Development Cycle Archive

Thread: Developing a Solution for the Faction Base Issue

LaeklinDjiButi
Mon Oct 27, 2003 8:49 am
#209

How about an organic solution as opposed to additional rules?


I would suggest the ability to destroy a house when it is occupied, for all houses.


The player should receive a notice that his house has taken damage, and should be required to defend it. If he can't defend it, he shouldn't have placed the house there.


Possible ramifications are that opposing factions could try and attack each other's mostly non facitonally based towns. This would be great because you would actually have a reason for town / player city based defenses etc.


Perhaps a rule requireing opposite factions to attack a structure.


If a player cannot fight the group, and doesn't want his house to take damage, he can leave the house, die, and clone somewhere else.


Summary: if the house is being used as a shield, it has to take damage like a shield.



PS - as a side note, this would be a great way for architects to be required to use good materials for houses, more health for the house if better materials are made, even open avenues for further income for architects as repairs would have to be implemented. This could also allow house based defenses such as mine fields, and so forth.

oexisome
Mon Oct 27, 2003 9:18 am
#210

how about fixing the issue with getting kill whlie spawning at the shuddle. seems like the only time imps attack is when they know your body is there but your mind isnt there you know who you are get a backbone instead of a being a ( sometimes cats are called this)


Voorheez
Mon Oct 27, 2003 10:44 am
#211

Oh, btw, Daxamatic is very confused. He and his little buddy kept declaring Overt and standing right infront of our house waiting for us to come out. When we killed them, all he could do is complain. I'm going to say this again. If you do not want to pvp, do not pick a side. If I see a newbie player witha TEF runningback from a mission, he will be killed. Alot of folks have been pvp'ing around Rori/Bloodfin lately, and only a few of them complain constantly. Dax is just one of them. If he was trying to comfort his friend about dying after a TEF, tell him to resign from being a rebel. The PVE system is great Dax. If you don't want to pvp you can still have lots of fun pve'ing.


If you file a report Dax, show that you and your horde of rebel friends were killed fairly, then all declared Overt within 5 seconds of being killed and chasing us back to the house. I've got several screen shots and action photos of this behavior already. So I'm not too worried buddy.


Voorheez/Bloodfin


hanshadow
Mon Oct 27, 2003 5:13 pm
#212

LOL. How about a TEF for Imps hiding in their own base?



I see so many comments about rebels hiding from AT-STs in houses (AT-STs are a different discussion, but there is a pattern here...). WHAT ABOUT THE IMPS DOING THE SAME THING? It is so funny nobody mentions that. The Imps regularly do the same thing, i.e. hiding in the locked Imp base and running out to bleed or waiting for the AT-STs to respawn once the rebels have taken control of the area.


Double standard? Double stupid?



Whatever.... more useless crap...




__________________________________________________________

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A long time ago, in a game far, far away...
"A strange game, the only winning move is not to play."
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Amped_Iceman
Mon Oct 27, 2003 6:47 pm
#213

TEF @ 5 minutes is too short. Current time is fine. Dont change it, plz.


Not sure about what is a good solution for this house exploit. Seems like you should be able to make a check to see if player is engaged in combat with another player , and then block access to any private structure if the check returns as true.





VCMAV Blog

To overcome the intelligent by folly is contrary to the natural order of things; to overcome the foolish by intelligence is in accord with the natural order. To overcome the intelligent by intelligence, however, is a matter of opportunity. There are three avenues of opportunity: events, trends, and conditions.
Nullify
Mon Oct 27, 2003 8:32 pm
#214

TH, can Overts still enter locked homes if they own or are on the entry/admin list? if so, what to stop someone from setting up safe houses fro entire guilds via the guild:gu on the entry list? So people with TEFs cannot enter, but Overts can?



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darkranger007
Mon Oct 27, 2003 10:07 pm
#215

Hahahahaha hey Daxawhatchamacallit.... Ragnar here. You know man, it makes it that much better when i kill you that you come and complain on here. (By the way i learned that tactic off a rebel at the dantooine outpost lol.) I own that house and i don't care how it gets changed. Me and Voorheez run into the base every few minutes and kill everyone in there. If we start to get killed too hard from rebels comeing back out and declaring then we run lol. I mean who is going to stay when its 15-2 lol and we have been fighting for 5 minutes and a ton of pets are attacking us. Now dont get me wrong we die. Sometimes there is someone actually very good at pvp in there that will hand us our asses on a platter. I dont complain though i ussually just laugh and come back and kill him later. By the end of the night i have gained more faction than i have lost. The fact is we could still kill you without the house we would just die a bit more since we are so outnumbered. The house is a great way to even things out. Oh and if your are so intelegent that your going to come stand at the entrance to the house and wait for us to kill you then you deserve to die. I don't see houses as a big problem really. But if you want to take them out oh well. Ill take my little house down and sell it to someone else. I already gained my faction points. More than a few off this dax guy lol.



