Development Cycle Archive

Thread: Friday Feature Jan 23rd Jedi Revamp

epix_owns
Fri Jan 23, 2004 5:23 pm
#196

I understand that the quest will be posted. But how long do you think it will be? In all honestly, if the past two months of work I put in isnt justified as soon as the new patch hits then its like I have wasted 30 bucks for 2 months ofswg since most of that time was spent trying to open fscs.


Even with the compesation, the motivation to be a jedi and to play swg will be stripped from everyone grinding holos out there if we have to put up with the ''how to become a jedi guesssing game'' which lasted for how long last time?





Tragonis Ossky
Trystan1969
Fri Jan 23, 2004 5:26 pm
#197






Azton-Cobalt wrote:

I really like this idea. In fact I'd like to even see a similar type penalty as the sting of death for regular players. I know that opinion is not goint to be popular be bear with me. You now have 2 new stats for adjustment, the death buffer and the time it takes for a death to decay from the buffer. With these 2 variables you could adjust skill removal for all players and keep balancing the numbers till it feels right. So for example the current system for the jedi, a buffer 10 times as deep for an advanced profession, and 30 times as deep for a novice. Aquired death counts for masters could decay slower than those at lower levels.





Sounds better than the current death decay penalty that they got, that only penalizes SOME people.


The only thing I see that would be a major hurdle for this though is how to choose the skill and whether to consider someone for the elite penalty or the novice penalty. Perhaps I master Rifleman first, then started working on Master Marksman. The last skill boxes gained would be in the novice box rather than the elite. So, would I be considered novice and get a bigger buffer, then, if I die, does it take master rifleman or pistol III that I just got?


Then there's the multiple masteries. Say I'm a master fencer, master rifleman with other skills spread over another 2-3 professions. Which to take and what buffer should be considered?


Perhaps I'm giving up rifleman to become master armorsmith. Rifleman skills are still higher than my armorsmithing, so when I die, it takes the highest skill which is a rifleman skill. No biggie, I'm giving those up anyhow..


I think that system of skil loss works best for Jedi because of the singular path to Master. It's fairly straight forward into what they are and how far they have advanced so that kind of penalty works for them, appling it others might not have the same effect.


Krattik
Fri Jan 23, 2004 5:27 pm
#198

In other words, don't hunt what you can't kill.
LadyGrey
Fri Jan 23, 2004 5:28 pm
#199

"Changes to the Jedi System"

Doesn't say the FS-slot-opening system, just says the Jedi System

"It has been agreed that the development team should revamp the Jedi system."

Again, doesn't mention opening your FS slot, only talking about the Jedi system, which implies the system of becoming a full-fledged Jedi using the FS-character you created (not your main character).

"The second phase will be to rebuild the Jedi system to be quest-oriented; and toinclude the familiar elements of Force Sensitivity, Jedi-oriented quests, as well as many other elements the developers and the community feel should make up the process of becoming a Jedi. (It should also be noted that players who have put in work towards becoming a Jedi will not lose their effort. Some sort of recognition of players' efforts will be included in the new system.)"

This is not talking about the quest to open your FS slot, it is talking about quests taken by the character who is working towards becoming a Jedi, that is, the FS-character you are trying to create by doing holo-grinding.

"The permadeath system is being removed and changed to a skill revocation system based on deaths. Deaths will decay from the death counter after one week. Deaths after a buffer (3 to 5 depending on advancement) will have a skill revocation penalty. Skill revocation will be slight at first, but will increase in penalty as the player accumulates more and more non-decayed deaths. The skill revocation penalty will increase as a player advances up the skill tree. The skill to be revoked will be randomly chosen from the last skill earned in each of the 4 skill branches. No more than one skill will be revoked at a time, though players can get to a state where they lose a skill each time they die."

Everything mentioned above deals with a FS-character, not with a main character attempting to open a FS-Slot.

"This is all of the information that is available at this time. As additional developments occur, we will post more information."

