Development Cycle Archive
Thread: Great Expectations, Major Schedule Changes and making SWG the finest MMORPG ever
Metherian wrote:
Marcalus wrote:
Quinnt13 wrote:
Most of us here would wholeheartedly disagree. Even if you can live without PvP, there just isn't any real content. Look at other games out there, DAoC, even CoH....the content in those games is dynamic and deep, and can keep someone's attention for a long, long time. And when you've gotten to the pinnacle of your profession, there's even MORE content. In SWG, all the "content" is just grinding professions, and when you've made master, there's nothing left.
That's assuming you can live without PvP or the GCW....but those are two of the most important areas of the game, so expecting to just go on slaying squills day after day is just pointless. There is no ENDGAME. JTL will keep some players around and bring some back, but in the end it's a beautiful new Ferrari with a Yugo engine in it.
I played DAoC. No thanks...EQ lite without the magic. The RvR balance (or lack thereof) makes SWG look good. (See? I can make blanket statements out of my opinions as well as anyone)
CoH is deep? That's a first. All the complaints I've heard about it involve a very shallow game. The fighting is great, but that's all it does. No crafting, no loot, just missions to beat up bad guys. I guess that's ok if that's what ya want...
And I didn't say I don't PvP...I was actually involved in a fantastic battle this past weekend. I'm saying that I don't feel I need to "p0wn j00" to be content.
Kindly give some "end game" content that DAoC and CoH provide once you've maxed out your profession - content that doesn't involve merely slaying the same critter with a different skin and harder stats over and over and over.
I think the point Quinnt was making is that, in games like DAoC and CoH, the player at least has a 'purpose'for doing things. In these games, missions have multiple sequential phases, encapsulated by story-driven content. You don't simply 'grind' missions for credits and look around for skill-tapes.
When people do missions in SWG, do they even read the mission descriptions any more? Highly unlikely. Why? Because the missions themselves means nothing--they're just there for'grinding' credits, nothing more.Even the in-city missions lack purpose. Half of the NPC's don't even asnwer or provide tasks any more, and those that do serve only to re-state the obvious for you and/or provideyou with'rewards' that have little value. Sure, it's nice to do theJabba theme park, but what do you get for it? In DAoC, you're rewarded with better equipment, gear, Xp, items you can't get anywhere else. In CoH, you're rewarded with the highly-coveted single origin enhancements as well as large amounts of influence (not to mention the act of completing thequest/task force is a fun endeavor in itself, CoH having a great group dynamic).
In SWG, you try to engage with the in-game 'content',and you are rewarded with nothing but a good measure of your time being stolen from you. And while there are some missions that do have some interesting rewards, you invariably have to do amillion useless 'quests' before you even get to them, not to mentionall of the needless travel that is involved a lot of the time. Then, of course, you have to worry about people re-setting the mission points, or not being able to follow you because they forgot to get 'key number 5' and have been warped to 0,0. Again, it's just avast waste of time.
Message Edited by Metherian on 07-20-2004 10:00 AM
Thanks Meth, that's exactly my point. Players will grind and grind to level up and become powerful....that's only the first part of a good MMORPG. Devs have to accept that over a long period of time (and face it, the shelf life of an average MMORPG game is probably meant to be longer than most other games), people will level up to the max and need a whole NEW realm of content to keep them playing. MMORPGs are meant to be enormous timesinks. They require people to become practically addicted, but even the prettiest game won't keep people around if there is no high-end content or endgame.
And don't tell me DAoC has no high-level content...after maxing out on leveling, there's a whole new scale of leveling that's relevant for PvP. And PvP actually has consequences and benefits. It's light years ahead of SWG in that respect, even if it's nowhere close in the graphics and crafting departments. But that content has and will keep people playing for years. Compared to SWG, it's got enormous high-level content. Granted, it's had 3 years to develop it, but they had some foresight into people needing thatcontent, and that pretty pictures and scenery alone wouldn't keep people around.
Don't get me wrong, I wanna love this game so badly....if it weren't for the city we built and spent so much time on, and all the great friends I've made in my year of playing, I'd be out of here without question. I'm just rooting for the devs to choose the "light" side this time.......
KDubDanzig wrote:
TH has not been on the forums signed in since yesterday at 5 pm.
If you notice the names of the posters, it really looks like the same 20 names over and over again. Using supersize font and bright colors does not make your post any better, just makes it harder to read.
Face it guys and gals, they don't care.
Broke is broke and this game is broke.
This game has been broken so long, it's like SWG just has a culture of being broke.
Yeah, I'm pretty disappointed that we haven't had more of a response from at least TH. He is the community relations manager. He was suppose to be "jumping right in there" and finding out what could be done to help out the issues that plague the community until the CB could be finished. Then he doesn't post yesterday, and hasn't been heard from today. Great communication.
