Development Cycle Archive

Thread: Great Expectations, Major Schedule Changes and making SWG the finest MMORPG ever

Idolikeimperials
Tue Jul 20, 2004 10:06 am
#2432

wow the orginal post got deleted suprise suprise this saturday at 7PM CST out side the coronet starport on the bria server be their.



Second in command at NOD
TKM Shock Trooper
Col. Tarbacca of the Rebel Alliance
and no i dont like imperals stupid name thing
Aakhperkare
Tue Jul 20, 2004 10:09 am
#2433

Well, here we are again. Waiting for some responses to our valid issues ofyour lying to us. It seems you havealmost nofaith and trust from the players here, and you deserve every bit ofthe ire you recieve.


You could come talk to us, and try to come up with a solution. You could try and explain yourself, and your past lies andattempt to repairyour tattered reputation. You could stop acting like corporate wh0res and finally start acting like gamers. (which I highly doubt many of you are)


You could come out of hiding and deal with the issues. You really could stand to grow a pair already, ALL of you developers, including Thunderheart. As each day passes, it just makes you even more hated and pathetic in the players eyes. How can you not see that? I honestly think all of you must be incredibly stupid, and/or high all the time with some of the responses and feedback we receive from you.


Did you honestly think this was going to be taken well or forgotten?


I won't be buying JTL either until the core game is fixed. And if you continue to make these bonehead decisions, there won't be any reason for me to remain playing this game you have almost--seemingly--purposely destroyed.


Entirely of your own doing. You are worthless, pathetic, thieving,cowards for behaving this way towards your paying customers, and using that money to develop an expansion all the while telling us you are working to fix the core game.


Own up and be responsible for your actions JUST ONCE...


Quinnt13
Tue Jul 20, 2004 10:16 am
#2434






Metherian wrote:







Marcalus wrote:





Quinnt13 wrote:


Most of us here would wholeheartedly disagree. Even if you can live without PvP, there just isn't any real content. Look at other games out there, DAoC, even CoH....the content in those games is dynamic and deep, and can keep someone's attention for a long, long time. And when you've gotten to the pinnacle of your profession, there's even MORE content. In SWG, all the "content" is just grinding professions, and when you've made master, there's nothing left.


That's assuming you can live without PvP or the GCW....but those are two of the most important areas of the game, so expecting to just go on slaying squills day after day is just pointless. There is no ENDGAME. JTL will keep some players around and bring some back, but in the end it's a beautiful new Ferrari with a Yugo engine in it.





I played DAoC. No thanks...EQ lite without the magic. The RvR balance (or lack thereof) makes SWG look good. (See? I can make blanket statements out of my opinions as well as anyone)


CoH is deep? That's a first. All the complaints I've heard about it involve a very shallow game. The fighting is great, but that's all it does. No crafting, no loot, just missions to beat up bad guys. I guess that's ok if that's what ya want...


And I didn't say I don't PvP...I was actually involved in a fantastic battle this past weekend. I'm saying that I don't feel I need to "p0wn j00" to be content.


Kindly give some "end game" content that DAoC and CoH provide once you've maxed out your profession - content that doesn't involve merely slaying the same critter with a different skin and harder stats over and over and over.






I think the point Quinnt was making is that, in games like DAoC and CoH, the player at least has a 'purpose'for doing things. In these games, missions have multiple sequential phases, encapsulated by story-driven content. You don't simply 'grind' missions for credits and look around for skill-tapes.



When people do missions in SWG, do they even read the mission descriptions any more? Highly unlikely. Why? Because the missions themselves means nothing--they're just there for'grinding' credits, nothing more.Even the in-city missions lack purpose. Half of the NPC's don't even asnwer or provide tasks any more, and those that do serve only to re-state the obvious for you and/or provideyou with'rewards' that have little value. Sure, it's nice to do theJabba theme park, but what do you get for it? In DAoC, you're rewarded with better equipment, gear, Xp, items you can't get anywhere else. In CoH, you're rewarded with the highly-coveted single origin enhancements as well as large amounts of influence (not to mention the act of completing thequest/task force is a fun endeavor in itself, CoH having a great group dynamic).


