Development Cycle Archive

Thread: In Concept: One Sentence Combat Change Requests

Kodi08
Fri Jul 16, 2004 10:49 am
#222

Make Mind Heals from CM's cost damage and not cause wounds, this would aid in mind heals and allow CM's to be useful in items other then chucking chemical weapons



________________
a Teh Darbs a

IgescaStorm
Fri Jul 16, 2004 10:50 am
#223


Make species different, like it should be in an RPG! Not this cookie cutter skills and abilities! (Don't let you blackmailing by "wookies")

Message Edited by IgescaStorm on 07-16-2004 10:51 AM




Account canceled
due to NGE.
SaleusCorwen
Fri Jul 16, 2004 10:50 am
#224






IsaacPalinander wrote:

Jedi robes with resists.






As long as all armor is given LS Resists..



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Kettemoor Galaxy
TookyG
Fri Jul 16, 2004 10:50 am
#225






Martinb4 wrote:

Make more armors and weapons viable choices in pvp.






Put me down for that exact same thing.



Your skill at forum posting has increased by 1!

Rizzaka
Fri Jul 16, 2004 10:51 am
#226

i'm sorry TH i know you asked for just ONE but i have a couple one liners, but hey at least they are one liners.


  • Reduce HAM costs on grenades

  • make Heavy Acid Rifle have at least SOME armor piercing values

  • reduce buff % effectivness

  • reduce armor protections

  • bring back jedi TEF's (they should be afraid of the mob not the other way around per-say)






Drrty · Bothan of DOOOOOOOM
Zabuza · Demon of the Mist
· Prince of Endor ·
learn to adapt to the situation you have put your character in. i do not need to adapt my proffesion to accomodate yours.

Zygorda606
Fri Jul 16, 2004 10:51 am
#227


I see everyone wants to reduce armor and Doc buffs. Well the last time I went out to PVP I was DB by a CM/RIfflemen. I look at my ham (yes I was buffed) what do you think I saw oh my mind was wasted I had a mind poison and a mind bleed. I look at my combat chat and mind shot mind shot thats all I noticed was in there. So lets see a pistoleer can do health damage why not play one becuase I can stand there and heal my haelth all day long. Same thing with action heal it all day long. then I go up against a rifflemen I die with in a few shots why becuase I'm screwed when it comes to mind. Don't take away their mind shots becuase that is their attack but give me a chance to defend against it.
NinjaPizzaBoy
Fri Jul 16, 2004 10:51 am
#228

To fix combat, I would go get Ralph and ask him what to do. We never had problems of this size when he was around.
DimiGR
Fri Jul 16, 2004 10:51 am
#229

give cure poison/disease to medics, area cures to docs and

make targeted specials dont do the hole amount of damage to the pool targeted.


ie, rifleman shoots headshot3, damage made: 60% mind, 20% health and 20% action (the % can be adjusted, its only a suggestion)



Zeveron
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wookranger
Fri Jul 16, 2004 10:52 am
#230

75% PVP REDUCTION FOR POISON AND DISEASE


pity it took a mass exodus for you to care
WolfofWar
Fri Jul 16, 2004 10:52 am
#231

Give Combat a Rock, Paper, Sissors style combat on some attacks doing more damage when the other person does a certain attack (i.e comes at me with a strong swing of a sword and I shoot him hard with a point blank shot for extra damage.)
Gerath
Fri Jul 16, 2004 10:52 am
#232

Add a disarm attack to all master combat ranks (one for master pistoleer, one for master carbineer, one for master rifleman, one for master teras kasi artist, one for master fencer, one for master swordsman, one for master pikeman, etc...maybe one for master bounty hunter and one for master lightsaber) that not only damages the target's weapon, but has a percentage chance (not too high, maybe 30% - 50%, and perhaps opposed by a "solid grip" ability also at master rank that lowers this percent by half of the percent) to cause the weapon you just hit to unequip and go into the backpack of the person who was holding it at the time it was hit.
Trynian1
Fri Jul 16, 2004 10:53 am
#233






BlueTygur wrote:

Limit Doc buffs to 150% of the base value.






Then must also make dancer/musician buffs 150% also. They are only 100% now so we set our Hams to compensate.
Lires
Fri Jul 16, 2004 10:53 am
#234

Mind should not be a targetted pool as the other HAM bars do not budge in PvP due to the high excess in imbalance that occurs with the stun weapons (why would a stun gun be most effective?) as well as 500+ ticking poisons and diseases in addition to that the head is nearly the smallest targetable part (depends on race) that should be used more of a critical hit than anything; However, if one does remove the mind bar, then poisons and diseases of 500+ would still occur for the other 2 remaining bars (health and action) so that people would complain and argue more, so it really all comes down to (dare I say it) nerfing CM as well as the various DoT weapons (i.e. *excessive* mind poison and mind fire)



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