Development Cycle Archive

Thread: Friday Feature Errata: PvP Insurance Yes, 1% decay, not gone.

Oculus
Tue Feb 03, 2004 6:21 pm
#209


Thunderheart wrote:
Maybe it was wishful thinking on my part, but I made a mistake in the last paragraph of the Friday Feature.
It currently reads:

The Little Things: The little things matter as much as the big things. There were many sound upgrades, improvements to the graphic user-interface and even a few minor activities for players to find. Many POI's and places where NPC's interact with each other (or NPC theaters). One of the "biggest little" things with this publish will be the removal of "insured decay" from the death penalty. Instead of having a 1% decay for items, players will have no decay as long as they have insurance.


It is being changed to:


The Little Things: The little things matter as much as the big things. There were many sound upgrades, improvements to the graphic user-interface and even a few minor activities for players to find. Many POI's and places where NPC's interact with each other (or NPC theaters). One of the "biggest little" things with this publish will be the removal of "insurance" from the death penalty in Player versus Player combat. Players will no longer have to insure their items after each death in PVP .

The reason is because there is no way to tell the difference between a "PvP Death" and a "PvE Death". I will continue to try and get the development team to remove the 1% decay with insurance. (Any good ideas from you folks for an alternative might help).
I sincerely apologize.

Garva is always looking out for you guys and mentioned that it was still a little confusing.

He rephrased it and it sounds better like this...

Ok so this is what you mean...

There will still be a 1% decay penalty in pvp death but you will not have to re-insure after that death.

This is correct and clearer I hope.

Message Edited by Thunderheart on 02-03-2004 07:27 PM



If the system can't tell the difference between PvE and PvP death, then how can the new insurance system be PvP only?

If you allow me to speculate I'd say that this new system will affect both PvE and PvP insurance but someone tried make it look like a bone was thrown towards the PvP crowd?

Why are you removing a money sink from the game? Fix the decay on tailor and armorsmith items and you can keep the moneysink and love the tailors/armorsmiths.




Oku Kee'lus
Master Ranger | Master Carbineer

RanShino
Tue Feb 03, 2004 6:22 pm
#210

Just change the 1% in the code to 0%. Everyone's happy.



Eoc Kikuchiyo
MBH - SCYLLA
AvaLance
Tue Feb 03, 2004 6:25 pm
#211

CURRENTLY: You are removing the money sink from PvP and causing frustration, further discouraging PvP.


IF YOU WERE TO IMPLEMENT 0% DECAY ON INSURANCE, AT LEAST IN PVP: You would be keeping the money sink in, and everyone would be able to PvP without fear of unnatural decay.


Let's see. Looks to me like option B is a win/win.

jedideaton
Tue Feb 03, 2004 6:25 pm
#212

THEN JUST REMOVE ALL DECAY IF YOU INSURE!



Terribliz Ni'Chep

You can run, but you'll only die tired.

zeh Horny Twi'lek
Master Sharpshooter, Master TKA, Master Brawler
Former Master Scout, Former Master Marksman, Former Bounty Hunter, Former Master Medic, Former Master Dancer, Former Master Entertainer
Master Sergeant in the Imperial Army
Co-leader of the Imperial Strike Force

Trystan1969
Tue Feb 03, 2004 6:26 pm
#213






Daker-Naritus wrote:

(5) It prevents clone wars, and all the endless deaths that armor decay is supposed to deter...after you die 2-3 times, you have to spend some major time with a doctor and entertainer before you are fit to reenter battle.









Decay does not stop clone wars. Decay has no effect on the ability to jump right back in battle. Why? Because not everyone wears armor or needs to wear armor. The wounds will discourage clone zerging, but won't stop it. If you clone with a weapon in hand, you can still get at least 1 shot off before dying again. It might be a regular shot, but it is still damage to the enemy.


