Development Cycle Archive

Thread: Corellian Corvette Feedback

Lonacca
Wed Apr 14, 2004 1:55 am
#209


Been there twice now and while it's kinda fun, it cetainly sucks being a Wookiee up there. Even with the best Wookiee armour, synth steak, and PSG we are still one shot kills. The only semi-decent protection our armour gives is against kinetic and NOTHING up there wants to melee.


The high HAM/resists on the MOBs wouldn't be so bad if it wasn't for the bugs, like shooting you from 4 rooms away or through the roof or floor. Fix it so only MOBs in the same room as you can actually hit you and it'll make the place a whole lot better.


Until Wooks get some decent armour I think I'll go CM and heal from the back of the group






~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In-game: Lonacca
Unlocked: Profession #32, BH
Jedi: Init 4444
urah
Wed Apr 14, 2004 1:56 am
#210





Judging from the reports on the resists of the mobs in there (very high kin resist), you won't see any intelligent Jedi going anywhere near this place.


-Grishnaar




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|-o-| (-o-) |-o-|







And then there's JediPhlem... People would follow him anywhere, but only out of morbid curiosity.


/respect




-Dave
MSGegn
Wed Apr 14, 2004 2:22 am
#211

we finished it 8 times today of course we had a dark jedi with us as a tank since he can deflect most of the shoots to bad jedi cannot master or he would be one hmmm wonder how many years before this is fixed.
but it was allot of fun and we now have the speeder and someone has a beserker rifle which does heat damage.

if you all concentrate on one target don't rush everwhere you should be able to make it ohh and bring lots of stim packs.



End'er

Pv --- Perpes Vis (Neverending Force)!

"We do not tolerate bouncing of the 7th kind!"
quoted from: Futurama, The race of bouncy balls.
MSGegn
Wed Apr 14, 2004 2:29 am
#212

lol jedi do a good job here dude it's about tanking like in eq whether the person does allot of damage or not if he can stand up to them thats what matters and also the super battle droids have lower kenetic. we had 2 swordsman a cm for aoe heals dark jedi should be master 2 fencers 2 doctors and 2 commando's. we did fine though without the jedi we would have lost if you don't believe me i will put my pics up i guess.



End'er

Pv --- Perpes Vis (Neverending Force)!

"We do not tolerate bouncing of the 7th kind!"
quoted from: Futurama, The race of bouncy balls.
Darius2
Wed Apr 14, 2004 2:29 am
#213

Absolutely horrible!


If I were George Lucas, I'd be very upset.


The dungeons are not realistic, and DO NOT represent much from the movies.


When do characters take 50+ hits from a blaster and live? What kind of armor can withstand that much abuse? Why are their HAM's so high? Where are troopers this powerful in the movies/games/books other than jedi?


We tackled the dungeon with a full team of 10 elite profs with one doctor and could not finish it. AOE attacks aggro everything within range causing a massive camping of the halls. Once you lose your buffs you're ineffective and can be killed in one or two shots.


I'm not just complaining for the sake of whining, these, sadly are all valid points that have been stated again and again.


The atmosphere and design is awesome!


Just fire the guy who populated the dungeon with insane, unrealistic characters.


Just because a storm trooper is in dark armor and has neat yellow stripes, doesn't mean s/he can wade through volley after volley of T21 head shots for two minutes.


Thanks for taking the time to read this.





Brightsword Industries - Elite ships @ 2-4cpu, Resources & New loot!
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Jica
Wed Apr 14, 2004 2:38 am
#214

Imo. it's a very disappointing dungeon. I went there with 3 other people and we killed nearly everything (the hour ran out tho before we could finish). The loot is almost nonexistant and the npcs are pretty hard compared. During that hour I found two CDEF style rifles with really poor stats, a spraystick with horrible stats and a Power Plant AV-21 for the landspeeder.

I was at least expecting something would drop from them instead of newbie stuff. This dungeon is a waste of time for a puny badge that will do nothing but add to the mayhem of exploration badges, and a useless speeder schematic if you even manage to complete the playfield before time runs out.

