Development Cycle Archive

Thread: Great Expectations, Major Schedule Changes and making SWG the finest MMORPG ever

Quinnt13
Tue Jul 20, 2004 8:30 am
#2406






Marcalus wrote:

All chest beating aside:


1. Unless you MUST win at PvP to have fun, the game actually isn't that bad. Yes, the imbalance in PvP is irritating. For me, not a gamebreaker.


2. 60 pages of angry posts is nothing....especially when I'd guess that less than half of the angry posters have the guts to actually follow through and quit....because:


3. JTL will be a license to print money. All but the absolute hardcore "I hate SoE!" folk are going to try it...I think we all know that. And from what has been demonstrated so far, it's actually good.


I'll admit, I burned out and quit for a few months. Coming back and playing BE/CH has been a change for me and has been quite fun. Do I sit there and burn with anger that I'm not a CH from last summer, able to solo anything in the game with my 3 rancors? Nope. I play with what I have and figure out what fights I can win...and build my own pets and have fun with that.


So there ya go.






Most of us here would wholeheartedly disagree. Even if you can live without PvP, there just isn't any real content. Look at other games out there, DAoC, even CoH....the content in those games is dynamic and deep, and can keep someone's attention for a long, long time. And when you've gotten to the pinnacle of your profession, there's even MORE content. In SWG, all the "content" is just grinding professions, and when you've made master, there's nothing left.


That's assuming you can live without PvP or the GCW....but those are two of the most important areas of the game, so expecting to just go on slaying squills day after day is just pointless. There is no ENDGAME. JTL will keep some players around and bring some back, but in the end it's a beautiful new Ferrari with a Yugo engine in it.



Quinnt
Captain of the Orca

"Ten thousand dollars for me by myself. For that you get the head, the tail, the whole damned thing."
Xziac
Tue Jul 20, 2004 8:32 am
#2407






TookyG wrote:

Come on people don't blame TH for any of this. He is just the messenger.






READ THIS AND TRY SAYING IT AGAIN





--------------------------------------------------------------------------------
BlueCelt wrote:


Still think its the worst idea and is a continued trend in misinformation. Refrencing a different post here I'm gonna post what has been said about the combat rebalance.

EDIT# This is not a slam on TH or any CSR type. Not their fault.

***********************************************************************

TH 12/8/03


There is content in the works, GCW stuff, the combat revamp...

************************************************************************

TH 12/23/03


I know a bunch of this is in development, but it really is . The combat system is being rebalanced and going forward, its important to get your critical issues to klawlegna so we can act on it. The big bottleneck is communication and after the holidays, a lot of this will be ironed out and smoother.

Instead of "fixing this" and "tweaking" that and ending up with a wobbly 4 legged table because so many number are over-tweaked, we are just revamping the system, but that takes longer.

************************************************************************

TH 12/23/03


The short answer is that these items will be taken care of in the weapons balance. Specials, weapon stratification and the like will all be accounted for
(what ever happened to the weapons balance????)

************************************************************************

TH 12/23/03


I could, but everything is getting revamped. Id be more interested in hearing what you folks have to say on how you WANT it to stack since we are doing the combat balance.

************************************************************************

TH 12/23/03


If its big, its coming in the revamp and the Combat Balance

************************************************************************

TH 1/16/04 (does this one sound familar)


We are going to be revamping PvP, but in the meantime, we have to make some killer fixes to keep what is in live now, fun.

************************************************************************

TH 1/23/04


The combat balance is near and dear to my heart as are all player issues. I just have to juggle time, manpower and scheduling as well. What I do is I keep track of all the issues, label them and sort them. That way when I go to Blair, JustG and Runesabre and say "players need this fixed", its based on how many players are being effected.

The combat balance alone is the single largest player issue. It encompases about 34% of the Correspondent issues and much of the pain combat players are having. Pikemen, carbineers, commando heavy weapons, the cost of specials, HAM costs, all of that will be better when the combat balance is done.

