Development Cycle Archive

Thread: Publish 6 Feedback: Creature Handlers & Pets

DrexDrakon
Wed Feb 18, 2004 11:28 am
#209

My biggest complaints seem to be everyone elses.


1) Pets standing IN me. It's so hard to train a baby that's standing directly under you unless you go to 3rd person mode...which I hate.


2) Pets running. My formerly fearless BE Gurreck never ran from ANYTHING prior to this last patch. Now he runs from stuff 10cl's lower than himself at least 1/2 the time. This is unsat.


3) CH XP. Yes, I'm already a Master CH, but I'm supposed to drop it for Master Commando (holo prof). I'd planned on immediately dropping Commando in favor of my beloved MCH again, but w/the totally crappy xp now in CH, I'm not going to drop it. I agree that it may have needed to be dropped SOME, but NOT TO WHAT IT IS NOW! I've watched up and coming people getting so discouraged trying to go up the CH tree. I understand it was done to prevent the "dabblers" but it went too far.



Lowca
Antarian Ranger
The Echelon Guild
MCH/Master Smuggler
Templar1865
Wed Feb 18, 2004 11:46 am
#210

Pet Running Issue (really the only one I've experienced six "Patch" 6).


Pet Types: Bio-Engineered

Pet Skins: Gurreck and Slice Hound

Pet Levels: 30 and 28 respectively


Behavior Observed: Pre Patch-6, both creatures would engage and stay in combat until gravely wounded (<200 health or so). Post Patch-6, creatures attack once then run. They will periodically attempt to turn and attack, but if a creature has pursued them, the run again. This happens with EVERY combat encounter post-patch. The only time my creatures stopped running was when they were surrounded by multiple creatures.

As a side note, is there any way to program creatures to not run into water? Running is a survival instinct, but running into water is a death sentence (especially if your attacker has ranged weapons). While four NPCs unload with spammed specials, my gurreck is heading out to sea. "Just keep swimming, just keep swimming," while he's getting pegged with blaster fire.


TH, these were not "cowardly" pets pre-patch; if they are considered cowardly now, please ask devs to post release notes with the release that detail these changes.


CavemanGamer
Wed Feb 18, 2004 4:57 pm
#211

TH,


Is this gonna get hot-fixed fast?


or is it getting fixed in the next publish?


(MCH is pretty unplayable right now; I'd call it a game-breaker worthy of a hotfix)


Laelaus
Wed Feb 18, 2004 5:45 pm
#212

pet: Delerious Merek Avenger/ Tamed


randmoly dissapears IN combat, im fd'ed currently because the POS keeps poofing on me and its the only pet i have that can cut the mustard.




usually the NPC's around him stall for a second, then all run at me, and im spamming a, and then i realize, im not grouped anymore....



-------------------------------------------------------------------------------------
Laelaus - Wookie Fencer/Pistoleer
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mmaughme
Wed Feb 18, 2004 6:43 pm
#213

Laelus, please edit your sig. That rebel warcry thing of yours really messes up the format of the forums...







Fichesi Ishott, Ex-Jedi Wannabe ~ Scout | Bio-Engineer | Musician | Dancer | Entertainer
Tailor | Ranger | Creature Handler | Carbineer | Image Designer | Armorsmith | ...Silent...
Rifleman | Artisan | Droid Engineer | Chef | Weaponsmith | Architect | Medic | Combat Medic
Marksman | Doctor | Pikeman | Brawler | Fencer (in progress) | Publish 9 (sigh) | Cancelled

Bevof
Wed Feb 18, 2004 6:46 pm
#214

My pet Imperial Darktrooper doesn't listen to my commands most of the time; and, he stops following me, if I am more than 10 meters from him. After he kills something, he just stands there. When I tell him to guard I get attacked, he still just stands there. He attacks sometimes. Maybe, he's just tired of being a darktrooper...
everDELICIOUS
Wed Feb 18, 2004 8:17 pm
#215

This is ridiculous, today, i did about 30 sets of 2 missions each, that's about 60 missions, and my pet and/or vehicle disappeared ONCE EVERY set, that's right, as well as having to find a place to put up a camp (which generally disappeared every 20 or so camps). The fact that this "squeezes" through is retarded. I usually never complain, in fact i've been here since launch, and i only have 100 or so posts. But this is stretching my patience, come on SOE EVERY SET OF TWO MISSIONS my pets and vehicle would disappear at least once, sometimes twice.


I've been using wild, tamed Greater Sludge Panthers, cl 25, i have 3 i alternately siwtch in and out.


