Development Cycle Archive
Thread: IT 6-6: Imperial Crackdown: Some changes made based on In-Test Feedback
jd2134 wrote:
hum so let see you dev rolled this out with out giving player the ability to tell if a item is sliced or not till the next big patch. BAD. 12 bucks a month
imperial player are still better at smugging then a master smuggler. as the imp can get busted but will not suffer for it will the master smuggler can face death? VERY BAD. 12 bucks a month
watching dev wack away with the nerf bat then think about their actions after the fact . PRICELESS
NAGYT
KETTERMOOR
Remember this is star wars not pokieman wars
- Smugglers before this patch couldn't smuggle anything, regardless...
- The TEF/Overt penalty for Rebels was the original crackdown implementation for Rebs...
- Only a Rebel Smuggler could face death, and in essence they are at this instance viewed very badly as both a Terrorist and a Criminal by the Empire. Not just any Smuggler can face death
- An Imp cannot give it's bonuses to scan prevention in a group like a smuggler can. And let's be perfectly honest here, how many people are going to trade their contraband to an Imp every time they travel? But it's more plausible to pay a smuggler to group with you for a bit, so you can prevent a scan from occurring.
Smuggler_Caylin wrote:
Should it be tough on rebels? Yes, please God make it tough on us.
Should all imperials of a moderate rank,who carry illegal materials get off scott-free?
Hell no.
/agree
I have seen SEVERAL posts about "exploit! Imps will follow rebels in IMP cities and kill them when they are TEF'd!!!Nerf nerf nerf!!!111"
You guys are idiots... first of all, that's not how it works. Second of all, if a rebel is STUPID enough to be in an IMPERIAL city with CONTRABAND then they DESERVE to be killed by Imperials PC's
If you don't think so then you abviously are NOT interested in playing a Star Wars game so I suggest you go back and play piece-of-**edit** junk like Everquest and stop trying to ruin the continuity of a freaking STAR WARS GAME.
as to the rebels saying "forced into PvP whaaaaa!" shut the HELL up!
Covert is LIMITED PVP, you signed up, you PvP damnit! Freaking nuetral Rebels need to get with the program or resign and become nuetral.
PLEASE FOR THE LOVE OF SANITY READ THE ENTIRE POST AND THINK ABOUT WHAT IT WILL DO, DON'T START THROWING WHINES AT EVERY SHADOW!!!!!
- "cuz, we's a feudin'."
"Well, why are ya feudin'?"
- "cuz, we's a shootin' at em'."
The posts in here from rebel aligned characters follow a rather circuitous form of logic. You wanted to play the 'oppressed' underdog character, but you want no detriments? You don't want to risk a possible run in with an imperial probot, but you declared rebel?
There are, frankly, many different ways to avoid getting caught. First and most obviously - don't use sliced equipment, don't carry spice. Alternatively, hang out in player cities or rebel dominated cities (do you really think imperials are going to be hanging out in rebel cantinas waiting for a covert reb to get a tef from a search? Especially when you take in to consideration that not only are the searches random, but the chances of finding contraband (even if they have it on them!) is a dice roll.
And you know, nothing is forcing you to play rebel - play neutral if you only want PvE. play imperial overt if you want to ensure you never get a tef from a search (but seeing as how you're overt already at this point...)
It certainly seems to me as if people are making a mountain out of a mole hill. Why don't you see how this plays out before decrying the latest attempt by the devs to improve the game.
The amount of whining in these forums, before a change has even gone in, is overwhelming.
VarrickCW wrote:
OMG! This is awsome! Finaly us High Ranking Imperial Officers get recognition! As it should be!
WOW HARD IS IT TO GO UP IN RANKS>>>>give me a break.....
For the record... if anyone cares... I am fullyin support to more power for the imps / less for the rebs.... rebs have won both story arcs now... and that's just silly... we are supposed to be the underdog... I'm glad you guys got some new NPCs in Bestine etc.
BUT
OVERT HIGH RANKING IMPERIAL SHOULD IN NO WAY > MASTER SMUGGLER
Covert is LIMITED PVP, you signed up, you PvP damnit! Freaking nuetral Rebels need to get with the program or resign and become nuetral.
PwyllTwiceborn wrote:
RedVenom, I can't own a house in KotR, but I can in SWG. I can mine stuff, make stuff, fight, harvest, do missions, kill Stormtrooper NPCs, kill Rebel NPCs, go fishing, go exploring, chat with people, run silly macros spamming all the time, dance, play an instrument, PvP.....do anything I want, and do it at my chosing at my level of enjoyment. This game is NOT all about PvP, it's about all the stuff I just listed. If I wanted to PvP all the time, I can just go play Counter Strike, Medal of Honor, or Aliens vs. Predator. Or I can play NWN on a full PvP server or Star Craft. SWG offers more choices. It's my choice how I should play and IT SAYS SO right when you start.
So why can't you do these things without being a rebel?
Either PvP is worth picking a side (and yes, experiencing the benefits/detriments of having done so), or it's not and you should stay neutral.
You can choose how you want to play, but by choosing rebel, you may be putting yourself in a position where you might have to fight your way out of some situations a neutral wouldn't. you CHOSE that.