Development Cycle Archive
Thread: Corellian Corvette Feedback
Been there twice now and while it's kinda fun, it cetainly sucks being a Wookiee up there. Even with the best Wookiee armour, synth steak, and PSG we are still one shot kills. The only semi-decent protection our armour gives is against kinetic and NOTHING up there wants to melee.
The high HAM/resists on the MOBs wouldn't be so bad if it wasn't for the bugs, like shooting you from 4 rooms away or through the roof or floor. Fix it so only MOBs in the same room as you can actually hit you and it'll make the place a whole lot better.
Until Wooks get some decent armour I think I'll go CM and heal from the back of the group ![]()
Judging from the reports on the resists of the mobs in there (very high kin resist), you won't see any intelligent Jedi going anywhere near this place.
-Grishnaar
96)?96:this.scrollHeight)">
|-o-| (-o-) |-o-|
And then there's JediPhlem... People would follow him anywhere, but only out of morbid curiosity.
/respect
Absolutely horrible!
If I were George Lucas, I'd be very upset.
The dungeons are not realistic, and DO NOT represent much from the movies.
When do characters take 50+ hits from a blaster and live? What kind of armor can withstand that much abuse? Why are their HAM's so high? Where are troopers this powerful in the movies/games/books other than jedi?
We tackled the dungeon with a full team of 10 elite profs with one doctor and could not finish it. AOE attacks aggro everything within range causing a massive camping of the halls. Once you lose your buffs you're ineffective and can be killed in one or two shots.
I'm not just complaining for the sake of whining, these, sadly are all valid points that have been stated again and again.
The atmosphere and design is awesome!
Just fire the guy who populated the dungeon with insane, unrealistic characters.
Just because a storm trooper is in dark armor and has neat yellow stripes, doesn't mean s/he can wade through volley after volley of T21 head shots for two minutes.
Thanks for taking the time to read this.
I was at least expecting something would drop from them instead of newbie stuff. This dungeon is a waste of time for a puny badge that will do nothing but add to the mayhem of exploration badges, and a useless speeder schematic if you even manage to complete the playfield before time runs out.
I was expecting something similar to the Geonosian cave, but I will most likely never come back to the Corvette because it is a waste of armor condition, stims and time put in contrary to the reward. I can't believe SOE spent that long developing such a boring dungeon..
"I am under the impression that I should not take decayin Factioned deaths anyways"
I never got decay in factioned deaths on the Corvette. But if you clone froma non-factioned death (eg. a Super Battle Droid) you will get decay. And once you lose decay from that single non-factioned death, you are no longer insured. So then future factioned deaths will result in decay (only insured items are protected from decay on factioned deaths).
I enjoyed the Corvette and it was extremely challenging to say the least. Some people I was with the two times I went were very angry and frustrated, but I tried to be reasonable about it. My problems are with pre-existing bugs moreso than the Corvette itself:
1. Armour Holes: I wore a set of Composite Armour with Stun Resists, so any shot should have at least listed some resistance by my armour. However, several times I was hit with 6k damage shots that were not reduced by my PSG or Armour. This has happened to me in PvE and even PvP before, but it was more frequent on the Corvette (at one point I went for several minutes with every shot landing on me being unresisted). While I am sure the Corvette is incredibly challenging regardless, it would have been much different if people wearing 80%+ armour were not having their armour do nothing to protect them. When you rely on your armour to turn massive damage shots into manageable wounds, it is very frustrating to be incapacitated from a single shot with no resistance in your combat log. While most often (but not always), armour holes seem to happen when several shots land simultaneously and the armour only registers one to resist, the number of other people mentioning this concern makes me think my experience with more frequent armour holes on the Corvette is indicative of some Corvette-enhanced problem, not the usual armour bug thus far.
2. Area of Effect: One AoE problem in dungeons like this is attacks often say "You lost sight of your target" when your main target is right in front of you with no obstacles intervening. With attacks like Area Poisons, you have the opposite, and targets on all levels and through walls will be hit. While it might be nice to think your enemies are being wounded before you even get to them, you are stuck in combat and therefore cannot Remove Items from Crates, Sit to regen, etc. And the Corvette NPCs are more likely than most to come looking for a poison thrower over several decks. So instead of fighting one or two 220k HAM opponents, you might find yourself dealing with a dozen at once. That certainly makes the whole thing more complicated. If you do not use AoE attacks it is still harder because those three legitimate targets in front of you that could be all taking damage are now just one target with damage and two untouched. All because to use the AoE hits a bug that makes it even worse. So you can't use all your available skills on this, and that is unfortunate.
Overall I like the Corvette, and again, I think it is pre-existing bugs that make it harder than it should be. Without armour holes and AoE problems I am sure we would have done much better on both runs I was involved in. One other thing of note is that SWG has encourage group action and the synergy of professions, but this mission cuts your potential group in half. I think the standard group of 20 max would be preferable.
Apparently I lost my Edit Feature. Anyway, I wanted to add that most people lost a lot of condition on armour from straight combat damage, not clone decay.
i have an idea lets make them have 10 hitpoints drop krayt pearls everytime well or krayt tissue give us 10 hours to finish it and only attack when attacked also cannot forget the auto complete button in the first room.
we build our chars thinking we are elite all the time but when a challenge comes we hit the boards.
let me tell you all a story of a dragon named Kerafyrm it took 2 1/2 years for eq fans to beat him well legit eq fans.
The only drawback was that i too had the missing-walls-bug there, but even with this it was quite an experience. You get used to that eventually
And EVERYONE in this thread who is complaining about it being too hard, i got just one comment on this:
If it's too hard, then you're too weak.
This dungeon finally is NOT about "go from A to B killing everything on the way". This dungeon is about using BRAINS and TACTICS for a change.
When we went thru there, we were 8 people. 2 Master TKA, 2 Master Commandos, 2 Combat Medics, 1 Master Rifler, 1 Master Doc.
We died a lot, we resurrected a lot, we found everything we needed, when finally the time of 60 minutes was up. Well, no use in engaging hard mobs, especially if you keep dying. Think(!) about other ways for a change, eh?
In the end, we were taking on the Admiral (260k HAM) with only three people, while the others explored other parts of the ship. Helluvalot of fun, really!
There are a few glitches in there tho:
- Players can shoot thru walls as can mobs
- Players can get healed across elevator levels
- For some players the wall bug strikes (everything that has the bright white tile-texture, is gone).
So if you wannabe-ubar-two-krayts-a-minute-1337-r0xx0r-killers can't beat the corvette, you're obviously far from being experienced players, and just a sorry bunch of whining kiddies, if you ask me. *scnr*
@SOE: Thanks for that dungeon, that was needed badly. Give us more like this in the future pleeeeease