Development Cycle Archive
Thread: Friday Feature Jan 23rd Jedi Revamp
I understand that the quest will be posted. But how long do you think it will be? In all honestly, if the past two months of work I put in isnt justified as soon as the new patch hits then its like I have wasted 30 bucks for 2 months ofswg since most of that time was spent trying to open fscs.
Even with the compesation, the motivation to be a jedi and to play swg will be stripped from everyone grinding holos out there if we have to put up with the ''how to become a jedi guesssing game'' which lasted for how long last time?
Azton-Cobalt wrote:
I really like this idea. In fact I'd like to even see a similar type penalty as the sting of death for regular players. I know that opinion is not goint to be popular be bear with me. You now have 2 new stats for adjustment, the death buffer and the time it takes for a death to decay from the buffer. With these 2 variables you could adjust skill removal for all players and keep balancing the numbers till it feels right. So for example the current system for the jedi, a buffer 10 times as deep for an advanced profession, and 30 times as deep for a novice. Aquired death counts for masters could decay slower than those at lower levels.
Sounds better than the current death decay penalty that they got, that only penalizes SOME people.
The only thing I see that would be a major hurdle for this though is how to choose the skill and whether to consider someone for the elite penalty or the novice penalty. Perhaps I master Rifleman first, then started working on Master Marksman. The last skill boxes gained would be in the novice box rather than the elite. So, would I be considered novice and get a bigger buffer, then, if I die, does it take master rifleman or pistol III that I just got?
Then there's the multiple masteries. Say I'm a master fencer, master rifleman with other skills spread over another 2-3 professions. Which to take and what buffer should be considered?
Perhaps I'm giving up rifleman to become master armorsmith. Rifleman skills are still higher than my armorsmithing, so when I die, it takes the highest skill which is a rifleman skill. No biggie, I'm giving those up anyhow..
I think that system of skil loss works best for Jedi because of the singular path to Master. It's fairly straight forward into what they are and how far they have advanced so that kind of penalty works for them, appling it others might not have the same effect.
Doesn't say the FS-slot-opening system, just says the Jedi System
"It has been agreed that the development team should revamp the Jedi system."
Again, doesn't mention opening your FS slot, only talking about the Jedi system, which implies the system of becoming a full-fledged Jedi using the FS-character you created (not your main character).
"The second phase will be to rebuild the Jedi system to be quest-oriented; and toinclude the familiar elements of Force Sensitivity, Jedi-oriented quests, as well as many other elements the developers and the community feel should make up the process of becoming a Jedi. (It should also be noted that players who have put in work towards becoming a Jedi will not lose their effort. Some sort of recognition of players' efforts will be included in the new system.)"
This is not talking about the quest to open your FS slot, it is talking about quests taken by the character who is working towards becoming a Jedi, that is, the FS-character you are trying to create by doing holo-grinding.
"The permadeath system is being removed and changed to a skill revocation system based on deaths. Deaths will decay from the death counter after one week. Deaths after a buffer (3 to 5 depending on advancement) will have a skill revocation penalty. Skill revocation will be slight at first, but will increase in penalty as the player accumulates more and more non-decayed deaths. The skill revocation penalty will increase as a player advances up the skill tree. The skill to be revoked will be randomly chosen from the last skill earned in each of the 4 skill branches. No more than one skill will be revoked at a time, though players can get to a state where they lose a skill each time they die."
Everything mentioned above deals with a FS-character, not with a main character attempting to open a FS-Slot.
"This is all of the information that is available at this time. As additional developments occur, we will post more information."
Back to holo-grinding, folks. Nothing more to see here. Move along. Excuse me, got to go back to making my musician into a bounty hunter (may god have mercy on her soul).
/cries;
Second, permadeath may be too harsh really. There has to be a couple of Jedi Masters out there somewhere right. But there should still be something to limit the number of Jedi in the Galaxy as well. Maybe fixing the Bounty system and making it so that if a Bounty Hunter killed a Jedi then the Jedi was permadead. Something will have to be in place to control the Jedi population or the population will be nothing BUT Jedi.
Third, I don't agree with all you people bashing this post already. The details are vague. They are still in the design phase of it all. It is quite silly to me to start bashign the devs for this idea when they have told you nothign about it. How you get he quests, or missions, or anything is still unknown. How can you say it will be TOO EASY when you don't even know how it works? This is always the way it goes, however, since someone has to assume they are psychic and can read the devs minds. They already KNOW this will be bad....wish I was so lucky to be that blessed.
Lastly, anyone should have been able to see this coming. The new SWG site at lucasarts.com blatantly promotes the Jedi class. It makes it sound like there are dozens upon dozens running around. Of course if you use the fact that there are dozens of Dark Jedi killed on any galaxy on any given day, it makes a bit of sense to have a similar number of Light Side Jedi eh?
Then there are all you that 'act' like holo-grinding is something you MUST do. Wha-wha-wha. Why don't all you Mace Windu, Luke Skywalker, Obi-Wan Kenobi wanna-bes actually play the game how it's meant to be played instead of comments like, 'I better get rewarded for all my hard work I've done grinding!' I'm surprised you pay $15 a month, to do a bunch of professions you don't want to do in the first place. Part of this is the Developers fault for implenting a system that required you to do this to unlock a FSCS. Ever since the holo's came out, the communities have declined drastically! And no one cares! Getting your FSCS has become a life or death situation for you all and when you finally do, you come and cry about it to everyone else. Who cares! You got something that thousands of people would just be happy enough to have in the first place and you wouldn't hear a peep out of them about it.
So, all you Jedi cry babies need to wake up or get lost. Your one of the reasons this game is lacking, why communities have fallen apart, and why Player Associations are left with 4 or 5 people that seem to actually care about the PA more than being a Jedi.
Q-3PO wrote:
The second phase will be to rebuild the Jedi system to be quest-oriented; and toinclude the familiar elements of Force Sensitivity, Jedi-oriented quests, as well as many other elements the developers and the community feel should make up the process of becoming a Jedi. (It should also be noted that players who have put in work towards becoming a Jedi will not lose their effort. Some sort of recognition of players' efforts will be included in the new system.)
Deaths will decay from the death counter after one week.
- Deaths after a buffer (3 to 5 depending on advancement) will have a skill revocation penalty.
He smiles as the puppets dance in the court of the crimson king.
I like the idea, but the only problem is I am working on my silent holo profession. What I would like to know is how much work that I have done will actually be counted for in the new system. I have worked very hard to have come so far. And to have the method changed only to make it even harder for me to unlock my fscs.
Anyways, I do think everything mentioned is a good idea, about the jedi revamp so far, but I just hope that the work that I have, and others towards unlocking their fscs won't be made harder.
Great news btw!