The thing to remember is that because the combat balance touches so many other systems in the game, its going to take a while. The team thats working on this is working very hard and thats the best I can offer.

**************************************************************************

TH 2/6/04 (holy cow...the combat revamp is mentioned INFRONT of the jedi revamp)


2. For PvP and Base battle folks, your time is coming. Once we get past the Combat Balance and the Jedi Revamp, the PvP balance is scheduled. Its a multi-publish update (roughly planned atm) where will consider battlefield possibilities, PvP upgrades and so on.

*************************************************************************

TH 1/28/04


There are lots of ideas for sure, but right now, the team is focused on the Combat balance, the GCW, the Jedi Revamp, Correspondent/CSR issues, the publish theme, getting the existing professions improved and the dungeons.

*************************************************************************

TH 1/19/04 (HAM revamp...assuming this is combat revamp)


The HAM revamp will address all of that. It will repair everyone's specials, it will solve the slow downs in combat and many other things. The challenge is that its a core game system and its going to take a bit because people from many different teams have to be involved.

**************************************************************************

TH 2/12/04 (ouch...when I first read this...I thought it might come back to haunt him)


One message that is load and clear is that the combat balance is very important and we all know it is. So that means we have to get the combat balance done and in and polished.

**************************************************************************

TH 2/13/04


For the most part, the combat balance is just coding atm

and this

There is much more to the combat balance. The biggest change you will see is in the way the HAM works. It will have more of a regen effect rather than a "diminishing returns" kind of effect. On top of this, defense stacking, specials and all of the combat "components" will be tweaked for more fun and challenging play

***************************************************************************

TH 1/21/04


No, the development for the combat balance is being done all along. The develpment time for things like this is longer than most players realize. The "In Concept" cycle for combat roles per se is so that if players have any really great ideas pertaining what defines a profession's combat role, it can be added.

Once the basic design is done and the combat balance moves to the In-Dev phase, things can be tweaked a bit, but no major additions can be included. I thought it was important to get players ideas on combat roles and the dev team agreed.

**************************************************************************

TH 2/13/04


I pushed very hard for the combat balance and the team agreed so basically they did the crackdown stuff and then did as much of the Combat Balance as possible. The combat balance items that were selected because they effected creatures so much. The first part of the combat balance was balancing the creature table


AND


I'll be preparing some Combat Balance stuff for next week that will help everyone get on the same page for going forward

***************************************************************************

TH 3/3/04


This is something Im checking to see if we can address in the weapon balance part of the larger combat balance, but I don't know what the answer might be. And in any event, concentrating on these minor things before the weapon balance isn't productive. We'll want to look at things when the combat balance is on TC


AND


Actually the game will be easier at the high end because the "invulnerable" templates will be fixed and all professions will be on a level playing field, but in any event, this is something we need to focus on after the HAM revamp goes to TC in Pub 8 and after the Combat Balance goes into effect (tentatively Pub 9 and holding...)

****************************************************************************

TH 4/12/04 (time for another meeting???)


We did have a meeting today and I fought hard to get the combat balance put back on the plate. By my reckoning, it represents about 35-40% of the player issues. Would you say thats a wrong direction? I'm always open to ideas that speak to the most players at any given time.

*****************************************************************************

TH 3/2/04


As far as combat template stacking, this is all part of the combat balance. I mentioned early on that we'd be going through a painful period and this is it. Once the HAM revamp hits the system (keep your fingers cross, it should be in Publish 8) all of these changes will make more sense. It will change the way combat plays and the majority of the discussion points regarding combat will change. Many players are still seeing the way the system was or is, and not as it will be.

The core interaction of combat pools will still work the same, but the way it feels in combat will be different. Once it goes to TC, Im hoping to see all the combat experts get online and play it out so we can tweak it - - it will be a critical period. I know Im anxious to see it

********************************************************************************

TH 4/13/04


Atteke wrote:

Thunderheart could you guys put the combat balance on Test Centre in it's current condition like you did with the new HAM system in January? just so we can take a look at it.

