Development Cycle Archive

Thread: Great Expectations, Major Schedule Changes and making SWG the finest MMORPG ever

GrolenOvrDhouje
Tue Jul 20, 2004 12:14 am
#2328

Im hopeing that this thread and the one of the same name that has been archived was required reading for each of the Devs this AM, and that is why they have yet to post a reply. TH, I look forward to reading the Devs post later this afternoon, and I sincerelly hope you all had a great weekend, I know the weather was beautiful here in the Bay Area all weekend.





CRON - Flurry Master TKA,Dirty Fighter,Shock trooper

Rhysati
Tue Jul 20, 2004 12:16 am
#2329

TH didn't post on friday evening...while he was posting on other topics. TH hasn't posted today. TH isn't going to post. The devs are hoping that this will all just blow over...but I think we should all make this all known on other sites. Go to game magazine forums and post, write game magazines e-mails and letter, go to other game sites like gamefaqs.com and post. Help spread the word about this crap, since the devs don't want to put this on the login console...
Hobbs_Nguyen
Tue Jul 20, 2004 12:19 am
#2330



Xziac wrote:
Ok folks I have some breaking news: According to this guy, in an interview on Gamespot.com it is said that the CB and GCW revamp will take one year to be made so don't hope to see it happen soon. Haven't had time to confirm it yet but I'm going to check it out soon. I just hope this is a big joke because if it's real, I might not be here long enough to see a dev answer...
http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=224423





This interview was published (who knows when it was held), before their original announcement to the development schedule. But obviously, yes, if they stick to their schedule they say they hope to have the combat balance up and running around this time next year. And according to Haden the included updates to SWG for the ground game are pretty much only going to be the new races.

Haden also says their next expansion will be about the GCW. Whether that was their suppose Publish 11 about the GCW or even more following Publish 11 is any man's guess. They're not giving us the straight story in that regard. It wouldn't shock me if they did basically box Publish 11 as an expansion, considering the obvious monetary-driven decision making going on at SOE.

As far as the post from the President of SOE in regards to EverQuest... when was the last time the SWG playerbase got a memo from him?



Hobbs N'gu'yen
"You know that burning sensation a smuggler gets every now and then? That's a Jedi, boning you up the arse with his lightsaber." - Publish 9: Secrets of the Force

Marksman: 0/4/0/4
Brawler: 4/0/0/0
Artisan: 4/0/0/4
Smuggler: 0/4/1/1
Weaponsmith: 0/0/0/0
DarkLordFett
Tue Jul 20, 2004 12:24 am
#2331

Probably the last time I'm gonna post to this thread, as I feel it has become a breeding ground
for animosity amongst the player base.


P.S. Final disclaimer... things can and will change :-)


From Gary "JustG" Gattis' State of the Game letter some weeks back,
http://starwarsgalaxies.station.sony.com/team_comments.jsp?id=61953&page=Team%20Comments
is the full article.

Hate to break it to ya' peeps, but uhhh, we were warned.

I still believe the Devs are working their fingers to the bone to get the game fixed,
but a game 2 years in development simply can't be re-written overnight. Priorities
got shifted. Simple as that.

To Thunderheart: I still believe in this game and what it will eventually become. Please,
do your utmost to get this train back on track. Let all the sweat, blood and I'm sure
enough language to make two truckers, four sailors and a drill instructor blush, be for
nothing.

'Till the servers go cold.....

P.S. I'm hoping the lack of info/response is because they've locked themselves in a conference
room somewhere trying to figure out a way to everyone happy. Maybe I'm just too optomistic :/



Raiso Daketh - Master Bounty Hunter & Pistoleer
Tisal Daketh - Master Creature Handler/Smuggler
??????? - Jedi
Ayu'HA Tahu - Master Armorsmith & Tailor(No shop as yet)

Dolean
Tue Jul 20, 2004 12:28 am
#2332


Where Blizzard Succeeds and Sony Fails


I have paid great attention to the developement of this game and others produced by Sony Online Entertainment and have found that Sony fails because they areintomass production lines for software. A lot of parrelles can be drawn between sony development and a automobile production line, everyone on that line has a specific job like putting in a bolt here or there or weilding the frame to the body. They take this stance and put all of its cars on the lot so people can walk thru and purchase the vechical that best suits them. Now as a manufatureifI drive out of the parking lot andthe lugnuts on the tires are not securely fastened and my tiresfall off,three weeks later the hood blows up, ectdid you or did you not just breach the contract you and I have? Its called Lemon laws. It is unfortunate that software companies cannot be held to the same standard of production where if I want my money back you have to refund every cent invested. Im sure that would inspire you to produce higher quality software


