Development Cycle Archive

Thread: Jedi Punchlist Feedback

TRDB
Wed Jun 23, 2004 4:15 pm
#222

You know the more I read the more I feel that there is one simple answer to the key issues of the majority of Jedi (SP and no armor in robes)...


Completely eliminate the defense tree and add a moderate/balanced amount of toughness and resists (state/bleed/fire/etc) to the Jedi robes.



Aladdin Sane - Master Smuggler
Universal Exports - Just south of Coronet at -80 -5510
Borwin
Wed Jun 23, 2004 5:15 pm
#223

Here is some feedback:


Crystal Drop Rate:


The current crystal drop rate on test is fine as long as crystals drop from many different npc types.


The stats on crystals need to be checked to make sure they are as good as you promised where crystals are comparable to pearls.


Allow Jedi to craft color crystals my reasoning behind this is that a Jedi should be able to level on all crafted components just like every other combat profession.


Lastly to keep the camping of Jedi components to a respectable level please allow Jedi to pull special missions from the mission terminals where they can actually spawn the npc's that drop the crystals. i.e. missions that spawn nightsisters etc...



Jedi Combat:


Originally you guys promised that our robes would work just like composite armor. I dont even pretend to know everything there is about the developement and balance process but im sure the reason behind your indecision on getting us resists on robes is that with Master Lightsaber + Defense a Jedi already has awesome defenses so why should they need more with robes?


Well this is a valid concern but this philosophy leaves out those that wanna pursue alternate Jedi trees and those that are low in level. An idea to help everyone evenly would be to have the robe resists scale based upon the Jedi actual toughness ratings. Meaning a low level Jedi would get the maximum benefit to the robe while someone who specializes in both toughness trees will recieve diminished returns. This would give low level Jedi much needed protection and those that wish to pursue alternate Jedi trees but would balance out those that wish to maximize thier defenses.



SWG Dev's for PRESIDENT!!!!!
They have the two most fundamental skills of an American Politician
Steal from the middle class (Jedi) and give to the poor (veteran rewards starship).
Lying for political favor.
KhalibanMoore
Wed Jun 23, 2004 5:37 pm
#224

You have two test servers dedicated to the Jedi revamp. Why not use one to test our ideas?
DeathUponYou-Dp
Wed Jun 23, 2004 7:39 pm
#225

Jedi Conversion


Padawan was nerfed from 89 skill points all the way down to 77 - CHANGE THIS BACK!!


Padawan is the hardest milestone to achieve, and anyone at this milestone should be rewarded because of the small % that actually made it!



~FaTaL~ Retired Bounty Hunter - ~Revun~ Light Jedi Knight

Bullvied wrote:
If you do not believe Lowca was created to server fatals needs,and his alone you are an enemy of his.

Dracass
Wed Jun 23, 2004 8:57 pm
#226

Sith: "Ah lookie here, a rifleman. Easy Kill."

[Sith charges the rifleman.]

[Rifleman grins]

Sith: "Why don't you run lazerbrain? I'm gonna slice you in two."

Rifleman: "Heh, cause my trigger finger has your name on it."

Sith: "Oh really?"

[Sith does a force grab causing the rifle to pulled out of its master's graps and flung some 20 meters away.]

Rifleman: "LOL"

Sith: "Oh what's so funny? You really think you can defeat me?"

Rifleman: "Yup"

[Rifleman grins.]

Sith: "Have it your way then, fresh durni burger comming right up."

Rifleman: "Heh, you call that a saber?"

Rifleman: "That's not a saber."

[Rifleman brandishes a vibro-sword.]

Rifleman: "Now this is a saber."

Sith: "I'll still kill you. You are also a rifleman."

Rifleman turn Fencer: "Wrong again darth. That rifle was just to bring you to me, a trap if I may say."

Sith: "Gulp.... No matter, Lord Vader has personally trained me..."

Fencer: "And the Great Zoro schooled me. En Guard!"

Sith: "Oh Frack! Run Away! Run Away!"



