Development Cycle Archive
Thread: IT 7-16: New Dungeon The Corellian Corvette
To further illustrate my point...
We have a game with a broad array of skills, combat, healing, crafting, scouting, etc. Yet the only skill thats ever taken into consideration for any dungeon is damage output. Why aren't there more avenues for players to overcome problems in non-combative ways? Why can't smugglers sneak around some encounters? Or chefs cook their way out? Or entertainers soothe their way out?
Jabbas court is a perfect example. The only way to gain entry is to kill stuff for him. No other skill matters. There is no choice, just one singular path. No right or wrong, just might. Why weren't back doors included that allowed for a sneaky character like the smuggler to prove his worth as a bagman and gain audience to Jabba's inner sanctum. Why couldn't someone cook their way into the crimelords heart? Why isnt there ever a need for replacement entertainers given his habit of dropping dancers into the rancor pit?
Instead of a ship thats pure combat, why isn't there a Casino Royal in space where players can gamble, hobnob with the jet set, maybe get involved in some espionage or political infighting, or do anything other than kill spearcarriers by the dozen?
It really says something about the maturity level of MOGs when no other viable solution beyond combat is considered as a fun diversion.
RabidEwok2 wrote:
I'm concerned that this and future instantiated dungeons will be exploited by jedi who can safely bring friends/buffbots with no fear of BHs ever being able to reach them.
Gandulf wrote:
Is confirmed that a Jedi can get this quest too?
I really would like to get some Jedi xp doing cool quests as this one, instead of just killing pikets for months.
Thx,
Gandulf
Yes, look at screen shot #6 (I belive) It has my Jedi wearing a new reward (rebel shirt) up in the corvette.
Wokka wrote:
Lochar wrote:Anarchy online started it and while theirs did get pale after so long since the theme was always the same it was enjoyable to take time and do as you please in your private dungeon. Open dungeons are not good in a mmorpg enviroment and you either feel rushed or wind up waiting to get anything accomplished.
My hats off for you guys taking the next step and catching up to the contenders..
I like to see credit where it is due. Anarchy Online was the first game to have these private dungeons/quests for you or your group. As a matter of fact, they also started the "missions" and mission terminals idea too. I've always said, SWG is combining the best parts of the best games and trying to disclude the worst parts of them, and to adapt it to an already written story/universe. Now if we can stay away from the EQ mode of thinking that many people have accustomed themselves to, we'd be a lot better off. This thing of Ub3r L00Tz dropping from a boss is an example, or loot rewards at the end is part of that old antiquated gaming star wars does not need.
Wokka-wokka
Though I do agree that uber loot doesn't need to be a part of SWG(the player crafting system makes up), I would hardly call uber boss loot or quest rewards antiquated. Fantasy games practically require uber loot. How many fantasy worlds do you know of that don't have super weapons/spells/armor etc.? They deserve a place in fantasy games, but yes, a game like SWG shouldn't need many, if any at all
Im itching to see what this NEW VEHICLE SCHEMATIC from the corvette is. cant wait!
SodakOwii wrote:
Sorry about the giant gap there. Leaned on the enter button and of course the forum doesnt have a edit function
ya it does, you're a vet
go to options -> edit ![]()