-Thanks


Not really. Not for now anyway. You see, if we put it on Test Center, we'd have to push it out in Publish 9 with the the way the process works. Once a clump of code is integrated, "its in there". Thats where the sanbox that we've been talking about comes into play. This sandbox would be like a second Test Center, but configured in a way where it would be insulated from the live code and we would be able to push different versions out much easier without interfering with current process.

*********************************************************************

TH 4/19/04


Originally, the Combat Balance was delayed and I worked with the correspondents to get a list of "must haves" from the various profession communities. Since that time, I've have stressed the importance of the combat balance with the team and we are getting it back into the mix, though as you might guess, the schedule is pretty full. Because of logistics, its going to take a couple weeks of information gathering on the technical side before we have a plan to move forward on. We will see the CB soon though.

***********************************************************************

TH 4/19/04


We're in the planning stages now. I want to help set expectations as best I can. At this early stage, I would make the following comments:

- The biggest change in the CB that will be a "sensation", and by that I mean something that players will

change them after the CB gets published.


5/0429/04


What will change is the mechanical balance - - especially with the HAM revamp portion of the CB

We can also further tweak the Smuggler’s combat role in the combat balance

The combat balance will bring elements of both to a Swordsman’s specials with the lions share of focus on re-tweaking the current specials to be more effective

These are two very important melee considerations for the combat balance

1 Answer to rule them all…

In closing, one thing that is very important to keep in mind is realistic expectations.The reality is that there are a huge number of player questions and answers that hang on the combat balance.What I don’t want to see happen is that because many questions revolve around a tight group of answers that the scope of the work gets expectations set so high that they are impossible to meet.We all have high hopes for the combat balance and the certainty that the Combat Balance is very, very important.We are putting a strong focus on special training and hardware to give the effort a leg up and will make this as cool as possible, but I wouldn’t look on it as a magic bullet, but more as an exciting change in direction.

*****************************************************

TH 4/22/04 (OUCH OUCH)


Why is it going to take more than a year post-launch to make this happen?

It's not. We've been talking about things internally a lot. I've stressed the importance of these changes and everyone agrees. We've been going over the implementation details for a couple of weeks now so that we can get this back on track. JustG will be going into more detail in his next State of the Game letter which will be coming out in the next couple of days.

******************************************************

TH 6/3/04


This is definitely a topic we can discuss further in our upcoming Combat Balance focus threads.

...and this is another great example of something the correspondents and I will want community input on during the testing while the CB sandbox is up.

This is an early answer and is subject to change, but one of our goals for Commandos in the Combat Balance is to change the way Heavy Weapon modifiers work

...but we wont know until the Combat Balance sandbox is live).

When the Combat Balance begins (which will be soon), the correspondents and some players will be brought on to a special Combat Balance server

Lightsabers have been balanced against the system after the combat balance

The most important component to this is to keep giving good, solid feedback to your correspondent so I can bring these opinions to the development team while the CB sandbox is live.

You can look forward to sweeping changes in terms of functionality, speed, etc.But again, I stress, we talk about this topic a great deal in a conceptual form.The rubber is going to meet the road when we bring the correspondents and other players onto the Combat Balance Sandbox server

Again, absolutely.These changes are the types of things we want to address in the Combat Balance

Squad Leader

What is the SL revamp timeframe?. It's still going take place after the combat rebalance, correct?

Its going to be released in the same publish

To answer your question though, this is something we can, and will, talk about during the Combat balance

Yes, Black Sun Razor Knucklers will be back in the game after the combat balance

****************************************************

TH 6/14/04


Waste93 wrote:

How about some info on the combat revamp. There are lots of rumors floating around on this one. And since the answer to just about every question the combat professions ask is "wait for the rebalance" it would be helpful.


Once we get through the Jedi Revamp, I'll be posting lots of thread. We'll have a lot of focus threads and the like and after P9, I'll start making the weekly roundtable have a CB focus to cover specific issues.

