Development Cycle Archive

Thread: Publish 7 Feedback: Open Discussion

Rehavam
Fri Mar 19, 2004 5:04 pm
#235

Yes, lamps are decaying everywhere, in the factory (!!), in crates (only one though),in your own inventory and even on vendors. I produced a couple hundred lamps and as it seems I cantrow them all away very soon. Who's going to buy them?????


I hardly ever complain and I can live with lots of bugs, but this one... Ijust don't get it how this could pass unanswered on the testserver..?!


Please fix this asap, this is asking for an urgent hotfix.....


HELP US!!!!!!!!!!!!!!!




Please offer all my auction winnings to my vendor at xxxx xxxx (TBA)

Rehavam (disabled - heavily wounded by NGE) - Elder Jedi
Rachamim (disabled - heavily wounded by NGE) - Elder Bounty Hunter
Ronen (deceased - killed by NGE) - Master Bio-Engineer - Master Merchant

Former member of the Helios City Council
Former Mayor of the City of Helios

Zaket
Fri Mar 19, 2004 7:08 pm
#236






Grimhand wrote:
Did the "armor hole" bug get fixed?







No and in fact, mobs seen to hit it much more than they used to the day before the patch. I've been incapped once and nearly incapped several times because of multiple hits to armor holes. This is likely linked to the fact they almost *never* miss me anymore, it looks like my melee defense isn't being taken into account while I'm holding a ranged weapon.


I can deal with being hit a lot, that's why I'm wearing an 80% kinetic resist set of Composite. What I find hard to deal with is the continued existence of a bug they said was to be fixed this publish. Since it wasn't fixed, is it possible to get a statement as to when it will be fixed?




----------------------------------
Clerista Iewie
Master Shipwright
Warder83
Sat Mar 20, 2004 1:30 am
#237

Anyone else having problems with pets/vehicles storing themselves? It's really annoying as my vehicle keeps dissapearing while killing my mission lair... And my group with my pet keeps dispanding while in the middle of fighting.



Ite Diseh - Owner of "Diseh is my Shop!" - Merchant Tent
Dantooine 425m North Of Mining Outpost (wp -579,2931)
Swoops - X34's - Droids - Droid Batteries - Repair Tools - Misc
Yetimann
Sat Mar 20, 2004 4:32 pm
#238

HEY!!!


Why do I have to HEAL back after the downer of my spices has completed...


HAM before spice (Neutron Pixie)


900/900 H 550/550 A


After spice downer kicks in


1/1 H but when downer is OVER my H is now 1/900


WHY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


I have not sold a crate of spices in ten days...


First the Chef food outclass them in EVERY respect AND not you have to heal back from them AFTER the downer


Aren't drugs supposed to be MORE powerful in every respect in the short term?


I am going broke due to this before I used to sel 30 crates a week and now NONE...same vendor always in same place for months and ALWAYS stocked... (and NO COMPETITION nearby)


Fix or explain why...



Lantus
Sat Mar 20, 2004 11:57 pm
#239

Imperial Crackdown at launch = Imperial Smackdown.


Droid Invasion at launch = Dread Invasion, but the Crackdown is now actually working as it seemed like it should have. Everything I've read says the real 'meat' of the droid goodies comes with the NEXT publish.


I think there's just an overzealous naming scheme for these things




Rankin Bass - Master Musician since August '03 and WILL NEVER DROP.
Lantus Truite - Elder Bio-Engineer, Structures Trader.
Snarky Vi'kre - Bothan scoundrel.
Storm Haven, Naboo, Wanderhome
Guild Leader of <Storm>
"You have to embrace the suck..." - Rankin

Hokey religions and ancient weapons are no match for a good bandfill at your side, kid.
Wista
Mon Mar 22, 2004 2:49 am
#240

Per CSRRyanB's request I am posting this here also.


I have a gurrcat that I purchased from a BE. This was not a cheap pet at 150k. The pet had ~2k HAM on all 3 pools, no armor and 40% kinetic resists with a special attack 2 of KD.


After pub7 I received a message saying that this pet was now invalid but nothing telling me exactly what was invalid about it. I was given the choice of either lowering the stats or raising the CL.


CSRRyanB was very polite and offered absolutely no helpful information except to post in the forums and feedback.


I elected to lower the pets stats as raising the CL would make it a CH pet. Imagine my surprise when the pet came out with 900 HAM and 0 resists. I do not understand this at all since I have seen CL10 pets with 4k HAMs. Surely the pets level could have been lowered to the max and not to the equivalent of a wild caught CL10 pet.


What this implies is that a BE can make a pet, sell it yet when tamed it will no longer have the stats listed in the deed.


Needless to say I am quite upset over having a 150k credit, 900 HAM pet when others have pets with far greater HAM.


Thanks for altering something I had spent earned credits on and rendering it totally useless. You have also destroyed my faith in purchasing another CL10, BE pet as CSRRyanB could not tell me if it would suffer the same fate.






