Development Cycle Archive

Thread: Corellian Corvette Feedback

raptortf
Tue Apr 13, 2004 11:55 pm
#196

good job on the CC guys. i got slaughtered every time but i am gonna keep coming back


plz dont change anything about it i love it.



Tibuk Soon'ika - Gorath

Master Artisan - Master Droid Engineer - Swordsmen
Argulace
Tue Apr 13, 2004 11:59 pm
#197

Noticed a visual bug that sometimes bugs the walls of the ship so they look transparent. Looks like your walking around in space with a glass floor and all the walls that are starch white are completely transparent, like your outside the ship looking in at your character. This also occurs in first person.


Additionally, 1 hour is not enough time. 90 minutes would be much better. Even 2 hours.


I like the difficulty, feels like we are challenged a little bit for a change. This is a good thing considering most of the SWG content thus far seems to be built for fans not gamers.


Arg




Argulace(Primus)
President - Total Aggression Gaming
"Premium Armor by Primus"
3750 -5300 (Lok - New Hope) AKA TAG City

Thunderheart
Wed Apr 14, 2004 12:41 am
#198

Please post your comments and opinionsabout the Corellian Corvette in this thread. Thank you.




Kurt "Thunderheart" Stangl
Community Relations Manager
Gullefjun
Wed Apr 14, 2004 12:49 am
#199

I wish I could give any, but as the european servers dont got it yet I can't.



____________
Col. Eghate Othmo - CO KDS N-Corp - LIA Division Commander
Issali Othmo - 12pt Master Chef

Loldo Iwai - Dark Jedi Enforcer
SarDuKar
Always a Keeper of the DarkSide
Cancelled after CU, Currently in WoW, Burning Legion EU


Jayces
Wed Apr 14, 2004 12:55 am
#200

Yeah,I am in the same boat.


I (like all the other Europeans) just want a simple answer and that is why were we told we would get these things the same time as the USservers (and have done in the past) and now suddenly it's inconvenient toshut down our servers so we have to wait an extra day?


It's really annoying to see on the launchpad that we can play it yet we can't ingame.


It's really annoying to speak to CSR's in thechat room who haven't been updated on the issue.


It's really annoying tosee posts by dev's saying something like they don't want to shut down our servers during prime timewhen you have done in the past.


Yes I know the easy option is to stop playing but there are so many aspects of this game I thoroughlyenjoy however all the time things keep cropping up that counter that enjoyment.


We planned a night out for our PA and now we have to wait another day .


I am pretty confident that had youbrought down theEuropean servers at the US maintenance (12 Midday for us) onthen it would hardly constitute prime playing time.


Just make up your minds on how you do these things instead of changing it halfway through a series of publishes please.
Nimwen
Wed Apr 14, 2004 1:30 am
#201



Went this eveningan' I just wanted to say that was crazy fun lol


The decay thing sucks but other than that I think this new place is a refreshing challenge


Excellent work! Thank you!






Koyye
Shades of Grey
New Aldera, Tatooine
Starsider
UncleJay
Wed Apr 14, 2004 1:32 am
#202

DO NOT GO ON THE CORVET!! Your gear will be broke. You have zero chance of finishing it.


I declare the corvet..... Crap Tacular



Smack Tacular
Quaryn
Wed Apr 14, 2004 1:33 am
#203

Use your head next time.


We won... I didn't even get incapped once. Wasn't even wearing my good armor.


Made a lovely post about it on the Chilastra board with screens.. it it totally doable and should be left how it is.





-Wilock
Blue Man Mining resource vendor at 2590 4826 in Cavalieri Neri, Naboo
Rianna_Rose
Wed Apr 14, 2004 1:36 am
#204

Well.. I went up 5 times today... and got 2 badges.. the Rebel Destroy and the Rebel Assassination mission... the Badges are great.. I even got 2 new Rebel Chest plates with the cool logo... and I'm just a lowly Master Politician/medic/entertainer/scout/partial rifleman... and I only used Overcharge shot 1 when I was fighting... so don't be calling a nerf for rifleman..


THE MISSIONS ARE FANTASTIC!


Theart is wonderful, the enemies are perfect... all it takes is a group that listens to what you say, and a leader that knows what to do... I lead 3 of the 5 missions and my rule was.. if you see a darktrooper (Heavy armor, 80-95% resists, 250K+ HAM) or Super Battle Droid (same but harder hitting and about 450K Ham), RUN! also we ran through and avoided everything we could... the only things we took out were the "Normal" stormtroopers (they had a minimum of 13500 Ham and black armor) and a single standard Battle droid. We acted like a spec ops team infiltrated a ship would... use stealth and sabatoge the ship when minimal resistance.. making the mad dash past the troops up to the bridge made my heart skip a beat... it was absolutely amazing...


