Development Cycle Archive
Thread: Jedi Punchlist Feedback
Thunderheart wrote:
21. Jedi cannot block melee attacks....at all. This is unacceptable.
Jedi are not being designed to be the perfect solo character that can defend against all other classes. Jedi are not “scrappers” and by definition, Teras Kasi was developed specifically to fight Jedi at close range. This will be especially true when Jedi are given the ability to block ranged attacks back at their opponents. Melee attacks are something the Jedi should be wary of.
Maybe its just me but this doesnt make any sense at all.. We are a Melee class that hates to fight melee?? Why on earth did we develope a lightsaber then? Wouldnt it have been better to develop a blaster rifle or something?
Sorry for the sarcasm but this just seems crazy to me..
ArjunThakur wrote:
-Please fix the double death penalty (losing 2 deaths on disconnect+killed) This happens with some regularity and is really going to hurt people if they are losing XP each death pre-knight.
TH wrote:
Experience loss has been changed back and forth a bit. There has to be some death penalty associated with PvP deaths because of the inherent power level of Jedi and also to prevent Jedi from selling their deaths to Bounty Hunters. Without a penalty, it leaves the possibility of a “Death-credit” loop.
My comments:
I totally understand the concern about providing insulation from people wholook to exploit the mechanics of a system. This could be circumvented using the same mechanics to reduce exploitation of FRS gained XPwhere credit is limitedby not allowing so many kills in a given timeframe. That "engine" is already in place for FRS, so why not apply it to the BH vs Jedi model?
Example:
- BH Bob gets a mission for Jedi Jason, finds Jedi Jason,kills Jedi Jason.
- BH Bob gets paid his 150K and awarded the xp.
- Jedi Jason experiences the alloted xp loss, has his mission cleared from the terminals and datapads of other BHs.
- BH Bob can't get credit (credits or xp)for another kill on Jedi Jason for 48 hours (or whatever balance of time is appropriate).
- BH Bob can take missions for "OTHER" Jedi and get credit.
- "OTHER" BHs can take NEW missions for Jedi Jason if his visibility is raised enough to get him on the terminals again.
Summary: In a One-to-One relationship you have stopped the exploitability using the same model already applied to limit FRS XP exploits. Jedi Jason is still vulnerable toOTHER BH's if he should get himself on the terminals again, but BH Bob is no longer a threat for 48 hours. BH Bob is able to take missions and get credit for OTHER Jedi who make the terminals, just not Jedi Jason for 48 hours.
This wouldenable reduction/elimination in credit/xp loop exploitation as well as reduce griefing between certain groups and individuals.
TH wrote:
Experience loss has been changed back and forth a bit. There has to be some death penalty associated with PvP deaths because of the inherent power level of Jedi and also to prevent Jedi from selling their deaths to Bounty Hunters.
My Comments:
If we are being reduced in power to that of other combat professions, and most of us after testing feel we are now beneath the power level of most of the other combat professions, then why does there have to be a death penalty exactly? In all fairness, I'd like to see ALL combat professions receive a death penalty. Maybe it would stop ANYONE from tossing their char into a "meat grinder" and actually consider the risk/reward of entering a situation.
Our penalty for even having this character comes from the lengthy investment of time and effort to just be a shiny new less than equal combat profession. The only Jedi with "inherent power level of Jedi" now are the FRS and they are getting NO penalty.
This is very unusual.
Message Edited by PuntaSur on 06-23-2004 02:18 PM
IlyaMasool wrote:
I am not so sure how official this is, but if you look at the Lucasarts web site, they do have this mentioned.
http://www.lucasarts.com/products/masters/
Sure it might be something they have just recently cooked up to sell more games, but then again this whole Star Wars is something they cooked up orginally to sell a movie. And if anyone has saying in what goes "officially" in Star Wars universe, I'd say Lucas has that right.
There is a FANTASTIC site dedicated to just this topic at
http://www.teraskasi.net/about_tk.html
I've learn LOT about TKM there. More than I really wanted to know.
KillaernAnderling wrote:
FlagJin wrote:
The one that I finhd quite hilarious is about moving healbattlefatigue to the novice tree being overpowering. A newly unlocked jedi initiate gets this....so how is it overpowering? Because of this I am forced to go into cantinas and watch entertainers to heal my mind wounds. Something that as soon as I unlocked I have not had to do. Simply amazing how logic is getting a working over these days.
Every other profession has been tweaked with hot fixes and patches. .Jedi is the only one yet to undergo major facelifts and changes... As it stands now, the profession trees were created ages ago.. It is a powerful skill as any knowledgeable person will agree.. you should have to spend some skil points to obtain this skill..
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And until they do, they can have a fun time getting gangbanged by gank squads whileloosing a total of over 1 million xp before finally getting to the Cantina to be healed. Then they can spend even more time earning the skill points while getting ganked because they couldnt heal 200 measly points of battle fatigue.
Oh yeah, how easy isit to getBF healed? You sit down in front of somone who's dancing and click the "watch" button, wait two minutes, tip, then leave. Real powerful stuff that should only be used in the hands of a trained Jedi Master without risking one's life [/sarcasm]
"Jedi should be able to wear backpacks."
Lets see ive seen movie jedi pull out a com link,a lightsaber, a dermal analyer,...bah why do jedi need to carry around an extra 50 backpack items, just make your Padawan carry it for you .
Or give the jedi a belt pouch to caryy 20 items in.
<--- the only jedi