I usually never get involved in these threads, but your question is a good one. Why do the majority of the posts disapprove of the decision to put all developer resources onJTLand notGCW/Combat Revamp and fixing the professions?
TheAptPupil wrote:
How much of an idiot I'm going to look after asking this I don't know but...
I've been away for 3 weeks and I have read most of this thread and can see its mostly all bad comments.
Can someone please tell me why in a simple way?
Thank you
I will tell you from a fanboy's view point, but let me do it this way....
If I oder a pizza from Pizza Hut and they didn't put the toping on it that were agreed upon or if they put bad pepperoni on it, I'd expect them to fix the pizza. NOT put all their workers on making a Side Salad in case I might buy it while waiting for my corrected pizza. I want the pizza I already paid for.
This is a very simplified analagy, but still makes a pretty valid argument.
Nevertheless, I dissaprove of the decision, but there's nothing I can do about it. I like the game, so quitting is not something I want to do, as meaningless a statement that would make to them.
And if you want SOE to feel your outrage this is the way to do it:
And I have emailed mine.
Talonsin wrote:
We need to remember that if we do nothing about this then SOE will do nothing to change it. If we continue to let SOE ignore us veteran players then they will! If we just talk then so will SOE.
I urge each and every one of you send an email to any games review website or magazine you can think of and tell them what you think about this. If only 10 people from each server send an email it will be enough. Stop talking and send an email. SOE hopes this will all die down in a few days and thinks we are just blowing off steam by posting here. If you do nothing then you prove them right. Lets send a message to SOE and show them WE WILL NOT BE IGNORED!
Here are some email addresses to send to:
(I copied this from Talonsin)
GameInformer Online: [email protected]
Computer Games Online: [email protected]
PC Gamer: [email protected]
Here is a sample letter if you dont want to spend the time to write your own:
To Whom it may concern,
I have been a long time player of SOE's online game Star Wars Galaxies. I understand all online games have their share of problems.Myself and many other players have been very patient with SOE in the past. Many things were broken with the game and many features the developers and promoters hyped up were not included at the games launch, (vehicles and player cities)but we were happy to have the game and we played through hopeing things would get better. Over the last year the game has been patched and updated and many problems have been solved but combat has always been an issue in the game from the start. Last year in November we were told that combat was to be revamped and it was a priority with the developers. At FanFest this summer the developers continued to tell us the combat revamp was a priority and there were two different teams of devs, (one fore the revamp and one for the jump-to-lightspeed expansion) working on these issues. Just a few days ago we were told that the combat revamp had been pushed back almost six more months in favor of having both the dev teams work on the jump-to-lightspeed expansion. The announcment can be found here:
http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=39804
The original announcement reached over 65 pages in less than 30 hours and the devs pulled it to "archive" it and then started this new thread. Many of us veteran players feel that SOE cares nothing for us and they are only interested in bringing in new people to play so they can bring in more money. We can not understand why SOE continues to make changes in the game that continue to make the game less and less like star wars and more and more like EQ in space. Currently the melee combat professions (swordsman, pikeman and unarmed fighters) continue to dominate the game. The path to jedi was revealed and everyone given holocrons at christmas and that started a huge portion of the players to drop professions and grind new ones in order to open their jedi slots. A new jedi ranking system was put into place recently and now jedi's roam the cities on murder rampages to get points for killing other players even if they are playing light (good) jedi. The game used to have large battles of rebel vs imperials on Tattooine but once SOE started making changes that has all gobe away. Now most people do not dare declare their faction for fear some jedi will kill them for the needed points. We have lived through these issues and have tried to be very patient with the developers but the galactic civil war is now non existent. We have been lied to by the developers on many occasions and we fell this is the final straw.
I hope by writing to you that you or someone in your organization can look into the current situation with the game and help us players by writing a story about our plight. Please check out the following links below and see how outraged we the players are at this latest poor decision on SOE's part. I am sure you will see that the overwhelming response by the players truly shows how deeply hurt we are by SOE's actions. Help us to help online game makers realize they can not continue to lie to players and hope we will stand idlely by and just keep handing them our monthly fee.
Sincerely,
blah blah blah
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BlueCelt wrote:
Still think its the worst idea and is a continued trend in misinformation. Refrencing a different post here I'm gonna post what has been said about the combat rebalance.
EDIT# This is not a slam on TH or any CSR type. Not their fault.
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TH
12/8/03
There is content in the works, GCW stuff, the combat revamp...
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TH 12/23/03
I know a bunch of this is in development, but it really is . The combat system is being rebalanced and going forward, its important to get your critical issues to klawlegna so we can act on it. The big bottleneck is communication and after the holidays, a lot of this will be ironed out and smoother.
Instead of "fixing this" and "tweaking" that and ending up with a wobbly 4 legged table because so many number are over-tweaked, we are just revamping the system, but that takes longer.
