Development Cycle Archive

Thread: In-Concept Open Discussion (Week Ending 3-1-04)

Josue15
Tue Feb 24, 2004 7:06 pm
#209

TH & Dev's


Rebel bases and their design feel wrong! (Are the Rebellion not a outlaws in this time)


Guys


Last night as I was doing the Rebel Theme park and look over head and saw the Imperial Star Destroyer over the Abandon Rebel Base. I started to wonder why do Rebel NPC & Player bases look like Military base outin the open where anyone can see them.


If I recall all the Rebellion Bases we saw in the Movies were hiding or camouflage to their surronding.


New Hope :


The Rebel Base was hidden inside a Old Abandon Temple in Yavin 4


Empire Strike Back


The Rebel Base is hidden inside a Mountian in Hoth.


Wouldn't the RebelHidden base in Coronetbeen seem from space as a MilitaryBase?Wouldn't theEmpire not send ina Forceto invesigate a Military Structure like that?


If you were agroup ofrebel fighting against the military force of the empire wounldn't youhide your baseso it would not be notice.


Well currently in SWGPlayer and NPC Rebel base look like Miltary Base with Rebellion Banner all over it calling attention to it. (No this is find for Imperial Base since the are the Controling power during this time period) Rebellion Bases should be hidden or camouflage to match their surronding,


The Surface portions should look like a Adandon Houses, Warehouse, Starport or Base. With a hidden underground Multi-Level astructure. This is how the Rebellionwould build bases, instead of what done currently by having a Military Fort with banner everywhere proclaiming the location a REBEL stronghold.


I hope this get look at in the GCW revamp.




Josue' Thomas Jedi Knight

Click here to support this great Vision of a better FRS to save SWG by Glzmo!
Jedi Robes
Long awaited are the Jedi robes! Gone will be the days of Jedi running about in armor. The Jedi robe will provide a hidden toughness value that will protect the Jedi, similar to armor, but providing more of a Jedi feel. -TH Jedi archive II
EemteePwamyss
Tue Feb 24, 2004 9:10 pm
#210

Things that might be useful.


1. Some sort of storage device for pets other than the datapad.


2. More interesting Armor designs. (the Quest one is rediculous to acquire and too expensive to get made)


3. War Droids, Combat Modules for existing droids is cool, but a real War Droid like those that appear in any of the SW RPG's.


4. Do something about the outrageous economy that prevails on ever server.


5. We beg that resource not travel and change so much.


6. I play Rodians I love them but they and many other races need more hair/frill styles. One Word PigTails =) I can't play a cute Rodian Bounty Hunter Girl without Pig Tails lol =) Please!


7. Color Palette for Chef attire? Anyone? And the Dress Uniform Jacket maybe?


8. Trandoshans are noted for Hunting Wooks why not let them skin them? Can't you just see a thriving market in Wook floormats?


9. Joinable Criminal factions like the Hutts and Black Sun, and Good Guy Factions too Like Cor-Sec.


10. Did I mention Rodian gals with Pig Tails would look cool?



*****************************************************************************
Holocrons are trophies me keeps in me den as paperweights.
AngryHoopJumper
Wed Feb 25, 2004 2:29 am
#211



Kreedh wrote:
Could we please have the mission terminals changed so that we can filter for specific types of missions?





Long story short is that the mission terminals grossly underestimate the player.


I've got 80% kinetic composite. Full buffs. A 12-pack of Muon, Brandy, and Glucose.


And when I'm ready to go leveling, I pull a 1200-credit mission? I equip my best gun and get a 1700-credit mission?


User-selectable difficulty levels needed to be in the game as of release. That they're still not in game is yet another slap in the face towards any semblance of game balance. We group in groups of 15-20 -- for the first 5 minutes that it took to get the $36000 enraged rancor missions. Within half an hour, we were usually down to 4-5 players, because most everyone else had broken off and soloed the missions they'd gotten. And I can't blame them for it, because I would have done so to, had I not been grinding squad leader.

morticide
Wed Feb 25, 2004 2:58 am
#212

how about a Holographic Decoy that you can place in battle and is targettable, has a


crafted by _____ (insert class) and usuable by ______ (thinking master smuggler?)



