Development Cycle Archive
Thread: In-Concept Open Discussion (Week Ending 3-1-04)
TH & Dev's
Rebel bases and their design feel wrong! (Are the Rebellion not a outlaws in this time)
Kreedh wrote:Could we please have the mission terminals changed so that we can filter for specific types of missions?
Long story short is that the mission terminals grossly underestimate the player.
I've got 80% kinetic composite. Full buffs. A 12-pack of Muon, Brandy, and Glucose.
And when I'm ready to go leveling, I pull a 1200-credit mission? I equip my best gun and get a 1700-credit mission?
User-selectable difficulty levels needed to be in the game as of release. That they're still not in game is yet another slap in the face towards any semblance of game balance. We group in groups of 15-20 -- for the first 5 minutes that it took to get the $36000 enraged rancor missions. Within half an hour, we were usually down to 4-5 players, because most everyone else had broken off and soloed the missions they'd gotten. And I can't blame them for it, because I would have done so to, had I not been grinding squad leader.
I'm not sure if this is the appropriate place to post this, but here goes...
I would really, really, really, really, really like to know if we will be able to fly anywhere at anytime with the space expansion? Or will we still be using static-city starports?
/=135622*2.25
and 305149.5 /echo:ed in my chat window.
And that reminds me: when shopping or otherwise seeing numbers, a space to separate thousands would be awfully nice. Not a comma, pelase, since lots of us players are used to using that as a decimal separator. The result of the above calculation should be displayed as "305 149.5". I once bought a set of composite not really noticing that teh per-piece prices were in the hundreds of thousans instead of in the tens of thousands. Nice set, but very pricey
--Leshyn
Sice they do spawn inside a building, all that is needed is to add padding to the bounds check of what is indoors and what is not when spawning them. Add more padding in buildings with slanting walls, so their heads don't intersect the wall.
Hello, I've been playing the game for close to3 months, and I have noticed several things that very much distract from the "star warsy ness," not to say I really enjoying the game, and I know that you developers are spending huge amount of time on this game, nut there are still these problems:
1. Teras Kasi Artists- Now please tell me why people would have invented blasters if all they had to do was hit enough wamp rats. The thing is it's quite unrealistic to havethese people doing more damage than any other class. Not to mention the fact that it detracts from the game to find more TKA than marksman, in a game which is based on ranged-combat or at least should be. Not once do I remember seeing a singlehand-to-hand fighter in any of the star wars movies, (with the exception of the jedi).
2. Minimum range- Unless I'm quite mistaken if you're using a pistol and your target is close, then it should be easier to hit rather than harder. The fact that pistols have a 20metre max to hit is foolish and quite unrealistic.
I want a window probably in my datapad that list every harvester that i have in place or that i am on the admin list for. In this list for each harvester it would provide the following info:
1. Resource being harvested and amount of it in the storage hopper
2. Amount of maintainence and power in harvester with the timer for how long that will last
I am a chef and my customers all want a different food. So i have harvesters scattered all over different planets each gathering a different resource. I have long gotten tired of daily having to go to each one to make sure it is still running. Obviously I can keep track of power and such. The main problem is i never know when a resource will shift therefore shutting down my harvester. Now if you wanted you could get fancier and add other structures to this list such as houses, factories, city structures, vendors, faction bases, etc. If this is too much to add i would be satisfied with a game email that tells me that a particular harvester is shutdown due to resourse shift, lack of power, etc. I would think that wouldnt be hard to implement since we already get emails from factories when they have finished manufacturing.
My only other request is this. I want to be able to display my imperial rank when iam overt.