Back to holo-grinding, folks. Nothing more to see here. Move along. Excuse me, got to go back to making my musician into a bounty hunter (may god have mercy on her soul).

/cries;



/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
LadyGrey

Don't let the negative AFKophobes get you down. Play the game however you want.

Is the beta testing almost over for this game?
Lordkage
Fri Jan 23, 2004 5:28 pm
#200

First, I want to say that creating a new system to get the FSCS is a good idea. I am for it, as long as it isn't too easy to do. Something sound and well thought out. Something more clever then the current one.

Second, permadeath may be too harsh really. There has to be a couple of Jedi Masters out there somewhere right. But there should still be something to limit the number of Jedi in the Galaxy as well. Maybe fixing the Bounty system and making it so that if a Bounty Hunter killed a Jedi then the Jedi was permadead. Something will have to be in place to control the Jedi population or the population will be nothing BUT Jedi.

Third, I don't agree with all you people bashing this post already. The details are vague. They are still in the design phase of it all. It is quite silly to me to start bashign the devs for this idea when they have told you nothign about it. How you get he quests, or missions, or anything is still unknown. How can you say it will be TOO EASY when you don't even know how it works? This is always the way it goes, however, since someone has to assume they are psychic and can read the devs minds. They already KNOW this will be bad....wish I was so lucky to be that blessed.

Lastly, anyone should have been able to see this coming. The new SWG site at lucasarts.com blatantly promotes the Jedi class. It makes it sound like there are dozens upon dozens running around. Of course if you use the fact that there are dozens of Dark Jedi killed on any galaxy on any given day, it makes a bit of sense to have a similar number of Light Side Jedi eh?
Dazla
Fri Jan 23, 2004 5:29 pm
#201

I agree totally about removing permadeath, it does encourage jedi to pvp...which is grand...cus pvp is a real highlight in this. Grinding/doing missions as it would be, like a ***** to reach a class that once u reach master, are powerful enough to kill out 20 enemies....yet most pvp battles are made up of 50...and guess who they would all aim and attack???....then lose 6 months of work after dieing 5 times....so basically its a VERY expensive ticket to go on a rollercoaster ride 5 times...its riduculous....I am also all for the quest unlock...however ive done 13 profs now...I seriously hope I dont lose my progress to jedi with this patch as bad as I think I will....Jedi is Star wars, Jedi are the GCW...you watch the first episode, its jedi fighting, you watch the second the episode its jedi fighting...you watch all episodes ITS JEDI...and who wins the battles...ALWAYS THE JEDI...comon Lucas wanted it this way, im finally glad its going to be star wars......But I also agree with the skill box...there should be a larger risk...remove decay on lightsabres, but if you die you get likeyour lightsabre "destroyed in battle" , I think thats pretty reasonable with the stupendous economy on all servers...also...lose a certain amount of exp...if it comes to two boxes...take away two boxes. Jedi own...but Jedi are also rare.



Daden Qui


The-Dark-Vengeance| Jedi Master...Finally


*Previously known as Dazor TDVs First Guild Leader



xFLIKx
Fri Jan 23, 2004 5:30 pm
#202

account cancelled


I refuse to play a jedi fanboy game. This game is supposed to be true to the time period and I can't see this happening with this crap going in.



---------------------------------------------------------------------------------------------------------------------------------------------
"SWG is like nicotine, after every "patch" ur that much closer to quitting."
ChimiMyles
Fri Jan 23, 2004 5:36 pm
#203

I am appalled they are taking perma-death of Jedi's out of the game. This was supposed to be the ONE thing that kept the Jedi population down. The one thing that kept Jedi's from running around like idiots and just swinging their sabers around. This actually made Jedis, *gasp* like Jedis to the point they had to hide their identity so they weren't hunted down! Oh my! SOE has taken out something that actually brought life to the game and took it out because the 12 year old kid that spent the past 3 weeks grinding 21 professions cried about the current system!

