Development Cycle Archive

Thread: ID3 Vehicle Garage Placement

NivorbiaN2
Sat Feb 07, 2004 7:49 am
#209

FIX THE VENDORS FIRST
NaKitNa
Sun Feb 08, 2004 12:59 am
#210

every planet shoudl have at least one .. I live on Lok where there is none. A little inconvenient. As far as where they could usually be found? At the edge fo the city, near ins and outs. Kind of like garages sitting by heavily traveled areas.

Kaloman
Sun Feb 08, 2004 7:12 am
#211

I would have to agree with J_Starsmore, and several others who have posted. Every planet should have at least one garage, and it should be near to the starport. Larger cities like Coronet, and Theed might have 2 or 3.


I also agree with J-Starsmore that the cost to repair the vehicles should grow on a curving scale not a linear one. However, I see no reason for the instant ding of breakdown the instant the vehicle is called. Every time I generate my speeder I watch 52 credits just wash away. Then approximately every 10 minutes I watch another 100 credits go down the drain, as my speeder slowly decays. If my real life car decayed as fast as my speederbike, I wouldn't have a car, it would cost me thousands of dollars every day just to drive it. Regular maintenance on a vehicle in real life should be less than 5 dollars a day. Vehicles in SWG should be the same way. What trashes vehicles should be crashing it, over burning it (/fast [which seems to be broken]), and it being shot at. Maybe every once in a while a part breaks on it and you actually have to take it in for real repairs because (it starts driving slower, it won't go up hill, it won't drive over water...)that does actually happen from time to time, maybe that would have a random chance of happening once a week or once a month.


There are my thoughts about vehicles. I hope they help.


Raynor Talos - Interplanetary Knights Of the Republic - Gorath
Fueller
Sun Feb 08, 2004 9:24 am
#212

Just throwing around some random here....


~ To search for garages should be shortened to /findgarage. Just make it easier to find.


~ Major planets and planets that don't allow Player Cities should at least have 1 per StarPort. (Major planets being Naboo, Coriella, Tatooine). Also capable of 100% repair.


~ Player Garages should only be granted to a Metropolis, repairing 100%. Other cities might be able to build them and service vehicles if it hasn't dropped below 50% of it's decay. Beyond 50%, you have to take it to a major City for the repairs. (Novice Garage placed by Master Artisian/ Professional Garage placed by Master Artisian withMaster Droid Engineer.)


~ Have garages repair Droids as well... Professional Garages only. See above.


~ NPC's for interaction. Random sayings for repirs. "Looks like yourvehicle hasbeen through a Maurader gauntlet". Or, have them tell you that you have a failed "Hyper Drive". "Go see my buddy at /waypoint for a new drive so I can repair your vehicle".


~ Broken speeders and bikes lying around for eye candy.


~ Exiting Vehicle before repairs are started. Do you sit in your car when it's being serviced?


Like I said, just some random thoughts...





.:Fueller Quayzar:.
.: Master Architect and Interior Decorator :.
.: Ruatha Hold, Dantooine (Waypoint -2962 -2085):.

4thearth
Sun Feb 08, 2004 10:13 am
#213

I traveled the galaxy for a few weeks after they installed garages having trouble finding them.

A: they werent on a map.

B: wheni used the /find command "it would say u were close" but didnt show u with a waypoint or a line.

C: and the looks of a garage or quite minimal, i had run by a garge a dozen times before i realized that it was a garage,

so i recommend placing tool boxes damaged speeders, and vechile parts around the garage work area.



tundrra,
Master ArmorSmith
Mayor of NORtopia on Corellia, Ahazi server
*NOR/ NewOutRiders
NaKitNa
Sun Feb 08, 2004 1:00 pm
#214

And why doesnt the Tosche station allow you to repair... that is one place I thought for sure would offer vehicle repair.


*edit function please

Crudson
Mon Feb 09, 2004 2:33 am
#215

Certainly need player city garages, especially as many existing cities are empty now...



Smi
AdlerTagmann
Mon Feb 09, 2004 10:23 am
#216

Both cities on Rori need Garages. It is bad to have to go to Naboo to find a garage.



Celestial Creations - Adler - Master Droid Engineer - Master Artesian - Rori and Naboo - Tarquinas
Flatfingers
Mon Feb 09, 2004 11:36 am
#217




Kaloman wrote:

the cost to repair the vehicles should grow on a curving scale not a linear one. However, I see no reason for the instant ding of breakdown the instant the vehicle is called. Every time I generate my speeder I watch 52 credits just wash away. Then approximately every 10 minutes I watch another 100 credits go down the drain, as my speeder slowly decays. If my real life car decayed as fast as my speederbike, I wouldn't have a car, it would cost me thousands of dollars every day just to drive it.





That's a good point.


I'd like to see vehicles work more like harvesters, whichdon't break down as long as you maintain a positive balance of maintenance payments. (Sort of like regularly having your car serviced.)


If you let your maintenance budget go to zero, your ride starts failing in various ways -- its maximum speed is decreased, its climbingand turning rates are lowered, and it starts whining and spewing smoke to the point where you want to either fix the darn thing or just junk it.


I realize that the current system was chosen to insure that players spendmoney, butthe current approach seemsabusive. Better tocut the amount of money going into the system (byreducingoverpaying combat missions) then to have to impose excessive penalties to take money out of the system.


--Flatfingers

Kaleigh
Mon Feb 09, 2004 12:12 pm
#218

Bestine should definitely have a garage, that one I don't understand. Major hub of Tatooine doesn't have one... but... and explain this one to me if you can.. Mos Taike does!?



-= KALEIGH=- (SWGMod002)
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Chorus
Mon Feb 09, 2004 12:18 pm
#219

Please put "Garage" section under Planetary Map (Ctrl + V)


Kiora - Naritus


if ( (Master Commando && Master Medic) == GOOD_COMBINATION)

return true;

else

return false;

The result was "true && false"
duck1213
Mon Feb 09, 2004 1:55 pm
#220

The problem is not the lack of garages. The problem is not being able to find them. Add them to /find and list them on the Planetary Map and your problem is solved.


There will also be no need to add more NPC garages when player city garages come out.I'm sure there will be one in every player city the day it comes out.... unless there's a cap like there is on shuttleports, which there should not be.
Emiae
Wed Feb 11, 2004 5:54 am
#221

PLayers cities should have a garage too, or be able to buy or make one.

Public garage should be placed near every Starport or shuttle port.

It's simple.
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