Development Cycle Archive

Thread: Friday Feature Jan 23rd Jedi Revamp

Cagliostro93
Fri Jan 23, 2004 5:47 pm
#209

I agree with Ladygrey, it sounds like he could be talking about becoming jedi from padawan... maybe moving jedi away from an xp based system to a quest based system and rewarding the people that have already gained some skill boxes with jedi xp (??)


There is nothing specific about them changing the path to opening the FSCS. Maybe they could comment on this instead of dropping a bomb and then going home for the weekend.


Renairdor
Fri Jan 23, 2004 5:47 pm
#210

Excellent Q3P0, this allows the Jedi players to get some reward for their hard work. And it will certainly allow Jedi players to be happy to parcipate in both PvP and in the Bounty Hunter missions. It's a challenge to implement a system where non-permadeath hunt permadeath, and this appears to be a great compromise to ensure those who worked hard to become Jedi have some reward and actual fun post slot opening.


Great work. And keep in mind folks- this is just the beginning of a revamp. Things are pretty bad right now, so this gives the Dev team a chance to investigate and balance the Jedi class. As well, all you BH will have more encouragement, and plenty of targets, to stop Jedi from becoming too strong, too fast. It STILL takes 800k Jedi XP to get a lvl 4 jedi box in the initiate tree. That's 800 000 combat experience, or 8 million weapons experience. Even at 60k per hour, that's a good 15 hours of solid grind for ONE skill box. Jedi will still not be so silly to waste one life and lose that much time carelessly.


As to the manner to acquire Jedi- it was meant to be mysterious, and MANY have disagreed with the profession 'grind'. Many of us can certainly agree that 'losing' all our favorite crafters, hunters and combat folks really make a negative impression on the community. If a quest based system is implemented, I for one welcome it.Maybe they will even leave the 'profession grind' method in for a few more months to let people finish it off if that's what they are doing now... that would sure be fair.


Ren

Lotussutol
Fri Jan 23, 2004 5:49 pm
#211

What does this mean?????


" (It should also be noted that players who have put in work towards becoming a Jedi will not lose their effort. Some sort of recognition of players' efforts will be included in the new system.)"


do we keep trying to get jedi with the current system? or not???


recognition to me means badge...no no no...tell me it ain't so! I don't mind the system being changed but those of us that have started down this path better have not done that work for nothing...I will quit if so!


jefmes
Fri Jan 23, 2004 5:51 pm
#212

Yay! I can stop grinding! Stupid Holocrons...at least I got a small amount of appreciation for Squad Leader this way.


I still say as I said back on the dev boards, RANDOM SELECTION!! Yeah yeah, you all don't want that...






Rodo Doneeta (jefmes)
TCO - Smuggler - Chilastra
Owner of: Rodo's Automatons, Tsarin, Talus
Saving a respec to go home to Droid Engineering...

...when it's more useful!
Mapai
Fri Jan 23, 2004 5:52 pm
#213

I want to play a game BASED on star wars, not a Star Wars documentery. I play this game for fun. Everyone wants jedi to be rare, but everyone wants to be jedi(or at least most). I have always been a big star wars fan, and I like the realism but not at the expense of me having fun in game.


I applaud this change, just hope I unlock before the change (on my 13th now)





Intrepid- Mapai FS Bounty Hunter
Intrepid- Catio Swordsman/Doctor
Eclipse- Mapai Master Smuggler/Pistoleer/TKA
Eclipse- Eihou Master Swordsman/Fencer/Brawler
Intrepid- Ataut Dark Jedi Knight
Loot Vendor 453, -4812 Tal Valor, Naboo
SYNISTER YET NOBLE
PreatorSoze
Fri Jan 23, 2004 5:54 pm
#214

BOO!!!


The jedi system was great for keeping the population low. It forced players to play characters that are consistant to the time period the game is set in. Most players would spend a year or moreopening their slots if they are that determined and cannot play that often (just like someone who SHOULD get a chance to be force sensitive) Power gamers are just determined and have alot of time to get jedi (so of course they will always be ahead of the game, DUH) This is going to mess up the game even worse in my opinioin...


