Development Cycle Archive

Thread: IT 7-16: New Dungeon The Corellian Corvette

Xytroncore
Wed Mar 03, 2004 8:40 am
#209

A little hint of "instanced" dungeons from WoW eh SOE? lmao...anyways, good job, it's a good idea and I'm sure it'll pan out here as good as it will be in WoW



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Manimal : Gunslinger
Gorag
Wed Mar 03, 2004 9:50 am
#210

Great content addition. I can't wait fo it to go live.
FeebleMan
Wed Mar 03, 2004 11:57 am
#211

To further illustrate my point...


We have a game with a broad array of skills, combat, healing, crafting, scouting, etc. Yet the only skill thats ever taken into consideration for any dungeon is damage output. Why aren't there more avenues for players to overcome problems in non-combative ways? Why can't smugglers sneak around some encounters? Or chefs cook their way out? Or entertainers soothe their way out?

Jabbas court is a perfect example. The only way to gain entry is to kill stuff for him. No other skill matters. There is no choice, just one singular path. No right or wrong, just might. Why weren't back doors included that allowed for a sneaky character like the smuggler to prove his worth as a bagman and gain audience to Jabba's inner sanctum. Why couldn't someone cook their way into the crimelords heart? Why isnt there ever a need for replacement entertainers given his habit of dropping dancers into the rancor pit?

Instead of a ship thats pure combat, why isn't there a Casino Royal in space where players can gamble, hobnob with the jet set, maybe get involved in some espionage or political infighting, or do anything other than kill spearcarriers by the dozen?


It really says something about the maturity level of MOGs when no other viable solution beyond combat is considered as a fun diversion.


virtualman1
Wed Mar 03, 2004 12:05 pm
#212






RabidEwok2 wrote:

I'm concerned that this and future instantiated dungeons will be exploited by jedi who can safely bring friends/buffbots with no fear of BHs ever being able to reach them.








until they leave


(can't stay in there forever.. so I'm not worried)
Aceblade
Wed Mar 03, 2004 12:11 pm
#213






Gandulf wrote:

Is confirmed that a Jedi can get this quest too?



I really would like to get some Jedi xp doing cool quests as this one, instead of just killing pikets for months.


Thx,


Gandulf








Yes, look at screen shot #6 (I belive) It has my Jedi wearing a new reward (rebel shirt) up in the corvette.



Gemini
[Test Center Correspondent]
Also, Pharple & Outpost

Jayces
Wed Mar 03, 2004 1:01 pm
#214

I know the irony of replying here when I complained about OT posts but this is in response to some of those OT posts.


I see a number of people complaining about these dingeons being for high level people and asking where the ones are for newbies, well I don't know if you realise but the game launched with several low level dungeons which are all but empty. There is to my knowledge at least one per planet possibly more.


Okay they don't have great content but they are there and just need to be tweaked to make the rewards worth the visit.
Furyion
Wed Mar 03, 2004 2:04 pm
#215



Wokka wrote:


Lochar wrote:

Anarchy online started it and while theirs did get pale after so long since the theme was always the same it was enjoyable to take time and do as you please in your private dungeon. Open dungeons are not good in a mmorpg enviroment and you either feel rushed or wind up waiting to get anything accomplished.

My hats off for you guys taking the next step and catching up to the contenders..


I like to see credit where it is due. Anarchy Online was the first game to have these private dungeons/quests for you or your group. As a matter of fact, they also started the "missions" and mission terminals idea too. I've always said, SWG is combining the best parts of the best games and trying to disclude the worst parts of them, and to adapt it to an already written story/universe. Now if we can stay away from the EQ mode of thinking that many people have accustomed themselves to, we'd be a lot better off. This thing of Ub3r L00Tz dropping from a boss is an example, or loot rewards at the end is part of that old antiquated gaming star wars does not need.

Wokka-wokka






Though I do agree that uber loot doesn't need to be a part of SWG(the player crafting system makes up), I would hardly call uber boss loot or quest rewards antiquated. Fantasy games practically require uber loot. How many fantasy worlds do you know of that don't have super weapons/spells/armor etc.? They deserve a place in fantasy games, but yes, a game like SWG shouldn't need many, if any at all



________________________________

Sulley Hawkeye - Scylla

"Whoever fights monsters should see to it that in the process he does not become a monster. And when you look into the abyss, the abyss also looks into you." - Nietzsche
ZackStarwind
Wed Mar 03, 2004 2:04 pm
#216

Well done Developers! Keep up the good work! Everything looks pretty cool and can't wait to give this a try!


How about a Star Destroyer next and/or a Space Station that you can shuttle to and do missions, sell, train, just like a player city!?


Cool stuff.



Onokin Rigellus
Officer
Elder Ranger
Elder Rifleman
Elder Scout
Bria Server

Star Wars Galaxies
SodakOwii
Wed Mar 03, 2004 2:35 pm
#217

Im itching to see what this NEW VEHICLE SCHEMATIC from the corvette is. cant wait!

































































































Sodak Owii
BH, Brawler, Fencer, Master Scout, Ranger
Retired Commando, MCH, Smuggler, Master Marksman, Master Brawler, TKA,
Master Ranger(Bria)
Tibbullus Petronius-Alliance Starfighter Pilot(Ahazi)
Drako/Okard/Cathon on tempest
DeQuosaek
Wed Mar 03, 2004 2:37 pm
#218

So far so good. No bugs to report. The choice of different paths to take is nice, and the difficulty in the paths is a very good contrast. It ranges from very easy (find the container, get the document) to very difficult (container surrounded by about a dozen tough creatures) I like that there is not a spelled out waypoint pointing you exactly where to go. It gives it more of an actual RPG / adventurefeel, since you have to use your head and look around for it.


Thanks a whole lot to the guy who told us to look for a bookcase You really helped a lot. Anyway, I'm here to say that the document is not always in a bookcase.


I'm very close to getting on the Corvette, but had to get back to work. (lunch seems so short) I'll report more after work if live doesn't take up all my playtime tonight.




Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

SodakOwii
Wed Mar 03, 2004 2:37 pm
#219

Sorry about the giant gap there. Leaned on the enter button and of course the forum doesnt have a edit function



Sodak Owii
BH, Brawler, Fencer, Master Scout, Ranger
Retired Commando, MCH, Smuggler, Master Marksman, Master Brawler, TKA,
Master Ranger(Bria)
Tibbullus Petronius-Alliance Starfighter Pilot(Ahazi)
Drako/Okard/Cathon on tempest
OsirixJedi
Wed Mar 03, 2004 2:48 pm
#220






SodakOwii wrote:

Sorry about the giant gap there. Leaned on the enter button and of course the forum doesnt have a edit function




ya it does, you're a vet


go to options -> edit






- Osirix / Ahazi / Master Weaponsmith / 259 -5572 Corellia
- xBobaxxFettx: Btw, osirix if i ever met you irl id beat your OLD ass through your vipers wind shield
- forceone27: If I were ever in a bar, and heard this guy go, "yeah, I'm osirix on SWG", I'd knock him flat, straight up.
- Rhboubhe: I'd just like to take a moment to state, that Osrix is a pimp.
- Honorary First-Generation
Aceblade
Wed Mar 03, 2004 3:20 pm
#221

Bug:

Was in a 2 person groupd (not sure if this matters just listing this in detail) I got to the corvette fine however the other person in the group got warped into space at the coords of -49 10.



Gemini
[Test Center Correspondent]
Also, Pharple & Outpost

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