Development Cycle Archive

Thread: ID3 Vehicle Garage Placement

Zoltahn
Wed Feb 18, 2004 11:55 am
#248

i think the bug of foixing your speeder then storing to only cause a ghost of your speeder then you pull it out again and it hasnt fixed it should be addressed before where to place more of the dang blasted things



Draq Ebonfang
AOD
Assassin/Swashbuckler
Zarniwooop
Wed Feb 18, 2004 12:17 pm
#249

Its simple.



Just add a /find garage command.


SithLord2000
Sun Feb 22, 2004 10:43 am
#250

Every city should have a garage, big or small. It is rediculous to have to travel to another planet just to fix your bike. I mean really, if you are on Dathomir and your bike needs repairs, do you honestly think you would need to fly halfway across the galaxy just to fix it?


The one idea I liked from an earlier post about this was making the more remote garages cost more. Garages in big cities should be cheaper. Overall, repair costs should be lowered as well, and the deterioration of vehicles needs to be slowed down. When you have to fix your bike and you are on Yavin IV or Dathomir, and have to fly to Coronet, you end up spending sometimes up to 14k, which includes travel costs and repair costs!


Lets say I spend 30k on a swoop bike. After a few days of hunting on Yavin IV, I have to fly to Coronet to fix my bike. Round trip is 9k. Fixing my bike another 5k. Thats about half of the cost of my bike! For one repair! I realize mechanics make good money, but really!


Oh and by the way, if you don't plan on putting garages on every planet, you should then lower the wait time on shuttles to 5 min or less and lower travel costs!


SithLord
jeff1134
Mon Feb 23, 2004 10:26 am
#251

I personaly never have a problem finding a garage because all i do is press ctrl+m and locate it on the over head map.


Works every time



Mateus X-Player


There is no spoone - teh matricks


obiwan137
Tue Feb 24, 2004 6:17 am
#252

Theed is a big one. And why not also add a /find garage. It would cut down on the having to find one.



-------------------------------------------------------
Cpt Spock
Bria : New Solah
"Live long, and prosper."
"If you eliminate the impossible, whatever remains, however improbable, must be the truth."
Emily
Wed Feb 25, 2004 9:24 pm
#253

I am all for player garages. I was surprised they were not amoung those structures that could be built when the player cities first were introdouced. I would also like to see that a level 5 city be able to have more then one garage. I would also like to see an addition shuttleport be added to this or I would like to see a level 6, 7, 8, 9, and 10. Currently our city is very large and we are having a difficult time arranging gardens and parks so it looks balanced. More structures such as these and others would be a nice added bounse.
PramieJager
Sat Feb 28, 2004 5:08 pm
#254






Gravez wrote:
Put them on the map and make AT-STs repairable at garages.







And make AT-ST's a vehicle that the player has to drive!



My vote on the issue is to put them (player and non player) on the map so we can all find where they are, create a waypoint and go there when we need to. Like looking up a service in the phone book.




Yager -AR-


Marus-Timpel LOK

kobie173 wrote: We are not MMO players for the most part, we are Star Wars fans.


Thunderheart
Wed Mar 03, 2004 12:34 pm
#255



Vehicle Garage Takeaway:


For thefirst stage,we're going to give Player Cities the ability to have garages.I will focus on getting Garages added to the planetary map. Garages on Adventure Planets is tabled until vehicle repair becomes more of a pressing issue.


*Thread Archived for future reference*





Kurt "Thunderheart" Stangl
Community Relations Manager
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