Development Cycle Archive

Thread: Publish 7 Feedback: Open Discussion

Phazorn
Wed Mar 17, 2004 11:49 pm
#209

tusken fort still isnt progresing the spawn difficulty


BH tef on jedi from missions still goes through the clone center after jedi dies. he can be camped


area affect specials still have chance to score multiple hits on one target with one shot


10% of hits still ignore armor (known as armor hole bug)


defensive caps are ineffective (melee and ranged defense arnt capped and they actually work)


there is an exploit that allows you to drag mission terminals anywhere (hearsay, but true)


if you use /open on a person while inside a structure you can view their inventory and they appear naked afterwards


there will be more, this is what i've seen just today



Spuds McKenzie
"Barking around a golf course near you"
woot kitties!
AtlantisCH
Wed Mar 17, 2004 11:49 pm
#210

Not sure if this has been posted yet, but food still isn't decayed from the stomach after death.



AtlantisCH

Master Armorsmith (Radiant)
Vendors: TBA
Indene
Thu Mar 18, 2004 1:21 am
#211



Katrya wrote:

I noticed that after P7 went live yesterday when I examine my BE pets their damage is not displayed in datapad. Has anyone else noticed this problem? It seems everytime a patch or publish comes out, the pets get messed up. Last time around the pets and droids stood right on top of you.

Katrya






And btw the pets *STILL* stand right on top of me

-Indene-



Master Creature Handler - Kettemoor Nov 2003, Radiant Nov 13, 2005
http://www.swgcreatures.com/forums/phpbb2/index.php
Once Happy contented successful Master Merchant. (RiverBend, Naboo.)
Then came the dark times. The NGE
"its as if i heard a million pets cry out in terror...and they were suddenly silenced...i feel a great disturbance in the force"
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ChaoKuang
Thu Mar 18, 2004 2:53 am
#212

My level 7 BE'd pet wouldn't call, and I adjusted the stats. 300 HAMs, NO resists or anything at all, and very little damage. It made my pet absolutely WORTHLESS to me. It can't fight, it can't even draw attention away from me, because WHAM, one hit and it's down pretty much.



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JoeyMojo
Thu Mar 18, 2004 4:15 am
#213

Uh

All NPC's are now TKM's? Nightsisters, Tuskens, and Nym's have gone to a teras kasi school. What gives?
Naufragus
Thu Mar 18, 2004 6:39 am
#214

just skimmed the thread...


havent seen any discussion yet about the republic blaster....it is now novice pistoleer you know


Arg0nus
Thu Mar 18, 2004 7:04 am
#215

I was worried about this.


I tested it with my repub made way pre-patch.


I am still able to use it (at Pistols 4) and my alt can use it with no pistol skills other then Novice Marksman.





Bored of the Grinding. Taking a break for an unspecified period of time.
Katrya
Thu Mar 18, 2004 7:19 am
#216

Went on last night and sure enough, both pets and droids still stand on top of me. This has been a problem since the last patch. This problem couldnt be corrected in last publish? It may not bea big deal to most, but for us who constantly use our pets and now droids, it a bothersome. Droid Invasion...yeah invading my body. So we havethe removal of the BE pets attack values in P7 and still the problem with pets and droids standing right on top of you from P6. I can only speculatethe 'bugs' for P8. If any 'Devs' are reading these posts, please try to fix the problems from the last publish, before creating new ones. Please fix this annoying problem with the pets and droids.


Katrya
Riis
Thu Mar 18, 2004 7:55 am
#217

Pistols 4. I can use my Republic just fine.



RbT





___
Riis bal-Tannis, Governor-Tyren of Corellia Sector, in hiding from Jedi.
Kessel.| Twin Sunset.
Hire me to write your bio.
Cinco Barnes says, "We'll go ahead and change Cloning to Bacta."
BACTA WINS!




Starphire
Thu Mar 18, 2004 8:26 am
#218

Non-Macro users are not to happy with the new buff re-apply implamentation. First it should not be if current buff =< new buff then buff, it should be if current buff < new buff then buff.


My suggestion was a YES/NO box for docs asking if you want to rebuff. Most others seem to agree that the DIAG box should display what is currently buffed on a player. Everyone also wanted it to display in real time so we didnt have to hit refresh.


The main issue is here, now I keep accidently re-applying buffs and wasting buff packs and its the most annoying thing EVER. WHen i sit in coronet for hours with a line of people I simply can't keep track of what stats i did or didnt buff while I am answering tells and crafting new packs or buffing more th en one person at once so i can go faster. Please see my thread on the doc forum. BAD implamentation!!!!