In SWG, you try to engage with the in-game 'content',and you are rewarded with nothing but a good measure of your time being stolen from you. And while there are some missions that do have some interesting rewards, you invariably have to do amillion useless 'quests' before you even get to them, not to mentionall of the needless travel that is involved a lot of the time. Then, of course, you have to worry about people re-setting the mission points, or not being able to follow you because they forgot to get 'key number 5' and have been warped to 0,0. Again, it's just avast waste of time.

Message Edited by Metherian on 07-20-2004 10:00 AM




Thanks Meth, that's exactly my point. Players will grind and grind to level up and become powerful....that's only the first part of a good MMORPG. Devs have to accept that over a long period of time (and face it, the shelf life of an average MMORPG game is probably meant to be longer than most other games), people will level up to the max and need a whole NEW realm of content to keep them playing. MMORPGs are meant to be enormous timesinks. They require people to become practically addicted, but even the prettiest game won't keep people around if there is no high-end content or endgame.


And don't tell me DAoC has no high-level content...after maxing out on leveling, there's a whole new scale of leveling that's relevant for PvP. And PvP actually has consequences and benefits. It's light years ahead of SWG in that respect, even if it's nowhere close in the graphics and crafting departments. But that content has and will keep people playing for years. Compared to SWG, it's got enormous high-level content. Granted, it's had 3 years to develop it, but they had some foresight into people needing thatcontent, and that pretty pictures and scenery alone wouldn't keep people around.


Don't get me wrong, I wanna love this game so badly....if it weren't for the city we built and spent so much time on, and all the great friends I've made in my year of playing, I'd be out of here without question. I'm just rooting for the devs to choose the "light" side this time.......





Quinnt
Captain of the Orca

"Ten thousand dollars for me by myself. For that you get the head, the tail, the whole damned thing."
DarthMinos
Tue Jul 20, 2004 10:21 am
#2435






KDubDanzig wrote:

TH has not been on the forums signed in since yesterday at 5 pm.


If you notice the names of the posters, it really looks like the same 20 names over and over again. Using supersize font and bright colors does not make your post any better, just makes it harder to read.


Face it guys and gals, they don't care.


Broke is broke and this game is broke.


This game has been broken so long, it's like SWG just has a culture of being broke.






Yeah, I'm pretty disappointed that we haven't had more of a response from at least TH. He is the community relations manager. He was suppose to be "jumping right in there" and finding out what could be done to help out the issues that plague the community until the CB could be finished. Then he doesn't post yesterday, and hasn't been heard from today. Great communication.



Rieke Mysadwy--Pre-CU Jedi (MLS, MDef, Nov Healer, 3xx2 Enh) & Professional Scoundrel, Leader of CCEF
Davaj Knyghtsyde--Bounty Hunter
Trawwl--Wookiee Commando
Grewaulk--Rodian Structures Trader

Loot and Structures Vendor at: -2634 -9, Caldara Cove on Dantooine
ExDarthStorm
Tue Jul 20, 2004 10:21 am
#2436


I hate being lied to...


I hate the fact that i have 5 accounts to support such completeand total arrogance on the part of SOE's "the powers that be".


How do you justify yourselves? How do you come to terms with yourselves on the fact that you have bold-faced LIED to every player in this game?


Do you really sleep well at night, knowing that you have totally screwed up this game, that you havekilled the myth & story i have grown up loving?


I HATE THAT I HAVE TO KEEP TRYING TO CONVINCE MYSELF THAT YOU WILL FIX THIS BROKEN GAME!


GET YOUR A$$ IN GEAR AND STOP LIEING TO US!!


I was at fan fest, i talked with all the DEV's.. their love for this game, their attitude towards fixing it.. that's why i'm still here.

That's why i still play this game....


But how many fan fests.. how many broken promises will it take for me to finally throw my hands up in the air and say good bye?


I donno, but you guys are getting DAMN close to finding out..


