Development Cycle Archive

Thread: Declaring overt

BlasterForHire
Tue Oct 07, 2003 5:54 am
#222






Lotussutol wrote:

This is a nice change!!!!!


Also...do NOT let people declare ANYWHERE!!!! If you do all you will have is battles like the current TEF battles we currently see...a battle with NO end is boring...


make them go back to a recruiter to go overt after dying on a raid!







amen. as nice as it sounds, it would be TEF wars all over again.. though much much worse.


the same is true for having high ranks be able to overt lower ranks.


how 'bout we just get more recruiters? is one in every town such a bad idea?

Dvern
Tue Oct 07, 2003 6:05 am
#223

What about a 1-2 minute declaration timer :


Declare at recruiter, onscreen countdown.


This will give you time to get away from the recruiter without letting campers ambush you and you can't just suddenly declare anywhere either.


Add this to the PC recruiter idea.




__________
Xavor Laspo
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Nitti
Tue Oct 07, 2003 6:15 am
#224

The current switching of overt/covert leads to some very silly situations and a lot of exploiting/griefing in the game. The solution - to me - seems simple.


1) Anyone can switch to overt from covert at any time


2) Switching to covert from overt should take a very long time. Perhaps a real world time of multiple weeks or in game play time of 40 plus hours of play.


If it worked this way - people could decide to go overt and help out in battles at any time but could not just switch back to covert and suddenly become immune again. People could still pull off large scale sneak attacks but at a cost of opening themselves up to PvP over an extended period of time. It would eliminate virtually all of the silly situations talked about in all these pages of posts.

Davis_Ranze
Tue Oct 07, 2003 7:10 am
#225

I like the idea of not having to use a recuiter to declare yourself overt. If by being a covert imperial I'm walking around secretly serving the empire, why could I suddenly do something that makes it obvious to everyone I'm an imperial agent? If I can attack overt rebel NPCs as a covert imperial why not allow me to attack overt PCs as a covert imperial. It would seem to make more sense that if I attack an overt then it should make me obviously overt to everyone else around for a period of time. I believe the current method where you gain a temporary TEF is rather ridiculous. If I'm in Theed and I heal an overt imperial in a battle as far as I understand it all the people that were fighting that overt imperial are now able to attack me. However, another overt rebel that might not be fighting that particular overt imperial does not have the ability to attack me. If I'm misunderstanding this then I appologize for going any further. However, if I'm correct then how does it make any sense? I've obviously shown to anyone in the area that I support the empire so why shouldn't anyone with rebel faction standing be able to show their loyalty to the rebellion and attack me?Just my 2 cents.
origitat
Tue Oct 07, 2003 7:48 am
#226






Kona_Combine wrote:

How about allowing a higher ranking faction member too make some one Overt. Kind of like training. What I mean is, Colonel can make a Private - LT. Colonel Overt. Then you could do away with the group TEF.


Just an idea.






YES!!!! that would actually make there a reason for being a high ranking officer. I think that would be awesome.



------------------------


Ramir Castelanas of Shadowfire - Once a Commando - always a Commando!


Dreaming of the Pre-CU days but will be here to the end!
1ImperialScum
Tue Oct 07, 2003 7:48 am
#227






Holocron wrote:





Larathorn wrote:

My opinion, make it so you can declare Overt anywhere, anytime. To become Covert you have to go back to the recruiter and wait an hour. There is no reason that I should have to be within 50m to put on my uniform or flash my military ID and fight for my ideals.






That would let you move in armies of safe people to the location of a fight, and have them all go overt at once and ambush...





And your point?


Ambush is a oft used tactic in wars. The enemy sneaks into a city under cover of night, sets up a defensive bunker then when dawn comes lays waste. Ambush also happens very frequently in the wilds. Guerilla Warfare is the most successful tactic of any out manned and out gunned army, get under camofalge on an enemy supply route and attack their supply trucks from cover. Look at the reports of the Vietnam Conflict... The enemy hid in the forrests waiting for soldiers to come by, once they saw someone they would open fire from camoflaged locations.


Now truthfully, any actively declared faction member should be able to /declare <Target>. Give it an animation, and a timer so it couldn't be spammed. Like a 5 second timer, nothing too bad, but let ANY declared player declare another. You could add a rank based bonus to this that any covert player within x distance would be declared, as rank goes up the radius goes up. It would also give a confirm box to the player, in case you have a covert running through the area that doesn't want to be declared. You could also make it cost 5 FP to declare another person.


Just some ideas.




Kayyin Coterei (Yin) - Starsider
Elder Jedi

"I know there are many in the Imperial Command that have put contracts out on my life. It is my goal, so I can finally settle down with my lovely wife Kasska and start a family, to infiltrate into the secretive Bounty Hunters guild, find those who have contracted my death and terminate them before the bounties are completed."
Twyst1
Tue Oct 07, 2003 7:56 am
#228






Kona_Combine wrote:

How about allowing a higher ranking faction member too make some one Overt. Kind of like training. What I mean is, Colonel can make a Private - LT. Colonel Overt. Then you could do away with the group TEF.


Just an idea.






I like this Idea!



