the other side to kill me. If I die, I must visit an NPC recruiter or a player with the appropriate rank (making it good to have more than one person with this power available) to allow me to re-declare, as I cannot declare myself. I think this is a great wrinkle to the GCW.