So what be the point to be a Jedi/Sith? Really? Spend all that time, effort, and money to not be a top Solo'ist Profession. I can understand there needs to be some game balance, such as 1 Jedi/Sith ro 2 Regular Combatants I think would be very acceptable and non-game breakin'...



Sign off,
Dracass The'Heartless
Dracass
Wed Jun 23, 2004 9:05 pm
#227

Jedi Rules of Thumb:


- Never engage in combat with someone who has no weapons equipped.

- Open palms are the sure sign of death.

- Be wary of those with blasters that can't hit you as you charge in; chances are that the enemy aren't certified to use them.

- Your Light Saber is no match to the bare hand or to a metal blade.

- Don't death blow range fighters, kill them too many times and they will ditch their blasters and become melee fighters.



Any others?



Sign off,
Dracass The'Heartless
chewboywa
Wed Jun 23, 2004 10:58 pm
#228





Thunderheart wrote:

21. Jedi cannot block melee attacks....at all. This is unacceptable.


Jedi are not being designed to be the perfect solo character that can defend against all other classes. Jedi are not “scrappers” and by definition, Teras Kasi was developed specifically to fight Jedi at close range. This will be especially true when Jedi are given the ability to block ranged attacks back at their opponents. Melee attacks are something the Jedi should be wary of.






Maybe its just me but this doesnt make any sense at all.. We are a Melee class that hates to fight melee?? Why on earth did we develope a lightsaber then? Wouldnt it have been better to develop a blaster rifle or something?


Sorry for the sarcasm but this just seems crazy to me..





eKravin f
Dark Jedi Knight
Dark Legion
Pre-9 Ten Profession Unlock Club
gnnnnnnnngggggggggggggggggggg

PuntaSur
Thu Jun 24, 2004 12:17 am
#229






ArjunThakur wrote:





-Please fix the double death penalty (losing 2 deaths on disconnect+killed) This happens with some regularity and is really going to hurt people if they are losing XP each death pre-knight.








TH wrote:


Experience loss has been changed back and forth a bit. There has to be some death penalty associated with PvP deaths because of the inherent power level of Jedi and also to prevent Jedi from selling their deaths to Bounty Hunters. Without a penalty, it leaves the possibility of a “Death-credit” loop.


My comments:


I totally understand the concern about providing insulation from people wholook to exploit the mechanics of a system. This could be circumvented using the same mechanics to reduce exploitation of FRS gained XPwhere credit is limitedby not allowing so many kills in a given timeframe. That "engine" is already in place for FRS, so why not apply it to the BH vs Jedi model?


Example:


- BH Bob gets a mission for Jedi Jason, finds Jedi Jason,kills Jedi Jason.


- BH Bob gets paid his 150K and awarded the xp.


- Jedi Jason experiences the alloted xp loss, has his mission cleared from the terminals and datapads of other BHs.


- BH Bob can't get credit (credits or xp)for another kill on Jedi Jason for 48 hours (or whatever balance of time is appropriate).


- BH Bob can take missions for "OTHER" Jedi and get credit.


- "OTHER" BHs can take NEW missions for Jedi Jason if his visibility is raised enough to get him on the terminals again.


Summary: In a One-to-One relationship you have stopped the exploitability using the same model already applied to limit FRS XP exploits. Jedi Jason is still vulnerable toOTHER BH's if he should get himself on the terminals again, but BH Bob is no longer a threat for 48 hours. BH Bob is able to take missions and get credit for OTHER Jedi who make the terminals, just not Jedi Jason for 48 hours.


This wouldenable reduction/elimination in credit/xp loop exploitation as well as reduce griefing between certain groups and individuals.







TH wrote:



Experience loss has been changed back and forth a bit. There has to be some death penalty associated with PvP deaths because of the inherent power level of Jedi and also to prevent Jedi from selling their deaths to Bounty Hunters.


My Comments:


If we are being reduced in power to that of other combat professions, and most of us after testing feel we are now beneath the power level of most of the other combat professions, then why does there have to be a death penalty exactly? In all fairness, I'd like to see ALL combat professions receive a death penalty. Maybe it would stop ANYONE from tossing their char into a "meat grinder" and actually consider the risk/reward of entering a situation.


