Development Cycle Archive
Thread: In-Concept Open Discussion (Week Ending 2-16-04)
Hi TH,
I originally posted this in the Jedi forum. I hope you will consider it to present to the devs.
http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=264473
The following is the contents of the original post:
A previous post identified the problem perfectly. SOE is in a tight spot because if too many jedi start running around, people will quit. If SOE does something to cap jedi, people will quit.
Currently they are attacking the problem from the point of view of the jedi. I feel there is a better way.
What do people really want? They want to achieve the "end-game". Right now Jedi is it.
Problem with this is that the jedi system has introduced an additional tier to the profession system, throwing everything out of whack. No one wants to play a game as a bargain basement toon when uber toons are running around and there is nothing they can do about it.
So, how about providing people with alternatives. In addition to the FS slot, how about an Uber Bounty Hunter slot. Most BH's are complaining that they cannot compete with a high level jedi. Well, I got news for them... there is no way in #$%^ that they should be able to. A jedi burns through millions and millions of xp to become a high level jedi, while a BH just masters a few professions.
BH's compate themselves to Bobba. This is not a fair comparison as he was an exceptional BH -- an uber BH you might say. So, give people the ability to become uber BH's with tons of cool weapons, abilities, player bounties, working droids ;-) and give them a similar system with millions of xp to burn through, skill revocation penalties... the works.
As a developer myself, I often will program myself into a corner and then begin to think of ways to solve a problem. I know when I have hit on something when a solution not only solves my immediate problem, but also addresses other issues. Think about it. A huge complaint is that if a BH fails to kill a jedi, there is no penatly. Well, now there would be. A failed BH would encur skill revocation.
Other concerns are that Jedi Masters will rule PvP. The normal reaction is to swing that huge nerf bat. The nerf bat solution is almost always the wrong solution. By having people with similar skill levels as a jedi, PvP will once again be equal. Those with normal profs should be on equal terms with each other, and those with the uber slots should be on equal terms with each other, but superior to those with normal profs.
This is already the case with base prof vs. elite prof.
Uber slots could be created for other profs as well like an Uber TKA slot, or a Super Commando Slot, etc.
Not only does this provide people with choices, it also levels the playing field and gives a real Yin and Yan (spelling???) effect.
As you can see, my idea is very simple and I have not gotten into any great detail about implementation. The purpose of this thread is to simply start a discussion. I would leave it to the skills of the devs to come up with an implementation.
To add to this from some of the feedback I received; it is important to note that my idea is not one of introducing elite eilte professions. These are actual slots just like the FS slot. They would be achieved through similar methods as the FS slot.
Thanks for your time.
Galaxy2146 wrote:
This is something completely different, but it is an Open discussion. Here is an idea that I think most people will agree with. How about including a couple mini-games? The two I would really like to see are Sabaac (The card game of Star Wars), and Dejarik (The Chess-Like Game which R2-D2 was playing against Chewbacca). You could make it so that players can only play in a cantina, or have players invite their friends, e.t.c.. Or for an even brand new profession. Why not make a Gambler Profession, and make casinos, and the like? I'm sure we'd all like to be able to play the same games we know of in the Star Wars Universe.
The Casinos could be another way to relax our mind stats.
They need Pazaak as well (from KotOR, with easy rules to learn to play).
i would love to hear about the space expansion that is coming out. I want to know if there is going to be new planets and classes like pilot and ship crafter, also i want to see bikes with guns on them.
if we get to buy x-wings i hope we can put r2 units in them to fix things and increase power to the boosters and revert it to the sheild generator and vis versa that would be kick **edit**. also i would love player city starports only granted to metropolis.
Here are several things i think would save SOE quite a few customers, and improve the game overall
-Hotfix to fix BH droids now, not Publish 7
-Increase offensive ability of BHs (more accuracy/minimal defense)
-Allow jedi to craft 'jedi robes' that provide special protection against different types of damage( could be based on saber crafting skill) This would get rid of the full composite jedi (how dumb does that look)
yes i know this applies mostly to BH and jedi, but those are two of the proffessions that could use alot of help right now.
Would having a colored "Bleed" icons, be helpful? I'm talking about when I'm hit with a bleed, it'd be helpful to know what stat I'm bleeding in...or for that effect, what my enemy has been hit with.
So if I'm hit with a Health bleed, the "Bleed" icon would be colored red....like it is now. If I'm hit with a Mind bleed, could we have the "Bleed" icon show in a blue color? What about an Action bleed?? Is there one? If so, could it be colored green? This would make it easier to know where I'm bleeding without having to spend time with other windows or waiting to see which HAM bars starts to drop.
This is just a simple idea to enhance what we already have![]()
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