Then there are all you that 'act' like holo-grinding is something you MUST do. Wha-wha-wha. Why don't all you Mace Windu, Luke Skywalker, Obi-Wan Kenobi wanna-bes actually play the game how it's meant to be played instead of comments like, 'I better get rewarded for all my hard work I've done grinding!' I'm surprised you pay $15 a month, to do a bunch of professions you don't want to do in the first place. Part of this is the Developers fault for implenting a system that required you to do this to unlock a FSCS. Ever since the holo's came out, the communities have declined drastically! And no one cares! Getting your FSCS has become a life or death situation for you all and when you finally do, you come and cry about it to everyone else. Who cares! You got something that thousands of people would just be happy enough to have in the first place and you wouldn't hear a peep out of them about it.

So, all you Jedi cry babies need to wake up or get lost. Your one of the reasons this game is lacking, why communities have fallen apart, and why Player Associations are left with 4 or 5 people that seem to actually care about the PA more than being a Jedi.



Chimi
--== Valor ==--
--== Tarquinas==--
--== Teras Kasi Master / Fencer ==--
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Trystan1969
Fri Jan 23, 2004 5:37 pm
#204






Q-3PO wrote:

The second phase will be to rebuild the Jedi system to be quest-oriented; and toinclude the familiar elements of Force Sensitivity, Jedi-oriented quests, as well as many other elements the developers and the community feel should make up the process of becoming a Jedi. (It should also be noted that players who have put in work towards becoming a Jedi will not lose their effort. Some sort of recognition of players' efforts will be included in the new system.)


Deaths will decay from the death counter after one week.


  • Deaths after a buffer (3 to 5 depending on advancement) will have a skill revocation penalty.





For those that are whining about losing work, see the last part in parathesis? The part that sayssome sort of RECOGNITION of players' efforts WILL BE INCLUDED in the new system? So if they do change the way to get the FS slot, then don't worry, your efforts won't be wasted. They'll just be switched to whatever the new system is.


As for the death decaying off the buffer, is this all 3 deaths after a week, or 1 a week. Like, if I die 3 times in a day, will that be 1 week to get all 3 back or will it take 3 weeks to get all 3 back?


Either way, you do stand a good chance of losing skills. You might go all week without a death, then die 2 times in 2 days, then hit a unlucky streak and die 3 times in a row thus losing more than 1 skill box.
Gullefjun
Fri Jan 23, 2004 5:37 pm
#205


I agree with wepps, lmao. Do the devs even listen to the community?



____________
Col. Eghate Othmo - CO KDS N-Corp - LIA Division Commander
Issali Othmo - 12pt Master Chef

Loldo Iwai - Dark Jedi Enforcer
SarDuKar
Always a Keeper of the DarkSide
Cancelled after CU, Currently in WoW, Burning Legion EU


LagWhore
Fri Jan 23, 2004 5:40 pm
#206


The yellow jester does not play but gently pulls the strings.
He smiles as the puppets dance in the court of the crimson king.
DArKFUrY
Fri Jan 23, 2004 5:42 pm
#207

I like the idea, but the only problem is I am working on my silent holo profession. What I would like to know is how much work that I have done will actually be counted for in the new system. I have worked very hard to have come so far. And to have the method changed only to make it even harder for me to unlock my fscs.


Anyways, I do think everything mentioned is a good idea, about the jedi revamp so far, but I just hope that the work that I have, and others towards unlocking their fscs won't be made harder.


Great news btw!





Let me know if you would like to make a sig for me! Thanks!
lVlagus
Fri Jan 23, 2004 5:44 pm
#208

tell me how this is a bad thing plz i really really wanna know ok so big whoop more jedi they advertise jedi on the box 3 times but yet we rarely see them and also why are mostly all imps and bhs complaining if u think of it that means more jedi for u to kill 150k a pop and since jedi are willing to die more often u will just make more o no not more money FOOLS ALL OF U fear my soon to be lightsaber after i unlock fs keyword after heh love ya devs ur doing the right thing


Chrono -TSR- corbantis



Chrono/lVlagus NRA

Uber Leet Light Jedi Nub

- I support keeping & balancing the current combat system You can too
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