-=<(TWYST)>=-
ELDER WEAPONSMITH OF NARITUS
The NGE killed me 12-3-05

Intrepid1888
Tue Oct 07, 2003 8:37 am
#229

(((( That would let you move in armies of safe people to the location of a fight, and have them all go overt at once and ambush... ))))


Ambushes are OK... ambushes are a valid combat tactic.

As long as there is a counter-tactic, it would be OK in a game.

Since I feel that PvP is still horribly broken in this game, I am neutral. But I thought that factioned players could purchase minefields and covert scanners? If you've established a PvP base, then a possible counter-tactic for dealing with coverts would involve the use of turrets and covert scanners. Don't scanners make a covert attackable?

What you might want to ask yourself is if *defenders* (incoming reinforcements) should be able to sneak through an attacking army to shore up a PvP base's defenses. Could the overt attackers counter this through the use of their own covert-detecting scanners?

In the end, being able to declare and turn overt anywhere should be fine. Ambushes are an acceptable and valid tactic. The existing 1 hour timer on returning to covert status is fine. If bases could be equipped with covert scanners, and if "portable" covert scanners (droids on patrol???) were available, then that would probably be a sufficient counter-tactic against covert ambushes too.
PCgameGuru
Tue Oct 07, 2003 8:41 am
#230

Ok, by now this is the millionth post in this thread and I doubt anyone sees it...but here goes:


My suggesstion is to make a perk available at the highest rank: New pet - Recruitment officer. Give Surface Marshals the ability to buy Recruitment officer pets from the recruiter. These act like normal support troops, but you can converse with them and declare. The act just like the static recruiters, but these you can take with you. I think this adds a whole new variety of gameplay to the GCW.


Keeping that pet and his owner alive would be a key strategy for both sides. At the highest rank, only the most decorated officers have this ability. Either make it a pet they can buy (would they be able to transfer it to others?) or just give them the abiilty to let others declare via new radial menu option. Incap or deathblow that player, and no one can use him to declare again.


I think this puts alot of strategy into the fighting.




__________________________________________________________
Colonel Dominix Deathblow
<RAID> Chief Operations Director
Teras Kasi Master | Master Rifleman | Smuggler | Medic
Master of 11...and keeper of a silent holocron...

___________________________________________________________
PCgameGuru
Tue Oct 07, 2003 8:44 am
#231

My idea also avoids ambushes, because the recruitment officer's owner would have to be overt and would need support to stay alive. It would allow you to park the pet some distance out of the city, declare,and then charge in though.



__________________________________________________________
Colonel Dominix Deathblow
<RAID> Chief Operations Director
Teras Kasi Master | Master Rifleman | Smuggler | Medic
Master of 11...and keeper of a silent holocron...

___________________________________________________________
Slacker-Hobbs
Tue Oct 07, 2003 8:47 am
#232



Larathorn wrote:

After watching a battle in Tyrena where 5 Imps walked in and a horde of Rebel's ran out the back to declare and come back in and overrun the Imps, I think that something needs to be done. The big issue wasn't that the Rebels could declare, it was that the 5 Covert Imperials that were in the cantina couldn't do anything to help their Overt buddies.

My opinion, make it so you can declare Overt anywhere, anytime. To become Covert you have to go back to the recruiter and wait an hour. There is no reason that I should have to be within 50m to put on my uniform or flash my military ID and fight for my ideals.





I agree.



Keegro Gawain -- Radiant
-----------------------
The Official Radiant forums TROLL!
Expert Bounty Hunter
Novice Pistoleer
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PCgameGuru
Tue Oct 07, 2003 9:00 am
#233

Reading through alot of post I see I'm not the only person to suggest this...I think what I like more is not having a faction pet as a recruiter...but the player be the recruiter. This doubles the effect because now the ranks have actual meaning to the player, and a reason to achieve them rather than just increasing your faction cap.


Basically, transfer all the static NPC's powers to a player of that given rank. If I'm a survace marshal, people could click on me and get the same radial options they would get from static recruiter. All they would need is for me to be overt and to stay still. I would become a REAL leader, giving faction pets to players as they die, essentially giving reinforcments as casualties happen.


-the top rank (surface marshall?) allows all perks.
- a lower rank allows installations
- a lower rank allows support troops to be purchased
- then weapons and armor
- etc..

Strategically, it's important for the other side to kill me. If I die, I must visit an NPC recruiter or a player with the appropriate rank (making it good to have more than one person with this power available) to allow me to re-declare, as I cannot declare myself. I think this is a great wrinkle to the GCW.




__________________________________________________________
Colonel Dominix Deathblow
<RAID> Chief Operations Director
Teras Kasi Master | Master Rifleman | Smuggler | Medic
Master of 11...and keeper of a silent holocron...

___________________________________________________________
Squidwalker
Tue Oct 07, 2003 9:01 am
#234

I like the idea. It would be closer to being able to declare overt in any town with a recruiter in it. As people have said, if you are covert, and your fellow overt faction memebers get attacked, you cant jump in and attack to help. This would happend, especially for the rebels. Hangning out someplace, not in uniform is exactly what a rebel would do. Yea I can heal them but that means waiting until someone gets damaged to help. I should just be able to type /declareovert and start shooting. Talke about a surprise for the attacking faction to find a cantina suddenly filled with over opposing faction.



Teranus Blan'Fyl
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