I was a master commando in the past.. and It was fun killing everything in one shot.. but I like challenges.. thats why I'm rebel... so that I can fight stormies and AT-St's instead of rebel shepards with their pet cats. I say keep it how it is...


though a place to heal those wounds and to get ride of death Decay would be nice...(via a clone/insurance terminal)the rebel armor that I looted brand new was at about 60% when we completed the mission.


expect to die and to die often, thats my bit of advice to everyone that trys the Corvette... Its ALOT of fun!




__Rianna Loveless__
"around since forever and a day and I'll be here tilltwo minutes past infinity"
My Bunker at 3800 -6445 is free for all to use, fully decorated for Guild meeting and is only 100m from Rori's Rebel outpost and its Starport
SivartMalcuma
Wed Apr 14, 2004 1:41 am
#205

You guys wanted a challenge, I wanted a challenge, we got a challenge. Im very pleased with it. For those of you who say it's too hard, then quite simply, you're not ready for it. You gotta take it slowly, and be smart. The only slaughterhouse my guild suffered was when we went down the first elevator the first time (I was present for 3 attempts), our riflemen were using strafe 2, and it aggrod just about everything in there. It took them a while, but we were slowly whithered down to nothing.


In there, you gotta have good communication, set goals, and name places that everyone recognizes and acknowledges. When the leader says '1 cover the 5 star room and 3 Bhers come with me to the armory' you guys should know what he's talking about. That means going up with smugglers that can feign death...map out the place, and get a good idea of what you're up against.


TKAs are not much use in the dungeon except for damagetakers. Riflemen should be using their DXR6b's. If there are any pikemen with some uber vibro lances from NSers, you should bring those. This isnt something you run into and just wipe out people.


And for those of you who want stuff geared towards the more casual player, go run around and do all the NPC missions in the game. Some of them are quite interesting and give some cool stuff. However, for those of us who demolish krayts in small groups of 2-4 regularly, this is exactly what we've been waiting for. This dungeon is awesome. End of story.



PS - The decay needs to be changed as well as being able to buff
House-UK
Wed Apr 14, 2004 1:49 am
#206

Where are people getting decay?


Every death i had was counted as PvP and my insurance remained in effect.


NO pop-up on clone saying 5% decay or whatever, fair enough i had 6k con beat off my chestplate but i took some major damage up there so thats not a problem.


First trip up as at about 6am with no sleep after the delayed UK release but even though we didnt really do much up there i enjoyed it. YES its hard (2 hard for my 2 man group thats for sure) ill try again l8r today and give my opinion on difficulty.


BUT one thing for sure at least healing wounds up there would be good. after 2-3 deaths anyone who aint a TKM is black barred up so much even getting to the escape pod is hard work.


Stopping buffing up there makes the place harder BUT not being able to patch your team up makes it a nightmare to escape when it all goes pear shaped. (that and u cant even burst run to leg it)


JeffKnight
Wed Apr 14, 2004 1:50 am
#207

I loved the missions probably the most fun I've had for a long time, but there are a few things that definetly need fixing.


First, it is kinda stupid to have such strong opponents when you can't rebuff/heal. After you die the 1st time, you are dead in 1 shot afterwards.


Second, the death decay is absolutly stupid. Unless you want to lower the strength of the npc's, then PLEASE allow us to keep from getting our gear trashed. I went in withbrand new 1.5 million credit effectiveness sliced adv comp armor suitand it got trashed and is now literally worthless.


Third, 10 isn't enough. We took 10people (2 docs, 2 TKA's, 4 Medic/Rifle-Pistol mixes, and 2 pure combat people) andwe got our butts kicked all over that tin can every time.


On the other hand, I like that TKA's can't go up and kill things with 1 touch like normal, but people like me who use blasters don't have a chance in hell about doing anything against these guys. Our weapons are sucky compared to TKA's normally, and now our weapons still suck and TKA's can't do anything.


I like things to be difficult, but this is WAY over the top. Take it down a notch or 2.
vxspiritxv
Wed Apr 14, 2004 1:52 am
#208

Its not too hard, our group (8 members of guild DHR on ahazi) did it. Not one of us got slained, yes we all were incaped at one time, but at least they don't DB instantly. The hits for 3k are annoying but with the right group it is possible! We ran out of time before we could complete the mission. Ended up at a elevator that required an override in a conference center, ran out of time finding it. Gets to be a bit hard when VKs and battle droids group up against ya. I liked it, only problem I have is with the walls not loading for most areas. Nvidia 5600 56.82 and 60.72 drivers.



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Jun'ko Noboru
Teras Kasi Artist
Pistoleer
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