The Brothers Bane - Aeger (a deranged bothan) / Forseti
Brotherhood of Tartarus

Ozzel1
Wed Feb 25, 2004 8:49 am
#213

Hiya Guys and Gals Of SOE. This might sound a bit silly and I don't know if this is the right spot to mention this but here it goes anyways. My apologies if its in the wrong forum or thread. My issue has to do with the Star Destroyers in orbit. Who ever designed 'em made a minor over sight. I my self have a model of a SD and I don't know if anyone has noticed, but the engine end of the SD is WAY TOO FLAT. Its just been bugging the heck outta me. and on top of that you should be able to see 2 of the 3 main engines. I know fixing this would definately add to the SW feel of the game, not saying that it doesn't have enough already lol. If anyone knows where this post should go or if its fine here plz let me know guys. MTFBWY-Schmeckle Lopez
Ozzel1
Wed Feb 25, 2004 8:50 am
#214

Hiya Guys and Gals Of SOE. This might sound a bit silly and I don't know if this is the right spot to mention this but here it goes anyways. My apologies if its in the wrong forum or thread. My issue has to do with the Star Destroyers in orbit. Who ever designed 'em made a minor over sight. I my self have a model of a SD and I don't know if anyone has noticed, but the engine end of the SD is WAY TOO FLAT. Its just been bugging the heck outta me. and on top of that you should be able to see 2 of the 3 main engines. I know fixing this would definately add to the SW feel of the game, not saying that it doesn't have enough already lol. If anyone knows where this post should go or if its fine here plz let me know guys. MTFBWY-Schmeckle Lopez
WolfwoodCross
Wed Feb 25, 2004 11:35 am
#215

Combat - Combat is contradictory because we have a system of weapons that get better and better and more damaging the higher we go. We however have no natural way of boosting our stats - i.e. Our HP does not rise as we "Level Up," so to speak. We have locked number stats, while unaugmented.


What needs to be done is developers need to take the race with the highest possible HAM stat for each Stat - Health, Action, and MInd - Find what the highest number possible is, WITHOUT food, drug, or doctor buffs, and adjust damage accordingly - The HIGHEST damage possible should be 1/4 of the stat you are trying to damage, taken from the highest possible number of that stat.


Example - Say the highest possible Mind is 1000, unaugmented. The HIGHEST possible damage a weapon or ability should ever have on affecting Mindshould be 250.


DoT damage should be kept in scale with this type of damage as well, and should take into account the highest un-augmented version of the stat that it is trying to damage.


Doctor and Entertainer Buffs shouldbuff our stats by ONLY about 50% of our current stat. Adding something like 3000 to each is /boggle.


Armor needs certifications based on Profession. "Faster" Professions should get lighter armor with lessStat reduction, while "Slower" professions get heavier armor with more Stat reduction, to bring it in line with actual Armor. Jedi and Teras Kasi should not have armor.


There should be only two types of Damage - Kinetic and Energy. Kinetic Damage can be mitigated by body armor, and Energy can be mitigated with Personal shields. Heat and Cold can be considered Kinetic, Electricity and Stun- Energy.


Right now, combat is getting the best Uber Composite, going to Coronet to get Doc Uber buffed, drinking Brandy, and getting ripped on Muon Gold. I don't wanna be a Junkie, I hate HAVING to go to Coronet, and I hate beingTOLD hey this is the best armor use it and you will be teh best.


Economy - The economy is contradictory because it thinks it is a Tradeskill based economy, whenit wants tobe aMission Based Economy.


A tradeskill economy has ALL players making their money off of tradeskills in one way or another, whether by providing the materials or providing the finished product. Right now, the only thing non-tradeskill players have to offer tradeskillers is credits. Knowing this, Tradeskillers jack up there prices because they are the ONLY source of the items players want, and they need nothing from the players but credits. They CONTROL the prices as any Monopoly would.