FIX THIS GAME! JEDI IS NOT THE REASON I SIGNED UP!!!

TO PLAY IN A STAR WARS UNIVERSE WAS!!


Check this though, i think that next to the combat rebalance, the JTL should be the highest on the list.. Why? because STAR WARS isn't STAR WARS WITH OUT THE STARS!


So,

1- Fix the current game!!!!!!!!! (combat rebalance, game play fixes)

2- Give us SPACE! (JTL)

3- THEN GIVE JEDI LOVE


you guys have your priorities SO outa whack it's just completely insane..


I could go on for hours slamming this DEV and slamming that DEV.. but what could would that do?

NONE


so i'll make my lil' post that will be skimmed over and not even given a second look. why? because i feel like for some reason my voice CAN be heard..


So i guess i'll see some of ya in game, seeing as the rest have quit..


lata



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X Tolkania X

Obsidian Dagger Squadron
Wookiees can be Imperials to!!

AkamaiMoke
Tue Jul 20, 2004 10:23 am
#2437






TheAptPupil wrote:

How much of an idiot I'm going to look after asking this I don't know but...


I've been away for 3 weeks and I have read most of this thread and can see its mostly all bad comments.


Can someone please tell me why in a simple way?


Thank you




I usually never get involved in these threads, but your question is a good one. Why do the majority of the posts disapprove of the decision to put all developer resources onJTLand notGCW/Combat Revamp and fixing the professions?


I will tell you from a fanboy's view point, but let me do it this way....


If I oder a pizza from Pizza Hut and they didn't put the toping on it that were agreed upon or if they put bad pepperoni on it, I'd expect them to fix the pizza. NOT put all their workers on making a Side Salad in case I might buy it while waiting for my corrected pizza. I want the pizza I already paid for.


This is a very simplified analagy, but still makes a pretty valid argument.


Nevertheless, I dissaprove of the decision, but there's nothing I can do about it. I like the game, so quitting is not something I want to do, as meaningless a statement that would make to them.






Colain
Stooby
Tue Jul 20, 2004 10:27 am
#2438

This is getting silly,


There is something terribly wrong if no one has bothered to address this issue yet.


You are the people in control of a game that hundreds of thousands of people play. No one is perfect, and no one is expecting perfection from you. Mistakes in scheduling, mistakes in wording and mistakes in fixing have been, will be, and will be continue to be made in MMORPG evolution. But that doesn't excuse not even addressing the amount of posts that have been typed out in response to the original thread.


All it would take would be for someone to drop in and say "We're reading your posts, taking your thoughts into account, and will respond soon."


You have to respond to the people that play this game. You are watching the power of gamers right now. Gamers helped track down the hacker responsible for stealing the HL2 code. Gamers are currently destroying opinions of JTL through Amazon and countless other gaming sites. They are telling their friends what is happening. And it's not just Galaxies being hurt, it's Sony. This is only a couple days old, and I have a feeling that you're going to hear a whole lot more about what is going on.


You have to respond. In some fashion - you need to tell all these annoyed people that you are actually, in fact, on our side. Because I really want to believe that you are. I want to believe that you actually do want to make a good game, and that $ is not the only thing on your minds.


Even if your plan is your plan and you don't want to change your schedule - you still need to address these players. This won't blow over - it will not go away - not unless you address it.



~ ~ ~ ~
Stooby
Calil
Tue Jul 20, 2004 10:28 am
#2439

Well i didnt read all the post, and I dont think a lot of ppl will not read my post

But I just wanna say that swg make feat mmorpgs

I have never seen a game with so many bugs, and a group of devs that take so long to fix it.

Now on, I will not look mmorpg that i like, i will look mmorpg games that does not have bugs

I mean I wanna play, have fun, not have disapointments and worries about a bunch of ppl that just look at me as a moneygiver.

Lauch jtl before the CB is a pure money decision to fight agains teh new mmorpgs that will be launhing soon as wow and eq2.

