Development Cycle Archive
Thread: Great Expectations, Major Schedule Changes and making SWG the finest MMORPG ever
Marcalus wrote:
All chest beating aside:
1. Unless you MUST win at PvP to have fun, the game actually isn't that bad. Yes, the imbalance in PvP is irritating. For me, not a gamebreaker.
2. 60 pages of angry posts is nothing....especially when I'd guess that less than half of the angry posters have the guts to actually follow through and quit....because:
3. JTL will be a license to print money. All but the absolute hardcore "I hate SoE!" folk are going to try it...I think we all know that. And from what has been demonstrated so far, it's actually good.
I'll admit, I burned out and quit for a few months. Coming back and playing BE/CH has been a change for me and has been quite fun. Do I sit there and burn with anger that I'm not a CH from last summer, able to solo anything in the game with my 3 rancors? Nope. I play with what I have and figure out what fights I can win...and build my own pets and have fun with that.
So there ya go.
TookyG wrote:
Come on people don't blame TH for any of this. He is just the messenger.
BlueCelt wrote:
Still think its the worst idea and is a continued trend in misinformation. Refrencing a different post here I'm gonna post what has been said about the combat rebalance.
EDIT# This is not a slam on TH or any CSR type. Not their fault.
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The short answer is that these items will be taken care of in the weapons balance. Specials, weapon stratification and the like will all be accounted for
(what ever happened to the weapons balance????)
I could, but everything is getting revamped. Id be more interested in hearing what you folks have to say on how you WANT it to stack since we are doing the combat balance.
If its big, its coming in the revamp and the Combat Balance
We are going to be revamping PvP, but in the meantime, we have to make some killer fixes to keep what is in live now, fun.
The combat balance is near and dear to my heart as are all player issues. I just have to juggle time, manpower and scheduling as well. What I do is I keep track of all the issues, label them and sort them. That way when I go to Blair, JustG and Runesabre and say "players need this fixed", its based on how many players are being effected.
2. For PvP and Base battle folks, your time is coming. Once we get past the Combat Balance and the Jedi Revamp, the PvP balance is scheduled. Its a multi-publish update (roughly planned atm) where will consider battlefield possibilities, PvP upgrades and so on.
There are lots of ideas for sure, but right now, the team is focused on the Combat balance, the GCW, the Jedi Revamp, Correspondent/CSR issues, the publish theme, getting the existing professions improved and the dungeons.
The HAM revamp will address all of that. It will repair everyone's specials, it will solve the slow downs in combat and many other things. The challenge is that its a core game system and its going to take a bit because people from many different teams have to be involved.
One message that is load and clear is that the combat balance is very important and we all know it is. So that means we have to get the combat balance done and in and polished.
For the most part, the combat balance is just coding atm
No, the development for the combat balance is being done all along. The develpment time for things like this is longer than most players realize. The "In Concept" cycle for combat roles per se is so that if players have any really great ideas pertaining what defines a profession's combat role, it can be added.
I pushed very hard for the combat balance and the team agreed so basically they did the crackdown stuff and then did as much of the Combat Balance as possible. The combat balance items that were selected because they effected creatures so much. The first part of the combat balance was balancing the creature table
This is something Im checking to see if we can address in the weapon balance part of the larger combat balance, but I don't know what the answer might be. And in any event, concentrating on these minor things before the weapon balance isn't productive. We'll want to look at things when the combat balance is on TC
We did have a meeting today and I fought hard to get the combat balance put back on the plate. By my reckoning, it represents about 35-40% of the player issues. Would you say thats a wrong direction? I'm always open to ideas that speak to the most players at any given time.
As far as combat template stacking, this is all part of the combat balance. I mentioned early on that we'd be going through a painful period and this is it. Once the HAM revamp hits the system (keep your fingers cross, it should be in Publish 8) all of these changes will make more sense. It will change the way combat plays and the majority of the discussion points regarding combat will change. Many players are still seeing the way the system was or is, and not as it will be.
Originally, the Combat Balance was delayed and I worked with the correspondents to get a list of "must haves" from the various profession communities. Since that time, I've have stressed the importance of the combat balance with the team and we are getting it back into the mix, though as you might guess, the schedule is pretty full. Because of logistics, its going to take a couple weeks of information gathering on the technical side before we have a plan to move forward on. We will see the CB soon though.
