Development Cycle Archive
Thread: In Concept: One Sentence Combat Change Requests
Shimond
Fri Jul 16, 2004 10:48 am
#209
Put the cap on maximum resists for all armor at around 50 or 60%.
This will enable us to hurt eachother without using dots.
-Shi
This will enable us to hurt eachother without using dots.
-Shi
NinjaPizzaBoy
Fri Jul 16, 2004 10:48 am
#210
If I could do one thing to fix combat, I would ask TH why he hasn't responded to the Great Expectations post this morning even though it has ONE THOUSAND FOUR HUNDRED AND COUNTING replies.
Skinktor
Fri Jul 16, 2004 10:48 am
#211
Remove tef's completely from the game, disallow coverts to heal /buff etc overts, problem solved.
Fluxxen
Fri Jul 16, 2004 10:48 am
#212
Fix the speed issues so that the "quick" professions can finaly benefit from being fast.
Caplire
Fri Jul 16, 2004 10:49 am
#213
If you take away the abilityof Riflemen to do mind damage, you are going to take away a vital ability of the profession. Riflemen, out of any other profession deserves the ability to do mind damage...they are designed to kill from a distance. And I totally believe that stims should not be able to heal the mind.
ottovoiss
Fri Jul 16, 2004 10:49 am
#214
Get rid of ham costs for all guns attacks.
Regulate ranged combat spam with a bell curved timer per attack.
Regulate ranged combat spam with a bell curved timer per attack.
Colehuevuehajin
Fri Jul 16, 2004 10:49 am
#215
Groovymarlin wrote:
Eliminate RECURSIVE macros.
he said COMBAT change
RandomSOK
Fri Jul 16, 2004 10:49 am
#216
75% reduction to CM poison/disease OR 50% reduction and give us a way to heal/buff/protect against mind damage.
Reese38
Fri Jul 16, 2004 10:49 am
#217
Make Buffs a % increase base on the base stat being buffed and mind healable with stims.
The_Shadow_Jedi
Fri Jul 16, 2004 10:49 am
#218
In the exeption of (Dark) Jedi (who have special protection powers) Force Choke should be an almost instant kill to anyone, this includes buffed Players.
Haywood
Fri Jul 16, 2004 10:49 am
#219
Allow stand alone ranged professions tocompete in PvP. Master Carbineer and Master Pistol are worthless as well asMaster Commando. As it is a Master Carbineer can not stop a Melee profession.
Carpet
Fri Jul 16, 2004 10:49 am
#220
ElitrosFF wrote:People please the armor is not an isssue here.. We all are putting on the same stuff its a constant to have 70% base which is fine.. The greater issue is the bloomin CM's..Example..A vs BA) 80/80/70 vs. B) 80/80/90sliced ok if they are the same profession B) should win. Why because they had money to throw together an uber sliced suit.now..This is what you want..70/70/40 vs 70/70/52sliced Guess what same thing happens as above..
Wrong -- you are just trying to protect your own business which makes this a selfish request than a community request. By leaving resists as they are right now it effectively eliminates all damage types other than stun as being effective in PVP. By lowering resists to 50% the non stun wielding professions (commando, carbineer, tk, swordsman, pikeman) will be much more effective meaning that not everyone will be a fencer or a rifleman.
Jayces
Fri Jul 16, 2004 10:49 am
#221
Make hard mobs challenging as in they are not soloable ever under any curcumstances no matter how amazing you are (with maybe the exception of Jedi but even they aren't invincable).