I dont like this kind of games, but if i see the devs give us respect, fix the game and make me have fun, for sure i will go for this games, or any other that will provide this kind of stuff for me.

The devs shoul think two times now instead make money now with the jtl, they should fix the game

I am a person that will cancel my 3 acc(1 is jedi) if the devs do not fix the game before jtl.

I dont wanna worry anymore about a game

I wanna have fun

Here or in wow or in eq2 or in any other game i will pay my 15 dollars.

I preferr play in the sw world, but the devs dont wanna it

So lets see waht will be the devs answer abaou this!




07/20/2004 Haden Blackman: Yeah, all the guys who are happy with everything are playing the game. They aren't spending their time sending you guys letters or posting on the forums.
AthenaF
Tue Jul 20, 2004 10:31 am
#2440


The orginal 64 pages of this thread were not deleted. The thread was moved the the Develpoment archive here:


http://forums.station.sony.com/swg/board/message?board.id=dev_archive&message.id=56089

And if you want SOE to feel your outrage this is the way to do it:





Talonsin wrote:

We need to remember that if we do nothing about this then SOE will do nothing to change it. If we continue to let SOE ignore us veteran players then they will! If we just talk then so will SOE.


I urge each and every one of you send an email to any games review website or magazine you can think of and tell them what you think about this. If only 10 people from each server send an email it will be enough. Stop talking and send an email. SOE hopes this will all die down in a few days and thinks we are just blowing off steam by posting here. If you do nothing then you prove them right. Lets send a message to SOE and show them WE WILL NOT BE IGNORED!


Here are some email addresses to send to:



GameInformer Online: [email protected]


Computer Games Online: [email protected]






Here is a sample letter if you dont want to spend the time to write your own:



To Whom it may concern,


I have been a long time player of SOE's online game Star Wars Galaxies. I understand all online games have their share of problems.Myself and many other players have been very patient with SOE in the past. Many things were broken with the game and many features the developers and promoters hyped up were not included at the games launch, (vehicles and player cities)but we were happy to have the game and we played through hopeing things would get better. Over the last year the game has been patched and updated and many problems have been solved but combat has always been an issue in the game from the start. Last year in November we were told that combat was to be revamped and it was a priority with the developers. At FanFest this summer the developers continued to tell us the combat revamp was a priority and there were two different teams of devs, (one fore the revamp and one for the jump-to-lightspeed expansion) working on these issues. Just a few days ago we were told that the combat revamp had been pushed back almost six more months in favor of having both the dev teams work on the jump-to-lightspeed expansion. The announcment can be found here:


http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=39804


The original announcement reached over 65 pages in less than 30 hours and the devs pulled it to "archive" it and then started this new thread. Many of us veteran players feel that SOE cares nothing for us and they are only interested in bringing in new people to play so they can bring in more money. We can not understand why SOE continues to make changes in the game that continue to make the game less and less like star wars and more and more like EQ in space. Currently the melee combat professions (swordsman, pikeman and unarmed fighters) continue to dominate the game. The path to jedi was revealed and everyone given holocrons at christmas and that started a huge portion of the players to drop professions and grind new ones in order to open their jedi slots. A new jedi ranking system was put into place recently and now jedi's roam the cities on murder rampages to get points for killing other players even if they are playing light (good) jedi. The game used to have large battles of rebel vs imperials on Tattooine but once SOE started making changes that has all gobe away. Now most people do not dare declare their faction for fear some jedi will kill them for the needed points. We have lived through these issues and have tried to be very patient with the developers but the galactic civil war is now non existent. We have been lied to by the developers on many occasions and we fell this is the final straw.


I hope by writing to you that you or someone in your organization can look into the current situation with the game and help us players by writing a story about our plight. Please check out the following links below and see how outraged we the players are at this latest poor decision on SOE's part. I am sure you will see that the overwhelming response by the players truly shows how deeply hurt we are by SOE's actions. Help us to help online game makers realize they can not continue to lie to players and hope we will stand idlely by and just keep handing them our monthly fee.


