Development Cycle Archive
Thread: Publish 7 Feedback: Open Discussion
DRWolfe
Thu Mar 18, 2004 11:45 am
#222
Seems to be a problem with spice being reported on the Smuggler board, and I have encountered the problem myself.
When you come out of the spice downer, the affected HAM bars are returned to normal but are empty (white) and need to be healed or regenerated back up to full. Didn't see anything about this in the patch notes, so we're wondering if this is a new change or a bug that needs to be fixed (if it is a bug, can we get a hotfix, this is a horrible thing for spices).
Link to the Smuggler posts: http://forums.station.sony.com/swg/board/message?board.id=smuggler&message.id=69251
Indene
Thu Mar 18, 2004 2:11 pm
#224
Riis wrote:Pistols 4. I can use my Republic just fine.
RbT
Same here. I get hit more often by my attacker and I miss more often but not a LOT more and when I do hit is is as hard as ever.
-Indene-
Azyre
Fri Mar 19, 2004 12:28 am
#225
My first...my very first response to the Publish was absolutely positive. You guys did a fantastic job with the new lights, and fixing the problems with lighting...Naboo houses are still oddly shadowed, but overall...nicely done.
Tonight, however, I lost a BE pet. I'm not happy at all. You see, you guys have this HORRIBLE habit. You nerf things, put in checks and never tell us its happening. Its bad...VERY bad for a lot of reasons, especially morale. I'm pretty upset about losing that pet and I lose trust in you guys every time something like this happens, which is WAY too often. You forget that players pay earned credits for pets from BE's. This pet was a reasonable pet for a cl 10. It was TOTALLY within reason. It wasn't outlandish, did not do much damage at all, but did have good HAMS..4K for health, and in high 3K for mind and action...it was nerfed...to an average pet of that level. I'm sorry, I don't pay for average...I have a toon that can go out and tame average for me...why would I pay a BE to make such a pet for me? I wouldn't. What I paid for was excellence which is what you say BE's are capable of doing. Instead, you nerfed the excellence and bring it down to average...ok...you ruined the publish for me.
Ordinarily I'm not a person that lets one thing bug me a lot...but overall and since beta...things haven't gone well....in general. I'm still here, however. I'm having a hard time continuing to justify it all though. I'm a tailor, I still don't have a lot of things fixed that should have been fixed...I'm bored with making the same things over and over. I'm also an armorsmith, but armor's not what it used to be for folks...I've a second, third and fourth account, all of them masters of something....with maxxed out skill points. So...what's left? I can't go for the gold because ya know what? It will be nerfed as soon as I do. My pets are nerfed...my experimentations for armor were really whacked out by this publish until you decided to take it out...but it was the plan, wasn't it? You guys seem to make wonderful promises, you keep us all hanging in there...but I'm now getting pretty upset. Nothing has been done as you promised, its 7 months now, and you still haven't even fixed necklaces...and ya know...that's a fairly easy deal. You fixed one color palette and told us all to love it...well we do love it, but it wasn't enough to fix just one palette...all palettes should have been fixed.
Well, its not just tailoring, or BE or any of the single professions. You nerf things that don't need it, let other things go totally out of hand like...oh, yeah...commandos...and think that's fine. But you worry that a tailor, may have a pet who tanks a mauler and lets them get away...do you see how this thinking is totally...fruitcake? I hope so, cause the logic just is not there. Or I don't see it at all. I know you don't really like negative posts and thus this one will likely be ignored...but...I'm not sure where to go with my concerns. I pay money to play this game, 4 times over. I'd think that as a customer, my thoughts and worries and concerns are worth giving some time to...there are probably a lot of others that think the same as I do, but won't say anything because they, like me, have decided its pretty useless.
SmakU-Awound
Fri Mar 19, 2004 12:43 am
#226
I used a player city garage 2 times. In both cases the repair seemed to be ok. However, later on, after I stored the swoop bike and recalled it, the damage that had beenrepaired, reappeared. I didn't notice it at first, until it happened a second time the next time I repaired at the same garage on Naboo in New Gadrin, Corbantis.
so, ina nutshell:
repair in player city garage
ride around for an hour = all ok.
store swoop bike
recall swoop bike = damage to same level ($1600 credits worth) reappears
repaired swoop bike
rode around for20-30 minutes and built a very small amount of damage to the bike
stored swoop bike
recalled swoop bike = same amount of damage reappeared (much greater than I had at the time I stored the vehicle) = once again cost 1600 credits to repair.