A Mission-Based economy is the type of economy you see in a Single-Player RPG. This is a system of money gathering through farming (in this case farming missions). Money in this system comes at a very controlled rate. Knowing this Developers figure out the possible Money over Time a player will aquire, and sell items through NPC vendors, while keeping prices in line with MoT, and higher "level" items will cost more Money and therefore more time. It is a much more controlled environment.


Frankly, SWG needs to pick one or the other - either drop credits from the Mission Terminals, and give Surveying to every class BUT Artisan, OR drop Artisan and have NPC vendors that have items with prices in-line with the mission-based MoT formula.

xtxShifter
Wed Feb 25, 2004 11:56 am
#216

I'm not sure if this is the appropriate place to post this, but here goes...


I would really, really, really, really, really like to know if we will be able to fly anywhere at anytime with the space expansion? Or will we still be using static-city starports?





Elder Shipwright Ledaio
Kaadara - Naboo
Valcyn

Leshyn
Wed Feb 25, 2004 1:18 pm
#217

I often find myself looking for my calculator when playing. Perhaps it is calculating how mouch power I need to add to my different harvesters to give the the same running time, perhaps it is how much to charge for 135622 units of copper at 2.25 cpu. I'm a command line kind of guy, so I'd really like to be able to do

/=135622*2.25

and 305149.5 /echo:ed in my chat window.

And that reminds me: when shopping or otherwise seeing numbers, a space to separate thousands would be awfully nice. Not a comma, pelase, since lots of us players are used to using that as a decimal separator. The result of the above calculation should be displayed as "305 149.5". I once bought a set of composite not really noticing that teh per-piece prices were in the hundreds of thousans instead of in the tens of thousands. Nice set, but very pricey

--Leshyn



In-game name: Leshyn
Vendor at -1331 -2988, 650 meters from Bestine Starport, Tatooine, Flurry.
Leshyn
Wed Feb 25, 2004 1:20 pm
#218

I'd love for tuskens and other mobs that spawn indoors to NOT spawn half-way inside a wall. It's an exploit when they do -- I can't get to 'em. :-)

Sice they do spawn inside a building, all that is needed is to add padding to the bounds check of what is indoors and what is not when spawning them. Add more padding in buildings with slanting walls, so their heads don't intersect the wall.



In-game name: Leshyn
Vendor at -1331 -2988, 650 meters from Bestine Starport, Tatooine, Flurry.
Balzan
Wed Feb 25, 2004 2:52 pm
#219

Hello, I've been playing the game for close to3 months, and I have noticed several things that very much distract from the "star warsy ness," not to say I really enjoying the game, and I know that you developers are spending huge amount of time on this game, nut there are still these problems:


1. Teras Kasi Artists- Now please tell me why people would have invented blasters if all they had to do was hit enough wamp rats. The thing is it's quite unrealistic to havethese people doing more damage than any other class. Not to mention the fact that it detracts from the game to find more TKA than marksman, in a game which is based on ranged-combat or at least should be. Not once do I remember seeing a singlehand-to-hand fighter in any of the star wars movies, (with the exception of the jedi).


2. Minimum range- Unless I'm quite mistaken if you're using a pistol and your target is close, then it should be easier to hit rather than harder. The fact that pistols have a 20metre max to hit is foolish and quite unrealistic.


3. Bounty Hunters- I have read the forums and what not, and I have looked through the faqs and what not, and I have come to the agreement that this class was nerfed badly at the start of the game, while all other classes were given bonuses. Now I have found myself agreeing with those who whine about not being able to do any real damage, as I myself am a bounty hunter. I am firstly very sick of seeing llc, not once are they seen in the films, A bounty hunter has many weapons, not a big canon. This major weapon is basically a waste of time, there is very little damage done by this weapon as compared to say a fire thrower. A bounty Hunter should be the hardest class to beat, with the exception of Jedi.


4. Dark Jedi- Normally this seems fine to me, but this class should be easier to get through than jedi, to show that it's the EASY path.