Sincerely,

blah blah blah

(I copied this from Talonsin)



And I have emailed mine.




--------------------------------------------------------------
Vulna

Rage of Carkoon
Kettemoor (The Roleplaying Server)


Dracass
Tue Jul 20, 2004 10:34 am
#2441

Here is a link to the Commando Corrispondant in regards to the CB Delay and proposed Summit.


I recommend everyone to read the entire thread to gain further insight.


Link

http://forums.station.sony.com/swg/board/message?board.id=commando&message.id=64898




Sign off,
Dracass The'Heartless
ExDarthStorm
Tue Jul 20, 2004 10:38 am
#2442

/bump



As have i emailed mine....


Thanks



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X Tolkania X

Obsidian Dagger Squadron
Wookiees can be Imperials to!!

bede25
Tue Jul 20, 2004 10:43 am
#2443

I did not write this. its simply a copy and paste from the GCW forums section but i think that people who dont go there often should be read of this

-------------------------------------------------------------------------------------------------------------------------------------------------
BlueCelt wrote:

Still think its the worst idea and is a continued trend in misinformation. Refrencing a different post here I'm gonna post what has been said about the combat rebalance.

EDIT# This is not a slam on TH or any CSR type. Not their fault.


***********************************************************************

TH

12/8/03

There is content in the works, GCW stuff, the combat revamp...

************************************************************************

TH 12/23/03

I know a bunch of this is in development, but it really is . The combat system is being rebalanced and going forward, its important to get your critical issues to klawlegna so we can act on it. The big bottleneck is communication and after the holidays, a lot of this will be ironed out and smoother.

Instead of "fixing this" and "tweaking" that and ending up with a wobbly 4 legged table because so many number are over-tweaked, we are just revamping the system, but that takes longer.

************************************************************************

TH 12/23/03
The short answer is that these items will be taken care of in the weapons balance. Specials, weapon stratification and the like will all be accounted for
(what ever happened to the weapons balance????)

************************************************************************

TH 12/23/03
I could, but everything is getting revamped. Id be more interested in hearing what you folks have to say on how you WANT it to stack since we are doing the combat balance.

************************************************************************

TH 12/23/03
If its big, its coming in the revamp and the Combat Balance

************************************************************************

TH 1/16/04 (does this one sound familar)
We are going to be revamping PvP, but in the meantime, we have to make some killer fixes to keep what is in live now, fun.

************************************************************************

TH 1/23/04
The combat balance is near and dear to my heart as are all player issues. I just have to juggle time, manpower and scheduling as well. What I do is I keep track of all the issues, label them and sort them. That way when I go to Blair, JustG and Runesabre and say "players need this fixed", its based on how many players are being effected.

The combat balance alone is the single largest player issue. It encompases about 34% of the Correspondent issues and much of the pain combat players are having. Pikemen, carbineers, commando heavy weapons, the cost of specials, HAM costs, all of that will be better when the combat balance is done.

The thing to remember is that because the combat balance touches so many other systems in the game, its going to take a while. The team thats working on this is working very hard and thats the best I can offer.

**************************************************************************

TH 2/6/04 (holy cow...the combat revamp is mentioned INFRONT of the jedi revamp)
2. For PvP and Base battle folks, your time is coming. Once we get past the Combat Balance and the Jedi Revamp, the PvP balance is scheduled. Its a multi-publish update (roughly planned atm) where will consider battlefield possibilities, PvP upgrades and so on.

*************************************************************************

TH 1/28/04
There are lots of ideas for sure, but right now, the team is focused on the Combat balance, the GCW, the Jedi Revamp, Correspondent/CSR issues, the publish theme, getting the existing professions improved and the dungeons.

*************************************************************************

TH 1/19/04 (HAM revamp...assuming this is combat revamp)
The HAM revamp will address all of that. It will repair everyone's specials, it will solve the slow downs in combat and many other things. The challenge is that its a core game system and its going to take a bit because people from many different teams have to be involved.