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TH 12/23/03
The short answer is that these items will be taken care of in the weapons balance. Specials, weapon stratification and the like will all be accounted for
(what ever happened to the weapons balance????)
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TH 12/23/03
I could, but everything is getting revamped. Id be more interested in hearing what you folks have to say on how you WANT it to stack since we are doing the combat balance.
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TH 12/23/03
If its big, its coming in the revamp and the Combat Balance
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TH 1/16/04 (does this one sound familar)
We are going to be revamping PvP, but in the meantime, we have to make some killer fixes to keep what is in live now, fun.
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TH 1/23/04
The combat balance is near and dear to my heart as are all player issues. I just have to juggle time, manpower and scheduling as well. What I do is I keep track of all the issues, label them and sort them. That way when I go to Blair, JustG and Runesabre and say "players need this fixed", its based on how many players are being effected.
The combat balance alone is the single largest player issue. It encompases about 34% of the Correspondent issues and much of the pain combat players are having. Pikemen, carbineers, commando heavy weapons, the cost of specials, HAM costs, all of that will be better when the combat balance is done.
The thing to remember is that because the combat balance touches so many other systems in the game, its going to take a while. The team thats working on this is working very hard and thats the best I can offer.
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TH 2/6/04 (holy cow...the combat revamp is mentioned INFRONT of the jedi revamp)
2. For PvP and Base battle folks, your time is coming. Once we get past the Combat Balance and the Jedi Revamp, the PvP balance is scheduled. Its a multi-publish update (roughly planned atm) where will consider battlefield possibilities, PvP upgrades and so on.
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TH 1/28/04
There are lots of ideas for sure, but right now, the team is focused on the Combat balance, the GCW, the Jedi Revamp, Correspondent/CSR issues, the publish theme, getting the existing professions improved and the dungeons.
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TH 1/19/04 (HAM revamp...assuming this is combat revamp)
The HAM revamp will address all of that. It will repair everyone's specials, it will solve the slow downs in combat and many other things. The challenge is that its a core game system and its going to take a bit because people from many different teams have to be involved.
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TH 2/12/04 (ouch...when I first read this...I thought it might come back to haunt him)
One message that is load and clear is that the combat balance is very important and we all know it is. So that means we have to get the combat balance done and in and polished.
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TH 2/13/04
For the most part, the combat balance is just coding atm
and this
There is much more to the combat balance. The biggest change you will see is in the way the HAM works. It will have more of a regen effect rather than a "diminishing returns" kind of effect. On top of this, defense stacking, specials and all of the combat "components" will be tweaked for more fun and challenging play
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TH 1/21/04
No, the development for the combat balance is being done all along. The develpment time for things like this is longer than most players realize. The "In Concept" cycle for combat roles per se is so that if players have any really great ideas pertaining what defines a profession's combat role, it can be added.
Once the basic design is done and the combat balance moves to the In-Dev phase, things can be tweaked a bit, but no major additions can be included. I thought it was important to get players ideas on combat roles and the dev team agreed.
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TH 2/13/04
I pushed very hard for the combat balance and the team agreed so basically they did the crackdown stuff and then did as much of the Combat Balance as possible. The combat balance items that were selected because they effected creatures so much. The first part of the combat balance was balancing the creature table
AND
I'll be preparing some Combat Balance stuff for next week that will help everyone get on the same page for going forward
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TH 3/3/04
This is something Im checking to see if we can address in the weapon balance part of the larger combat balance, but I don't know what the answer might be. And in any event, concentrating on these minor things before the weapon balance isn't productive. We'll want to look at things when the combat balance is on TC
AND
Actually the game will be easier at the high end because the "invulnerable" templates will be fixed and all professions will be on a level playing field, but in any event, this is something we need to focus on after the HAM revamp goes to TC in Pub 8 and after the Combat Balance goes into effect (tentatively Pub 9 and holding...)
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TH 4/12/04 (time for another meeting???)
We did have a meeting today and I fought hard to get the combat balance put back on the plate. By my reckoning, it represents about 35-40% of the player issues. Would you say thats a wrong direction? I'm always open to ideas that speak to the most players at any given time.
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TH 3/2/04
As far as combat template stacking, this is all part of the combat balance. I mentioned early on that we'd be going through a painful period and this is it. Once the HAM revamp hits the system (keep your fingers cross, it should be in Publish 8) all of these changes will make more sense. It will change the way combat plays and the majority of the discussion points regarding combat will change. Many players are still seeing the way the system was or is, and not as it will be.
The core interaction of combat pools will still work the same, but the way it feels in combat will be different. Once it goes to TC, Im hoping to see all the combat experts get online and play it out so we can tweak it - - it will be a critical period. I know Im anxious to see it
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TH 4/13/04
Atteke wrote:
Thunderheart could you guys put the combat balance on Test Centre in it's current condition like you did with the new HAM system in January? just so we can take a look at it.