Taerl Setran | Churen Tek-Den
Smuggler 90 | Elder Jedi 90----|

Crew for the Undermyth/ideas for your own crew.
Underworld
How I see NGE smuggler working
DISCLAIMER: By reading the above post you waver all rights to take my post as offensive and completely understand that whatever said that could be misconstrued as offensive was instead offered as humour, unless stated otherwise.
DarthXerin
Wed Feb 25, 2004 3:19 pm
#220

I want a window probably in my datapad that list every harvester that i have in place or that i am on the admin list for. In this list for each harvester it would provide the following info:


1. Resource being harvested and amount of it in the storage hopper


2. Amount of maintainence and power in harvester with the timer for how long that will last


I am a chef and my customers all want a different food. So i have harvesters scattered all over different planets each gathering a different resource. I have long gotten tired of daily having to go to each one to make sure it is still running. Obviously I can keep track of power and such. The main problem is i never know when a resource will shift therefore shutting down my harvester. Now if you wanted you could get fancier and add other structures to this list such as houses, factories, city structures, vendors, faction bases, etc. If this is too much to add i would be satisfied with a game email that tells me that a particular harvester is shutdown due to resourse shift, lack of power, etc. I would think that wouldnt be hard to implement since we already get emails from factories when they have finished manufacturing.


My only other request is this. I want to be able to display my imperial rank when iam overt.





Xerin Elan
11pt Master Chef/Master Bio-Engineer
Two vendor locations:
Antar, Dantooine - North of agro outpost in the cantina
Outside of Theed (?,?)
Balzan
Wed Feb 25, 2004 4:39 pm
#221

4(cont). "Is the dark side more powerful?" "No, easier,"

The Dark Jedi should very much be a lot easy to master than the light side to storngly represent the way the dark side is "stronger"


5. Holocrons- Once the change to holocrons has taken effect I suggest that a holocron will give a jedi a random amount of xp, toall fields of xp (but not app). Or gives increases to stats. The sith holocron can only be used by a dark jedi knight, yet when it is used it allows fora change to the dark jedi level skill trees. Making the dark jedi knight a Sith Knight, although this ruins the no more than 2 siths at one time it also allows for other consistancy of the galaxy, remember Exar Kun became a sith not by blood but by using sith holocrons.


6. Jedi- Now tell me why a jedi does not need houses an harvesters, if I may remind you the elderly master Obi-Wan does indeed have his house you ven have it as a POI. This removal of some of the most important aspects of mmorpg-ing everyone should have a house.


7. Skill points- Let me say this is a hard topic to get to, but the truth is that we need more skill points. The fact of the matter is that when starships come out there will be no one with enough skill points to learn pilot (if it is entered into the game, if it's not then you are removing a huge part of space travel), and so there will only be a few who are able to pilot ships adequitely. If I'm right Boba Fett (who survived the sarlaac pit) was an expert pilot, had medic skills, made all his own weapons, and was a master bounty hunter. Tell me how this is possible with the current skill points.


8. Credits- "Seven thousand, we could almost buy our own ship for that" What is wrong with the player economy? The crafters. They charge exponential amounts for everything. I'm not whinging, but there should be a maximum to charge for some items. Or you could divide everyones credits by 10 so it is closer to the real amount credits to have.


9. Pearls- Now I have read many Star Wars fact files, dictionaries and encyclopedias; all showed or wrote that in all lightsabers had CRYSTALS in them, and that light passes through them, how is it light can pass through a pearl? I am certain this is a major flaw in the light saber usage.


Other wise the game is perfect. But please have these small errors fixed.



Taerl Setran | Churen Tek-Den
Smuggler 90 | Elder Jedi 90----|

Crew for the Undermyth/ideas for your own crew.
Underworld
How I see NGE smuggler working
DISCLAIMER: By reading the above post you waver all rights to take my post as offensive and completely understand that whatever said that could be misconstrued as offensive was instead offered as humour, unless stated otherwise.
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