Development Cycle Archive

Thread: Publish 7: Major Features

Wolveryne40
Fri Feb 20, 2004 12:02 am
#196

I got your in progress right here buddy lol



He's dead Jim.
Nealoc187
Fri Feb 20, 2004 12:10 am
#197

The warcry change is a VERY VERY ill advised idea. People that are pure melee have one defense against the kiters and that's delaying their attacks with warcry. These notes destroy that. If warcry becomes useless in PvP, you are going to have a few hundred thousand VERY angry melee people out there, me included. The only way melee people stand a chance in pvp is to delay and get in close to their opponent so they aren't shot to death for 400 a pop with some bastid carrying a jawa ion rifle. And now you are telling me that my only defense against them is no longer going to work? Hmmm when does my subscription run out again? I think I'll have to look into that.

TH you are making a huge mistake here. I can't express how angry melee people are going to be if this BS about warcry makes it live. It will be the death of the melee professions.



Nealoc Steele
-RA-
sVn
FlipFantasy
Fri Feb 20, 2004 12:15 am
#198

If they nerf the combat mod stacking.. everyone and their mom will go Master (combat profession) / Master Doc.... What were the uber fighters before the mod stacking??

Master (combat profession)/ Master Doc or Master (combat profession) / Master CH.. mind you before combat stacking.. Pets were viable tanks of course a sane player nowadays doesn't choose to go CH unless for fun.

DEVS DESIGNED those defense mods so melee players can TANK!.. now what are the devs thinking?.. no tanks?

OMG doctors can buff over 2 k, revive and heal people.. nerf the docs.
OMG combat medics can poison and disease.. nerf the cms.
OMG squad leaders can get bonus to defense mods to groups.. nerf the squad leader.
OMG bio engineers can make uber pets.. nerf the bes.
OMG rangers can maskscent.. nerf the rangers.
OMG image designers can change the lekkus.. nerf the ids.
OMG architects can make nice harvesters.. nerf the arches.
OMG chefs can make cool food.. nerf the chefs.
OMG armorsmiths can make good armor.. nerf the armor.
OMG weaponsmiths weapons are too good.. nerf the weapons.
OMG etc.. etc.. etc..

oh yeah.. while we're at it.. lets nerf the jedi too.

heck what's the point of going up separate trees if we are just going to all be equal to each other?
if the devs wanted 32 professions... let us play them... if the devs only wanted us to have only 1 combat profession.. they should not let players have that option period. btw.. Im only a Master Swordsman / ex holo grinder.. so I don't stack.. Just let people make templates. Otherwise half the population is going to become master combat profession / master doc for the uber pvp build.

Nerraw Meteora
Master Swords / Merchant extraordinaire

Archus Meteora
Master Musician / Master Doctor
Your complete buffing and civil servant !!
-210, -3555 Lok, Bastion



Nerraw Meteora
Master Swords / Merchant extraordinaire

Archus Meteora
Master Musician / Master Doctor
Your complete buffing and civil servant !!
-210, -3555 Lok, Bastion
neald44
Fri Feb 20, 2004 12:26 am
#199

Fire Blankets will give Doctors the ability to extinguish flame with a /extinguishflame command that will enable the use of the fire blanket


this should also be a combat medic thing. we are the one's getting dirty in "COMBAT". leave the doc's in the med center and street corner with their droids doing their little buffs and such.




Fedi A'Kre

Temnos, Naboo
Kettemoor
Drakforge
Fri Feb 20, 2004 12:27 am
#200

Being a ranger now i am concerned about camps and what usefullness these will have in the NEAR future as well as our forage ability which is that same no matter how high you get (get 1 item.. sometimes 2 and the same stuff at every level).


Camps now not being needed is great! but please add a function to camps or explian thier role in the game after patch 7.





Been there... Done that..
*Kauri*Interpid*Test Center*
IgescaStorm
Fri Feb 20, 2004 12:28 am
#201






Thunderheart wrote:





One further comment, I noticed an abscene of any fixes to broken commando weapons



The HAR will be improved in this patch too - - remember, these are only the major features. Also keep in mind (sing it with me) Its coming in the combat balance....