**************************************************************************

TH 2/12/04 (ouch...when I first read this...I thought it might come back to haunt him)
One message that is load and clear is that the combat balance is very important and we all know it is. So that means we have to get the combat balance done and in and polished.

**************************************************************************

TH 2/13/04
For the most part, the combat balance is just coding atm

and this

There is much more to the combat balance. The biggest change you will see is in the way the HAM works. It will have more of a regen effect rather than a "diminishing returns" kind of effect. On top of this, defense stacking, specials and all of the combat "components" will be tweaked for more fun and challenging play

***************************************************************************

TH 1/21/04
No, the development for the combat balance is being done all along. The develpment time for things like this is longer than most players realize. The "In Concept" cycle for combat roles per se is so that if players have any really great ideas pertaining what defines a profession's combat role, it can be added.

Once the basic design is done and the combat balance moves to the In-Dev phase, things can be tweaked a bit, but no major additions can be included. I thought it was important to get players ideas on combat roles and the dev team agreed.

**************************************************************************

TH 2/13/04
I pushed very hard for the combat balance and the team agreed so basically they did the crackdown stuff and then did as much of the Combat Balance as possible. The combat balance items that were selected because they effected creatures so much. The first part of the combat balance was balancing the creature table

AND

I'll be preparing some Combat Balance stuff for next week that will help everyone get on the same page for going forward

***************************************************************************

TH 3/3/04
This is something Im checking to see if we can address in the weapon balance part of the larger combat balance, but I don't know what the answer might be. And in any event, concentrating on these minor things before the weapon balance isn't productive. We'll want to look at things when the combat balance is on TC

AND

Actually the game will be easier at the high end because the "invulnerable" templates will be fixed and all professions will be on a level playing field, but in any event, this is something we need to focus on after the HAM revamp goes to TC in Pub 8 and after the Combat Balance goes into effect (tentatively Pub 9 and holding...)

****************************************************************************

TH 4/12/04 (time for another meeting???)
We did have a meeting today and I fought hard to get the combat balance put back on the plate. By my reckoning, it represents about 35-40% of the player issues. Would you say thats a wrong direction? I'm always open to ideas that speak to the most players at any given time.

*****************************************************************************

TH 3/2/04
As far as combat template stacking, this is all part of the combat balance. I mentioned early on that we'd be going through a painful period and this is it. Once the HAM revamp hits the system (keep your fingers cross, it should be in Publish 8) all of these changes will make more sense. It will change the way combat plays and the majority of the discussion points regarding combat will change. Many players are still seeing the way the system was or is, and not as it will be.

The core interaction of combat pools will still work the same, but the way it feels in combat will be different. Once it goes to TC, Im hoping to see all the combat experts get online and play it out so we can tweak it - - it will be a critical period. I know Im anxious to see it

********************************************************************************

TH 4/13/04



Atteke wrote:

Thunderheart could you guys put the combat balance on Test Centre in it's current condition like you did with the new HAM system in January? just so we can take a look at it.

-Thanks



Not really. Not for now anyway. You see, if we put it on Test Center, we'd have to push it out in Publish 9 with the the way the process works. Once a clump of code is integrated, "its in there". Thats where the sanbox that we've been talking about comes into play. This sandbox would be like a second Test Center, but configured in a way where it would be insulated from the live code and we would be able to push different versions out much easier without interfering with current process.

*********************************************************************

TH 4/19/04
Originally, the Combat Balance was delayed and I worked with the correspondents to get a list of "must haves" from the various profession communities. Since that time, I've have stressed the importance of the combat balance with the team and we are getting it back into the mix, though as you might guess, the schedule is pretty full. Because of logistics, its going to take a couple weeks of information gathering on the technical side before we have a plan to move forward on. We will see the CB soon though.

***********************************************************************

TH 4/19/04

We're in the planning stages now. I want to help set expectations as best I can. At this early stage, I would make the following comments:

- The biggest change in the CB that will be a "sensation", and by that I mean something that players will

change them after the CB gets published.