~ Wista Eti ~ Jedi Padawan
gggggggggggggggggxnnnntnnnxggggggggggggggggggg
~ Lexxy ~ 12 Point Architect
{ Mirage , Tattooine . Tempest Server }

YTheMax316
Mon Mar 22, 2004 5:26 am
#241


I was talking to a guy last night who said his friend knows a CSR who told him that they were probably going togive people an easier way to open up their Jedi slot. He told me thateverybody would be doing quests similar to Theme Parks, then running aroundwith their lightsabers having fun. He said and I quote, ".....which is fine, everybody gets their lightsaber and has their fun whoooosh whooosh whiiirrr whiirrrr. They get to hear the lightsabers whooshing around. Everybody's happy."


Hahahahah everybody's a Jedi now!!! Weeeeeeeeeeeeeee!!!!


We all get our lightsabers and this game becomes...


The Jedi are supposed to be mostly gone, and each server should only have about 1-2% Jedi to preserve continuity with the Star Wars Saga, but, to placate whiners who say, "Mastering bio engineer has nothing to do with jedi" we decided to give 50% of the players FSCS.


Honestly, Jedi is inherited. You're born with it.You shouldn't be able to quest OR gain professions to learn it. The only reason they did the mastering professions thing was to make people able to get Jedi fairly and randomly, (although powergamers have a better chance than casual gamers and they should still work out something that makes it totally random and NOT based on how much time you play the game)


If they want to make it so that everybody can be Jedi, they should allow all characters to change their names, and make a full revamp of everything, and say it's 200 years later.The Jedi Order is restored because of Luke Skywalker and the other Jedi's hard work. Everybody could have a free name change or something. Better yet, keep the Jedi FSCS opened by HOLOCRONS and come out with a NEW Star Wars Game set in a later time period if you all wanna be Jedi. I'd like that better anyway... everybody is a Jedi and the wierdos that are outcast are the ones that DON'T use the force in their everyday lives. LOL. The ones that get killed and slaughtered by Evil are just normal people...


I take this game a little more seriously than most, and I don't want to see a bunch of little kids disrespecting Jedi by flooding the servers with them. There are already fat wookiees and half-naked humans wearing hot pants all over the place. It's idiotic.


My point: Although holocrons may not be perfect, neither is questing. Both are fine in my honest opinion, but I think there should be a limit on the number of Jedi per server. Not a cap on the maximum number of them, just a limit imposed by the extreme difficulty of acquiring Jedi.


If you rely on PvP and hunting them down being a deterrent from making a Jedi character, you'll probably realize that people will STILL make Jedi characters and they'll STILL flood the server. Even if you have an NPC Jedi Slayer in Every City of the game that actively SCANS for Jedi and DB's them in 1 hit, you're STILL gonna get flooded with Jedi.


I'm finished talking. I'm just not wanting to see Jedi get more than like 1-2% of the server to preserver CONTINUITY. I LIKE STARWARS AND DON'T WANNA SEE THIS GAME TURN INTO JEDI WARS.
Likaeus
Mon Mar 22, 2004 9:54 am
#242

There seems to be a problem with weapon, armor, and clothing repairs that appeared with the activation of Publish 7. Masters in each group are reporting an apparent radical change in repair success results. Even using high quality repair tools (over 95% functionality), there seem to be very few 'minor blemish' (great) repairs. Where most would experience 60% or better of their repair results as 'minor blemishes', now are obtaining 'reduced condition' (moderate) repairs over 90% of the time. I have done 40 repairs since Publish 7 went live. My results have been 1/38/1 (great/moderate/failure). This is a complete turn around from pre-Publish 7 when I was experiencing a success distribution of 26/13/1 over 40 repairs. Same repair tool used (99.83% functionality), and approximately the same range of weapon conditions.


Was this an unintentional change (bug) introduced by some other aspect of Publish? If not, why was this change introduced and not mentioned in the notes for the Publish?


Thank You,





Arcos Alendi of Kettemoor

Master Artisan

Master Weaponsmith


dahrocker
Mon Mar 22, 2004 2:27 pm
#243

I have a bugged and put in a CS ticket on this following item.

I have crates of stimBs and flameouts, that I am unable to retrieve from the crates.
I get a message similar to the FWG5 issue, that the schematic is no longer valid
or no longer in the game. I do not have the exact wording handy.

The CSR working on my ticket said that these issues were known and being worked on.
I've not seen any mention on the forums on it yet from a Dev. I inquired in the
the medic forum, and it was a new one on the correspondant.

Is there any official word if this is being looked into, or do I have a couple
100k of junk in my possession?



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....~ RoughNecks Forever ~....
ThornHaven, Naboo TC-Prime: Thorn, Ohta, Spanner, Skruufi, Ocota, Kebab, Umlaut

Corbantis-Rocker Kettemoor-Ohta Nartius-Skruufi Shadowfire-Murray Valcyn-Skruufi

GroovyKool
Mon Mar 22, 2004 2:34 pm
#244



Vulnerability Times: Vulnerability times on HQs should no longer erratically fluctuate, allowing players to more effectively plan base defenses. Players can now choose the base vulnerability times. By using the base terminal, base admins can bring up a menu option for resetting their vulnerability times. This may be done once every two weeks; the first choice is free to select a time. From then on out, the choice works by choosing the radial menu option, “Reset Vulnerability”. In other words, the moment you click the “button” is the time the vulnerability time is set at.