All the combat changes will make sense at that point. (Its in progress...)




Don't you think, it is a little stupid, to "balance" something, than put the half of it to the game and say, "oh, the other half is coming in 1 month, then it will make sence!"


That means, we have to play another month with an unbalanced game. It is just unbalanced in another way...


We have to learn every month new stats and tactics, just to get the other unbalanced things work somehow.


Why dont you let it as is, balance it and than put everything at once in the game?


Don't you think, it would make more sense????






Account canceled
due to NGE.
Elan-Morin
Fri Feb 20, 2004 12:32 am
#202



neald44 wrote:

Fire Blankets will give Doctors the ability to extinguish flame with a /extinguishflame command that will enable the use of the fire blanket

this should also be a combat medic thing. we are the one's getting dirty in "COMBAT". leave the doc's in the med center and street corner with their droids doing their little buffs and such.






Docs are pretty involved in combat, too. They have to be, in order to counter your overpowered AoE poisons/diseases.
Sc0rPs
Fri Feb 20, 2004 12:46 am
#203

Hey Thunder,


Not too bad for GCW especially the no longer of stacking defense mods, how about a lock for the front doors of HQ's to prevent enemies from burst running inside bypassing 99% of defenses? Have a requirement for an overt enemy smuggler have to "hot wire" the lock open for a period of say 20 seconds? Higher slicing skill the better the success rate?





Where's the Star Wars!?

GCW Wish List!


Proof the Empire is the good guys!

Colonel Galdwin
DarkLurker
Fri Feb 20, 2004 12:48 am
#204

it's a extremely good thing for a carbineer. Once their dizzy starts to stick, they will be dizzying then KDing. Full auto area 1 and 2 is an AOE that dizzies, much like our specials. However, if they get charge shot 2 fixed, which is suppose to be an area KD, it'll make them a really powerful force in PvP raids.



If the defense Modifiers gets a cap, im guessing it'll be at 100 too, which is fine by me, At +89 melee defense i wasnt getting hit every often anyhow, Im now at +110


Well it makes sense that bleed dots would damage their respective pool. But doubt it'll be much better then using Head Shot. At least not by the damage i seen mind shot 2 doing after publish 6.





GTSimmo aka Elrohir
Sect of Ronins
scruftydog
Fri Feb 20, 2004 2:10 am
#205

This patch is a DISASTER for me. Weaponsmithing will be totally nerfed to hell and beyond. I also playA Master Swordsman, and will cop a Warcry MASSIVE NERF!


Thunderheart, the crafting changes are disasterous. They were rejected once, and I will work darn hard to ensure they are rejected again.






________________________________________________________
Ana Lightingfly has left the building

Elan-Morin
Fri Feb 20, 2004 2:25 am
#206


Hlicalanthe wrote:
Hmm, granted, I'm a bit biased here... but wouldn't this be a better addition to the Combat Medic profession? We're the ones who are "in the field" where a player avatar is likely to be the target of a flamethrower attack. At minimum, it would be nice if we could buy the blankets from Doctors and use them ourselves.




Yeah, right. Combat Medics are always about 120m away throwing their AoE poisons/diseases. Docs have to stay right up next to the rest of the team so they can try to keep some of them cured.
TraceJelSadow
Fri Feb 20, 2004 2:27 am
#207

Nice additions!!!!!! But didnt see the fix to the pistoleer profession, we have many specials that dont even work, hummmm another month w/o my pistol melee defence 2which means another month with no PvP... Well looks like im going up in rank again.... But keep up the good work SOE i love the game..




TRACE JEL-SADOW
hhhhhh LAW hhhhhh
"YOUR SOULS MIGHT BELONG TO THE EMPIRE, BUT YOUR ARSES NOW BELONG TO LAW"
Gruenpflanze
Fri Feb 20, 2004 2:52 am
#208

can´t stop thanking you for the camp-nerf.


My bikes got all the special ability to despawn instantlywhen i visit my harvesters


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