Development Cycle Archive
Thread: In-Concept Open Discussion (Week Ending 2-16-04)
have all of the chemical, gas and mineral information. This amounts to
basically 6 months of information on resources... It seems to me that
after 6 months there should be at least a minimum stat level achieved
for a particular schematic. During this time it would seem that at least
certian minimum values should have spawned, unless of course there is
either somethign wrong with the schematic requirement, the resource is
not spawning frequently enough or the resource in capped incorrectly.
To make it easy to judge the relative value of a resource, I add up the
values of the required stats and divide by the number of stats to get
a number from 1-1000. It would seem to follow that a minimum for 1 and
2 stat required materials there should at least 700+ resource choice.
If you were to make that a grade, it would be a C. Since I'm a weapon
smith who only makes ranged weapons, I'll use the schematics I'm familar
with. Also note I'm referring to resource that have spawned on Bloodfin.
This inconsistancey with resource quality leads to situations where the
non advance weapon component is better than the advanced version, in this
case weapon scopes. It also leads to many examples where an advance gun
is only build with 50-60% eff, while a lesser gun built with 95% has a
higher damage and faster speed!
Adv. Projectile Feed and Adv. Projectile Pistol barrel resouce
requirements should be switch to stay in line with the Adv.
Projectile Rifle barrel! Both the amount used and the type used
and the stats required heavily lends to this!
weapon than a power handler, the optional damage enhancers for
projectiles is significantly less than the krayt tissues used in
power!
teh number of choices avail. Example Corellian wood (>40). That means
that there were more than 40 different spawns of correllian wood over
time that has spawned and thus providing a choice to craft with. If the
needed stat of a resource is low and the number in the () is high, then
the resource needs to be changed or the schematic changed to take a
different resource! If the needed stat is low and the number in () is
low, then that resource is most likely not spawning frequently enough!
In most cases, gems and iron seem to spawn to infrequently. It seems to
me that over a 6 month period a resource should spawn 10-15 times...
Rhodium steel best rating has been 234. (10)
Ryll gem best rating has been 612. (5)
Rhodium steel best rating has been 234. (10)
Ryll gem best rating has been 612. (5)
Duranium steel best rating has been 633. (7)
Carbonite Steel best rating has been 680. (8)
Axidite Iron best rating has been 640. (9)
Axidite Iron best rating has been 662. (9)
Plumbum Iron best rating has been 523. (10)
Best rating on any wood has been 670. (>400)
Best rating on any Corellian wood has been 471. (>40)
Beam Rifle
DL44 Metal Pistol
EE3 Carbine
Flame Thrower
Rocket Launcher
Striker Pistol
Light Lightning Cannon
Best rating of any steel has been 685. (>100)
DRX6 Carbine
Titanium Aluminum best rating has been 639. (8)
E11 Rifle
Power5 Pistol
Republic Blaster
Plumbum Iron best rating has been 518. (10)
Polonium Iron best rating has been 540. (11)
Ditanium Steel best rating has been 646. (8)
Ditanium Steel best rating has been 646. (8)
Scatter Pistol
Doonium Iron best rating has been 681. (7)
Plumbum Iron best rating has been 518. (10)
Neutronium Steel best rating has been 646. (14)
Chromium aluminum best rating has been 480. (8)
Polonium Iron best rating has been 540. (11)
Ditanium Steel best rating has been 646. (8)
Note that only 2 out of 35 ranged weapons, not counting CDEF, would
have a B rating. i.e. All materials used rated 800+. 21 out of the
35 weapons would have failing grades.
HelloI had posted a message about the Space expansion int the galaxies forum in the kauri galaxie titled space expansion it was my ideas for the expansion and what it should be like it was just supposed to be a beta test of the real post i was going to post in the open discussion for in concept but any developers please read it and reply to it with your comments i wouls really apriciate it. oh and please make the forum check the spelling and then correct it caus e as you may havve allready guessed my grammer sucks. in other words when we click on spell check ther should be an option to correct words like in microsoft word. well like i said please check the kauri galaxie forum the name of the thread is Space Expansion
Here is a great concept for Smugglers, BHs, and possibly the upcoming space expansion:
http://forums.station.sony.com/swg/board/message?board.id=smuggler&message.id=59311
i would like to see more creaters for bio engeener's to make
bio engeenrs should be able to store people's clone data at the closest cloning station not including player citys but there has to be some downer to this so people still use the cloning terms like they have to be 2000 meaters away froma terminal or the bio engeener should get a 1 hour state downer or a tef this must also aplie to the bio engeener and the person storing clon data
bio engeeners need a specail schmatic like there is the ris armore or imperial prototype shield unit or
how there are special E11 carbines Bio enjeeners need a quest for rarer ass item they just need it almost evry crafting perfession has one be need's somthing for god sake we are the short cut for creater haderlers
we deserv some thing
TH,
I'm sure this suggestion must have been brought up somewhere before, but I'm going to chime in something a few friends and I were discussing recently.
None of us have gotten our Jedi character yet, yet we remain hopeful. After seeing some of the outragous blows to the economy with insanely high prices on rare items, the topic turned to force crystals.
I'm sure many will disagree (because they've struck gold with a get-rich-quick plan) - but we thought a good in-conept idea would be that only jedi characters could obtain force crystals, period. Whether loot-based, rewards from quest, or a forage-type system, we thought it would be a good idea that only jedi characters could detect or obtain an item necessary only to their class.
As for pearls, I'm not certain if they have any other use other than as a component for a lightsaber, so I can't really give an opinion on that until I have all the facts. But I am under the impression that a force-crystal has one use and one use only. Perhaps a quest system at login after a new fscs char creation, that after "discovering your abilities/destiny in the universe", you must proceed to seek the components necessary to create the one defensive weapon you will carry your entire life.
Well, just my 2 credits.
-Rez
A digital billboard terminal similar to the bazaar would be great. Maybe allow every player a limited and low number of advertisements they could post. Adds could be posted to various catagories, just like classified ads. Use the bazaar interface to filter info by catagory and region and the whole system of finding infomation becomes very simple yet powerful.
This could serve all the purposes in-game that newspaper classifieds serve in real life. Items wanted, vendors to check out, jobs offered, rare stuff for sale, mercenaries wanted, etc... Just the role-playing possibilities alone would be wonderful. It would decrease marketplace spamming and greatly increase player interaction. Think of the content this would instantly add!
It would also give all those non-merchants a place to post coordinates and ads to their stores. It frustrates me as vendor and shopper that, for every vendor on the world map, there are scores of unknown, mystery vendors out there. Vendors that may have cool stuff, but I can't find them without running around reading endless house signs.
This system would be best done in-game. The web forums are not a good medium for this. They don't have good data management and are too chaotic. Not everyone that plays the game goes to the web forums either.
Dear Devs
I like the street from Wayfar to Jabbas Palace, I think (I'm not sure) but its the only street outside a city. Why are there not more streets. Maybee just one from one big NPC-City to an other?. The vehicles could drive a little bit faster on this street like "outdoors". So, the players would take the road to get faster from one point to an other. Maybee this will support the RP. Imagine what would happen. There would be some traffic, Houses and Shops would be settle there and not just notjust somewherein the "outdoors". (hopeflully :-)". I think, it would give the way from one city to an other a reasen to make it with your vehicle an would just look great.