Development Cycle Archive
Thread: ID3 Vehicle Garage Placement
How about instead of more garages you make those repair droids worth something and give them the ability to repair vehicles while in town or in a camp?
Put them on Maps YES.
AT-ST ssould be repaired with "repairDamage" and "repairWound" Kits made by DEs scence as a Pet theyh are basicly Droids and Wound heals should have to be done at Garage. Both would be the Droid and Droid likeequivlant of Pet Stims. Cause it makes sence that they could be repairable in battle
TH,
Look it; something needs to be addressed here. Before Player Garages are even put in game.... How about fixing the vehicle system as it is *first*!?!?! Seriously, a bunch of us will pay to repair our vehicle... store it... then when we pull it out again... it's gone back to being damaged as it was before we made the repair and we just lose credits!!! What gives!?!?! And it's still apparent that the only *effective* way to repair a vehicle is to call it before transport at a shuttle or star port... store it on arrival somewhere else then call it again for an *instantly free* repair.
I'm just saying, Fix the repair system *before* you add Player Garages!!!
The Lunatic Fringer
Definitely agree that every planet could use a vehicle garage. Just make the outer planets repair costs be a little bit higher or something of that nature.I like the idea of metropolis level cities getting a repair garage, but if that's not feasible then at least one npc city on the map should get one. IMO that would definitely keep ppl going back to that area, especially on the non-starter planets.
So yes, garages should be in the cities in some fashion or another, probably NPC cities though to keep interaction as high as possilbe.
Nym's Stronghold on Lok is the only point of civilisation on the whole planet. It should have a repair garage.
Even using the exploit to fix my vehicle while travelling, I spend more money in the 3400 credit planetaryroundtrip than if I actually went to the repair bay. (ie, I would rather go to a repair bayrather than using the exploit, if I could,because it would be cheaper.)
DocSavag wrote:
I actually don't think there should be one in Anchorhead because it is such a small community but Bestine should have a garage..why would the planetary capital not have a vehicle garage?
Spoken like a true Imperial (are all correspondents Imperial). I do agree that Bestine should have a garage (or two, they have two cantinas for gosh sakes).
Padre
J_Starsmore wrote:
The location of the garage, and its quality, should be inversely proportional to the type of city or planet you are plopping it down on.
The more environmental planets (Endor, Yavin, Dathomir, etc), should have one at the major starport, that costs more (yer in the outback, not alot of spare parts, y'know), for the full repair, or less for a more minor repair.
Capital planets should have one 'high-end' near the starport (and only the starport), that can do a full repair for a moderate amount. Consider this like a national chain of regulated garages.
As you go into outlying areas (cities without a starport), it drops down to a middle level between the 'mom & pop' garages as exampled above on Endor, and the 'national chain' one I gave for the Capital planets.
Also, have the cost of repair (repairA units forB credits) skew as your vehicle gets more damaged:
0% - 25%, repair A units for (B * 4) credits
25% - 50%, repair A units for (B * 3) credits
50% - 75%, repair A units for (B * 2) credits
75% - 100%, repair A units for B credits
I mean, it'll cost drastically more to rebuild your car from a complete wreck, proportionately, to just fix a scratch.