Development Cycle Archive
Thread: In-Test: Merchant Vendor Changes
Thunderheart wrote:
Enix_Dayspring wrote:
Much better TH!
But I have to ask.
Why give us more vendors rather than justboosting the limit on them?
Because I could get higher limits this way
Unitl the 30 days of sales are up. Then stuff will drop into the stockroom and you will be unable to move it back to sales.
Thunderheart wrote:
If a player is over his or hervendor limit he will not be allowed to place any items up for sale. He will get a message indicating why he couldn’t place an item for sale. However, the vendors will continue to function normally with their current inventory.
Siymon wrote: Also, I have a vendor with 5000 items on it selling weapons. How will this affect me?
SirPurple wrote:
Questions
* Will backpacks count as one item?
* How long will a vendor stay up if it's unattended?
* Will maintenace costs per vendor still be the same?
I'd like to add a few questions to SirPurple's post.
Additional - Questions
* Will backpacks count as one item - I provide grinding packs which contain enough resources to grind a certain profession, will this be counted as 1 item or 5 ?
* If you drop a vendor with a uniform or a certain race and then drop the skill will the uniform / race be removed ?
..and one nice to have
Call off from creates
*I maily sell resources and stock various quantities, 5K, 10K, 25K,100K. For christmas would it be possible to upload 1 crate of 100K identical resources at a set CPU and have the customer buy a certain amount from that crate. For example.
100K of Gotab steel @ 1CPU - Customer buys 10K for 10,000 Credits leaving 90K ?
Message Edited by HalasterTheBlack on 08-17-2004 09:04 AM
Thunderheart wrote:
LeBob wrote:
TH
When this goes in, will players be prevented from using vendors if they already dropped the Merchant skills necessary to create that vendor?
I think I read this in the patch notes, but I wanted to make sure... if so, I think this will be a great change... too many people were taking advantage of the skill points...
Yes, they will.
Though, I was able to sweeten the pot for Master Merchants. At the Master Box level, all of the Master's vendor limits will be raised to 300 per each vendor.
TH.... Does this mean that Master Merchants now get 3600 items? Please update the first post to make this more clear.
thanks
Now We just need an option like admin delegation so the merchant can rent out his vendors.
That way the merchant wont be bugged down by having to refill other people vendors. (Merchant would really suck without)
This would make merchant a viable prof in my view. Merchants coould make real money from being Mall owners renting out shopspace, and we crafters wouldnt be forced to do merchant jus to get on the map or have enough vendors for our needs.
A step in the right direction
- NPCs as decoration should be valid
- Crafters have a valid need for 1500+ item storage
- A minmal game persistent remote transaction platform for EVERY player
is no harm to merchants. In fact, not allowing it will harm the whole economy
=> a limited entiy based on the vendor mechanics for like 5 transactions,