I don't really care for the idea but getting rid of permadeath totally, but that does need a tiny re-work (as in lose more skills than 1 box but maybe not all of them)


Jedi need to be made more powerful. If 30 people are attacking him, he should have at least a chance to beat them back and run (they need alot ofdefensive mods, and they need to do more damage, they also need to have stat clothing)


About the holos... If they turn holos into NPCs that guide you via quests, etc. Thats okay, but they should not give you everything... (keep the population low, its not the right time frame remember?) Jedi should be earned, not given. Jedi should be hard, not easy. Becoming a jedi should force you to dabble in many things because Jedi can do many things.


Replace holos with quest driven NPCs, keep the idea the same; don't give it all away PLEASE!!! Make jedis much better (find a way to remove the ability for jedis to grief) and reduce (not rid of) the skill loss.


The day I log in and see 20 jedi at the coronet starport is the day I cancel. I already have KOTOR, I bought SWG and thats what I wanted to play.




Sarevok'

ElderJedi


PreatorSoze
Fri Jan 23, 2004 5:57 pm
#215

I forgot to add.. if these changes only pertain to the FS character then cool! They need content too!


If this is pertaining to opening FS slot, BOO again!!!


There seems to be some confusion to what they are talking about.





Sarevok'

ElderJedi


Rotgut231ci
Fri Jan 23, 2004 6:00 pm
#216

Thank you!! No holo-grinding for me!!

/cheer



WiLf L'ynklassis - Master Bounty Hunter, Master Pistoleer
Nikki-Dial L'ynklasssis - Master Brawler, Mucho Melee
Gleeko Kohchmyn, M.D. - Master Fencer, Master Doctor

Death to all Kreetles!
TGB_Bane
Fri Jan 23, 2004 6:02 pm
#217

It should also be noted that players who have put in work towards becoming a Jedi will not lose their effort. Some sort of recognition of players' efforts will be included in the new system
_______________________________________________________________________-

So you do value your lives... hmmn intresting





TUTUTUTUTUTUTUT
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TUTUTUTUTUTUT


Eriki
Fri Jan 23, 2004 6:02 pm
#218

Deth Decay sould not be grandet on inactivity it should be need an aktive playing so it is a risk!!!



Eriki Flint
Grand Moff Tarkin Place 1
Gorath-Lok - Devouron
Tyg-Exodus
Fri Jan 23, 2004 6:02 pm
#219

After grinding my way through 22 profs without any luck..... im glad they going tochange that system. Quest orientated is a better way.


At least - now i dont cancel my account but wait till the patch.



Xenothaulus
Fri Jan 23, 2004 6:04 pm
#220

...

So, does this mean stop grinding DE.

Also, I feel the need to note THANKS FOR TELLING ME DROP MY PROFESSIONS.



Xenothaulus Questor
iTunesRegistry.com: 2,938 tracks, 3.357 diversity
Infini7y
Fri Jan 23, 2004 6:06 pm
#221






Q-3PO wrote:



The first phase is for short term and those changes will appear in Publish 6. They are as follows:



  • The permadeath system is being removed and changed to a skill revocation system based on deaths.
  • Deaths will decay from the death counter after one week.
  • Deaths after a buffer (3 to 5 depending on advancement) will have a skill revocation penalty.
  • Skill revocation will be slight at first, but will increase in penalty as the player accumulates more and more non-decayed deaths.
  • The skill revocation penalty will increase as a player advances up the skill tree.
  • The skill to be revoked will be randomly chosen from the last skill earned in each of the 4 skill branches.
  • No more than one skill will be revoked at a time, though players can get to a state where they lose a skill each time they die.

This is all of the information that is available at this time. As additional developments occur, we will post more information.



Feel free to give your constructive feedback on the Publish 6 Jedi changes here. In the next couple weeks, we'll open threads in the In Concept Forum to get your feedback on the future potential changes. May the Force be with you! biwan:


List of previous Friday Features.




Want a constructive feedback? Keep the perma-death. Seriously, just 1 random skill box gone, and it replenishes as the time goes by? What were you thinking?! People will obviously play their main character for a while until they regain that "life". Pure idiocy.




____________

Rydark Darkstar

Bounty Hunter - Saving SWG from turning into "Jedi Wars: Professions Divided"



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