Blizzard has a different appoach than sony, they rely on player base to get the game out. Best example I can give of this is the work of our fine retail stores out there. If a retail store treats the customer as an adultwith respect and dignity that they deserves, instead of the crap you guys pull constantly, they get repeat business from that customer and maybe a recommendation to other potiential customers. If you screw you customer base we will tell our friends and they their friends and so on and so on and so on. So all you that are quitting go tell your friends how bad Sony's Buisness model actually is, I mean think about it if their games our this bad how bad is their products like Televisions?


To be honest I actually have nothing against sony, but Microsoft was inspired by the switch to Linux maybe sony would be inspired by the switch to blizzard? Oh Lucas Lucas Lucas, just because sony kisses your creativeness doesnt mean you have to sell out to them, take control of your story or send it over to blizzard where the player base would be much happier and the story more fullfilling


--Rant Off---

Tenfo
Tue Jul 20, 2004 12:28 am
#2333

Quote EQLive:


Mr. John Smedley,


If you care at all about this game called Star Wars Galaxies you will edit your EQ Live letter and insert the suggested below and take the necessary course of action to mitigate the mass exodus from SWG. Pushing core fixes6 months or more in the future is ruining SWG and doing nothing to repair the shaky game foundation.


See below:





Letter From John Smedley



Hello **SWGNorrath!


I wanted to announce that we've decided to push **Insert JTL Omens of War back to Late **December August in order to give the SWGEQ team time to respond to important issues that the SWGEverQuest community is raising (specifically including the issues with COMBAT BALANCEGates of Discord). We've heard some concerns from within the community that we feel are important enough to push back our next expansion and spend time fixing the problems you have brought to our attention. At the end of the day, we work for you and it's important for us to demonstrate that we both understand and appreciate that. We're also inviting many members of the community to join us here at SOE for a day to have a direct dialog with the development team about issues that are important to the SWGEverQuest community as a whole. We've already sent out the invitations and are making all the arrangements. In addition, our SWGEQ community managers will be coming up with a list of issues raised on the message boards so that we can come back to you with a specific list of things we're going to address.


I'm sorry if you feel we haven't been listening and reacting appropriately. We do our best to balance all of the needs and concerns you raise along with expanding SWGNorrath and giving you new and wonderful things to do in SWGEverQuest, but we do make mistakes. We've heard you loud and clear.


We have many things planned for SWGEverQuest over the upcoming years, and our goal is to keep you happily playing SWGEverQuest for a long time to come. The best way for us to do that is by first and foremost listening to you.


John Smedley

President, Sony Online Entertainment







l Tofeity Edeiso - MBH / Rifleman l l Tazon - Elder Jedi l
Metherian
Tue Jul 20, 2004 12:36 am
#2334






DavunFecari wrote:


For reasons many have already stated, buffs are way too powerful and just plain unrealistic, armor: forget it (shouldn't even be that much armor in the game anyhow.. only a small amount of people in the original movies and the new ones had armor, and it sure didn't stop blasters very well), the Mind stat is the only one anyone goes for, and makes pvp just plain boring and frustrating... I can go on here for hours on continuity alone.. let alone actual gameplay....



The fundamental problem with this game is that it was built upon an absurd design. The comprehensive modeling for everything is measured in terms of ridiculous 'extremity', with nothing being 'capped' at a reasonable level. When the dev's say that they "didn't expect armor and buffs to become so powerful", you have to sit back and wonder why they would ever think such an open-ended system was going to police itself. It's just crazy double-talk.


Instead of havingcharacter classes we havean open-ended skill system,one fraughtwith template-stacking abuses, vast imbalances, and all kinds of counter-intuitive, min-max'dabbling'. Instead of having doctor buffs that last a few minutes, and merely increase your stats by, say, 20%, wehave buffs that last for several hours and add 200 - 300% stat increases. Instead of armor, weapons, chef food, etc. that follow a Bell Curve with regard to effectiveness, we have nothing butitemsthat have been crafted, again, to a 200 - 300% increase over the base-level standard. Instead ofhaving just one hit point bar, we needlessly have three, making combatredudant, certain specials 'useless', and the targeting of specific hit point poolsa PvP nightmare. Instead of having several combat professions thatare fully functional, we have asmall handful of FOTM professions that are in no way balanced with the rest of the game. (Riflemanfiringfaster than pistoleers, while being able to run at top speed in full composite armor is just lame.) Instead of having an economy filled with amultitude of useful items, atvarying prices, we have an economy dominated by nothing but master-made items and over-the-top prices that nonew player can possibly compete with or afford. The list, of course,goes on and on and on....