*******************************************************************

TH 6/10/04


Weaponsmith


Are stun weapons going to see a major rebalance within the future?

Yes. Stun weapons (particularly stun batons) were never intended to be "the weapon" that everyone wants because it is the most effective. SWG’s weapons were always supposed to have a variety of useful and efficient weapons available, but here again, with all the tweaks and changes over the last 8+ months have caused a series of imbalances. This is definitely something that will be looked at during the combat balance.

*******************************************

96)?96:"

TH 7/15/04:


I will be immediately working with the correspondents and the community to develop a list of pre-combat balance fixes
Gary Gattis's State of the Game Letter (around pub 8!): We are cranking on the Combat Balance, and we think development on it will span 2 more publishes.



<------------------------------[Xziarak]------------------------------>
Black Sun Agent
[ Ranger - Tracker - Criminal - Assassin ]
"You pay, I get what you need, the way you need it."
<------------------------------------------------------------------------->


DarthMinos
Tue Jul 20, 2004 8:33 am
#2408






Dracass wrote:




valiska wrote:

WELL


people will never be happy, doesnt matter how much effort devs do, they will always complaint, they want a perfect game where they alway win and they never have to whine.


[Is there something wrong with people whining when they have been lied to?


Should people just stay quiet, pay $15 for a premium game, for which they are frustrated with?


Did you read the list that keeps getting reposted on this thread that first starts off in Janurary?]


Been playing for nearly a year and yes i agree that are some things that needs to be changed and fixed, obviously it cant be perfect and it WONT be perfect, this guys work to make it best as they can.


[So $15 for aPREMIUM game is fine even though its broken.


Very well can Ihave you renta car from me that has a V-8 engine in which only 5 pistons fire?

By the way its new and it looks cool, that's all the matters right?

Oh and if you act now, I'll make the car fully loaded, but its engine won't be fixed.]


Should they hire more/better people? maybe, or maybe just find collaboration and feedbackon forums instead of complaints and whinings [This has been going on since day 1... actually since before Day 1. Ever read about the "All Professions, Give Us Your Top Five Needs" threads sometime ago? Did you ever read these ideas that players have put forth on the threads? Yes some are great, but nothing ever became of them...] if u dont like it just play something else and if u like it ( wich is my case, i love playing swg i have loved it since the first day) just keep going.


[Many of us see SWG a game that has great potential and have submitted ideas of how to improve upon it, in a professional and positive manner. But to no avail. We were given a BIG promise and now that promise has been broken. Players are indeed leaving, and eventually if too many customers leave, you won't have a game left to play.]


I have never played in test center, i cant really help a lot on feedback cauze im not much into technical details, pvp or another stuff like that, sometimes i get mad cauze i waisted a skilltape that costed me 1 mill, cauze just when i get buffed and mindbuffed message appears "server will go down, please find a safe place ..." at about midday ( 12;30 in the morning) when i have morning off, andsome more stuff but hey u know what? **edit** happens, happens in real life and happens here.

Im not a programmer or anything like that i work in the tourism area and i havent got much idea about programming but...do u really think is easy to do a change in something as big as swg??? i dont think so, what about making that change without messing up some other ingame stuff? dont think so either, they have to check every little change like a 1000 times before they put it on live and that , my friends, takes time.


[Unfortunately you have discredited yourself. You claim that making changes to code for a complex project, such as SWG takes a lot of time and resources; but yet you say that you are no programmer or experienced in the industry. How do you know this for certain?]


I have a main char with nice temp to run a nice shop that helps me make money, i have a jedi, i have tons of friends, im on a cool guild, i HAVE FUN EVERYDAY I PLAY, and thats it thats why i will keep paying and i will keep playing.


[How long did you use your main character as a Pistoleer that half of the specials do not work as intended? Was that acceptable? Is it acceptable for melee fighters to plow through hordes of Stormtroopers, when someone using pistols can't even do the same? Does that seem to be an imbalance or as intended as designed?]


