Development Cycle Archive
Thread: On Mandalorian Armor
Foxhound1218 wrote:
It's more of a continuity problem than a "power" problem. Even if the mandolorian armor was not that strong (and used as a scout type armor as such), in the movies, comics, books, etc. mandolorian armorhas always beenvery very rare ( Atleast during the GCW, which is the time period we all play in). In all five movies there have only been two people seen wearing it; Boba and Jango fett. I personally think that the developers should've just hinted at the armor and done nothing more than that; just hinted. By saying this and that about mandalorian armor coming to the game, they have only started more controversy than they already have about game-related issues. Let us find out for ourselves, this is star wars after all; no one should know how / when / where to get mandolorian armor right off the bat, just like no one should know how to become a jedi right off the bat.
I cant tell you how wrong you are about continuity... just cause we SAW two Mandalorians dosent mean theyre the only ones. When Mandalorians are called rare it dosent mean 2 left... it means 500-1000. It might not fit the timeline because ppl didnt really hunt for this armor then but it should be in game. Thats basically like saying we shouldn't be able to find Roman Gladiator armor just cause its "rare". Michael Jordan wore the number 23 on his jersey... now that numbers all over.
Here's a really radical idea:
Have ONE suit per server. It can ONLY be owned by a bounty hunter; it cannot be traded to any other class. This bounty hunter must be Master.
To retain the armor, s/he must prove her/himself to be the best bounty hunter on the server via some means. Most bounties collected most likely. Every 2 weeks or maintenance cycle or what not it is recalculated, and if the current owner of the suit is no longer worthy of it by said calculation it decays and is destroyed.
This opens up a quest where players can actually maybe even get to visit Boba Fett himself or something to quest for a copy of his suit. The first bounty hunter who meets the qualifications to start the quest, and completes it, gets the suit and the cycle starts over again.
Obviously this is a rough outline of an idea, but you get the gist of it.
islevi wrote:
GKeeper316 wrote:
It should be a scematic understood only by MBH. This should be our reward for spending 217 skill points to master a single elite profession. We, as Master Scouts, have crafting abilities. But since publish 7 and the restrictions of droids/pets/vehicle calls in camps only being lifted, we can no longer craft any useful items. DEVS!!! THIS IS YOUR OPPORTUNITY TO LEGITAMIZE THE MASTER SCOUT PRE-REQ!!!!!!!!! Give the Master Bounty Hunters the ability to craft our own armor out of resources that we, as scouts, harvest. Give this suit of armor customizable traps, such as the limited range flame-thrower, wrist lanyard, and poison rocket darts Boba Fett had on his armor. This would totally legitamize the Master Scout pre-req, and would give an under-powered elite combat class an edge we have been lacking since defenses were nerfed in for everyone else.
Rogha Dainar, Esq.
Master Bounty Hunter
Bria
Will these stupid ONLY BH NEED MANDO ARMOR noobs ever shut the heck up!? Mandalorians werent BOUNTY HUNTERS, they were mercinaries/commando (not like the ingame professions) only the exiles and or leftovers became bh. It should be available to everyone.
Who cares if Mandalorians we'ren't Bounty Hunters? I'm well aware of that fact, guy. Continuity is already shot, so give the MBHs a break. Let me guess. You're one of those TKA/Rifleman/Commando flavor of the month idiots that would cry if he couldn't wear Mandalorian armor if it was only for MBH, aren't you? There's a bunch of new armor types in the works, and from what little hints the DEVs have dropped about it, it looks like armor certs are on thier way in as part of the combat balance. Gives us the Mando as a reward for the 217 skill points we burn for no defense and "ok" offense.
Rogha Dainar, Esq.