How the dev's/management can sit there, in interview after interview, and talk about how great this game is, and how the fans just love it, is quite beyond my understanding. What is there to like about a game that has no semblance of order and absolutely no challenge?

MilkToast
Tue Jul 20, 2004 12:37 am
#2335

The fact the Sony has gutted the SWG development staff to work JTL makes the addition of any major features to SWG problematic. There will be roundafter round of critical patchs and bug fixes to JTL after it goes live. Re-assembling the staff to work on SWG after JTL sounds great but will most likelynot bepossible. I'm afraidthis new set of promises may just be more wishful thinking.






Thoth Master Doctor, Master Chef
Isis Master Rifleman, Master Bio-Engineer
Great Bio-Engineered Foods and Beverages
@ -3643 4571 Theed, Naboo
Ahazi, Server

Kilarny
Tue Jul 20, 2004 12:38 am
#2336

Darn it, I bet fixing the Battlefields isn't in the list of quick fixes.

You know, SOE makes enough $$$ on SWG to hire more people...

...but as your players quit, there will be less budget available to fix the game so that fewer people leave...

I hope this isn't the death-spiral we're seeing.
Tyrannux
Tue Jul 20, 2004 12:48 am
#2337

So 93 pages of posts later froma playerbase that seems to be nearly in revolt and therehasnot even been 1 singleresponse from TH or any of the developers? I don't know what is worse, the original announcement or the deafening silence since...
Akkori
Tue Jul 20, 2004 12:56 am
#2338



ahh, well, since it got deleted off the Fan Fest puzzle thread by the big baby Pex....






Bighead wrote:



Hey Pex I got one for yah!


Question: "How many Developers does it take to code a combat rebalance?"


Answer: "We can't tell you jsut yet because the team that had that answer is working on SWG2:The Quest For More Theiving after this is released we will reform the team and come back with an answer for you"



Maybe we can just call this game, Spaceballs 2: The Search for More Money.




Odano Akkori
First Mayor of Tempest
Jaxian Bay
Elder DE, Rifleman, Swordsman

Jedi will never be a starting profession...Looted items and quest items will never be better then crafted items, this is not a loot based game...CH will return shortly...CH and BE will not be back in game...Rangers are getting their revamp next!...The stealth system will not be changing in the spy expertise...Need any more examples of things the devs said that did not hold true?
Huttdrone
Tue Jul 20, 2004 1:04 am
#2339

dont post to much guys ! or it gets delet...erm i mean archived like the 65 pages of complains on this topic before















/
RohmEnari
Tue Jul 20, 2004 1:18 am
#2340





parlaquin wrote:

Hmm, I still think this is the best game out there. Cripes, I have plenty of fun the way it is, then again, I don't PvP. So, perhaps you PvP types have a point, I wouldn't know. Anyroad, just my 2 cents.







I am really getting sick and tired of people saying this.


Look, the Combat Balance is NOT going to affect PvP only. It is going to affect PvE and the crafting community as well.


Armor will be nerfed and more than likely certed. Same with weapons.


Buffs will be nerfed.


The HAM system will be revamped.



Now you ask, how does that affect anything other than PvP?


Well, here is your answer. Crafters make armor, weapons, buffs, and numerous other items that PvP and PvE players use. Those items will no longer be the same as they are now. A change will have been made. How people adapt to that change is yet to be determined of course. But things will change. Crafting will not be the same. Sure the process will probably remain the same, but the end product won't.


PvE. No longer will you be able to solo so many creatures in game. Those plains hunters that you annihilated yesterday, will give you some serious trouble tomorrow. Forget about soloing Rancor. Not gonna happen. You wanna take on the high level content? Group. Simple as that. Now what else does that affect you ask? CREDITS! The amount of income a player has. Which in turn affects how much stuff that player can buy from a crafter due to their now limited income.


Now, I am sure someone can explain better how it will affect the game systems other than PvP, but it is late and I just summed up what I already know from what I have read from the Correspondents.





Your friendly neighborhood Ranger,


Reyune


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