Development Cycle Archive
Thread: ID3 Vehicle Garage Placement
I would have to agree with J_Starsmore, and several others who have posted. Every planet should have at least one garage, and it should be near to the starport. Larger cities like Coronet, and Theed might have 2 or 3.
I also agree with J-Starsmore that the cost to repair the vehicles should grow on a curving scale not a linear one. However, I see no reason for the instant ding of breakdown the instant the vehicle is called. Every time I generate my speeder I watch 52 credits just wash away. Then approximately every 10 minutes I watch another 100 credits go down the drain, as my speeder slowly decays. If my real life car decayed as fast as my speederbike, I wouldn't have a car, it would cost me thousands of dollars every day just to drive it. Regular maintenance on a vehicle in real life should be less than 5 dollars a day. Vehicles in SWG should be the same way. What trashes vehicles should be crashing it, over burning it (/fast [which seems to be broken]), and it being shot at. Maybe every once in a while a part breaks on it and you actually have to take it in for real repairs because (it starts driving slower, it won't go up hill, it won't drive over water...)that does actually happen from time to time, maybe that would have a random chance of happening once a week or once a month.
Just throwing around some random here....
~ To search for garages should be shortened to /findgarage. Just make it easier to find.
~ Major planets and planets that don't allow Player Cities should at least have 1 per StarPort. (Major planets being Naboo, Coriella, Tatooine). Also capable of 100% repair.
~ Player Garages should only be granted to a Metropolis, repairing 100%. Other cities might be able to build them and service vehicles if it hasn't dropped below 50% of it's decay. Beyond 50%, you have to take it to a major City for the repairs. (Novice Garage placed by Master Artisian/ Professional Garage placed by Master Artisian withMaster Droid Engineer.)
~ Have garages repair Droids as well... Professional Garages only. See above.
~ NPC's for interaction. Random sayings for repirs. "Looks like yourvehicle hasbeen through a Maurader gauntlet". Or, have them tell you that you have a failed "Hyper Drive". "Go see my buddy at /waypoint for a new drive so I can repair your vehicle".
~ Broken speeders and bikes lying around for eye candy.
~ Exiting Vehicle before repairs are started. Do you sit in your car when it's being serviced?
Like I said, just some random thoughts...
Kaloman wrote:
the cost to repair the vehicles should grow on a curving scale not a linear one. However, I see no reason for the instant ding of breakdown the instant the vehicle is called. Every time I generate my speeder I watch 52 credits just wash away. Then approximately every 10 minutes I watch another 100 credits go down the drain, as my speeder slowly decays. If my real life car decayed as fast as my speederbike, I wouldn't have a car, it would cost me thousands of dollars every day just to drive it.
That's a good point.
I'd like to see vehicles work more like harvesters, whichdon't break down as long as you maintain a positive balance of maintenance payments. (Sort of like regularly having your car serviced.)
If you let your maintenance budget go to zero, your ride starts failing in various ways -- its maximum speed is decreased, its climbingand turning rates are lowered, and it starts whining and spewing smoke to the point where you want to either fix the darn thing or just junk it.
I realize that the current system was chosen to insure that players spendmoney, butthe current approach seemsabusive. Better tocut the amount of money going into the system (byreducingoverpaying combat missions) then to have to impose excessive penalties to take money out of the system.
--Flatfingers