This is on Bloodfin and Corbantis.
DreadRanger
Thu Feb 19, 2004 1:29 am
#216

In addition to all the things I see listed above, how about fixing the "marriage penalty" when grouped with a pet? I like to group with my pets so I can monitor how they're doing in combat, like any good Creature Handler, but it makes no sense that I get penalized for this when it comes time to harvest resources. What's the rationale here? Are we supposed to understand that grouped creatures eat up to half of the bone, hides, or meat?



On an upside, I am seeing a small improvement in the cozy pets and the "running all over hell" instances, but, admittedly I'm not using cats at present. Lately, they've been a waste of time to use.





Having a Savage Humbaba means never having to say your feet are wet.

Corben Draen
Master Creature Handler/Ranger/Pikeman in Moenia, Naboo
Tempest Galaxy
Melly
Thu Feb 19, 2004 3:03 am
#217

A.

1. What are your issues?

Pet runs instead of fighting


2. What is the Pet description, specifically (type/level, etc)?

2 x Bull RontoCL23 (only attack command was trained)


3. Was it a Bio engineered pet or a tamed pet?

Tamed.


------------------------------------

B.


1. What are your issues?

Pet runs instead of fighting


2. What is the Pet description, specifically (type/level, etc)?

2 x Gurrecks CL35 (fully trained)


3. Was it a Bio engineered pet or a tamed pet?

Bio Engineered



Singlepet stands and fights without problems.


.
Gig-Lik
Thu Feb 19, 2004 3:03 pm
#218

Ever since the big AT-ST nerf ive had trouble getting my pets to attack in PvP. This includes my AT-ST, they will sometimes engage and other times they do not listen to attack commands. If this is related to status effects then are the pets supposed to attack after the effect wears off? For example: ive heard that wookie roar will delay your pet from attacking. When the delay is over should the pet then attack? Should my AT-ST also be effected by the wookie roar? Whatever the awnser, my creature and faction pets seem more likely to follow me than to attack in a PvP situation.


Before the AT-ST nerf in december where they could only be used on faction targets I didnt have this trouble with my creature pets, now they tend to react just like my AT-ST reguarding factioned targets.


After publish 6 my AT-ST often will retreat 50m back and then turn and shoot...as if he was under minimum range and needs to distance himself.


I have no BE pets. im an all natural kinda guy





AKA The Rodian Terror-

Imperial Major-

Tempest Galaxy
ShigatsuLi
Thu Feb 19, 2004 4:26 pm
#219

Recently I've been having trouble with my pets refusing to attack at all or changing targets in mid combat. I tell them to attack target x and the second I start shooting at target x they move over and attack target y for no apparent reason. Obviously, the running and autostore bugs aside, this makes them completely useless as tanks. This happens on all planets and has been a problem with my BE Kwi level 45 and a BE razor cat level 65.



_______________________________________
Miss Doroturo
Contract Killer/Ice Queen
"If it were easy being me, everyone would do it."
_______________________________________
BigD506
Thu Feb 19, 2004 6:51 pm
#220

My pets run away from almost everything, even if they are stronger than what I am fighting. Sometimes they just dissapear, leaving me for dead. Akso, they just tower over me now. Hard to see or do anything...
Angustus
Thu Feb 19, 2004 10:49 pm
#221

My Issues....


I am experiancing the following problems...


1. Pets randomly disappear (sometimes in combat, sometimes not). This means i can no longer see them, they disband from the group, but do not go back into my data pad. I have to manually store them before i can call them again (and on rare occasions i cannot store them at allunless i log out anddo a full scan.)


2. Pets randomly do not follow, or just stop following. For whatever reason, pets that are grouped, guarding me and told to heel will just stand there, or when travelling in the wild will just stop. I notice often if i am constantly using the tab key to cycle between possible targets, and use the ~ key to bring up the radial menu, pets are more likely to stop following, but still happens at other times.


3. pets will occasionally stop responding to any voice commands, until i bring up their radial menu, which displays half the menus and then has a delay before bringing up the rest of the menus. once the full radial menu comes up the pet begins responding again.


4. pet growth not following any kind of regular rules, seems to be totally random. i have one pet that is still level 7 of 18 after several months, and i have others that have grown 24 levels overnight!


All the above happen to all my pets. my most used pets are grauls, Klicknick Warrior, Brackaset male, gsp, giant sand beetle, war gronda, giant crystal snake. all are tamed from the wild, and all have had it happen from babies up to fully grown.


Nichoemo


Master Scout, Master Marksman, CH 3434, BH 0111


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