Ragnar BattleHammer


Master Gunfighter/ Master Doc/ Novice Scout



P.S. I'll probably be coming by later to kill you some more dax get ready to start your


/t ragnar you are such a cheater i hate you boo hooo im going to tell my mommy


/t voorheez you suck at pvp you suck i hate you your evil boo hooo


because ill give you a big


/r hehe

Bacon369
Mon Oct 27, 2003 10:14 pm
#216

If I get a BS TEF because I healed an individual (and was not involved in the players situation) and am not allowed into the home that I OWN, I would be exceptionally PO'ed.


Splitting hairs maybe needed here. For instance, If TEF'ed you can only enter the home you own and have declared residency at. Yes this can still allow for some exploit, but one person really cant do too much. An exploit I see happening is placing a faction scanner(s) near someones home and locking them out. Get player cities working and none of this will be an issue.


Bacon CRA Master CM




BACON "Git-er done"


Furball123
Tue Oct 28, 2003 9:27 am
#217

Hiding in a house is not an exploit...period. Each person has an equal chance to hit the other when the owner steps outside.


As for combat meds and commando's DoTs....if you are dumb enough to follow someone to their house you deserve death.




Xain - Reb killer/ Underwater Basketweaver

"oh noserz, carebear jus stolered all yo defstar!!"
Wanklemeister
Tue Oct 28, 2003 10:36 am
#218

Here's an idea. If an Overt player or Player with a TEF runs into a private house he/she has access to, the house becomes public as long as the player is inside the house and Overt or TEF.

As an added feature, you could declare your house not only public or private, but rebel or imperial.

If you declared it rebel, then rebels could hide in it and not be shot by imperials, but if you declare your house, it can be destroyed by imperials (if there are declared rebels inside).

So the rebels run into the house and can't be shot and can pop out and shoot, but meanwhile the imperials are launching rockets into the side of the house. It would be even cooler if those hiding in the house took damage when the house fell, not alot, say 10% or so, plus they loose their cover and the house and all items that were in it are gone.

This means that if you hide in a private house, whoever is outside can bust the door down and come in and get you.

Or if you have a "declared" house, you can lock the door so the enemy can't get in, but they can huff and puff and blow your house up.

This gets rid of the exploit of the shoot hide issue (which sucked), and also adds a new twist to owning a house and using it as a tool in combat.



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Morwen
Wed Oct 29, 2003 11:03 am
#219

Remove TEF's entirely, it's a silly idea. Too many people play lame flag games of hide the overt somewhere, take a TEF when they see opposite faction overts, rinse and repeat. Thisis exploitative since it removes the danger of declaring overt and travelling to an area controlled by the other faction. A player should have to be declared overt to participate in PvP.Period.

Tigra
Wed Oct 29, 2003 11:29 am
#220

How about, if you have a tef, the person you are fighting can follow you into the house whether it's private or not...? I would think this would eliminate those problems... Leave the TEF to 5 minutes... let players see if they have a tef, and let those fighting be able to follow them anywhere... Once dead, they are ejected...


Done and Done!


Haruspex77
Wed Oct 29, 2003 12:26 pm
#221

I am very concerned about impact to covert crafters. Inability to enter my house, or worse yet ejection from it, when trading with overts would seem like an irritating bug not a meaningful feature.


This is supposed to be a fix to a combat problem, but most of the impact would be in non-combat situations. Medical types would often get locked out of their private medical center. What happens to the resources in my crafting kit when I am ejected away from the crafting machine? I am going to be really irritated when a TEF makes me wait five minutes to get some resource out of my house.


Better that you base the lockout on PvP combat. Even any combat, it always irritated me that NPCs could chase me into my house without paying the entry fee -- at least that bug would go away.


Most of the respondents to this issue will be thinking only of combat, but be sure you understand the non-combat implications!


At least the 5 min timeout would limit the impact of the "can't tell if you're TEFed" bug.

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