Master Bounty Hunter
Bria
To claim that someone should get an item in game because they spent more points is silly- anyone here knows after watching the jedi grind that if someone wants to get the armor they will in a matter of days (MBH in 11 days here) so saying that only master BH can have it means that people will go there.. get the armor and then drop - pointless to limit it in this game. In a galaxy where robo factories exist and nearly unlimited resources can be had do you really think that one suit of armor per server is likely? The cave that gives(NOT A DROP)the schematic (and part of the rare materials needed) will most likely be instanced and set so that only one person gets the armor per visit and it will also likely be like the theme parks - once completed through and that is it never again. That would keep the relative rarity of the armor up there - it will probably be close to Composite in strength (probably less ) but with one bonus... armor vs restraint. (which would make it antijedi armor) (anyone notice that wookiee armor is effective vs restraint?). I believe it should use ultra rare resources just like RIS as this would also keep the rarity of it being used stratospheric but anyone should be able to wear it. RIS is not impossible - mostly it is not worn as it has an armor shift bug and is not as good as composite yet.... there is lots of it out there.
(the following is personal opinion)
Ialways laugh at Bounty Hunters when they say they are the elite fighting class... against normal players yes but against combat characters no.. Why do i say that?Lets do some math here. Ok master marksmen masterpistoleer = 140 points points spent purely on combat skills Now master BH = needs 77 points for marksmen + 77 for scout (NON COMBAT!) +42 points in combat skills (of which they only spend 14 points for each weapon they use) = (COMBAT SKILL POINTS THAT IS) = 119 points (i gave one for master BH as it does give a little combat ability) so what a MBH is, is a very versatile character that can do many skills but is Master of NONE. a pistoleer spends a minimum of 92 points on a single weapon- a BH spends a total of 56 points on one weapon (and that assumes that the pistoleer does not take master marksmen - a bounty hunter should be better then a non master marksmen master elite combat but not as good as a master marksmen master elite combat
NoxDenosis wrote:
I vote for Master BH/Master Commando only (Mandalorians were mercanaries not all bh)
Having this as an Armorsmith schematic is the absolute WORST idea I have ever heard of. As someone stated previously, Mandolorians were mercenaries. Personally, I think it should only be a certification useable by MBH's. They have to work their rear ends of to master the class. I heard Investigation is horrible and very, VERY time comsuming to master. And, after all that (once their template is maxed) they only get 33 remaining skill points left over. Not much except to dabble a little in medic or something. I wouldnt complain either if it were available to Master Commando's as well (seeing there is the arguement going around that Mandos were mercenaries, not just BH's). That should be IT. No dancers. No crafters. No hybrid professions. No Jedi. MBH and MC ONLY.
I think the developers already caved with the Jedi thing. I was really disappointed in that. Everyone knew at the launch of SWG that jedi would be very, Very, VERY hard to obtain and keep. Yet, all the whiners whined enough to force all these jedi changes. Same thing with Wookie armor IMO.
I can already see what is going to happen w/ Mando armor. Everyone in their brother is going to be wearing a set. That is a terrible thought. Personally, I think it should be left out of the game to avoid this. If my SW timeline is correct, havent most of the Mando's been wiped out during the time in which the game is set? Why make the possibility of having thousands of sets of armor all of a sudden appear?
I really have enjoyed the game to this point. Wookie armor and the Jedi fiasco has taken away from that somewhat. I can honestly say that of Mando armor is allowed to be worn by everyone, that could be the end of my existance in SWG.
What else is Sony going to cave on after that? Allowing personal Death Stars or Star Destroyers once Space Expansion rolls out? Please, do not allow the whole community to access this armor. I am a CH/Carbineer, not a BH. I am not trying to make a sell for my own profession. I just dont think the idea of a master chef running around in Mando armor goes with the whole Star Wars feel
Making the armor wearable only by BHs (or any small subset of combat professions) is not what will make it rare. All that will do is create a sudden increase in the number of people going for master boxes in that profession. What will make it rare is simply it being rare, i.e., no matter who is trying for it, they can only do so with much effort and much luck.
Does anyone really think that BHs who do acquire it won't try to get their kicks showing it off by dancing in a cantina with it, using their novice entertainer skills?