Development Cycle Archive
Thread: Publish 7: Major Features
er Thunderheart
I see no mention of proposed changes tounlocking yourForce Sensitive Character Slot .
Please explain?
(yes I saw the In Concept thread, but IIRC, changes to unlocking are meant to be in publish 7)
ThunderHeart,
I agree with the 60 second after combat delay for vehicles and pets, but the 30 second general delay has to go.
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- Why giving fire carpet to doctor ? Doctors already have tons of functions. Why not giving this ability to Squald Leader ?
- "Melee attackers now get a To Hit bonus when attacking targets with ranged weapons." ? Why ? Melee professions already destroy ranged profession in close combat, why adding another bonus ?
Defense stacking cap is cool. Removing it completely would have been a total disaster and this seems the best solution for all.
Cant really get why the commandos are whining about this, with this DoT people need to run pretty far to loose their fire dot, atleast on tatooine. You guys can get people flame melee and run and watch him burn while you shoot him, (weapon you may chose yourself)
One thing i think is needed is a little rifleman fix
Jawa Ion Rifle change of dmg type and maybe less accuracy at close ranges, they hit me even with Master Fencer, Master TKA, Pistoleer 3,0,0,0 and CoB up close. Thats alot of dodge.
Just my 5 cents
How can Warcry be used as a form of crowd control on mobs not being attacked when Warcry itself,when used,turns on auto attack? And does just engaging a mob thats under this form of 'crowd contol' break it,or does doing actual damage break it? Just some things to think about,so that WarCry is not totaly rendered useless.
Could we please get Barrels fixed for publish 7 ?
Currently they do exactly the same as a Small Glass, but cost about 30times more to make.
Thanks
Amen
FlipFantasy wrote:
If they nerf the combat mod stacking.. everyone and their mom will go Master (combat profession) / Master Doc.... What were the uber fighters before the mod stacking??
Master (combat profession)/ Master Doc or Master (combat profession) / Master CH.. mind you before combat stacking.. Pets were viable tanks of course a sane player nowadays doesn't choose to go CH unless for fun.
DEVS DESIGNED those defense mods so melee players can TANK!.. now what are the devs thinking?.. no tanks?
OMG doctors can buff over 2 k, revive and heal people.. nerf the docs.
OMG combat medics can poison and disease.. nerf the cms.
OMG squad leaders can get bonus to defense mods to groups.. nerf the squad leader.
OMG bio engineers can make uber pets.. nerf the bes.
OMG rangers can maskscent.. nerf the rangers.
OMG image designers can change the lekkus.. nerf the ids.
OMG architects can make nice harvesters.. nerf the arches.
OMG chefs can make cool food.. nerf the chefs.
OMG armorsmiths can make good armor.. nerf the armor.
OMG weaponsmiths weapons are too good.. nerf the weapons.
OMG etc.. etc.. etc..
oh yeah.. while we're at it.. lets nerf the jedi too.
heck what's the point of going up separate trees if we are just going to all be equal to each other?
if the devs wanted 32 professions... let us play them... if the devs only wanted us to have only 1 combat profession.. they should not let players have that option period. btw.. Im only a Master Swordsman / ex holo grinder.. so I don't stack.. Just let people make templates. Otherwise half the population is going to become master combat profession / master doc for the uber pvp build.
"Unconsented PvP doesn't work"
When you log into your FS character and play it, you have consented to PvP. It is part of playing the character, and it isn't like they decided to sneak in this little tidbit. They made it perfectly clear since before the game came to BETA that this would happen.