JoeyMojo
Fri Mar 19, 2004 3:46 am
#227
I'm particularly enamored by the amount of real communication by the devs in these threads of theirs.
Aristarchus52
Fri Mar 19, 2004 6:18 am
#228
A bug remains with the pre-nerf FWG5 crate fix.
Crates containing a single gun from before the publish 7 fix still can not be pulled from the crate. They generate the dreaded email exactly once then nothing happens on successive attempts to pull one from the crate.
(These guns were unlabeled by me at creation, so were left in the crates by "ones" to prove they were unsliced).
Now, if you devs could find a way to either ease the distribution of SEA experimentation tapes or lower their prices, since I know +12 experimentation will be the new minimum for weaponsmithing by pub. 8, then I'll forget all about these singled up guns that I can't pull from the crate.
Crates containing a single gun from before the publish 7 fix still can not be pulled from the crate. They generate the dreaded email exactly once then nothing happens on successive attempts to pull one from the crate.
(These guns were unlabeled by me at creation, so were left in the crates by "ones" to prove they were unsliced).
Now, if you devs could find a way to either ease the distribution of SEA experimentation tapes or lower their prices, since I know +12 experimentation will be the new minimum for weaponsmithing by pub. 8, then I'll forget all about these singled up guns that I can't pull from the crate.
Triplet
Fri Mar 19, 2004 10:38 am
#229
Still no secret research data dropping or being given for missions at the Genosian bio lab, or anywhere in the game.
CraftDragon
Fri Mar 19, 2004 12:51 pm
#230
It was claimed that wookiee art for the waist and neck was to be fixed in Publish 7, it has not been fixed. My toon still showes the bad art.
Arez_Olympus
Fri Mar 19, 2004 3:33 pm
#231
"Many fixes and improvements to shellfish harvesting"
This was in the patch notes for publish 7. Has anyone tried shellfish harvesting after the patch?
I just did and did not see any difference, neither did anyone else I asked.
So what were the fixes and improvements ment to be?
SioBabble
Fri Mar 19, 2004 3:59 pm
#232
Warder83 wrote:
Anyone else having problems with pets/vehicles storing themselves? It's really annoying as my vehicle keeps dissapearing while killing my mission lair... And my group with my pet keeps dispanding while in the middle of fighting.
This has been happening with increasing frequency since publish 6, but the devs have not been paying attention.
Shiftless18
Fri Mar 19, 2004 4:30 pm
#233
Why again is it that some people are getting mad about those who complain that the game is broken and then saying something to the effect of "oh well I didn't see you testing it." Well no kidding, its not like I exactly pay money to test out broken products, just like I don't pay money at a restaurant to see if my food is poison or not. What I want is a working and delicious product... and I shouldn't have to work to recieve that which is promised. However for some people this is a ridiculous complaint, met with not hing but greif.
Indene
Fri Mar 19, 2004 5:00 pm
#234
SmakU-Awound wrote:
I used a player city garage 2 times. In both cases the repair seemed to be ok. However, later on, after I stored the swoop bike and recalled it, the damage that had been repaired, reappeared. I didn't notice it at first, until it happened a second time the next time I repaired at the same garage on Naboo in New Gadrin, Corbantis.so, in a nutshell:repair in player city garageride around for an hour = all ok.store swoop bikerecall swoop bike = damage to same level ($1600 credits worth) reappearsrepaired swoop bikerode around for 20-30 minutes and built a very small amount of damage to the bikestored swoop bikerecalled swoop bike = same amount of damage reappeared (much greater than I had at the time I stored the vehicle) = once again cost 1600 credits to repair.
This bug has been around for a while now. What with many people using the shuttle escape you don't hear about it much. The way I repair my bike is to
get off it.
store it. (this gets rid of it wherever it is.) (use datapad store if you can't get radial store to work)
call it. (now you are sure you have a real one not a ghost)
repair it.
store it, (updates the database that you repaired it)
call it.
mount and ride away.
-Indene-