Our penalty for even having this character comes from the lengthy investment of time and effort to just be a shiny new less than equal combat profession. The only Jedi with "inherent power level of Jedi" now are the FRS and they are getting NO penalty.


This is very unusual.

Message Edited by PuntaSur on 06-23-2004 02:18 PM



PuntaSur - MBH/Ranger and Jedi of 2003
EMC2

PuntaSur
Thu Jun 24, 2004 12:32 am
#230






IlyaMasool wrote:




I am not so sure how official this is, but if you look at the Lucasarts web site, they do have this mentioned.


http://www.lucasarts.com/products/masters/


Sure it might be something they have just recently cooked up to sell more games, but then again this whole Star Wars is something they cooked up orginally to sell a movie. And if anyone has saying in what goes "officially" in Star Wars universe, I'd say Lucas has that right.


There is a FANTASTIC site dedicated to just this topic at


http://www.teraskasi.net/about_tk.html


I've learn LOT about TKM there. More than I really wanted to know.







Did you notice Ayden has an all robotic right arm in that drawing? Logic would suggest she lost it by the application of a well directed lightsaber, a punishment for taking on a Jedi.


Yet in SWG a Lightsaber will not overcome the amazing power of a TK.....



PuntaSur - MBH/Ranger and Jedi of 2003
EMC2

BlueHorizion
Thu Jun 24, 2004 12:37 am
#231






KillaernAnderling wrote:





FlagJin wrote:
The one that I finhd quite hilarious is about moving healbattlefatigue to the novice tree being overpowering. A newly unlocked jedi initiate gets this....so how is it overpowering? Because of this I am forced to go into cantinas and watch entertainers to heal my mind wounds. Something that as soon as I unlocked I have not had to do. Simply amazing how logic is getting a working over these days.






Every other profession has been tweaked with hot fixes and patches. .Jedi is the only one yet to undergo major facelifts and changes... As it stands now, the profession trees were created ages ago.. It is a powerful skill as any knowledgeable person will agree.. you should have to spend some skil points to obtain this skill..


______________________________________________________________________________



And until they do, they can have a fun time getting gangbanged by gank squads whileloosing a total of over 1 million xp before finally getting to the Cantina to be healed. Then they can spend even more time earning the skill points while getting ganked because they couldnt heal 200 measly points of battle fatigue.



Oh yeah, how easy isit to getBF healed? You sit down in front of somone who's dancing and click the "watch" button, wait two minutes, tip, then leave. Real powerful stuff that should only be used in the hands of a trained Jedi Master without risking one's life [/sarcasm]















Naio The Fardreamer, Immortal Legion
CANCELLED
8/3/04

LordHavoc450
Thu Jun 24, 2004 12:49 am
#232

Jedi Combat


I dont know if giving more skill points is the awnser for variety in jedi templates. More thought to balance and fix powers could be the solution.


But right now its silly how many master Saber master Enhancer, and 4004 healer there are. The fights takes forver and always end up in a who can drain more force for the win.



-------------------------------------------------------------------------------------------------------------------------------------------------
SOE. consider bringing back tefs, city warn, perma-death and/or skill loss, they were not bad concepts they just needed some tweaking.
jedhel
Thu Jun 24, 2004 1:26 am
#233




"Jedi should be able to wear backpacks."


Lets see ive seen movie jedi pull out a com link,a lightsaber, a dermal analyer,...bah why do jedi need to carry around an extra 50 backpack items, just make your Padawan carry it for you .



Or give the jedi a belt pouch to caryy 20 items in.



<--- the only jedi




Jayareoh Boon:Gunslinger
Rebel Colonel
jed XIX



jedhelshop
DeadlyBlue
Thu Jun 24, 2004 1:57 am
#234

Material things a Jedi needs not. So we don't need backpack.




.:Woo'Soo:.
.: Crusaders of the Darkside :..: Dark Rodian Knight :.
.:Eyes of Palpatine:.
izi

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