I was expecting something similar to the Geonosian cave, but I will most likely never come back to the Corvette because it is a waste of armor condition, stims and time put in contrary to the reward. I can't believe SOE spent that long developing such a boring dungeon..







glorfindel23
Wed Apr 14, 2004 2:49 am
#215

"I am under the impression that I should not take decayin Factioned deaths anyways"


I never got decay in factioned deaths on the Corvette. But if you clone froma non-factioned death (eg. a Super Battle Droid) you will get decay. And once you lose decay from that single non-factioned death, you are no longer insured. So then future factioned deaths will result in decay (only insured items are protected from decay on factioned deaths).


I enjoyed the Corvette and it was extremely challenging to say the least. Some people I was with the two times I went were very angry and frustrated, but I tried to be reasonable about it. My problems are with pre-existing bugs moreso than the Corvette itself:


1. Armour Holes: I wore a set of Composite Armour with Stun Resists, so any shot should have at least listed some resistance by my armour. However, several times I was hit with 6k damage shots that were not reduced by my PSG or Armour. This has happened to me in PvE and even PvP before, but it was more frequent on the Corvette (at one point I went for several minutes with every shot landing on me being unresisted). While I am sure the Corvette is incredibly challenging regardless, it would have been much different if people wearing 80%+ armour were not having their armour do nothing to protect them. When you rely on your armour to turn massive damage shots into manageable wounds, it is very frustrating to be incapacitated from a single shot with no resistance in your combat log. While most often (but not always), armour holes seem to happen when several shots land simultaneously and the armour only registers one to resist, the number of other people mentioning this concern makes me think my experience with more frequent armour holes on the Corvette is indicative of some Corvette-enhanced problem, not the usual armour bug thus far.


2. Area of Effect: One AoE problem in dungeons like this is attacks often say "You lost sight of your target" when your main target is right in front of you with no obstacles intervening. With attacks like Area Poisons, you have the opposite, and targets on all levels and through walls will be hit. While it might be nice to think your enemies are being wounded before you even get to them, you are stuck in combat and therefore cannot Remove Items from Crates, Sit to regen, etc. And the Corvette NPCs are more likely than most to come looking for a poison thrower over several decks. So instead of fighting one or two 220k HAM opponents, you might find yourself dealing with a dozen at once. That certainly makes the whole thing more complicated. If you do not use AoE attacks it is still harder because those three legitimate targets in front of you that could be all taking damage are now just one target with damage and two untouched. All because to use the AoE hits a bug that makes it even worse. So you can't use all your available skills on this, and that is unfortunate.


Overall I like the Corvette, and again, I think it is pre-existing bugs that make it harder than it should be. Without armour holes and AoE problems I am sure we would have done much better on both runs I was involved in. One other thing of note is that SWG has encourage group action and the synergy of professions, but this mission cuts your potential group in half. I think the standard group of 20 max would be preferable.






  • ereshkigal: TF (Retired, Naritian)
  • Peribsen: Mortis Consortium (A Better World)

glorfindel23
Wed Apr 14, 2004 2:52 am
#216

Apparently I lost my Edit Feature. Anyway, I wanted to add that most people lost a lot of condition on armour from straight combat damage, not clone decay.







  • ereshkigal: TF (Retired, Naritian)
  • Peribsen: Mortis Consortium (A Better World)

MSGegn
Wed Apr 14, 2004 2:52 am
#217

i have an idea lets make them have 10 hitpoints drop krayt pearls everytime well or krayt tissue give us 10 hours to finish it and only attack when attacked also cannot forget the auto complete button in the first room.



we build our chars thinking we are elite all the time but when a challenge comes we hit the boards.


let me tell you all a story of a dragon named Kerafyrm it took 2 1/2 years for eq fans to beat him well legit eq fans.




End'er

Pv --- Perpes Vis (Neverending Force)!