U complaining guys...take it easy, relax and give feedback, help, help on test center, do not just complain and insult devs and csrs, they are NOT perfect same as all of u and the game IS NOT perfect and let me tell u again in case u missed it IT WONT BE PERFECT, just let them do their job best as they can and make ur own game xp perfect wich is the most important thing actually.


[There is a saying, "Lead by Example." Why should we listen to you and help with the Test Center and provide feedback when you, yourself, do not?


SWG won't be perfect. I wholeheartly agree with you on that, even more so now.


My own game xp can't be perfect when fists, blades, and sticksare far better than blasters. If both were on par with each other, I could accept that.]


Have a nice day


[Thanx, I will and hopefully the same for you.]


Valiska Olleagarn

12pt Master Weaponsmith

Master Swordsman

Ayllah Olleagarn

Dark Jedi










Good responses. I'd add to this that what a lot of us are upset about is the constant miscommunication. Nobody expects the game to be perfect, but many of the decisions that have been made have left many of us baffled. The changes we have asked for repeatedly were promised to us time and again in a combat balance that was always just around the corner. We had that carrot dangled in front of us for months and months, and just when it looked like it was set to happen after the next publish, we get told it is going to be postponed, as with so many other things the game needs until after JTL.


I, like so many others, believe SWG can be so much more than it is, and truly be the finest MMORPG as TH said in the title to his post. However, the Devs just seem to be going the long difficult way about it. Valiska, you have a Jedi character. You got the full benefit of the last publish, and the next publish is geared towards Jedi as well. The vast majority of us don't havea Jedi character, and likely won't be getting one anytime soon. It is more than a little frustrating that the last two publishes before the Dev team moves on to JTL are geared to a very small minority of the customer base.


I admit, I'll buy JTL, but I don't want to have to depend solely on space for balanced play. The ground game has problems, and I'd like to see the effort put into that portion of the game as well. However, we're not going to see that happen until the game is nearly two years old! You would think at that time, the game mechanics would have been ironed out and the Dev team would be focusing on content, not redesigning the game.


I'd love to believe TH that a lot of annoying features will be fixed while we wait for the combat balance, but their track record is less than reassuring.




Rieke Mysadwy--Pre-CU Jedi (MLS, MDef, Nov Healer, 3xx2 Enh) & Professional Scoundrel, Leader of CCEF
Davaj Knyghtsyde--Bounty Hunter
Trawwl--Wookiee Commando
Grewaulk--Rodian Structures Trader

Loot and Structures Vendor at: -2634 -9, Caldara Cove on Dantooine
KzinKiller
Tue Jul 20, 2004 8:36 am
#2409

Absolutely *no one* expects perfection in an MMORPG ... but many of us hope for a sense of progress, of competent management, of good-faith use of the monthly payments to improve the game.

What many are so disappointed in is the lack of just these things. The things we were told our money was being invested in for the last six months, fixing overall Combat problems and upgrading the GCW content, in fact are on the back-burner for development of another product, which many of us will never buy because of our experience here.

It's a very pretty game ... but ultimately that's just not enough. Not NEARLY enough. More than fixing the many, many things that are wrong, we want to know that management has learned from the serious mistakes of the past and is actually improving the way they do business. There's just no sign of that.




*
The significant problems we face cannot be solved at the same level of thinking we were at when we created them
Albert Einstein

CU-1 ... CU-2 ... CUL8R
Krayvex
Tue Jul 20, 2004 8:40 am
#2410






Guba wrote:


Remember, don't hold people to a standard you yourself cannot meet. I've expected perfection from them and asked for "understanding" for myself. Not fair, and defintely not cool. /deepbow






lol We just expected honesty and some effort. We got neither. I hold my self to those standards. I hold other people to them also.


