Development Cycle Archive
Thread: In-Test: Merchant Vendor Changes
Make friends with a merchant
Scoooter wrote:
Because this os a MMO and people/profession interraction is supposed to happen.
Make friends with a merchant
Merchant is not a real profession and never will be. People that chose to dump thier skill points into it are looking for the dev's to give them "validity" so they can claim that thier profession is on level with the professions that you actualy have to be loged into the game to to get xp from.
ofim wrote:
Scoooter wrote:
Because this os a MMO and people/profession interraction is supposed to happen.
Make friends with a merchant
Merchant is not a real profession and never will be. People that chose to dump thier skill points into it are looking for the dev's to give them "validity" so they can claim that thier profession is on level with the professions that you actualy have to be loged into the game to to get xp from.
emonde wrote:
We still need an answer to this :
Do this means if i dropped merchant and business skills, when this goes live, all my stuff on vendor need to be sell or else it will be lost ? I hope im wrong...
I am sure the answer to this is yes. After 30 days, stuff will drop into the 'stockroom' and you will not be able to move it storefront. Then after 7 days you will lose stuff. This is part of what they are going for - stopping vendors from being unlimited storage.
Moepple wrote:
PlayeroftheDay wrote:
MagenShae wrote:
Moepple wrote:
Creaturedoctor wrote:
Sorry this changes are crap....
however this Merchant-Revamp is the stupid way to seperate crafters and fighters.
People tend to forget that Merchant and Crafters are two different Classes. It a little bit like Marksman and Rifleman, if you want to be good with a Rifle, you need Rifleman, not only Marksman Rifles 4.
If you drop your crafting-skills because of this Nerf, its ok. You had the wrong aproach from start.
Be lucky about this.
This has got to be the most illogical thing I read today (aside from said thread name-sake post)....
what the heck would a merchant SELL if it werent for crafting classes? Im truly interested to know what you have to say....
A'ier Crestingstorm
Master Doctor
BHSS
Tarquinas
What exactly would a crafterSELL if it weren't for merchants? .... ok let's do it again
what the heck would a merchant SELL if it werent for crafting classes?
rinse and repeat.....hey look its a circular reference everyone!
I hate such big quotes....sigh.
Well, just think through it:
Crafter -> makes a Product
Merchant -> sells a Product
Whats not logical here?
You have a product, you want get it to the market, you need a sales-channel. You can either Sell it yourself with you limited sales and marketing-abilities or try an indirect sales-channel, a Merchant.
Nobody prevents you from selling your Stuff at the Bazaar or at the cities, guess what people did in the first few months of the game :-)
Getting everything at once is something you can put into your letter to santa, but its a wish. If you want the skill, you have to pay the the skillpoints. Thats the same for every class in the game.
ZERO means to establish a contract in this game.
ZERO means to have secure consignment sales in this game.
ZERO means to sell placed structures.
ZERO means to package items visibly for the buyer.
Maybe in your fantasy land there's a world of trust out there between players, but in SWG the devs have completely designed a system full of means to screw a fellow player at the drop of a hat.
ofim wrote:
Scoooter wrote:
Because this os a MMO and people/profession interraction is supposed to happen.
Make friends with a merchant
Merchant is not a real profession and never will be. People that chose to dump thier skill points into it are looking for the dev's to give them "validity" so they can claim that thier profession is on level with the professions that you actualy have to be loged into the game to to get xp from.
You are so wrong. All professions in this game are real.
If you look in the 19 answes threads TH clearly states that it was never the intention that vendors be kept after dropping the skill.
This has been a bug since beta and has now been addressed.
The intent is that you either make the skill point sacrifice, sell to a merchant wholesale so he can sell retail or you work out a consignment deal. That is what I did when I was a doctor/pistoleer. I sold to a merchant for 15% below retail and I did not have to deal with the vendor.
The sole reason people never considered the merchant profession as legitimate was because of a long standing bug.
Skill points are a balancing factor and this beina a MMO you are not intended to have skills without a cost. there are some skills that are given but the fact that you had to learn a skill originally should be a red flag to you on the intent