What will change is the mechanical balance - - especially with the HAM revamp portion of the CB
Weaponsmith
Are stun weapons going to see a major rebalance within the future?
Gary Gattis's State of the Game Letter (around pub 8!): We are cranking on the Combat Balance, and we think development on it will span 2 more publishes.
Dracass wrote:
valiska wrote:
WELL
people will never be happy, doesnt matter how much effort devs do, they will always complaint, they want a perfect game where they alway win and they never have to whine.
[Is there something wrong with people whining when they have been lied to?
Should people just stay quiet, pay $15 for a premium game, for which they are frustrated with?
Did you read the list that keeps getting reposted on this thread that first starts off in Janurary?]
Been playing for nearly a year and yes i agree that are some things that needs to be changed and fixed, obviously it cant be perfect and it WONT be perfect, this guys work to make it best as they can.
[So $15 for aPREMIUM game is fine even though its broken.
Very well can Ihave you renta car from me that has a V-8 engine in which only 5 pistons fire?
By the way its new and it looks cool, that's all the matters right?
Oh and if you act now, I'll make the car fully loaded, but its engine won't be fixed.]
Should they hire more/better people? maybe, or maybe just find collaboration and feedbackon forums instead of complaints and whinings [This has been going on since day 1... actually since before Day 1. Ever read about the "All Professions, Give Us Your Top Five Needs" threads sometime ago? Did you ever read these ideas that players have put forth on the threads? Yes some are great, but nothing ever became of them...] if u dont like it just play something else and if u like it ( wich is my case, i love playing swg i have loved it since the first day) just keep going.
[Many of us see SWG a game that has great potential and have submitted ideas of how to improve upon it, in a professional and positive manner. But to no avail. We were given a BIG promise and now that promise has been broken. Players are indeed leaving, and eventually if too many customers leave, you won't have a game left to play.]
I have never played in test center, i cant really help a lot on feedback cauze im not much into technical details, pvp or another stuff like that, sometimes i get mad cauze i waisted a skilltape that costed me 1 mill, cauze just when i get buffed and mindbuffed message appears "server will go down, please find a safe place ..." at about midday ( 12;30 in the morning) when i have morning off, andsome more stuff but hey u know what? **edit** happens, happens in real life and happens here.
Im not a programmer or anything like that i work in the tourism area and i havent got much idea about programming but...do u really think is easy to do a change in something as big as swg??? i dont think so, what about making that change without messing up some other ingame stuff? dont think so either, they have to check every little change like a 1000 times before they put it on live and that , my friends, takes time.
[Unfortunately you have discredited yourself. You claim that making changes to code for a complex project, such as SWG takes a lot of time and resources; but yet you say that you are no programmer or experienced in the industry. How do you know this for certain?]
I have a main char with nice temp to run a nice shop that helps me make money, i have a jedi, i have tons of friends, im on a cool guild, i HAVE FUN EVERYDAY I PLAY, and thats it thats why i will keep paying and i will keep playing.
[How long did you use your main character as a Pistoleer that half of the specials do not work as intended? Was that acceptable? Is it acceptable for melee fighters to plow through hordes of Stormtroopers, when someone using pistols can't even do the same? Does that seem to be an imbalance or as intended as designed?]
U complaining guys...take it easy, relax and give feedback, help, help on test center, do not just complain and insult devs and csrs, they are NOT perfect same as all of u and the game IS NOT perfect and let me tell u again in case u missed it IT WONT BE PERFECT, just let them do their job best as they can and make ur own game xp perfect wich is the most important thing actually.
[There is a saying, "Lead by Example." Why should we listen to you and help with the Test Center and provide feedback when you, yourself, do not?
SWG won't be perfect. I wholeheartly agree with you on that, even more so now.
My own game xp can't be perfect when fists, blades, and sticksare far better than blasters. If both were on par with each other, I could accept that.]
Have a nice day
[Thanx, I will and hopefully the same for you.]