They've put alot of effort into JTL, but that's not what I've paid a year of monthly fees and a $50 box for. I expect people to do what they've agreed to do, because that's what I do. I'm not that easy to get along with. I'm sure I am an a$$hole, troll, **edit**, and whatever else people have called me, but when I say something is getting done, it is.



Slaag Lazerbait


Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the peacemakers for lack of patriotism and exposing the country to danger. It works the same in any country. - Hermann Goering



tranch
Tue Jul 20, 2004 8:40 am
#2411







http://www.amazon.com/exec/obidos/tg/detail/-/B00024DW2W/qid=1090335693/sr=1-2/ref=sr_1_2_etk-vg/104-1316904-0288711?v=glance&s=videogames&n=468642




Write your opinion.



Nessuno
Rozer

ACCOUNTS CANCELLED 16/7/04





Brilliant idea - posted my review there now. Highly recommend others follow suite.

tranch
Tue Jul 20, 2004 8:43 am
#2412

Its entirely possible that TH was 'acting alone' in his post of course - maybe he is a maverick employee who plays by his own rules and posted the truth against SOE's wishes.


Um.


I play too many games and watch too many films
Dracass
Tue Jul 20, 2004 8:44 am
#2413

Its all about carrots.


- The Jedi recieved their revamp:

Everyone can see how effective Jedi's are and as such encourage other people to become Jedi's.


- Next Jedi Publish:

Now everyone who has seen Jedi's can now go onto the path to become a Jedi.

People will do the task as this provides some new content and distraction.


- JTL:

People will want to play and fight in space.

No need to worry about the ground system as there won't be anyone who wants to play a broken system.


- Combat Balance and GCW:

For those who care not to be Jedi's, there had to be a carrot in place to keep people interested until JTL.

Hence the strung out Combat Balance and GCW.



People will want to be Jedi's and fight in space. They understand the system is buggy and that's ok. By the time they have become a Jedi the system should be fixed by then...



Its all about hold the carrots in front of people:

Here's a funny link in regards of carrots: (non-offensive)

http://www.comics.com/webmail/ViewStrip?key=29198366-9730e88a42-FF




Sign off,
Dracass The'Heartless
Stisyso
Tue Jul 20, 2004 8:50 am
#2414


Bear with me, this post may be a bit long...


Now I know that I have not posted many times on these forums, but this little "incident" is just really rubbing me the wrong way. I have played this game since August of last year and got sick of it after they "changed" certain professions and made everything useless that I worked for. I got totally pissed and quit the game and took a few months off. I since came back in June just to get a feel for what the game is like now, and it is still just as broken as it was then. It took like 3-5 hours to download crap patches that did NOTHING for the game at all. I, also, was interested by the so-called "Combat Rebalance" that was coming out a few months down the road. I figured I would get back into the game to just get myself prepped for the things that were coming, and yet, I am disappointed again. Instead of them "breaking" things with "fixes", they just all out deicided to leave things broken and not fix them at all.


I used to really enjoy the Galactic Civil War to an extent. Back in the day, duels and faction wars were FUN. You could actually do REAL damage! Now I'm lucky to do a few points of damage.Now, with everything being overpowered to the max, the game is very broken. I will play into the PVE, but as for PVP, I will not touch it until the "fixes" are live.


I truely doubt that we will see any of these changes that are promised for quite a while. As for the correspondent fixes, I will believe that when I see it as well. All of us have been very patient while these things were being worked out, but as you can see, peoples patience have ran out. We want to see the core changes taking place SOON. If they do not happen before JTL, I fear that this game will be sleeping with the fishes.


I think that we can talk all we want about the fixes that we want, but I just don't think that they will ever happen. Most everyone that contributed to either the Test Center, forums, or even as beingcorrespondents have wasted their time. The only profession that has seen any "revamp" would be the Jedi and nobody really wants to mess with them in the end. In the end, all that are not Jedi now, are probably considering taking a few months break or a permanent break.


I will probably be signing off soon, myself. This game is leaving a little less than desired impression. I'll mess with it a little more this month, but then I am gone until I see the changes live.