"We do not tolerate bouncing of the 7th kind!"
quoted from: Futurama, The race of bouncy balls.
insert_handel_here
Wed Apr 14, 2004 3:00 am
#218

alright, its hard, impossible maybe,


but if you guys planned to make it so you had to play hide and seek with abunch of storm troopers on a ship?


you made a funny dungon me and my guildies have figured out a way to beat the corvette, if it works ill be bragging like a sob, so get ready


p.s.


150k ham super battle droids? what were you thinking?!



- I support the CU and am grateful that we have a game that continues to evolve rather than stagnate. Join the positive voices!
KelvinKlien
Wed Apr 14, 2004 3:08 am
#219

Went there with three people first time, failed miserably. Did mangage to toast some npcs, but they insto kill there was no chance. I stayed there full hour trying to conceal shot the regular bots only got one...didn't get to loot, other bot got me. Friend there found that if you peace em and not fight they won't kill you, almost completed it. I (luvable bothan) however was DBed everytime, so didn't get nowhere. Decayed one 80% comp chest and hat to 5k. lol!


Head to coronet, heal 900 + bf, buy new armor., go back.


Round two! 8 people attempt it, oops. Lasted about 10 mins before we were all incapped and cloned. A strafe shot fromone of theriflemen seemed to have drawn unwanted attention. Sealed the coffin right there. Again I stuck around till timer gave out, killed nother set of armor.


Them darn NPCs critical hit something fierce! Synth steak only delayed the inevitable....death.


It was fun sure, but lil overkill in the tuffness department.



Armor has little to no meaning. I am thinking next time I go in shorts. Saves allota money lol.
KelvinKlien
Wed Apr 14, 2004 3:09 am
#220


Went there with three people first time, failed miserably. Did mangage to toast some npcs, but they insto kill there was no chance. I stayed there full hour trying to conceal shot the regular bots only got one...didn't get to loot, other bot got me. Friend there found that if you peace em and not fight they won't kill you, almost completed it. I (luvable bothan) however was DBed everytime, so didn't get nowhere. Decayed one 80% comp chest and hat to 5k. lol!


Head to coronet, heal 900 + bf, buy new armor., go back.


Round two! 8 people attempt it, oops. Lasted about 10 mins before we were all incapped and cloned. A strafe shot fromone of theriflemen seemed to have drawn unwanted attention. Sealed the coffin right there. Again I stuck around till timer gave out, killed nother set of armor.


Them darn NPCs critical hit something fierce! Synth steak only delayed the inevitable....death.


It was fun sure, but lil overkill in the tuffness department.



Armor has little to no meaning. I am thinking next time I go in shorts. Saves allota money lol.
Eeloominath
Wed Apr 14, 2004 3:15 am
#221

First impression: EXTREMELY well done dungeon, i've never had so much fun in a long time, to be honest.

The only drawback was that i too had the missing-walls-bug there, but even with this it was quite an experience. You get used to that eventually

And EVERYONE in this thread who is complaining about it being too hard, i got just one comment on this:

If it's too hard, then you're too weak.


This dungeon finally is NOT about "go from A to B killing everything on the way". This dungeon is about using BRAINS and TACTICS for a change.

When we went thru there, we were 8 people. 2 Master TKA, 2 Master Commandos, 2 Combat Medics, 1 Master Rifler, 1 Master Doc.

We died a lot, we resurrected a lot, we found everything we needed, when finally the time of 60 minutes was up. Well, no use in engaging hard mobs, especially if you keep dying. Think(!) about other ways for a change, eh?

In the end, we were taking on the Admiral (260k HAM) with only three people, while the others explored other parts of the ship. Helluvalot of fun, really!

There are a few glitches in there tho:

- Players can shoot thru walls as can mobs
- Players can get healed across elevator levels
- For some players the wall bug strikes (everything that has the bright white tile-texture, is gone).


So if you wannabe-ubar-two-krayts-a-minute-1337-r0xx0r-killers can't beat the corvette, you're obviously far from being experienced players, and just a sorry bunch of whining kiddies, if you ask me. *scnr*

@SOE: Thanks for that dungeon, that was needed badly. Give us more like this in the future pleeeeease (and DONT turn it down in difficulty, it's ok the way it is!)
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