5/04

29/04
What will change is the mechanical balance - - especially with the HAM revamp portion of the CB

We can also further tweak the Smuggler’s combat role in the combat balance

The combat balance will bring elements of both to a Swordsman’s specials with the lions share of focus on re-tweaking the current specials to be more effective

These are two very important melee considerations for the combat balance

1 Answer to rule them all…

In closing, one thing that is very important to keep in mind is realistic expectations.The reality is that there are a huge number of player questions and answers that hang on the combat balance.What I don’t want to see happen is that because many questions revolve around a tight group of answers that the scope of the work gets expectations set so high that they are impossible to meet.We all have high hopes for the combat balance and the certainty that the Combat Balance is very, very important.We are putting a strong focus on special training and hardware to give the effort a leg up and will make this as cool as possible, but I wouldn’t look on it as a magic bullet, but more as an exciting change in direction.

*****************************************************

TH 4/22/04 (OUCH OUCH)

Why is it going to take more than a year post-launch to make this happen?

It's not. We've been talking about things internally a lot. I've stressed the importance of these changes and everyone agrees. We've been going over the implementation details for a couple of weeks now so that we can get this back on track. JustG will be going into more detail in his next State of the Game letter which will be coming out in the next couple of days.

******************************************************

TH 6/3/04

This is definitely a topic we can discuss further in our upcoming Combat Balance focus threads.

...and this is another great example of something the correspondents and I will want community input on during the testing while the CB sandbox is up.

This is an early answer and is subject to change, but one of our goals for Commandos in the Combat Balance is to change the way Heavy Weapon modifiers work

...but we wont know until the Combat Balance sandbox is live).

When the Combat Balance begins (which will be soon), the correspondents and some players will be brought on to a special Combat Balance server

Lightsabers have been balanced against the system after the combat balance

The most important component to this is to keep giving good, solid feedback to your correspondent so I can bring these opinions to the development team while the CB sandbox is live.

You can look forward to sweeping changes in terms of functionality, speed, etc.But again, I stress, we talk about this topic a great deal in a conceptual form.The rubber is going to meet the road when we bring the correspondents and other players onto the Combat Balance Sandbox server

Again, absolutely.These changes are the types of things we want to address in the Combat Balance

Squad Leader

What is the SL revamp timeframe?. It's still going take place after the combat rebalance, correct?

Its going to be released in the same publish

To answer your question though, this is something we can, and will, talk about during the Combat balance

Yes, Black Sun Razor Knucklers will be back in the game after the combat balance

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TH 6/14/04



Waste93 wrote:

How about some info on the combat revamp. There are lots of rumors floating around on this one. And since the answer to just about every question the combat professions ask is "wait for the rebalance" it would be helpful.



Once we get through the Jedi Revamp, I'll be posting lots of thread. We'll have a lot of focus threads and the like and after P9, I'll start making the weekly roundtable have a CB focus to cover specific issues.

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TH 6/10/04
Weaponsmith
Are stun weapons going to see a major rebalance within the future?

Yes. Stun weapons (particularly stun batons) were never intended to be "the weapon" that everyone wants because it is the most effective. SWG’s weapons were always supposed to have a variety of useful and efficient weapons available, but here again, with all the tweaks and changes over the last 8+ months have caused a series of imbalances. This is definitely something that will be looked at during the combat balance.

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96)?96:this.scrollHeight)"

TH 7/15/04: I will be immediately working with the correspondents and the community to develop a list of pre-combat balance fixes
Gary Gattis's State of the Game Letter (around pub 8!): We are cranking on the Combat Balance, and we think development on it will span 2 more publishes.
So...which is it? Were we lied too? mislead? or ???

Message Edited by BlueCelt on 07-16-200407:26 PM




What people do not get is that the devs themselves realize this game has issues that go to the core. THEY are the ones who have been asking for feedback. Thats why the decision is such a slap in the face.

Please understand, to be upset about this is not whining or complaining.

It is righteous indignation.

Rhysati
Tue Jul 20, 2004 10:52 am
#2444

I have written a letter to both the magazine editor and the online editor or GameInformer.
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