Good luck to all who stay with this game...


Stisyso (Kauri Server)

Master Fencer

TKA 3/4/4/4

Medic 2/2/4/1
Marcalus
Tue Jul 20, 2004 8:52 am
#2415






Quinnt13 wrote:


Most of us here would wholeheartedly disagree. Even if you can live without PvP, there just isn't any real content. Look at other games out there, DAoC, even CoH....the content in those games is dynamic and deep, and can keep someone's attention for a long, long time. And when you've gotten to the pinnacle of your profession, there's even MORE content. In SWG, all the "content" is just grinding professions, and when you've made master, there's nothing left.


That's assuming you can live without PvP or the GCW....but those are two of the most important areas of the game, so expecting to just go on slaying squills day after day is just pointless. There is no ENDGAME. JTL will keep some players around and bring some back, but in the end it's a beautiful new Ferrari with a Yugo engine in it.





I played DAoC. No thanks...EQ lite without the magic. The RvR balance (or lack thereof) makes SWG look good. (See? I can make blanket statements out of my opinions as well as anyone)


CoH is deep? That's a first. All the complaints I've heard about it involve a very shallow game. The fighting is great, but that's all it does. No crafting, no loot, just missions to beat up bad guys. I guess that's ok if that's what ya want...


And I didn't say I don't PvP...I was actually involved in a fantastic battle this past weekend. I'm saying that I don't feel I need to "p0wn j00" to be content.


Kindly give some "end game" content that DAoC and CoH provide once you've maxed out your profession - content that doesn't involve merely slaying the same critter with a different skin and harder stats over and over and over.



Marc
Gribble the Wookiee on Intrepid
Creature Handler/Bio Engineer/Brawler/Shipwright
Citizen of Pompeii, in the stinging winds of Lok
Entered the village on September 28th, 2004...the adventure continues....
Jhyson-Bria
Tue Jul 20, 2004 9:01 am
#2416






tranch wrote:

Its entirely possible that TH was 'acting alone' in his post of course - maybe he is a maverick employee who plays by his own rules and posted the truth against SOE's wishes.


Um.


I play too many games and watch too many films







No, he was just the patsy! It was the rifleman on the grass knoll.


One JtL preorder down, one SWG account hanging on the Devs. reply, and patiently watching the train wreck.

Hobbs_Nguyen
Tue Jul 20, 2004 9:08 am
#2417

Have you seen how badly this thing's been getting torn up on Amazon.com? JTL, that is. Some people don't seem to understand that there're a lot of effects included with any player leaving a game and picking up another one. His friends/guild might also leave and eventually an entire guild will migrate to another game. I don't believe everyone who posted a cancellation canceled, but I'm willing to bet there were a number of non-vocal cancellations that balance out that number.

It usually just needs one person to get a snowball rolling downhill. A mass exodus here has probably taken out several guilds and groups of friends.



Hobbs N'gu'yen
"You know that burning sensation a smuggler gets every now and then? That's a Jedi, boning you up the arse with his lightsaber." - Publish 9: Secrets of the Force

Marksman: 0/4/0/4
Brawler: 4/0/0/0
Artisan: 4/0/0/4
Smuggler: 0/4/1/1
Weaponsmith: 0/0/0/0
Guba
Tue Jul 20, 2004 9:23 am
#2418






Hobbs_Nguyen wrote:
Have you seen how badly this thing's been getting torn up on Amazon.com? JTL, that is. Some people don't seem to understand that there're a lot of effects included with any player leaving a game and picking up another one. His friends/guild might also leave and eventually an entire guild will migrate to another game. I don't believe everyone who posted a cancellation canceled, but I'm willing to bet there were a number of non-vocal cancellations that balance out that number.

It usually just needs one person to get a snowball rolling downhill. A mass exodus here has probably taken out several guilds and groups of friends.




Our guild has lost 15 of about 45 active accounts so far. That's 1/3 of the guild gone. =/

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