A timer on cloning like the revive sickness is the best bet to stop the zerging. It forces people to stay out of a battle for a certain amount of time.
Wyyne
Tue Feb 03, 2004 6:27 pm
#214

As a master armorsmith, I am asking you to consider removing the 1% decay from armor until you can determine how to seperate PvP and PvE deaths.


The cost of insurance is NOT why people are avoiding PvP. I sell what is probably some of the best armor on my server. A single suit of my best stuff is VERY expensive. It will decay through use, and I will get to sell the customer another one. In fact, if they PvP, their armor will decay faster!


I will be willing to bet that people are avoiding PvP not because of tailor stuff (especially as 0 condition clothing can be still used) but because they don't want their armor to decay. A single suit of my good stuff is over 500,000 credits, they should NOT have to waste it on death decay.


It appears as if you can turn on and off decay for certain item types (weapons don't decay for example), so I would suggest that you leave it in for tailors (if you wish, I am not a tailor, so I can't speak of it correctly) but take it out for armorsmiths. Seriously, we don't need it. We make SERIOUS cash as it is.


I believe that removing the 1% decay from armor will help out the PvP players a LOT more than it will hurt the armorsmiths.





Wyn
Master Armorsmith, Retired
Now flying X-wings for the Rebellion!
OdiousEncounter
Tue Feb 03, 2004 6:28 pm
#215

Darn. I was really looking forward to buying some new armor. Haven't used it in the slightest since the death on decay.



----------Auriga Starlighter----------

angristVong
Tue Feb 03, 2004 6:28 pm
#216

ok............im done man.

this is bullsh1t



i was actually excited about PVP because i could use the mods ive been busting my ass and scrounging for........fighting the campers, waiting hours for spawns, buying the right cloths - thinking........YES! i can finally be effective in PVP!


since my swordsman profession is horribly slow and inaccurate i can use my tapers to actually perform well!


where as before i would lose these clothes in a few days with tapes that took months to get.


ok i died from a flame dot in one hit cuz im a wookiee.........i better go insure again- ok thats 1000 then run back out and ..........oh my group is all dead because a CM ruined everybodies minds AND THE DEVS THINK THIS IS BALANCED.


if my account wasn't on a gamecard i got for xmas i would cancel it now.


this is bullsh1t -


im sick of being a gimped wookiee

im sick of playing a gimped profession with no defense

im sick of you thunderheart never answering any questions, being totally vuage and lying to players

im sick of this fourm even more and its supposed attempts to communicate with the user




i hope this game burns


have a nice day.

Zer0Mercy
Tue Feb 03, 2004 6:30 pm
#217

If you cant keep track of Facton Points then how come i can hit Ctrl+C and see a list of all of my NPC factions ?? And how do you track Imp/Rebel Faction as well ?? I hope its not client side....



Professions Mastered: Medic, Marksman, Scout, TKA (holo), Musician (holo), Entertainer(holo),-Silent- Bawler, Fencer. Commando.
Eshamtheunholy
Tue Feb 03, 2004 6:30 pm
#218

pvp decay needs to be completely REMOVED. It discourages GCW combat as a whole



-----------------------------C o l o r f u l - S i g s - R - gangster-----------------------------


bennybanglong
Tue Feb 03, 2004 6:32 pm
#219

Last week, I bought 3 Composite with 80% resists for 325k a suit to get ready for the next publish and to start PVP again.


Those suits are staying in my house and will be worn only for PVE.


PVP died again before it even got started up. There is no incentive to PVP.


Wyyne
Tue Feb 03, 2004 6:32 pm
#220

Alternative number 2 from Me.


I have no idea if you can do this but...


You must keep track of the FACTION that kills someone (for the reduction in faction points).


Why not have the system so that if the person killing you is either Reb or Imp, then no decay, otherwise decay?


Sure, we might get some "free" pvE deaths, but that would be minor.



Wyn
Master Armorsmith, Retired
Now flying X-wings for the Rebellion!
scphares
Tue Feb 03, 2004 6:33 pm
#221

There is no try.

Get it removed.

Good luck.
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