Vulnerability times are still shifting forward in time with every server reset. 1 Hour+ on average.

Can we get a HOTFIX for this? Or will we have to wait until the next publish?



Groovykool
GrianRigh
Mon Mar 22, 2004 2:41 pm
#245

When we are getting the reward for the Bestine election? Those of us who voted for Victor on servers where he won, have received nothing!!! Seems as if the Devs are awfully quite since the patch. Not a word about the problems. Its not like we are just going to forget about it! Give us some INFO!!!!!!!!
Teterack
Mon Mar 22, 2004 4:45 pm
#246




In case you guys didn't hear there was a droid invasions sometime back. Check it out.


http://forums.station.sony.com/swg/board/message?board.id=Radiant&message.id=156349&highlight=droids+invaded+theed#M156349


As far as the Imperial Crackdown I think it has finally taken off. Several of my friends and guild mates have been tagged as overt after being scanned by Imperial NPC's for contraband. I myself have been scanned, but being a Master Smuggler I only have to pay a fine if I am caught with contraband. ( I love it ) I have probably been scanned a total of 25 times and was caught with contraband once. I am not sure of the % on non-smugglers because my friends are the kind to shoot first, get scanned never.


As far as Pub 6 being the Imperial Crackdown I am kind of happen it was more of a gradual crackdown. Publish 7 has really brought some meat to the table on this end I think. Not sure if it was in Pub 7 but it sure seems to have come from it.


(pub6) First there were increasing numbers of Imperial Troopers in cities.


Then I started noticing them more and more out in the wild while hunting on places like Endor.


(Pub 7) Now you get scanned pretty regularly if you travel through crackdown cities. If you don't then you probably haven't noticed as much as I have. I was even scanned out in the middle of the woods on Endor, and the squad that scanned me was more than 60m away. I was knocked off my swoop and they ran up to me from that distance. So you don't have to just walk by a trooper to get scanned, just being anywhere near one can cause you to get scanned.


If anyone else hasn't noticed this is also the reason for all the PvP that you have been seeing in places like Coronet and Theed. People get scanned and become overt. Then they have to find a recruiter. If they happen to be spotted by an overt player if the opposite faction on their way to the recruiter then there is a fight.


-=-=-=-


As far as everything else in this patch:


I enjoyed decorating my house. I enjoy getting buffs that are always about the same.


I am sad for the Jedi that have been killed three times from one or more bounty hunters from the same mission. You should be ashamed of your 13yrs old asses for exploiting the game and completely screwing the Jedi that you made start all over from the beginning. But it's not your fault, you are 13yrs old, and your parents didn't raise you right. Oh and one more thing, The devs let you do it by writing crappy code, so you are not all to blame. In the end they are.


BTW, I am not a Jedi, nor do I want to be. WRONG TIME PERIOD!



Cafa
Mon Mar 22, 2004 4:59 pm
#247






Wista wrote:

Per CSRRyanB's request I am posting this here also.


I have a gurrcat that I purchased from a BE. This was not a cheap pet at 150k. The pet had ~2k HAM on all 3 pools, no armor and 40% kinetic resists with a special attack 2 of KD.


After pub7 I received a message saying that this pet was now invalid but nothing telling me exactly what was invalid about it. I was given the choice of either lowering the stats or raising the CL.


CSRRyanB was very polite and offered absolutely no helpful information except to post in the forums and feedback.


I elected to lower the pets stats as raising the CL would make it a CH pet. Imagine my surprise when the pet came out with 900 HAM and 0 resists. I do not understand this at all since I have seen CL10 pets with 4k HAMs. Surely the pets level could have been lowered to the max and not to the equivalent of a wild caught CL10 pet.


What this implies is that a BE can make a pet, sell it yet when tamed it will no longer have the stats listed in the deed.


Needless to say I am quite upset over having a 150k credit, 900 HAM pet when others have pets with far greater HAM.


Thanks for altering something I had spent earned credits on and rendering it totally useless. You have also destroyed my faith in purchasing another CL10, BE pet as CSRRyanB could not tell me if it would suffer the same fate.






2 million credits spent on 12 of these (simliar) for presents to friends and they all bugged the day after pub 6. Finally last saturday all the holders, including me, deleted those poor pets. I'm out 2 million credits, the poor BE's still feel bad and offered to return the money. I say why? It's not their fault SOE refuses to treat customers with any respectful feedback. It's not their fault that SOE thinks fun is more mysticism in a science fiction game than exists in EQ2. It's not their fault that SOE continues to create as many layers as possible between themselves andcustomers and refuses to hear customers asking for common courtesy. Obviously, it's not the BE players' fault mate.


I really like the CSRs telling us to come here for resolution. So much of our comments here are regularly responded to promptly.


Can someone trade me some sunglasses?


Fivo Asia



- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

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