Starphire Elation Tesra Elation - Master of All Proffessions

Cancel your ALTs in protest of to many bugs!! TO MANY BUGS!!!
I cancled mine until the big bugs are fixed!
NutKruncherr
Thu Mar 18, 2004 8:34 am
#219

I have one big time gripe regarding this patch. My vehicle seems to auto store way more often than it did before the patch. Yeah I know you can call your vehicle but this is extremetly inconvenient. I do NOT want to sit around for over a minute after toasting a lair just to call out my vehicle which should still be there in the first place. Now when I am playing my jedi, this is game breaking in my opinion. If I see a blue dot on my radat I get on my car and get out of there ina hurry. With this new patch I am a sitting duck. The vehicle auto store bug was bad enough before but it is absolutely unbearable now.
JanekVox
Thu Mar 18, 2004 10:33 am
#220

I have just 4 words: Where are the droids?????


I have just 2 additional words: Seacrest Out!!
Agraco
Thu Mar 18, 2004 11:25 am
#221

Hello All,


First off, I'd like to say I think people are being a little bit too hard on the Devs. I mean there have been so many improvements long-term. The Devs are reading our posts and our concerned with our feedback; they are trying.


Also it is obvious, but important to remember that you can't please everyone. I am very happy the forums have been made public, giving other unregistered players the ability to view customer feedback and potentially post themselves. Promoting accessibility will ensure changes that the real majority of people would like to see.


Overall, I think publish 7 was full of some great improvements and the Devs' efforts should be commended and encouraged.


There are a couple of issues I would personally like seen addressed that I am sure the majority of players would agree with. First, a Master Doctor is a very busy profession. Sometimes I do nothing but buff for entire play sessions; I am known among my guild as a street-working buff whore.


But anyway, I personally believe Doctors should have the ability to see if a player is buffed. I mean we already have /diagnose which tells us wounds and such. But with this re-application ability (which I think is great), the radial menu can inaccurately say which enhancements a player still needs. This will cause Doctors to inadvertantly re-apply buffs to players and needlessly waste them.


I am honestly not quite sure how Devs should go about adding this ability. Honestly, I think simply adding buff stats to /diagnose would still be too inconvenient for Docs. I think the best option would be adding the buff icons in the box next to the HAM for a targeted player. Theseicons, similiar toour own buff display, will only be viewableby Doctors.This way a Doctor may easily cycle through patients to see who has already been enhanced and in what stats.


Another topic, I absolutely love the ability to call vehicles and pets without needing a camp. However, one small tiny-weenie issue I have is needing to wait 15 seconds to call something. I think the combat idea is great, requiring players to wait 30 seconds after combat to call a petis sufficient.


Granted, 15 seconds is not the biggest deal in the world. And I may be a little bit too meticulous. But I just do not see a point to needlessly inconvenience players.


Also, maybe this fix will take a little more work, but I strongly believe in it. If CMs are not going to be nerfed, I really think Master Medics should have the ability to cure single poisons and diseases. Doctors have an exceedingly difficult duty to cure all the poisons and diseases comrades and his/her own in PvP.


Balance is obviously very important in player combat. For every attack and ability, there should be a counterattack and defense potential. In other words, a devastatingly powerful ability one profession has should always be counter matched by an equally powerful ability in some other profession.


CMs have area poisons and diseases. To properly balance this, there needs to be an existance of area poison and disease cure packs. It would make best sense to place that ability in Doctors, especially since Docs are being more and more utilized in combat (Which I also think is really cool).


I honestly am not too concerned with level 10 droids anyway. And though I do acknowledge developers are attempting to create more of a Star Wars atmosphere,I think too much attention is being focused (sorry) in the wrong areas.


I recall reading an outstanding post recently about the music and other aspects in this game. Music is sooo important in gaming. By adding more tracks, sound effects, and other audio attributes like droid voices, this game can really acquire more of a "feel" of Star Wars. I mean you know there's a problem when people are requesting to turn off the combat music. Normal games people play are completed in no more than two months. This game, people have been playing for about a year, listening and resenting the same music tracks over and over and over. Hehe.


These may seem like little or trivial things, but trust me those small things add up. Do you know how annoying doors were pre-publish 7? Beautiful fix ladies and gentlemen, thank you.


All in all, I think the development team is doing an excellent job at accomodating customers. Their efforts are much appreciated by the unrepresented majority of players. Thank you very much for your time. Have a great day!


Agraco

Shadowfire





Agraco
Ahali Fellowship

"I refuse to answer that question on the grounds that I don't know the answer."

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