-Thanks
Not really. Not for now anyway. You see, if we put it on Test Center, we'd have to push it out in Publish 9 with the the way the process works. Once a clump of code is integrated, "its in there". Thats where the sanbox that we've been talking about comes into play. This sandbox would be like a second Test Center, but configured in a way where it would be insulated from the live code and we would be able to push different versions out much easier without interfering with current process.
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TH 4/19/04
Originally, the Combat Balance was delayed and I worked with the correspondents to get a list of "must haves" from the various profession communities. Since that time, I've have stressed the importance of the combat balance with the team and we are getting it back into the mix, though as you might guess, the schedule is pretty full. Because of logistics, its going to take a couple weeks of information gathering on the technical side before we have a plan to move forward on. We will see the CB soon though.
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TH 4/19/04
We're in the planning stages now. I want to help set expectations as best I can. At this early stage, I would make the following comments:
- The biggest change in the CB that will be a "sensation", and by that I mean something that players will
change them after the CB gets published.
5/04
29/04
What will change is the mechanical balance - - especially with the HAM revamp portion of the CB
We can also further tweak the Smuggler’s combat role in the combat balance
The combat balance will bring elements of both to a Swordsman’s specials with the lions share of focus on re-tweaking the current specials to be more effective
These are two very important melee considerations for the combat balance
1 Answer to rule them all…
In closing, one thing that is very important to keep in mind is realistic expectations.The reality is that there are a huge number of player questions and answers that hang on the combat balance.What I don’t want to see happen is that because many questions revolve around a tight group of answers that the scope of the work gets expectations set so high that they are impossible to meet.We all have high hopes for the combat balance and the certainty that the Combat Balance is very, very important.We are putting a strong focus on special training and hardware to give the effort a leg up and will make this as cool as possible, but I wouldn’t look on it as a magic bullet, but more as an exciting change in direction.
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TH 4/22/04 (OUCH OUCH)
Why is it going to take more than a year post-launch to make this happen?
It's not. We've been talking about things internally a lot. I've stressed the importance of these changes and everyone agrees. We've been going over the implementation details for a couple of weeks now so that we can get this back on track. JustG will be going into more detail in his next State of the Game letter which will be coming out in the next couple of days.
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TH 6/3/04
This is definitely a topic we can discuss further in our upcoming Combat Balance focus threads.
...and this is another great example of something the correspondents and I will want community input on during the testing while the CB sandbox is up.
This is an early answer and is subject to change, but one of our goals for Commandos in the Combat Balance is to change the way Heavy Weapon modifiers work
...but we wont know until the Combat Balance sandbox is live).
When the Combat Balance begins (which will be soon), the correspondents and some players will be brought on to a special Combat Balance server
Lightsabers have been balanced against the system after the combat balance
The most important component to this is to keep giving good, solid feedback to your correspondent so I can bring these opinions to the development team while the CB sandbox is live.
You can look forward to sweeping changes in terms of functionality, speed, etc.But again, I stress, we talk about this topic a great deal in a conceptual form.The rubber is going to meet the road when we bring the correspondents and other players onto the Combat Balance Sandbox server
Again, absolutely.These changes are the types of things we want to address in the Combat Balance
Squad Leader
What is the SL revamp timeframe?. It's still going take place after the combat rebalance, correct?
Its going to be released in the same publish
To answer your question though, this is something we can, and will, talk about during the Combat balance
Yes, Black Sun Razor Knucklers will be back in the game after the combat balance
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TH 6/14/04
Waste93 wrote:
How about some info on the combat revamp. There are lots of rumors floating around on this one. And since the answer to just about every question the combat professions ask is "wait for the rebalance" it would be helpful.
Once we get through the Jedi Revamp, I'll be posting lots of thread. We'll have a lot of focus threads and the like and after P9, I'll start making the weekly roundtable have a CB focus to cover specific issues.
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TH 6/10/04
Weaponsmith
Are stun weapons going to see a major rebalance within the future?
Yes. Stun weapons (particularly stun batons) were never intended to be "the weapon" that everyone wants because it is the most effective. SWG’s weapons were always supposed to have a variety of useful and efficient weapons available, but here again, with all the tweaks and changes over the last 8+ months have caused a series of imbalances. This is definitely something that will be looked at during the combat balance.
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96)?96:this.scrollHeight)"
TH 7/15/04: I will be immediately working with the correspondents and the community to develop a list of pre-combat balance fixes
Gary Gattis's State of the Game Letter (around pub 8!): We are cranking on the Combat Balance, and we think development on it will span 2 more publishes.
So...which is it? Were we lied too? mislead? or ???
Message Edited by BlueCelt on 07-16-200407:26 PM