Valiska Olleagarn
12pt Master Weaponsmith
Master Swordsman
Ayllah Olleagarn
Dark Jedi
Good responses. I'd add to this that what a lot of us are upset about is the constant miscommunication. Nobody expects the game to be perfect, but many of the decisions that have been made have left many of us baffled. The changes we have asked for repeatedly were promised to us time and again in a combat balance that was always just around the corner. We had that carrot dangled in front of us for months and months, and just when it looked like it was set to happen after the next publish, we get told it is going to be postponed, as with so many other things the game needs until after JTL.
I, like so many others, believe SWG can be so much more than it is, and truly be the finest MMORPG as TH said in the title to his post. However, the Devs just seem to be going the long difficult way about it. Valiska, you have a Jedi character. You got the full benefit of the last publish, and the next publish is geared towards Jedi as well. The vast majority of us don't havea Jedi character, and likely won't be getting one anytime soon. It is more than a little frustrating that the last two publishes before the Dev team moves on to JTL are geared to a very small minority of the customer base.
I admit, I'll buy JTL, but I don't want to have to depend solely on space for balanced play. The ground game has problems, and I'd like to see the effort put into that portion of the game as well. However, we're not going to see that happen until the game is nearly two years old! You would think at that time, the game mechanics would have been ironed out and the Dev team would be focusing on content, not redesigning the game.
I'd love to believe TH that a lot of annoying features will be fixed while we wait for the combat balance, but their track record is less than reassuring.
What many are so disappointed in is the lack of just these things. The things we were told our money was being invested in for the last six months, fixing overall Combat problems and upgrading the GCW content, in fact are on the back-burner for development of another product, which many of us will never buy because of our experience here.
It's a very pretty game ... but ultimately that's just not enough. Not NEARLY enough. More than fixing the many, many things that are wrong, we want to know that management has learned from the serious mistakes of the past and is actually improving the way they do business. There's just no sign of that.
Guba wrote:
Remember, don't hold people to a standard you yourself cannot meet. I've expected perfection from them and asked for "understanding" for myself. Not fair, and defintely not cool. /deepbow
Brilliant idea - posted my review there now. Highly recommend others follow suite.
http://www.amazon.com/exec/obidos/tg/detail/-/B00024DW2W/qid=1090335693/sr=1-2/ref=sr_1_2_etk-vg/104-1316904-0288711?v=glance&s=videogames&n=468642
Write your opinion.
Nessuno
Rozer
ACCOUNTS CANCELLED 16/7/04
Quinnt13 wrote:
Most of us here would wholeheartedly disagree. Even if you can live without PvP, there just isn't any real content. Look at other games out there, DAoC, even CoH....the content in those games is dynamic and deep, and can keep someone's attention for a long, long time. And when you've gotten to the pinnacle of your profession, there's even MORE content. In SWG, all the "content" is just grinding professions, and when you've made master, there's nothing left.
That's assuming you can live without PvP or the GCW....but those are two of the most important areas of the game, so expecting to just go on slaying squills day after day is just pointless. There is no ENDGAME. JTL will keep some players around and bring some back, but in the end it's a beautiful new Ferrari with a Yugo engine in it.
I played DAoC. No thanks...EQ lite without the magic. The RvR balance (or lack thereof) makes SWG look good. (See? I can make blanket statements out of my opinions as well as anyone)
tranch wrote:
Its entirely possible that TH was 'acting alone' in his post of course - maybe he is a maverick employee who plays by his own rules and posted the truth against SOE's wishes.
Um.
I play too many games and watch too many films
No, he was just the patsy! It was the rifleman on the grass knoll.
One JtL preorder down, one SWG account hanging on the Devs. reply, and patiently watching the train wreck.
It usually just needs one person to get a snowball rolling downhill. A mass exodus here has probably taken out several guilds and groups of friends.
Our guild has lost 15 of about 45 active accounts so far. That's 1/3 of the guild gone. =/
Hobbs_Nguyen wrote:
Have you seen how badly this thing's been getting torn up on Amazon.com? JTL, that is. Some people don't seem to understand that there're a lot of effects included with any player leaving a game and picking up another one. His friends/guild might also leave and eventually an entire guild will migrate to another game. I don't believe everyone who posted a cancellation canceled, but I'm willing to bet there were a number of non-vocal cancellations that balance out that number.
It usually just needs one person to get a snowball rolling downhill. A mass exodus here has probably taken out several guilds and groups of friends.